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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • B Offline
      beelee @VictoryFirst
      last edited by

      @victoryfirst

      Game History

      Round: 4
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
              Americans buy 1 Escort, 2 Fortifications, 2 artilleries, 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone
              1 bomber moved from Eastern United States to Morocco
              1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 elite, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 elite moved from 91 Sea Zone to Morocco
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 artillery, 1 bomber and 1 elite
                  Italians defend with 1 armour and 1 mech_infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 artillery, 1 bomber and 1 elite in Morocco, round 2 : 1/4 hits, 1.67 expected hits
                      Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
                      1 artillery owned by the Americans lost in Morocco
                      1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 bomber and 1 elite remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 artillery
                  Casualties for Italians: 1 armour and 1 mech_infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
              1 bomber moved from Morocco to Gibraltar
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Central United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 usa_fighters moved from Eastern United States to 91 Sea Zone
              4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
              1 Rail moved from Eastern United States to Central United States
              1 Rail and 1 infantry moved from Central United States to Alaska
              1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 marine moved from Midway to 25 Sea Zone
              1 artillery, 1 carrier, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone
              1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
              2 usa_fighters moved from Midway to Hawaiian Islands
              1 usa_fighter moved from Midway to Hawaiian Islands
              2 Heavy_BBs, 1 artillery, 1 cruiser, 1 marine, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone
              1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
              2 usa_fighters moved from Philippines to 54 Sea Zone
      
          Place Units - Americans
              2 Fortifications placed in Aleutian Islands
              1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
              1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
              1 artillery placed in Central United States
              1 artillery and 1 infantry placed in Western United States
              1 Escort, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 55 PUs; end with 55 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                      Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              1 fighter moved from Sikang to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 3 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
      
          Purchase Units - British
              Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
              Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
              British buy 1 UK_LCV, 1 UndergroundMinr, 1 destroyer, 7 infantry and 4 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              Units in Egypt being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Egypt
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium
              EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium
              1 cruiser, 1 destroyer and 1 uk_fighter moved from 98 Sea Zone to 97 Sea Zone
              1 uk_fighter moved from Gibraltar to 97 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
              1 infantry moved from 97 Sea Zone to Albania
      
          Combat - British
              Battle in 97 Sea Zone
                  British attack with 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters
                  Italians defend with 1 destroyer and 2 transports
                      British roll dice for 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters in 97 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                      1 destroyer owned by the Italians lost in 97 Sea Zone
                      British roll dice for 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters in 97 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                      Italians roll dice for 2 transports in 97 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                      2 transports owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters remaining. Battle score for attacker is 19
                  Casualties for Italians: 1 destroyer and 2 transports
              Battle in Albania
                  Turning on Edit Mode
              EDIT: Battle in Holland Belgium
                  EDIT: British attack with 1 UK_LCV, 1 bomber, 1 elite, 1 infantry and 1 uk_fighter
                  EDIT: Germans defend with 2 infantry
                      EDIT: 2/5 hits, 1.67 expected hits
                      EDIT: 0/2 hits, 0.67 expected hits
                  EDIT: 2 infantry owned by the Germans lost in Holland Belgium
                  EDIT: British takes Holland Belgium from Germans
                  EDIT: British win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
              EDIT: Recording Battle Statistics
              EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - British
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus
              1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom
              1 elite moved from Scotland to United Kingdom
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 mech_infantry and 1 uk_armour moved from Egypt to Iraq
              1 uk_armour moved from Belgian Congo to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 Rails moved from Union of South Africa to Egypt
              2 Rails and 2 uk_armours moved from Egypt to Caucasus
              2 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from Burma to India
              1 infantry moved from Shan State to Burma
              1 infantry moved from Malaya to Shan State
      
          Place Units - British
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              1 destroyer placed in 106 Sea Zone
              1 UK_LCV placed in United Kingdom
              5 infantry and 1 uk_armour placed in India
              2 infantry and 1 uk_armour placed in Egypt
              2 uk_armours placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,3,4,5,1,3,5,1,4,5,4,2,1,4,5,3
              British collect 43 PUs (8 lost to blockades); end with 43 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.00
      Americans regular : -0.17
      Japanese regular : 0.33
      Italians regular : -0.83
      EDIT: : -0.33
      British regular : 0.33
      

      EXP game 6 Victory UK4.tsvg

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @VictoryFirst
        last edited by beelee

        @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

        Man A&A site is really slow today lol.

        yea glad we switched to here 🙂

        Forgot bloke tanks are LL

        1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @VictoryFirst
          last edited by beelee

          @victoryfirst

          :beaming_face_with_smiling_eyes:

          Screenshot from 2024-10-14 14-50-33.png

          Edit
          Awesome ! worked like a champ !

          Idk how you do it but one other thing I think that would look better is to give the canals a black border on both sides.

          Screenshot from 2024-10-14 14-52-16.png

          The Jordan side would look better i think. Same with Panama.

          Anyway, if you ever up for it, would be sweet 🙂

          Edit
          I'm looking at the map 🙂

          Edit2
          Maybe i just put the relief tiles that need changed in gimp and do the black lines ?

          I'll try it. Been struggling with gimp. Sucked big time last time I tried to use it

          1 Reply Last reply Reply Quote 1
          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            @beelee

            The A&A forum now doesn't even load anymore. And it takes forever to post to the forum lol

            96ae34f3-fe18-4f37-add0-aae163a71b13-image.png

            1 Reply Last reply Reply Quote 1
            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              ec7f9906-0f00-4297-86c3-8a0ea60ed91b-image.png

              Lol there are 504 errors now here also 😂

              1 Reply Last reply Reply Quote 1
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                The whole site is messed up now 😥

                1 Reply Last reply Reply Quote 1
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  TripleA Turn Summary: Italians round 4

                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 4
                  
                      Purchase Units - Italians
                          Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                          Turning on Edit Mode
                          EDIT: Adding units owned by Italians to Rostov: 1 italian_paraBoost
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          EDIT: 2 italian_paras moved from Greece to Rostov
                          2 infantry moved from Bulgaria to Albania
                          1 bomber moved from Greece to Albania
                          1 artillery and 1 infantry moved from Bessarabia to Ukraine
                          1 armour moved from Romania to Western Ukraine
                          1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
                  
                      Combat - Italians
                          Battle in Ukraine
                              Italians attack with 1 artillery and 1 infantry
                              Russians defend with 1 infantry
                                  Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                                  Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Italians lost in Ukraine
                                  1 infantry owned by the Russians lost in Ukraine
                              Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                              Casualties for Italians: 1 infantry
                              Casualties for Russians: 1 infantry
                          Battle in Western Ukraine
                              Italians attack with 1 armour, 1 artillery and 2 infantry
                              Russians defend with 1 elite and 1 infantry
                                  Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                                  Russians roll dice for 1 elite and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                                  1 infantry owned by the Russians lost in Western Ukraine
                                  Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits
                                  Russians roll dice for 1 elite in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                                  1 infantry owned by the Italians lost in Western Ukraine
                                  1 elite owned by the Russians lost in Western Ukraine
                              Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                              Casualties for Russians: 1 elite and 1 infantry
                              Casualties for Italians: 1 infantry
                          Battle in Rostov
                              Italians attack with 2 italian_paras and 1 italian_paraBoost
                              Russians defend with 1 infantry
                                  Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                                  Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                                  1 italian_para owned by the Italians lost in Rostov
                                  1 infantry owned by the Russians lost in Rostov
                                  1 italian_paraBoost owned by the Italians lost in Rostov
                              Italians win, taking Rostov from Russians with 1 italian_para remaining. Battle score for attacker is -1
                              Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                              Casualties for Russians: 1 infantry
                          Battle in Albania
                              Italians attack with 1 bomber and 2 infantry
                              British defend with 1 infantry
                                  Italians roll dice for 1 bomber and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits
                                  British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the British lost in Albania
                              Italians win, taking Albania from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                              Casualties for British: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
                          1 bomber moved from Albania to Greece
                          EDIT: 1 italian_para moved from Southern Italy to Greece
                          1 armour moved from Northern Italy to Romania
                          1 armour moved from Romania to Bessarabia
                          1 Rail and 1 infantry moved from Southern Italy to Bessarabia
                          1 infantry moved from Northern Italy to Southern Italy
                          1 infantry moved from Northern Italy to Southern Italy
                          1 infantry moved from Bulgaria to Romania
                  
                      Place Units - Italians
                          1 fighter placed in Southern Italy
                          5 infantry placed in Northern Italy
                  
                      Turn Complete - Italians
                          Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                          Total Cost from Convoy Blockades: 8
                              Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5,3,1
                          Italians collect 12 PUs (8 lost to blockades); end with 12 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : -0.33
                  Russians regular : 0.67
                  British regular : -0.33
                  

                  Savegame

                  B 2 Replies Last reply Reply Quote 1
                  • B Offline
                    beelee @VictoryFirst
                    last edited by

                    @victoryfirst

                    pretty quiet at the A&A site. I still need to finish my game report.

                    I guess late in the game and the export map becomes too big and it won't post.

                    Just a heads up 🙂

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @VictoryFirst
                      last edited by beelee

                      @victoryfirst

                      Game History

                      Round: 4
                      
                          Purchase Units - ANZAC
                              ANZAC buy 2 Fortifications, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
                      
                          Combat Move - ANZAC
                      
                          Combat - ANZAC
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              1 transport moved from 42 Sea Zone to 55 Sea Zone
                              2 infantry moved from Northern Territory to 55 Sea Zone
                              2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                              2 infantry moved from 42 Sea Zone to Java
                              1 transport moved from 44 Sea Zone to 55 Sea Zone
                              2 infantry moved from Queensland to Northern Territory
                              1 fighter moved from New South Wales to Queensland
                              1 air_transport moved from New South Wales to Queensland
                              1 artillery moved from New South Wales to Queensland
                              1 fighter moved from Queensland to Java
                              1 fighter moved from Java to India
                      
                          Place Units - ANZAC
                              2 Fortifications placed in Java
                              1 factory_minor placed in Queensland
                              1 fighter and 2 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 21 PUs; end with 21 PUs
                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - French
                              Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              1 infantry moved from Anglo Egyptian Sudan to Egypt
                              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                              1 infantry moved from Trans-Jordan to Egypt
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      EXP game 6 Victory F4.tsvg

                      Edit
                      Forgot to move ANZAC INF to Shan ST

                      EXP game 6 Victory F4edit.tsvg

                      1 Reply Last reply Reply Quote 0
                      • VictoryFirstV Offline
                        VictoryFirst
                        last edited by

                        @beelee

                        Yeah so what I did with the export map was upload it to google drive and then create a download link for it using a plugin called Create Download Link or something. Then people can simply download the map. Posting it is indeed not possible because it is so big 🙂

                        1 Reply Last reply Reply Quote 1
                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          Direct Link Creator it's called 🙂

                          1 Reply Last reply Reply Quote 1
                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by

                            G5 combat.tsvg

                            1 Reply Last reply Reply Quote 1
                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              G5 combat moves.PNG

                              Gonna make these combat moves. The Engineers from Romania are going to join the Belarus attack, little bit off screen.

                              1 Reply Last reply Reply Quote 1
                              • VictoryFirstV Offline
                                VictoryFirst
                                last edited by

                                Going to roll for the mines

                                NOVGOROD border, 4 mines
                                [dice 4d6<=2]

                                EASTERN POLAND border, 6 mines
                                [dice 6d6<=2]

                                BALTIC STATES border, 4 mines
                                [dice 3d6<=2]

                                1 Reply Last reply Reply Quote 1
                                • VictoryFirstV Offline
                                  VictoryFirst
                                  last edited by

                                  Lol stupid me, no dice bot here. Going to do it in our old thread

                                  1 Reply Last reply Reply Quote 1
                                  • VictoryFirstV Offline
                                    VictoryFirst
                                    last edited by

                                    OK here are the results:
                                    4d6<=2: 3, 2, 4, 3; Hits: 1
                                    6d6<=2: 5, 1, 2, 4, 6, 1; Hits: 3
                                    3d6<=2: 1, 6, 1; Hits: 2

                                    All hits are applied to infantry

                                    1 Reply Last reply Reply Quote 1
                                    • VictoryFirstV Offline
                                      VictoryFirst
                                      last edited by

                                      Made a mistake actually. The removed mines by engineers actually do not defend
                                      68f20475-79eb-4eab-aa55-d14701101660-image.png

                                      This means EPOL should have only 4 rolls...

                                      Are we OK if we just ignore the last two rolls, the 6 and the 1? That means you have one hit less in EPOL...

                                      1 Reply Last reply Reply Quote 1
                                      • VictoryFirstV Offline
                                        VictoryFirst
                                        last edited by

                                        TripleA Turn Summary: Germans round 5

                                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 5
                                        
                                            Research Technology - Germans
                                        
                                            Purchase Units - Germans
                                                Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                                                Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                                                triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                                                triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                                                triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                                                Germans buy 1 GermanUBoat, 2 Panzer_Grndrss, 2 Waffen_Obersts, 1 elite, 3 fighters, 2 german_paras, 5 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Germans
                                                Units in Germany being upgraded or consumed: 3 infantry and 2 waffen_infantrys
                                                2 Waffen_Obersts and 3 waffen_infantrys placed in Germany
                                        
                                            Combat Move - Germans
                                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                COMMENT: Going to apply the losses for the land mines
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                                                EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_NOVGO
                                                EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs
                                                EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_EPOLs
                                                EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
                                                EDIT: Removing units owned by Changer from Belarus: 2 R_mine_Belarus_BALTs
                                                EDIT: Removing units owned by Germans from Baltic States: 2 infantry
                                                EDIT: Turning off Edit Mode
                                                5 infantry moved from Normandy Bordeaux to Holland Belgium
                                                1 infantry moved from Western Germany to Holland Belgium
                                                2 bombers and 1 fighter moved from Western Germany to 97 Sea Zone
                                                2 fighters and 2 tactical_bombers moved from Romania to 97 Sea Zone
                                                1 fighter and 2 tactical_bombers moved from Poland to 97 Sea Zone
                                                1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Novgorod to Belarus
                                                2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 german_para and 3 infantry moved from Eastern Poland to Belarus
                                                2 German_Engineers moved from Romania to Belarus
                                        
                                            Combat - Germans
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Battle in Holland Belgium
                                                    Germans attack with 6 infantry
                                                    British defend with 1 UK_LCV, 1 elite and 1 infantry
                                                        Germans roll dice for 6 infantry in Holland Belgium, round 2 : 1/6 hits, 1.00 expected hits
                                                        British roll dice for 1 UK_LCV, 1 elite and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                                                        1 infantry owned by the Germans lost in Holland Belgium
                                                        1 infantry owned by the British lost in Holland Belgium
                                                        Germans roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits
                                                        British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                                                        1 infantry owned by the Germans lost in Holland Belgium
                                                        1 UK_LCV owned by the British and 1 elite owned by the British lost in Holland Belgium
                                                    Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3
                                                    Casualties for Germans: 2 infantry
                                                    Casualties for British: 1 UK_LCV, 1 elite and 1 infantry
                                                Battle in 97 Sea Zone
                                                    Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                                                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters; French defend with 1 destroyer
                                                        Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
                                                        British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 uk_fighters in 97 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
                                                        2 fighters owned by the Germans lost in 97 Sea Zone
                                                        1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 uk_fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                                                        Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
                                                        British roll dice for 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                        1 transport owned by the British lost in 97 Sea Zone
                                                    Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41
                                                    Casualties for Germans: 2 fighters
                                                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters
                                                    Casualties for French: 1 destroyer
                                                Battle in Belarus
                                                    Germans attack with 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys; Changer loiter and taunt
                                                    Changer defend; Russians defend with 1 aaGun and 2 infantry
                                                        Germans roll dice for 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 7 infantry, 2 mech_infantrys and 3 waffen_infantrys in Belarus, round 2 : 17/37 hits, 14.00 expected hits
                                                        Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                                                        1 infantry owned by the Germans lost in Belarus
                                                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
                                                    Germans win, taking Belarus from Russians with 2 German_Engineers, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 1 Waffen_Oberst, 9 armour, 3 artilleries, 1 elite, 1 german_para, 6 infantry, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 8
                                                    Casualties for Germans: 1 infantry
                                                    Casualties for Russians: 1 aaGun and 2 infantry
                                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
                                        
                                            Non Combat Move - Germans
                                                Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Baltic States
                                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux
                                                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                1 aaGun moved from Eastern Poland to Belarus
                                                1 elite moved from Bessarabia to Ukraine
                                                1 infantry moved from Bessarabia to Eastern Poland
                                                3 infantry moved from Poland to Eastern Poland
                                                2 infantry moved from Southern France to Normandy Bordeaux
                                                9 GermanUBoats and 2 Wolfpacks moved from 109 Sea Zone to 112 Sea Zone
                                                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                                                1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                                                1 transport moved from 115 Sea Zone to 114 Sea Zone
                                                2 infantry moved from Germany to 114 Sea Zone
                                                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                                                2 infantry moved from 115 Sea Zone to Novgorod
                                                1 artillery, 1 elite and 3 infantry moved from Karelia to Novgorod
                                                1 Panzer_General and 1 armour moved from Germany to Eastern Poland
                                                1 fighter moved from 97 Sea Zone to Eastern Poland
                                                1 fighter moved from 97 Sea Zone to Romania
                                                1 tactical_bomber moved from 97 Sea Zone to Romania
                                                1 tactical_bomber moved from 97 Sea Zone to Romania
                                                1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                                                1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                                                2 bombers moved from 97 Sea Zone to Western Germany
                                                2 Panzer_Grndrss moved from Western Germany to Poland
                                                1 Waffen_Oberst moved from Germany to Eastern Poland
                                                1 Waffen_Oberst moved from Germany to Eastern Poland
                                                2 german_paras moved from Germany to Romania
                                                2 G_Rails moved from Germany to Western Germany
                                                1 G_Rail and 1 infantry moved from Western Germany to Baltic States
                                                1 G_Rail and 1 infantry moved from Western Germany to Normandy Bordeaux
                                                3 infantry moved from Western Germany to France
                                                2 waffen_infantrys moved from Germany to Eastern Poland
                                                1 waffen_infantry moved from Germany to Eastern Poland
                                                1 elite moved from Germany to Poland
                                        
                                            Place Units - Germans
                                                2 infantry placed in Southern France
                                                1 GermanUBoat placed in 93 Sea Zone
                                                3 fighters placed in Western Germany
                                                2 Panzer_Grndrss and 1 infantry placed in Romania
                                                2 infantry placed in Western Germany
                                                1 elite and 2 german_paras placed in Germany
                                        
                                            Turn Complete - Germans
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Total Cost from Convoy Blockades: 0
                                                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                                                Germans collect 50 PUs; end with 50 PUs
                                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Russians regular : 0.33
                                        Germans regular : 6.50
                                        British regular : -0.83
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 1
                                        • VictoryFirstV Offline
                                          VictoryFirst
                                          last edited by

                                          Btw an AG forms in Belarus but I didn't bother doing all the edit stuff with the armies 🙂 I find it a little time consuming lol.

                                          B 2 Replies Last reply Reply Quote 1
                                          • B Offline
                                            beelee @VictoryFirst
                                            last edited by beelee

                                            @victoryfirst

                                            Yea that's cool. Just when they do battle is when it matters. The AGs 🙂

                                            Yea any extra rolls I would delete the last ones as needed. Same as if you need to count what hit's what. I think History does a good job of it though.

                                            Edit
                                            Hmm ... maybe one of the Devs will make us a dicebot lol

                                            Actually, just need the dice roller to show up in history. Idk how much work that would take though. I did a feature request a couple years ago for it

                                            https://forums.triplea-game.org/topic/2750/improving-the-roll-dice-button

                                            1 Reply Last reply Reply Quote 0

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