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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      Heh heh I always love the turn that Japan attacks. 13 combats this time 🙂

      1 Reply Last reply Reply Quote 1
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        @beelee

        Oh yeah don't forget your 6 bucks to place as the Russians 🙂

        B 1 Reply Last reply Reply Quote 1
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          And just FYI the Malaya place is a bit weird

          871550be-2608-4c2a-9e20-130989de0d4b-image.png

          I can probably fix it too if you want.

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @VictoryFirst
            last edited by

            @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

            @beelee

            Oh yeah don't forget your 6 bucks to place as the Russians 🙂

            thought you might do that 🙂

            1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @VictoryFirst
              last edited by beelee

              @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

              And just FYI the Malaya place is a bit weird

              yea it was a hard to do. The Brits and JPN don't really place the same and I think i put the Harbor right to the edge to try and squeeze another place in.
              So when it's gone, the dudes get their feet wet 🙂

              You can mess with it if you want 🙂

              Yea, I don't think the transports do anything or subs for that matter in ncm. Other ships would shut you down.

              I'll remove the rocket, put one of the stalingrad Conscripts to Moscow and give SSR another buck.

              Edit
              Oh yea, so the DDs always load first over the Trprts. Kind of a pain and the Arty have to have same Trprt value to work for regular Trprts and Air.

              I think it can be changed in xml order, but then it just dicks a bunch of other shit up. I can't remember. I know I messed with it for a while.

              1 Reply Last reply Reply Quote 1
              • B Offline
                beelee
                last edited by

                @VictoryFirst

                that USA turn made my brain hurt lol. China will be easy 🙂

                UK test and I'll pump it out

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                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  63c0e98f-d256-4f8f-ad8a-3bbaca2b2191-image.png

                  Lol 😂

                  B 2 Replies Last reply Reply Quote 1
                  • B Offline
                    beelee @VictoryFirst
                    last edited by

                    @victoryfirst

                    OK I'll stop upvoting so much lol

                    GD it I just did the entire turn in local mode lol

                    1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @VictoryFirst
                      last edited by

                      @victoryfirst

                      EXP Game 6 Victory UK5.tsvg Game History

                      Round: 5
                      
                          Purchase Units - Americans
                              Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
                              Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                              Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                              Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                              Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                              Americans buy 2 Escorts, 2 artilleries, 2 carriers, 2 destroyers, 1 elite, 2 submarines, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; 
                      
                          Combat Move - Americans
                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              1 destroyer, 2 submarines and 2 usa_fighters moved from 91 Sea Zone to 93 Sea Zone
                              1 elite moved from Morocco to Algeria
                                    Americans take Algeria from Italians
                              1 destroyer, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                              1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                              1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
                              1 artillery, 1 marine and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                              1 artillery and 1 marine moved from 22 Sea Zone to Marianas
                              1 submarine and 2 usa_fighters moved from 54 Sea Zone to 55 Sea Zone
                      
                          Combat - Americans
                              Battle in 55 Sea Zone
                                  ANZAC loiter and taunt; Americans attack with 1 submarine and 2 usa_fighters
                                  Japanese defend with 1 Japan_destroyer
                                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 2 usa_fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 2 usa_fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                      1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                                  Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7
                                  Casualties for Japanese: 1 Japan_destroyer
                              Battle in 93 Sea Zone
                                  Americans attack with 1 destroyer, 2 submarines and 2 usa_fighters
                                  Germans defend with 1 GermanUBoat
                                      Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                                      Americans roll dice for 1 destroyer and 2 usa_fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                                      Germans roll dice for 1 GermanUBoat in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                      1 GermanUBoat owned by the Germans lost in 93 Sea Zone
                                  Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 2 submarines and 2 usa_fighters remaining. Battle score for attacker is 4
                                  Casualties for Germans: 1 GermanUBoat
                              Battle in 16 Sea Zone
                                  Americans attack with 1 destroyer, 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber
                                  Japanese defend with 1 Japan_destroyer
                                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                      1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                                  Americans win with 1 destroyer, 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                                  Casualties for Japanese: 1 Japan_destroyer
                              Battle in Marianas
                                  Changer loiter and taunt; Americans attack with 1 artillery and 1 marine
                                  Changer defend; Japanese defend with 1 infantry
                                      Americans roll dice for 1 artillery and 1 marine in Marianas, round 2 : 1/2 hits, 0.83 expected hits
                                      Japanese roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits
                                      1 marine owned by the Americans lost in Marianas
                                      1 infantry owned by the Japanese lost in Marianas
                                  Americans win, taking Marianas from Japanese with 1 artillery remaining. Battle score for attacker is -1
                                  Casualties for Americans: 1 marine
                                  Casualties for Japanese: 1 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Americans
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                              1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
                              2 Heavy_BBs, 1 artillery, 1 carrier, 1 cruiser, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                              1 artillery and 1 marine moved from 54 Sea Zone to Queensland
                              3 usa_fighters moved from Hawaiian Islands to 54 Sea Zone
                              1 usa_fighter moved from 54 Sea Zone to Queensland
                              2 usa_fighters moved from 55 Sea Zone to 54 Sea Zone
                              2 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway
                              1 artillery and 1 elite moved from Western United States to 10 Sea Zone
                              1 Escort_Convoy, 1 artillery, 1 carrier, 1 elite, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                              1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands
                              2 usa_fighters moved from Western United States to Hawaiian Islands
                              1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                              2 usa_fighters moved from 93 Sea Zone to 91 Sea Zone
                              1 bomber moved from Gibraltar to United Kingdom
                              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                              1 transport moved from 91 Sea Zone to 86 Sea Zone
                              1 elite moved from Eastern United States to 101 Sea Zone
                              1 artillery moved from Central United States to 101 Sea Zone
                              1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                              1 artillery, 2 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                              1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
                              1 usa_fighter moved from Eastern United States to 91 Sea Zone
                              1 usa_tactical_bomber moved from Eastern United States to 91 Sea Zone
                              1 infantry moved from Western United States to Central United States
                              1 Rail and 1 aaGun moved from Eastern United States to Alaska
                      
                          Place Units - Americans
                              1 Escort, 2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                              1 artillery placed in Western United States
                              1 artillery, 1 elite and 1 usa_fighter placed in Eastern United States
                              1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone
                      
                          Turn Complete - Americans
                              Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                              Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                              Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                              Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                              Americans collect 54 PUs; end with 54 PUs
                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                              Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                      
                          Purchase Units - Chinese
                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                              Chinese buy nothing; Remaining resources: 6 PUs; 
                      
                          Combat Move - Chinese
                      
                          Combat - Chinese
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Chinese
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      
                          Turn Complete - Chinese
                              Chinese collect 0 PUs; end with 6 PUs
                      
                          Purchase Units - British
                              British buy 1 AirLL, 1 UK_LCV, 1 elite, 3 infantry, 1 mech_infantry, 6 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 3 NavyLendLease; 
                      
                          Place Units - British
                              1 AirLL placed in United Kingdom
                      
                          Combat Move - British
                              Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom
                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                              Turning on Edit Mode
                              EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
                              EDIT: Adding units owned by British to United Kingdom: 1 bomber
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              EDIT: 1 UK_LCV, 2 bombers, 1 elite, 1 infantry and 1 uk_fighter moved from United Kingdom to Holland Belgium
                              21 infantry, 6 uk_armours and 2 uk_fighters moved from India to Burma
                      
                          Combat - British
                              British creates battle in territory 106 Sea Zone
                                  Turning on Edit Mode
                              EDIT: Battle in Holland Belgium
                                  EDIT: British attack with 1 UK_LCV, 2 bombers, 1 elite, 1 infantry and 1 uk_fighter
                                  EDIT: Germans defend with 4 infantry
                                      EDIT: 4/6 hits, 2.33 expected hits
                                      EDIT: 2/4 hits, 1.33 expected hits
                                  EDIT: 1 UK_LCV owned by the British and 1 infantry owned by the British lost in Holland Belgium
                                  EDIT: 4 infantry owned by the Germans lost in Holland Belgium
                                  EDIT: British takes Holland Belgium from Germans
                                  EDIT: British win
                                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
                                  EDIT: Turning off Edit Mode
                              Battle in Burma
                                  British attack with 21 infantry, 6 uk_armours and 2 uk_fighters
                                  Japanese defend with 2 infantry
                                      British roll dice for 21 infantry, 6 uk_armours and 2 uk_fighters in Burma, round 2 : 5/29 hits, 7.50 expected hits
                                      Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                                      2 infantry owned by the British lost in Burma
                                      2 infantry owned by the Japanese lost in Burma
                                  British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 19 infantry, 6 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 0
                                  Casualties for British: 2 infantry
                                  Casualties for Japanese: 2 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - British
                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Urals
                              2 uk_fighters moved from Burma to India
                              2 aaGuns moved from India to Burma
                              1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                              1 battleship moved from 80 Sea Zone to 81 Sea Zone
                              1 mech_infantry and 1 uk_armour moved from Iraq to Caucasus
                              1 infantry moved from Northwest Persia to Caucasus
                              1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                              2 uk_armours moved from Union of South Africa to Belgian Congo
                              2 Rails moved from Union of South Africa to Rhodesia
                              2 Rails and 2 infantry moved from Rhodesia to Urals
                              2 bombers and 1 uk_fighter moved from Holland Belgium to United Kingdom
                              1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                      
                          Place Units - British
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              4 uk_armours placed in India
                              Turning on Edit Mode
                              EDIT: Removing units owned by British from Egypt: 2 uk_armours
                              EDIT: Adding units owned by British to Iraq: 2 uk_armours
                              EDIT: Turning off Edit Mode
                              1 mech_infantry and 2 uk_armours placed in Egypt
                              3 infantry placed in Union of South Africa
                              1 UK_LCV, 1 elite and 1 uk_para placed in United Kingdom
                      
                          Turn Complete - British
                              British collect 39 PUs; end with 39 PUs
                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
                              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
                      

                      Combat Hit Differential Summary :

                      Americans regular : -4.17
                      Japanese regular : 0.67
                      Germans regular : -0.17
                      EDIT: : 2.33
                      British regular : -2.50
                      
                      1 Reply Last reply Reply Quote 0
                      • VictoryFirstV Offline
                        VictoryFirst
                        last edited by

                        Heh heh that intro tune kicks ass 🙂 I booted up the game and was confused because I didn't hear the air raid siren. Then I remembered I changed it 🙂

                        Could you upload my stuff to the GitHub? I still haven't figured out to upload multiple files at the same time to different folders, I can only upload one at a time. Maybe I can do something with Git GUI. In that TripleA map upload guide they explained how to upload your entire folder map folder to a github repo so that it isn't just a ZIP but the actual folders. Perhaps I can use that to upload the files, but I don't know if I can upload to different folders at the same time. Anyway we'll see. I hope you like the intro tune too 🙂

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                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          7e403c84-8baa-4a74-bf27-db9f4c20346e-image.png

                          😁

                          1 Reply Last reply Reply Quote 0
                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by

                            Hmm not sure what happened here? Border is messed up a bit.

                            a514231b-ad6a-428d-abf5-64929c5bde80-image.png

                            1 Reply Last reply Reply Quote 0
                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              TripleA Turn Summary: Italians round 5

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 5
                              
                                  Purchase Units - Italians
                                      Italians buy 2 infantry and 2 italian_paras; Remaining resources: 1 PUs; 
                              
                                  Combat Move - Italians
                                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by Italians to Ukraine: 1 italian_paraBoost
                                      EDIT: Turning off Edit Mode
                                      EDIT: 2 italian_paras moved from Greece to Ukraine
                                      1 armour and 2 infantry moved from Bessarabia to Western Ukraine
                                      1 armour moved from Romania to Western Ukraine
                                      1 bomber moved from Greece to Western Ukraine
                              
                                  Combat - Italians
                                      Battle in Ukraine
                                          Italians attack with 2 italian_paras and 1 italian_paraBoost
                                          Russians defend with 1 armour
                                              Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                                              Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                              1 italian_para owned by the Italians lost in Ukraine
                                              1 italian_paraBoost owned by the Italians lost in Ukraine
                                              Italians roll dice for 1 italian_para in Ukraine, round 3 : 0/1 hits, 0.17 expected hits
                                              Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                                              Italians roll dice for 1 italian_para in Ukraine, round 4 : 0/1 hits, 0.17 expected hits
                                              Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                                              1 italian_para owned by the Italians lost in Ukraine
                                          Russians win with 1 armour remaining. Battle score for attacker is -8
                                          Casualties for Italians: 2 italian_paras and 1 italian_paraBoost
                                      Battle in Western Ukraine
                                          Italians attack with 2 armour, 1 bomber and 2 infantry
                                          Russians defend with 1 elite and 1 guard_infantry
                                              Italians roll dice for 2 armour, 1 bomber and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits
                                              Russians roll dice for 1 elite and 1 guard_infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                                              1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Western Ukraine
                                          Italians win, taking Western Ukraine from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                                          Casualties for Russians: 1 elite and 1 guard_infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Italians
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Belarus
                                      1 infantry moved from Romania to Bessarabia
                                      1 infantry moved from Bulgaria to Romania
                                      2 infantry moved from Albania to Bulgaria
                                      1 bomber moved from Western Ukraine to Greece
                                      1 Rail and 1 infantry moved from Southern Italy to Belarus
                                      1 fighter moved from Southern Italy to Greece
                              
                                  Place Units - Italians
                                      1 infantry and 2 italian_paras placed in Southern Italy
                                      1 infantry placed in Northern Italy
                              
                                  Turn Complete - Italians
                                      Italians collect 15 PUs; end with 16 PUs
                                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                              

                              Combat Hit Differential Summary :

                              Italians regular : -0.33
                              Russians regular : -0.67
                              

                              Savegame

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @VictoryFirst
                                last edited by beelee

                                @victoryfirst

                                I missed that one when i did the others. Is the music file at git then ?

                                Oh did you send it to email ?

                                VictoryFirstV 1 Reply Last reply Reply Quote 0
                                • VictoryFirstV Offline
                                  VictoryFirst @beelee
                                  last edited by

                                  @beelee

                                  Yes, I send it to your dice email 🙂 I send a couple of emails actually lol.

                                  1 Reply Last reply Reply Quote 1
                                  • VictoryFirstV Offline
                                    VictoryFirst
                                    last edited by

                                    Yeah so I am not sure how to upload everything to git all at once.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @VictoryFirst
                                      last edited by

                                      @victoryfirst

                                      EXP Game 6 Victory F5.tsvg Game History

                                      Round: 5
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 1 Escort, 3 Fortifications, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - ANZAC
                                      
                                          Combat - ANZAC
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - ANZAC
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              2 infantry moved from Northern Territory to 55 Sea Zone
                                              2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
                                              2 infantry moved from 41 Sea Zone to Sumatra
                                              1 fighter moved from Java to India
                                              1 fighter moved from Queensland to Java
                                              1 fighter and 2 infantry moved from New South Wales to Queensland
                                              1 air_transport and 1 artillery moved from Queensland to Java
                                      
                                          Place Units - ANZAC
                                              1 Fortification placed in Celebes
                                              2 Fortifications placed in Sumatra
                                              1 Escort and 1 transport placed in 54 Sea Zone
                                              1 infantry placed in Queensland
                                              2 infantry placed in New South Wales
                                      
                                          Turn Complete - ANZAC
                                              Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                                              Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                                              ANZAC collect 21 PUs; end with 21 PUs
                                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
                                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
                                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                                      
                                          Combat Move - French
                                      
                                          Combat - French
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - French
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      
                                          Turn Complete - French
                                      

                                      Combat Hit Differential Summary :

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                                      • VictoryFirstV Offline
                                        VictoryFirst
                                        last edited by

                                        exp g6.tsvg

                                        54137954-82c2-47fe-b3b5-8e05ec661bb2-image.png

                                        These are my combat moves, going to be moving everyone from NOVGOROD -> ARCHANGEL, walking across 6 landmines.

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                                        • VictoryFirstV Offline
                                          VictoryFirst
                                          last edited by

                                          I will use this site for the die rolls: https://www.pbegames.com/roller/

                                          1 Reply Last reply Reply Quote 1
                                          • VictoryFirstV Offline
                                            VictoryFirst
                                            last edited by

                                            These are the results: 5 3 5 6 6 2
                                            It should be sent to your dice email. Pretty handy website I find 🙂

                                            Anyway that's one infantry blowing up.

                                            1 Reply Last reply Reply Quote 1

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