#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 1 armour, 1 artillery, 1 carrier, 1 elite, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese spend 6 PUs on Political Action: Political Action Japanese To War With RussiansTurn5 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 mech_infantry moved from Shensi to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 4 armour moved from Shensi to Timguska Japanese take Timguska from Russians 2 infantry moved from Shensi to Tsinghai 1 artillery moved from Sikang to Tsinghai 2 artilleries and 1 infantry moved from Kansu to Tsinghai 2 infantry moved from Yunnan to Burma 2 infantry moved from Siam to French Indo China 3 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 2 armour moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Tsinghai 1 bomber moved from Kwangsi to Borneo 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 elite and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 elite moved from 43 Sea Zone to Borneo 3 artilleries, 1 elite and 6 infantry moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 43 Sea Zone 3 artilleries, 1 elite, 6 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone 3 artilleries, 1 elite and 6 infantry moved from 35 Sea Zone to Philippines 1 Heavy_BB, 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 Japan_destroyers moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 2.17 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 Japan_destroyer, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 Japan_destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 elite British defend with 1 Fortification and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 elite in Borneo, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Borneo Japanese roll dice for 1 artillery, 1 bomber and 1 elite in Borneo, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 1 Fortification in Borneo, round 3 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 4 Casualties for British: 1 Fortification and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports Americans defend with 1 destroyer Japanese roll dice for 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports in 35 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Heavy_BB owned by the Japanese 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 Heavy_BB, 2 Japan_destroyers, 2 battleships, 3 carriers, 2 cruisers and 5 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Philippines Changer loiter and taunt; Japanese attack with 3 artilleries, 1 elite, 2 fighters and 6 infantry Changer defend; Americans defend with 4 Fortifications, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 6 infantry in Philippines, round 2 : 3/13 hits, 4.00 expected hits Americans roll dice for 4 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 4 infantry in Philippines, round 3 : 4/11 hits, 3.67 expected hits Americans roll dice for 4 Fortifications and 2 infantry in Philippines, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Philippines 2 Fortifications owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 1 elite, 2 fighters and 2 infantry in Philippines, round 4 : 3/9 hits, 3.33 expected hits Americans roll dice for 2 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits 2 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 1 elite, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 4 infantry Casualties for Americans: 4 Fortifications, 1 aaGun and 4 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 3 artilleries, 1 bomber and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Tsinghai, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in Tsinghai, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kansu 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 bomber moved from Borneo to Kwangsi 2 infantry moved from Kwangsi to Yunnan 1 armour moved from Hunan to Szechwan 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 55 Sea Zone 1 Escort and 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 3 armour moved from Shantung to Manchuria 2 J_Rails moved from Kiangsu to Yunnan 2 J_Rails and 2 infantry moved from Yunnan to Kansu 1 bomber moved from Tsinghai to Szechwan 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 1 fighter and 1 tactical_bomber moved from Burma to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi Place Units - Japanese 1 Escort, 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 elite placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.33 French regular : -0.33 Japanese regular : -1.33 Americans AA : -0.33 ANZAC regular : -0.50 British regular : -0.17
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Heh heh I always love the turn that Japan attacks. 13 combats this time
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Oh yeah don't forget your 6 bucks to place as the Russians
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And just FYI the Malaya place is a bit weird
I can probably fix it too if you want.
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@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Oh yeah don't forget your 6 bucks to place as the Russians
thought you might do that
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@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
And just FYI the Malaya place is a bit weird
yea it was a hard to do. The Brits and JPN don't really place the same and I think i put the Harbor right to the edge to try and squeeze another place in.
So when it's gone, the dudes get their feet wetYou can mess with it if you want
Yea, I don't think the transports do anything or subs for that matter in ncm. Other ships would shut you down.
I'll remove the rocket, put one of the stalingrad Conscripts to Moscow and give SSR another buck.
Edit
Oh yea, so the DDs always load first over the Trprts. Kind of a pain and the Arty have to have same Trprt value to work for regular Trprts and Air.I think it can be changed in xml order, but then it just dicks a bunch of other shit up. I can't remember. I know I messed with it for a while.
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Lol
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EXP Game 6 Victory UK5.tsvg Game History
Round: 5 Purchase Units - Americans Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia .... Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 Escorts, 2 artilleries, 2 carriers, 2 destroyers, 1 elite, 2 submarines, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer, 2 submarines and 2 usa_fighters moved from 91 Sea Zone to 93 Sea Zone 1 elite moved from Morocco to Algeria Americans take Algeria from Italians 1 destroyer, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 marine and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 marine moved from 22 Sea Zone to Marianas 1 submarine and 2 usa_fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone ANZAC loiter and taunt; Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 93 Sea Zone Americans attack with 1 destroyer, 2 submarines and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 usa_fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 2 submarines and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Marianas Changer loiter and taunt; Americans attack with 1 artillery and 1 marine Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 marine in Marianas, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Marianas 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 Heavy_BBs, 1 artillery, 1 carrier, 1 cruiser, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 3 usa_fighters moved from Hawaiian Islands to 54 Sea Zone 1 usa_fighter moved from 54 Sea Zone to Queensland 2 usa_fighters moved from 55 Sea Zone to 54 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 artillery, 1 carrier, 1 elite, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Western United States to Hawaiian Islands 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 usa_fighters moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery, 2 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 usa_tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from Western United States to Central United States 1 Rail and 1 aaGun moved from Eastern United States to Alaska Place Units - Americans 1 Escort, 2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 artillery, 1 elite and 1 usa_fighter placed in Eastern United States 1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 AirLL, 1 UK_LCV, 1 elite, 3 infantry, 1 mech_infantry, 6 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 3 NavyLendLease; Place Units - British 1 AirLL placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by British to United Kingdom: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 UK_LCV, 2 bombers, 1 elite, 1 infantry and 1 uk_fighter moved from United Kingdom to Holland Belgium 21 infantry, 6 uk_armours and 2 uk_fighters moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Turning on Edit Mode EDIT: Battle in Holland Belgium EDIT: British attack with 1 UK_LCV, 2 bombers, 1 elite, 1 infantry and 1 uk_fighter EDIT: Germans defend with 4 infantry EDIT: 4/6 hits, 2.33 expected hits EDIT: 2/4 hits, 1.33 expected hits EDIT: 1 UK_LCV owned by the British and 1 infantry owned by the British lost in Holland Belgium EDIT: 4 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Burma British attack with 21 infantry, 6 uk_armours and 2 uk_fighters Japanese defend with 2 infantry British roll dice for 21 infantry, 6 uk_armours and 2 uk_fighters in Burma, round 2 : 5/29 hits, 7.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 19 infantry, 6 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Urals 2 uk_fighters moved from Burma to India 2 aaGuns moved from India to Burma 1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry and 1 uk_armour moved from Iraq to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails moved from Union of South Africa to Rhodesia 2 Rails and 2 infantry moved from Rhodesia to Urals 2 bombers and 1 uk_fighter moved from Holland Belgium to United Kingdom 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 4 uk_armours placed in India Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 uk_armours EDIT: Adding units owned by British to Iraq: 2 uk_armours EDIT: Turning off Edit Mode 1 mech_infantry and 2 uk_armours placed in Egypt 3 infantry placed in Union of South Africa 1 UK_LCV, 1 elite and 1 uk_para placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : -4.17 Japanese regular : 0.67 Germans regular : -0.17 EDIT: : 2.33 British regular : -2.50
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Heh heh that intro tune kicks ass I booted up the game and was confused because I didn't hear the air raid siren. Then I remembered I changed it
Could you upload my stuff to the GitHub? I still haven't figured out to upload multiple files at the same time to different folders, I can only upload one at a time. Maybe I can do something with Git GUI. In that TripleA map upload guide they explained how to upload your entire folder map folder to a github repo so that it isn't just a ZIP but the actual folders. Perhaps I can use that to upload the files, but I don't know if I can upload to different folders at the same time. Anyway we'll see. I hope you like the intro tune too
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Hmm not sure what happened here? Border is messed up a bit.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry and 2 italian_paras; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Ukraine: 1 italian_paraBoost EDIT: Turning off Edit Mode EDIT: 2 italian_paras moved from Greece to Ukraine 1 armour and 2 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Romania to Western Ukraine 1 bomber moved from Greece to Western Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 italian_paras and 1 italian_paraBoost Russians defend with 1 armour Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 italian_para owned by the Italians lost in Ukraine 1 italian_paraBoost owned by the Italians lost in Ukraine Italians roll dice for 1 italian_para in Ukraine, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 italian_para in Ukraine, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 italian_para owned by the Italians lost in Ukraine Russians win with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 2 italian_paras and 1 italian_paraBoost Battle in Western Ukraine Italians attack with 2 armour, 1 bomber and 2 infantry Russians defend with 1 elite and 1 guard_infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 elite and 1 guard_infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 elite and 1 guard_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Belarus 1 infantry moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 2 infantry moved from Albania to Bulgaria 1 bomber moved from Western Ukraine to Greece 1 Rail and 1 infantry moved from Southern Italy to Belarus 1 fighter moved from Southern Italy to Greece Place Units - Italians 1 infantry and 2 italian_paras placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.67
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I missed that one when i did the others. Is the music file at git then ?
Oh did you send it to email ?
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Yes, I send it to your dice email I send a couple of emails actually lol.
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Yeah so I am not sure how to upload everything to git all at once.
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EXP Game 6 Victory F5.tsvg Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 Escort, 3 Fortifications, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Java to India 1 fighter moved from Queensland to Java 1 fighter and 2 infantry moved from New South Wales to Queensland 1 air_transport and 1 artillery moved from Queensland to Java Place Units - ANZAC 1 Fortification placed in Celebes 2 Fortifications placed in Sumatra 1 Escort and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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These are my combat moves, going to be moving everyone from NOVGOROD -> ARCHANGEL, walking across 6 landmines.
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I will use this site for the die rolls: https://www.pbegames.com/roller/