#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 Escort, 9 armour, 1 elite, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Evenkiyskiy to Vologda 1 armour moved from Evenkiyskiy to Yakut S.S.R. 2 armour moved from Yenisey to Yakut S.S.R. 1 bomber moved from Shensi to Vologda 1 armour moved from Novosibirsk to Vologda 6 armour moved from Manchuria to Amur 3 infantry moved from Korea to Amur 2 armour moved from French Indo China to Malaya 1 bomber moved from Shensi to Malaya 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 transport Japanese roll dice for 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits Americans roll dice for 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 6 armour and 3 infantry Americans defend with 1 artillery and 1 mech_infantry Japanese roll dice for 6 armour and 3 infantry in Amur, round 2 : 2/9 hits, 3,50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Amur 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers ANZAC defend with 1 transport Japanese roll dice for 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits ANZAC roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 Escort Battle in Vologda Japanese attack with 2 armour and 1 bomber Russians defend with 1 guard_infantry Japanese roll dice for 2 armour and 1 bomber in Vologda, round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 guard_infantry in Vologda, round 2 : 0/1 hits, 0,50 expected hits 1 guard_infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in Malaya Japanese attack with 2 armour and 1 bomber ANZAC defend with 1 infantry Japanese roll dice for 2 armour and 1 bomber in Malaya, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Timguska Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Evenkiyskiy 1 bomber moved from Malaya to French Indo China 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to 35 Sea Zone 1 aaGun moved from Korea to Amur 2 aaGuns moved from Manchuria to Amur 1 aaGun moved from Timguska to Urals 1 armour moved from Novosibirsk to Yenisey 2 armour moved from Kansu to Yenisey 1 J_Rail and 1 armour moved from Kiangsu to Evenkiyskiy 1 J_Rail and 1 armour moved from Kiangsu to Timguska 1 armour moved from Kiangsu to Kweichow 1 armour moved from French Indo China to Yunnan 3 infantry moved from Japan to 6 Sea Zone 1 elite and 1 infantry moved from Japan to 6 Sea Zone 3 Japan_destroyers, 1 elite, 4 infantry and 1 pacific_transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 4 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Vologda to Timguska 2 armour moved from Kweichow to Kansu 1 armour moved from Kweichow to Yunnan 3 armour moved from Shantung to Manchuria Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 3 armour placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 Japan_destroyers EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japan_destroyers EDIT: Turning off Edit Mode 1 Escort, 1 submarine and 1 transport placed in 6 Sea Zone 1 elite and 8 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 64 PUs; end with 65 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 81 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : -1,33 ANZAC regular : -0,17 Russians regular : -0,50 British regular : 0,67
-
when it rains it pours. No action to 3 games at once lol
Panzer on vacation. He might not have internet idk. I'll ping him in another day or two
-
wow that just blew my mind to pieces lol Well moscow probably fall but we've invested this much time I like to play it out
Plus the little Far East battle kinda fun lolOk Allies coming up
-
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 Escort moved from 46 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Paulau Island Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 Escort moved from 55 Sea Zone to 37 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 1 air_transport moved from Java to Queensland 3 fighters moved from New Guinea to Caroline Islands Place Units - ANZAC 1 Escort placed in 62 Sea Zone 1 fighter and 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ34Invert: has removed 1 Escort owned by ANZAC in 34 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ34Invert: ANZAC has 1 Escort_Convoy placed in 34 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Screwed up the Lend Lease Hvy Bmbr. Shoulda bought a Air thing. I bought a 1 PU thing though. The resource count just won't be correct now.
Well this game probably over anyway. Still should try and play correctly though My Amur attack failed badly
lol
Edit
Oh yea I spaced to do turn summary after UK so it doesn't show up. Other than my ass kicking in Amur, it was mostly average. Maybe a little light on the Euro battles for Axis -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans buy 1 German_Hvy_Bmbr, 1 Panzer_Grndrs, 11 TotalWar_Infs, 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Holland Belgium: 1 german_paraBoost EDIT: Turning off Edit Mode EDIT: 2 Waffen_Paras moved from Volgograd to Turkmenistan 2 infantry moved from Rostov to Caucasus 1 Waffen_Oberst moved from Bryansk to Caucasus 1 German_Hvy_Bmbr moved from Belarus to Turkmenistan 2 bombers moved from Volgograd to Turkmenistan 1 german_para moved from Samara to Kazakhstan 1 LuftwaffeAce moved from Volgograd to Kazakhstan 1 LuftwaffeAce moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Western Germany to Denmark 2 german_paras moved from Germany to Holland Belgium 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 elite moved from Germany to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour, 1 elite and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 armour and 1 elite moved from 113 Sea Zone to Denmark 1 bomber moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark Combat - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Battle in Holland Belgium Germans attack with 2 german_paras and 1 german_paraBoost British defend with 1 infantry Germans roll dice for 2 german_paras and 1 german_paraBoost in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 german_paraBoost owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 german_paras remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 german_paraBoost Battle in Denmark Germans attack with 1 armour, 1 bomber, 1 elite and 3 infantry Americans defend with 1 elite and 2 usa_armours Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 armour, 1 bomber, 1 elite and 3 infantry in Denmark, round 2 : 3/7 hits, 2,00 expected hits Americans roll dice for 1 elite and 2 usa_armours in Denmark, round 2 : 0/4 hits, 1,67 expected hits 1 elite owned by the Americans and 2 usa_armours owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 armour, 1 bomber, 1 elite and 3 infantry remaining. Battle score for attacker is 13 Casualties for Americans: 1 elite and 2 usa_armours Battle in Kazakhstan Germans attack with 1 LuftwaffeAce, 1 fighter, 1 german_para and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 LuftwaffeAce, 1 fighter, 1 german_para and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 LuftwaffeAce, 1 fighter, 1 german_para and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Turkmenistan Germans attack with 1 German_Hvy_Bmbr, 2 Waffen_Paras and 2 bombers British defend with 2 uk_fighters Germans roll dice for 1 German_Hvy_Bmbr, 2 Waffen_Paras and 2 bombers in Turkmenistan, round 2 : 3/6 hits, 3,67 expected hits Russians roll dice for 2 uk_fighters in Turkmenistan, round 2 : 1/2 hits, 1,33 expected hits 1 Waffen_Para owned by the Germans lost in Turkmenistan 2 uk_fighters owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 1 German_Hvy_Bmbr, 1 Waffen_Para and 2 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 Waffen_Para Casualties for British: 2 uk_fighters Battle in Caucasus Germans attack with 1 LuftwaffeAce, 1 Waffen_Oberst, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry and 3 uk_armours Germans roll dice for 1 LuftwaffeAce, 1 Waffen_Oberst, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/9 hits, 3,83 expected hits Russians roll dice for 1 mech_infantry and 3 uk_armours in Caucasus, round 2 : 1/4 hits, 1,83 expected hits 1 infantry owned by the Germans lost in Caucasus 1 mech_infantry owned by the British and 3 uk_armours owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 LuftwaffeAce, 1 Waffen_Oberst, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry and 3 uk_armours Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Volgograd Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone 1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 German_Hvy_Bmbr and 2 bombers moved from Turkmenistan to Volgograd 1 LuftwaffeAce, 3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 aaGun moved from Rostov to Volgograd 1 elite moved from Bryansk to Tambov 1 elite and 4 infantry moved from Belarus to Bryansk 6 armour moved from Eastern Poland to Bryansk 3 german_paras moved from Eastern Poland to Bryansk 1 Panzer_Grndrs moved from Poland to Western Ukraine 1 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 1 artillery, 1 elite and 3 infantry moved from Novgorod to Belarus 4 fighters moved from Norway to Belarus 1 bomber moved from Denmark to Western Germany 2 fighters moved from Western Germany to Belarus 2 G_Rails and 2 armour moved from Germany to Volgograd 3 armour moved from Germany to Western Germany 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 aaGun and 3 infantry moved from Northern Italy to Western Germany 1 aaGun and 3 infantry moved from France to Western Germany 1 aaGun and 3 infantry moved from Southern France to Northern Italy 2 fighters moved from Belarus to Bryansk Place Units - Germans 11 TotalWar_Infs placed in Western Germany 1 Panzer_Grndrs and 3 armour placed in Ukraine 2 fighters and 1 tactical_bomber placed in Novgorod 1 German_Hvy_Bmbr and 1 bomber placed in Germany Trigger GermansTotalWarInfPlaceWesternGermany: has removed 11 TotalWar_Infs owned by Germans in Western Germany Trigger GermansTotalWarInfPlaceWesternGermany: Germans has 11 infantry placed in Western Germany Turn Complete - Germans Trigger ParaBoost atHolland Belgium: Germans has 1 german_paraBoost placed in Holland Belgium Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,3,3 Germans collect 61 PUs (13 lost to blockades); end with 61 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Russians regular : -1,83 Germans regular : 2,00 British regular : -0,33
-
heh heh thought you were gonna attack moscow and finish me off Looks Allies live for another rd
Game History
Round: 13 Purchase Units - Russians Russians buy 3 Mass_Tankss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 elite and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 1 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 2 fighters and 3 tactical_bombers moved from Russia to Vologda 1 elite and 1 guard_infantry moved from Russia to Vologda Combat - Russians Russians creates battle in territory Nenetsia Russians creates battle in territory Archangel Battle in Vologda Russians attack with 1 elite, 2 fighters, 1 guard_infantry and 3 tactical_bombers Japanese defend with 2 armour Russians roll dice for 1 elite, 2 fighters, 1 guard_infantry and 3 tactical_bombers in Vologda, round 2 : 4/8 hits, 3.50 expected hits Japanese roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits 1 guard_infantry owned by the Russians lost in Vologda 2 armour owned by the Japanese lost in Vologda Russians win, taking Nenetsia from Germans, taking Archangel from Germans, taking Vologda from Japanese with 1 elite, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 guard_infantry Casualties for Japanese: 2 armour Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger ParaBoost atHolland Belgium: Germans has 1 german_paraBoost placed in Holland Belgium Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 fighters and 3 tactical_bombers moved from Vologda to Russia Place Units - Russians 3 Mass_Tankss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 elite and 1 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 Soviet_Partisans EDIT: Adding units owned by Russians to Nenetsia: 1 Soviet_Partisan EDIT: Adding units owned by Russians to Archangel: 1 Soviet_Partisan EDIT: Changing ownership of Nenetsia from Russians to Germans EDIT: Changing ownership of Archangel from Russians to Germans EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : 0.50
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 9 armour and 2 carriers; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 armour moved from Amur to Siberia 4 tactical_bombers moved from Manchuria to Siberia 3 armour moved from Yakut S.S.R. to Sakha Japanese take Buryatia from Russians Japanese take Sakha from Russians 3 armour moved from Amur to Sakha 3 armour moved from Manchuria to Sakha 1 armour moved from Evenkiyskiy to Vologda 1 armour moved from Timguska to Vologda 2 armour moved from Kansu to Vologda 1 armour moved from Malaya to Shan State 1 armour moved from French Indo China to Shan State 1 bomber moved from Timguska to Shan State 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 elite and 2 infantry moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD, 1 elite, 2 infantry and 1 pacific_transport moved from 35 Sea Zone to 43 Sea Zone 1 elite and 2 infantry moved from 43 Sea Zone to Borneo 1 Banzai moved from Japan to Borneo 1 infantry moved from Philippines to 35 Sea Zone 1 Escort, 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Philippines to 35 Sea Zone 1 bomber moved from French Indo China to 45 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 43 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 elite and 5 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 Japan_destroyers, 1 elite, 7 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone 1 elite and 7 infantry moved from 1 Sea Zone to British Columbia 1 submarine moved from 6 Sea Zone to 4 Sea Zone 3 fighters moved from Japan to 4 Sea Zone Combat - Japanese Battle in British Columbia Battle in Wake Island Battle in Borneo Japanese attack with 1 Banzai, 1 elite and 3 infantry Americans defend with 1 ArmoredInfantry and 1 artillery Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Borneo, round 2 : 1/5 hits, 1,67 expected hits British roll dice for 1 ArmoredInfantry and 1 artillery in Borneo, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Americans lost in Borneo Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Borneo, round 3 : 3/5 hits, 1,67 expected hits British roll dice for 1 ArmoredInfantry in Borneo, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese lost in Borneo 1 ArmoredInfantry owned by the Americans lost in Borneo Japanese win, taking British Columbia from British, taking Wake Island from Americans, taking Borneo from British with 1 Banzai, 1 elite and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 ArmoredInfantry and 1 artillery Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer and 1 submarine ANZAC defend with 1 Escort Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 Escort in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 Japan_destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 Escort in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 Escort remaining. Battle score for attacker is -13 Casualties for Japanese: 1 Japan_destroyer and 1 submarine Battle in Siberia Japanese attack with 2 armour and 4 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 2 armour and 4 tactical_bombers in Siberia, round 2 : 4/6 hits, 3,33 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in Siberia 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in 4 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 4 Sea Zone 1 Escort owned by the Americans lost in 4 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 Escort Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 45 Sea Zone Japanese attack with 1 Escort, 1 Japan_destroyer and 1 bomber ANZAC defend with 1 Escort Japanese roll dice for 1 Escort, 1 Japan_destroyer and 1 bomber in 45 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits ANZAC roll dice for 1 Escort in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 Escort, 1 Japan_destroyer and 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in Shan State Japanese attack with 2 armour and 1 bomber British defend with 1 infantry Japanese roll dice for 2 armour and 1 bomber in Shan State, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Japanese attack with 4 armour Russians defend with 1 elite Japanese roll dice for 4 armour in Vologda, round 2 : 1/4 hits, 2,00 expected hits Russians roll dice for 1 elite in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Dutch New Guinea Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo Trigger ParaBoost atHolland Belgium: Germans has 1 german_paraBoost placed in Holland Belgium Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 1 bomber moved from 45 Sea Zone to French Indo China 1 bomber moved from Shan State to French Indo China 11 armour and 1 elite moved from Yunnan to Kweichow 3 armour moved from Kiangsu to Kweichow 3 armour moved from Shantung to Kweichow 3 armour moved from Yenisey to Buryatia 3 fighters moved from 4 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Siberia to 6 Sea Zone 2 tactical_bombers moved from Siberia to Manchuria 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 1 Sea Zone 1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 5 carriers, 6 fighters, 1 pacific_cruiser and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 2 Japan_destroyers and 2 carriers placed in 6 Sea Zone 3 armour placed in Shantung 3 armour placed in Kiangsu 3 armour placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 72 PUs; end with 75 PUs Trigger Japan Loses PaulauIsland: Japanese met a national objective for an additional -1 PUs; end with 74 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 76 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 73 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 78 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 89 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 91 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,83 ANZAC regular : 1,00 Russians regular : 0,00 British regular : -0,67
-
Lol I might have messed some things up. Americans have more stuff than I thought
-
-
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Lol I might have messed some things up. Americans have more stuff than I thought
Hmm ... oppurtunity for Uncle Sam
Should be pretty straight forward I think. Keep a DD as long as Subs ? I'll post it as it unfolds. The first rd will be critical
-
@beelee Yeah... it's never too late to make a mistake lol. This mistake is so bad that it will completely change the course of this game. I wonder what will happen, with both Moscow and Japan taken. We both cannot win because a friendly capital has been taken.
-
yes it looks as if we'll be playing version 2.2 for a while yet
Well I'll fire it up directly
-
Ok here we go. Never seen that many ships off JPN lol
1 Sub hit too
OK ? I'm just gonna assume that it is. I saved it here as well.
EXP Game 6 Victory USA 13 Combat.tsvgJFC
Nippon may win the day yet
Heavy Sub hits
The American onslaught continues
well i got off somewhere with the pics
IJN didn't go down easy
The aftermath
I'll finish up turn now
-
pause while I do test for rest of turn. Gonna finish up Trout and Pizza Emporer Italy so they can go keep going
I guess I didn't need to post all of the above
I spaced UK turn summary again. Well it's in History anyway. Wonder if I should add a Notification after UK turn when Italy is out ?
Idk probably not that big a deal.
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Java to 45 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Escort_Convoy, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 Escort moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in 45 Sea Zone ANZAC attack with 1 Escort, 1 Escort_Convoy, 2 fighters and 1 transport Japanese defend with 1 Escort and 1 Japan_destroyer ANZAC roll dice for 1 Escort, 1 Escort_Convoy, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 Escort and 1 Japan_destroyer in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 Escort owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 1 Escort, 1 Escort_Convoy, 2 fighters and 1 transport in 45 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 Japan_destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 Escort, 1 Escort_Convoy, 2 fighters and 1 transport in 45 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 Japan_destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 Escort, 1 Escort_Convoy, 2 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Escort and 1 Japan_destroyer Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 2 fighters and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from 45 Sea Zone to Java 1 fighter moved from 45 Sea Zone to Java 2 fighters moved from Dutch New Guinea to New Guinea 1 fighter moved from Caroline Islands to 6 Sea Zone 1 Escort moved from 37 Sea Zone to 45 Sea Zone 2 air_transports, 1 artillery and 1 infantry moved from Queensland to New Guinea 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery placed in Queensland 1 Escort and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.00 ANZAC regular : -3.33
Well it'll be interesting now is right. Most of Allied dough is with the yanks and they have exterior lines of communication.
Once the Reich conquers Moscow, They'll be cash heavy with interior lines.
I don't see either Capital being liberated anytime soon either.
Well, I guess were fixing to find out
-
OK I am going to surrender here. I don't want to continue this game. My movements this turn were under the assumption that I would take Moscow this turn and win, so that's why I made some weird moves (i.e. taking British Columbia, withdrawing from France). I thought the combined Japanese navy would be strong enough to withstand an attack but I was very wrong. I just did the Japanese turn too quickly. I am going to attack Moscow and call it there, I really want to start a new game under the latest version so that I don't need to switch every time xD
Well played, and sorry for taking so long at some point, this game could have finished a lot sooner
-
Gonna roll for Flak
at 1
12 fighters
2 acesat 2
3 tacticals -
Lol your flak is out of form today.
4 6 5 6 2 4 5 5 5 5
4 3 5 4 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans buy 8 TotalWar_Bombers and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Germans takes Eastern Persia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 1stSovietAG EDIT: Removing units owned by Russians from Russia: 1 aaGunNO EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Poland from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGunNO EDIT: Russians takes Samara from Germans EDIT: Russians takes Novosibirsk from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Waffen_Para moved from Turkmenistan to Persia EDIT: 1 german_para moved from Kazakhstan to Persia 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Caucasus 1 Panzer_Grndrs moved from Ukraine to Caucasus 1 armour moved from Volgograd to Caucasus EDIT: 1 Tank_General3 and 5 armour moved from 1st Tank to Russia EDIT: 1 Tank_General3 and 5 armour moved from 2nd Tank to Russia EDIT: 1 ArmyGroupActive, 9 armour and 1 elite moved from 1st Army Group to Russia 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Southern France 1 German_Hvy_Bmbr moved from Germany to Southern France 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Denmark 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from Western Germany to Normandy Bordeaux 1 Panzer_General, 1 Panzer_General3, 4 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Hvy_Tanks, 1 Waffen_Oberst, 27 armour, 1 elite, 2 fighters, 3 german_paras, 17 infantry and 3 waffen_panzers moved from Bryansk to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Smolensk to Russia 4 fighters moved from Belarus to Russia 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 3 armour moved from Ukraine to Russia 1 Panzer_Grndrs moved from Western Ukraine to Russia 1 German_Hvy_Bmbr, 2 LuftwaffeAces, 4 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 armour moved from Volgograd to Russia 1 armour moved from Western Germany to Normandy Bordeaux EDIT: 1 ArmyGroupActive moved from Army Group Centre to Russia EDIT: 1 aaGunNO moved from Novosibirsk to Russia Combat - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Battle in Russia EDIT: Germans attack with 1 ArmyGroupActive, 1 German_Hvy_Bmbr, 2 LuftwaffeAces, 1 Panzer_General, 1 Panzer_General3, 5 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Hvy_Tanks, 1 Waffen_Oberst, 31 armour, 1 elite, 12 fighters, 3 german_paras, 19 infantry, 3 tactical_bombers and 3 waffen_panzers; Changer loiter and taunt EDIT: Changer defend; British defend with 1 uk_fighter; ANZAC defend with 3 fighters; Russians defend with 1 ArmyGroupActive, 1 FlakTower, 2 Tank_General3s, 1 UndrgroundFctry, 25 armour, 2 elites, 2 fighters, 6 guard_infantrys, 9 infantry and 3 tactical_bombers EDIT: 3/3 hits, 1,00 expected hits EDIT: 3 tactical_bombers owned by the Germans lost in Russia EDIT: 30/96 hits, 41,00 expected hits EDIT: Units damaged: 1 FlakTower owned by the Russians EDIT: 32/65 hits, 32,00 expected hits EDIT: Units damaged: 2 Waffen_Hvy_Tanks owned by the Germans EDIT: 2 Waffen_Hvy_Tanks owned by the Germans transformed into 2 Waffen_HvyTnk_Dmgds owned by the Germans in Russia EDIT: 5 Panzer_Grndrss owned by the Germans, 1 elite owned by the Germans, 1 aaGunNO owned by the Russians, 19 infantry owned by the Germans, 2 armour owned by the Germans and 3 german_paras owned by the Germans lost in Russia EDIT: 9 infantry owned by the Russians, 7 armour owned by the Russians, 2 elites owned by the Russians and 6 guard_infantrys owned by the Russians lost in Russia EDIT: 35/65 hits, 34,33 expected hits EDIT: 21/39 hits, 21,17 expected hits EDIT: 21 armour owned by the Germans lost in Russia EDIT: 2 Tank_General3s owned by the Russians, 3 tactical_bombers owned by the Russians, 2 fighters owned by the Russians, 3 fighters owned by the ANZAC, 18 armour owned by the Russians, 1 ArmyGroupActive owned by the Russians, 1 uk_fighter owned by the British and 1 FlakTower owned by the Russians lost in Russia EDIT: Germans captures 27PUs while taking Russians capital EDIT: Germans takes Russia from Russians EDIT: Germans converts UndrgroundFctry into different units EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Novosibirsk from Russians to Japanese EDIT: Changing ownership of Samara from Russians to Germans EDIT: Turning off Edit Mode Battle in Normandy Bordeaux Germans attack with 3 armour British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour in Normandy Bordeaux, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber and 4 infantry British defend with 1 UK_LCV, 1 elite and 1 infantry Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1,33 expected hits British roll dice for 1 UK_LCV, 1 elite and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 elite owned by the British lost in Holland Belgium Germans roll dice for 1 bomber in Holland Belgium, round 5 : 1/1 hits, 0,67 expected hits British roll dice for 1 UK_LCV in Holland Belgium, round 5 : 0/0 hits, 0,00 expected hits 1 UK_LCV owned by the British lost in Holland Belgium Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 4 infantry Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Battle in Persia Germans attack with 1 Waffen_Para, 1 bomber and 1 german_para British defend with 1 infantry Germans roll dice for 1 Waffen_Para, 1 bomber and 1 german_para in Persia, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 german_para owned by the Germans lost in Persia Germans roll dice for 1 Waffen_Para and 1 bomber in Persia, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 Waffen_Para owned by the Germans lost in Persia 1 infantry owned by the British lost in Persia Germans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 Waffen_Para and 1 german_para Casualties for British: 1 infantry Battle in Denmark Germans attack with 1 bomber and 3 infantry Americans defend with 1 ArmoredInfantry and 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 : 0/4 hits, 1,17 expected hits Americans roll dice for 1 ArmoredInfantry and 1 artillery in Denmark, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Germans lost in Denmark 1 artillery owned by the Americans lost in Denmark Germans roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 ArmoredInfantry in Denmark, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Denmark 1 ArmoredInfantry owned by the Americans lost in Denmark Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Americans: 1 ArmoredInfantry and 1 artillery Battle in Southern France Germans attack with 1 German_Hvy_Bmbr and 3 infantry British defend with 1 elite, 1 factory_minor and 1 harbour Germans roll dice for 1 German_Hvy_Bmbr and 3 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 elite in Southern France, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Southern France 1 elite owned by the British lost in Southern France Germans win, taking Southern France from British with 1 German_Hvy_Bmbr and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 elite Battle in Caucasus Germans attack with 1 Panzer_Grndrs, 1 armour and 1 bomber British defend with 1 uk_armour Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 bomber in Caucasus, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 uk_armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Caucasus 1 uk_armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 Panzer_Grndrs Casualties for British: 1 uk_armour Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from Germans to British EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Turkmenistan Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone 1 bomber moved from Caucasus to Western Germany 10 fighters moved from Russia to Volgograd 2 LuftwaffeAces moved from Russia to Volgograd 2 fighters moved from Russia to Tambov 1 elite moved from Tambov to Volgograd 1 elite moved from Belarus to Bryansk 1 artillery and 3 infantry moved from Belarus to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Eastern Poland 1 German_Hvy_Bmbr moved from Southern France to Western Germany 1 German_Hvy_Bmbr moved from Russia to Western Germany 1 bomber moved from Persia to Volgograd 1 bomber moved from Holland Belgium to Western Germany 1 Europe_Rail moved from Germany to Western Germany 3 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to France 1 Europe_Rail and 1 infantry moved from Western Germany to Eastern Poland 2 G_Rails moved from Germany to Western Germany 2 G_Rails and 2 infantry moved from Western Germany to Turkmenistan 1 infantry moved from Karelia to Novgorod 1 bomber moved from Denmark to Western Germany Place Units - Germans 8 TotalWar_Bombers and 2 bombers placed in Western Germany Trigger GermansTotalWar BomberPlaceWesternGermany8: has removed 8 TotalWar_Bombers owned by Germans in Western Germany Trigger GermansTotalWar BomberPlaceWesternGermany8: Germans has 8 bombers placed in Western Germany Turn Complete - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,4,5 Germans collect 67 PUs (7 lost to blockades); end with 94 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 106 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 109 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Russians regular : 0,50 Germans regular : -4,33 EDIT: : -8,50 British regular : 4,00
-
@victoryfirst Hi there Mr. VF! I understand from Beelee that you would like to play me in G40 HRE sometime. Beelee has been patiently training me and my teenage son who goes by the moniker Mussolini Pizza Emperor. I am up for starting a game with you now if you want to start a thread for it. Will let you choose either Axis or Allies. For this game, my plan is for it to be just me, not me & MPE. Looking forward to it!
-
@trout Hey, that's awesome! Sure I am interested in playing! I suggest you are Axis and I am the Allies. I will set up the thread and help you with setting up the game