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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      Actually forgot to form the armies lol. Hang on.

      1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        exp-game-6-victory-G3 edit.tsvg

        Realized I was one unit short on forming an AG so I put an extra waffen inf in Baltic States 😀

        B 4 Replies Last reply Reply Quote 1
        • B Offline
          beelee @VictoryFirst
          last edited by

          @victoryfirst

          thought you might do that 🙂 I'll check it out now

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @VictoryFirst
            last edited by

            @victoryfirst

            Game History

            Round: 3
            
                Purchase Units - Russians
                    Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                    Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                    Note to players Russians: Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Italy has Already Attacked
                    Trigger TankGeneral: buyTank_General added to productionRussians
                    Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                    Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                    Russians buy 1 Tank_General, 4 armour, 1 elite and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Politics - Russians
                    Russians takes Political Action: Political Action Russians To War With Italians
                        Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    EDIT: 1 1stCorps moved from Bryansk to 1st Corps
                    EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 mech_infantry moved from 1st Corps to Bryansk
                    EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                    2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
                    1 armour moved from Bryansk to Bessarabia
                    1 artillery and 5 infantry moved from Western Ukraine to Bessarabia
                    2 russian_paras moved from Russia to Bessarabia
                    EDIT: 2 russian_paras moved from Caucasus to Bessarabia
                    1 submarine moved from 123 Sea Zone to 125 Sea Zone
                    1 artillery and 4 infantry moved from Belarus to Eastern Poland
                    1 elite and 1 infantry moved from Bryansk to Ukraine
                    EDIT: 1 artillery moved from Bryansk to Ukraine
            
                Combat - Russians
                    Battle in Eastern Poland
                        Russians attack with 1 artillery and 4 infantry
                        Germans defend with 2 infantry
                            Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/5 hits, 1.17 expected hits
                            Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                            2 infantry owned by the Germans lost in Eastern Poland
                        Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                        Casualties for Germans: 2 infantry
                    Battle in Ukraine
                        Russians attack with 1 artillery, 1 elite and 1 infantry
                        Germans defend with 1 german_para and 1 german_paraBoost
                            Russians roll dice for 1 artillery, 1 elite and 1 infantry in Ukraine, round 2 : 0/4 hits, 1.17 expected hits
                            Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Russians lost in Ukraine
                            1 german_paraBoost owned by the Germans lost in Ukraine
                            Russians roll dice for 1 artillery and 1 elite in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                            Germans roll dice for 1 german_para in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                            1 artillery owned by the Russians lost in Ukraine
                            1 german_para owned by the Germans lost in Ukraine
                        Russians win, taking Ukraine from Germans with 1 elite remaining. Battle score for attacker is -3
                        Casualties for Russians: 1 artillery and 1 infantry
                        Casualties for Germans: 1 german_para and 1 german_paraBoost
                    Battle in Bessarabia
                        Russians attack with 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry, 4 russian_paras and 1 tactical_bomber
                        Germans defend with 3 armour, 2 artilleries and 11 infantry
                            Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry, 4 russian_paras and 1 tactical_bomber in Bessarabia, round 2 : 7/20 hits, 6.50 expected hits
                            Germans roll dice for 3 armour, 2 artilleries and 11 infantry in Bessarabia, round 2 : 9/16 hits, 5.83 expected hits
                            4 russian_paras owned by the Russians and 5 infantry owned by the Russians lost in Bessarabia
                            7 infantry owned by the Germans lost in Bessarabia
                            Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/11 hits, 5.00 expected hits
                            Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Bessarabia, round 3 : 4/9 hits, 3.50 expected hits
                            1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                            3 infantry owned by the Germans lost in Bessarabia
                        1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                        1 Soviet_Commisar_3 owned by the Russians and 1 armour owned by the Russians retreated to Western Ukraine
                        Germans win with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -19
                        Casualties for Russians: 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 russian_paras
                        Casualties for Germans: 10 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
            
                Non Combat Move - Russians
                    Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                    Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Western Ukraine
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                    2 fighters moved from Bessarabia to Bryansk
                    1 tactical_bomber moved from Bessarabia to Bryansk
                    1 R_Europe_Rail moved from Russia to Buryatia
                    1 R_Europe_Rail and 1 infantry moved from Buryatia to Western Ukraine
                    1 Russian_Rail moved from Russia to Buryatia
                    1 Russian_Rail and 1 infantry moved from Buryatia to Western Ukraine
                    4 mine_unarmeds moved from Bryansk to Belarus
                    2 Russian_Engineers, 1 aaGun and 5 infantry moved from Belarus to Bryansk
                    1 artillery moved from Volgograd to Tambov
                    1 Russian_Rail and 1 mech_infantry moved from Russia to Caucasus
                    1 armour moved from Urals to Russia
                    3 infantry moved from Archangel to Smolensk
                    1 infantry moved from Novgorod to Karelia
                    1 artillery moved from Novgorod to Archangel
                    1 aaGun and 2 infantry moved from Novgorod to Belarus
                    1 elite moved from Russia to Bryansk
                    1 Soviet_Commisar moved from Russia to Bryansk
                    10 mine_unarmeds moved from Russia to Bryansk
            
                Place Units - Russians
                    1 Tank_General, 4 armour, 1 elite and 2 infantry placed in Russia
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds
                    EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_BALTs
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar_3, 1 armour and 2 infantry
                    EDIT: Adding units owned by Russians to Western Ukraine: 1 1stCorps
                    EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 infantry
                    EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
                    EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar and 2 infantry
                    EDIT: Adding units owned by Russians to Bryansk: 1 2ndCorps
                    EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
                    EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_1 and 3 infantry
                    EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
                    EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
                    EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
                    EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
                    EDIT: Turning off Edit Mode
            
                Turn Complete - Russians
                    Russians collect 36 PUs; end with 36 PUs
                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            

            Combat Hit Differential Summary :

            Germans regular : 4.17
            Russians regular : -0.83
            

            EXP game 6 Victory R3.tsvg

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @beelee
              last edited by

              @VictoryFirst

              Well that sucked lol Had 87% in Bess. Got my ass kicked lol

              1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @VictoryFirst
                last edited by

                @victoryfirst

                Hallo

                🙂

                1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @VictoryFirst
                  last edited by

                  @victoryfirst

                  How's J3 coming ?

                  1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst
                    last edited by

                    TripleA Turn Summary: Japanese round 3

                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 3
                    
                        Purchase Units - Japanese
                            Japanese buy 2 Japan_destroyers, 3 armour, 1 artillery, 1 elite and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
                    
                        Combat Move - Japanese
                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                            2 infantry moved from Chahar to Suiyuyan
                            1 bomber moved from Anhwe to Suiyuyan
                            2 infantry moved from Hopei to Shensi
                            1 bomber moved from Anhwe to Shensi
                            2 infantry moved from Anhwe to Kweichow
                            3 armour moved from Shantung to Kweichow
                            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                            1 artillery and 4 infantry moved from Yunnan to Szechwan
                            5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                            1 tactical_bomber moved from Anhwe to Suiyuyan
                            1 fighter moved from Anhwe to Shensi
                    
                        Combat - Japanese
                            Battle in Kweichow
                                Japanese attack with 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers
                                Chinese defend with 3 infantry
                                    Japanese roll dice for 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/14 hits, 7.00 expected hits
                                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                                    1 infantry owned by the Japanese lost in Kweichow
                                    3 infantry owned by the Chinese lost in Kweichow
                                Japanese win, taking Kweichow from Chinese with 3 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                                Casualties for Japanese: 1 infantry
                                Casualties for Chinese: 3 infantry
                            Battle in Suiyuyan
                                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                                Chinese defend with 1 infantry
                                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
                                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Chinese lost in Suiyuyan
                                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                Casualties for Chinese: 1 infantry
                            Battle in Szechwan
                                Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                                Chinese defend with 1 infantry
                                    Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 2/7 hits, 1.83 expected hits
                                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Chinese lost in Szechwan
                                Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                                Casualties for Chinese: 1 infantry
                            Battle in Shensi
                                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                                Chinese defend with 1 infantry
                                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Chinese lost in Shensi
                                Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                Casualties for Chinese: 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                    
                        Non Combat Move - Japanese
                            Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                            5 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
                            1 tactical_bomber moved from Suiyuyan to Anhwe
                            1 fighter moved from Shensi to Anhwe
                            1 bomber moved from Shensi to Kwangsi
                            1 bomber moved from Suiyuyan to Kwangsi
                            1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                            1 artillery and 1 elite moved from Japan to 6 Sea Zone
                            2 infantry moved from Japan to 6 Sea Zone
                            1 elite moved from Kwangsi to Yunnan
                            4 infantry moved from Kwangsi to Yunnan
                            4 transports moved from 36 Sea Zone to 6 Sea Zone
                            1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                            1 artillery, 1 elite and 2 infantry moved from 36 Sea Zone to Kwangsi
                            1 Japan_destroyer moved from 19 Sea Zone to 34 Sea Zone
                            1 aaGun moved from Anhwe to Kweichow
                            1 infantry moved from Jehol to Chahar
                            1 J_Rail moved from Kiangsu to Korea
                            1 J_Rail and 1 infantry moved from Korea to Hopei
                            2 artilleries moved from Hopei to Suiyuyan
                            2 infantry moved from Japan to 6 Sea Zone
                            2 infantry moved from 6 Sea Zone to Korea
                            1 J_Rail moved from Kiangsu to Manchuria
                            1 J_Rail and 1 infantry moved from Manchuria to Yunnan
                    
                        Place Units - Japanese
                            2 Japan_destroyers placed in 6 Sea Zone
                            1 artillery, 1 elite and 5 infantry placed in Japan
                            3 armour placed in Shantung
                    
                        Turn Complete - Japanese
                            Japanese collect 35 PUs; end with 37 PUs
                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs
                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : -1.00
                    Japanese regular : 0.17
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • VictoryFirstV Offline
                      VictoryFirst
                      last edited by

                      So sorry for the long delay, I was too caught up with some other stuff 😞

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @VictoryFirst
                        last edited by

                        @victoryfirst

                        no worries

                        hope i didn't come off too strong. I enjoy gaming with you

                        1 Reply Last reply Reply Quote 1
                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          I am a king of procrastination so I need a kick in my ass from time to time 🙂

                          B 3 Replies Last reply Reply Quote 1
                          • B Offline
                            beelee @VictoryFirst
                            last edited by

                            @victoryfirst

                            heh heh

                            U got 15 games going 🙂

                            1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @VictoryFirst
                              last edited by beelee

                              @victoryfirst

                              Hallo

                              Game History

                              Round: 3
                              
                                  Purchase Units - Americans
                                      Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 elite, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
                              
                                  Place Units - Americans
                                      Units in Western United States being upgraded or consumed: 1 infantry
                                      1 marine placed in Western United States
                              
                                  Combat Move - Americans
                                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              
                                  Combat - Americans
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                              
                                  Non Combat Move - Americans
                                      Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                      1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                                      1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                                      1 artillery moved from 25 Sea Zone to Midway
                                      1 marine moved from 25 Sea Zone to Midway
                                      2 usa_fighters moved from Hawaiian Islands to Midway
                                      1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
                                      2 Heavy_BBs, 1 artillery, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                                      1 Rail and 1 elite moved from Eastern United States to Western United States
                              
                                  Place Units - Americans
                                      1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                                      1 submarine placed in 101 Sea Zone
                                      1 elite placed in Eastern United States
                                      Americans undo move 1.
                                      1 carrier placed in 101 Sea Zone
                                      1 destroyer and 1 transport placed in 101 Sea Zone
                                      1 artillery placed in Central United States
                                      1 destroyer and 1 submarine placed in 10 Sea Zone
                              
                                  Turn Complete - Americans
                                      Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                      Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                      Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                      Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                      Americans collect 52 PUs; end with 52 PUs
                                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                      Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                              
                                  Combat Move - Chinese
                                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                      1 fighter moved from Tsinghai to Shensi
                                      1 infantry moved from Kansu to Shensi
                                      3 infantry moved from Tsinghai to Shensi
                              
                                  Combat - Chinese
                                      Battle in Shensi
                                          Chinese attack with 1 fighter and 4 infantry
                                          Japanese defend with 2 infantry
                                              Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                                              Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                                              2 infantry owned by the Japanese lost in Shensi
                                          Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                                          Casualties for Japanese: 2 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                              
                                  Non Combat Move - Chinese
                                      Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                      1 fighter moved from Shensi to Tsinghai
                              
                                  Place Units - Chinese
                                      1 infantry placed in Sikang
                                      2 infantry placed in Tsinghai
                              
                                  Turn Complete - Chinese
                                      Chinese collect 4 PUs; end with 5 PUs
                                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                              
                                  Purchase Units - British
                                      British buy 1 UK_LCV, 1 carrier, 7 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                              
                                  Combat Move - British
                                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium
                                      EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium
                                      1 artillery moved from British Somaliland to 76 Sea Zone
                                      1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                                      1 artillery moved from 80 Sea Zone to Iraq
                                      1 infantry moved from Northwest Persia to Iraq
                              
                                  Combat - British
                                      Battle in Iraq
                                          British attack with 1 artillery and 1 infantry
                                          Neutral_Axis defend with 3 infantry
                                              British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                                              British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                                              Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                                              1 artillery owned by the British lost in Iraq
                                              2 infantry owned by the Neutral_Axis lost in Iraq
                                          1 infantry owned by the British retreated to Northwest Persia
                                          Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 2
                                          Casualties for British: 1 artillery
                                          Casualties for Neutral_Axis: 2 infantry
                                      Battle in Holland Belgium
                                          British attack with 1 bomber, 1 uk_fighter and 3 uk_paras
                                          Germans defend with 2 infantry
                                              British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                                              Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                                              1 infantry owned by the Germans lost in Holland Belgium
                                              British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
                                              Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Germans lost in Holland Belgium
                                          British win, taking Holland Belgium from Germans with 1 bomber, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 6
                                          Casualties for Germans: 2 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                              
                                  Non Combat Move - British
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
                                      1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom
                                      1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus
                                      1 infantry moved from British Somaliland to 76 Sea Zone
                                      1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                                      1 infantry moved from 98 Sea Zone to Trans-Jordan
                                      1 uk_armour moved from Belgian Congo to Egypt
                                      1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
                                      1 infantry moved from Kenya to Anglo Egyptian Sudan
                                      1 uk_armour moved from Union of South Africa to Belgian Congo
                                      2 Rails and 2 infantry moved from Union of South Africa to Trans-Jordan
                                      1 artillery moved from Egypt to Trans-Jordan
                                      1 infantry moved from Egypt to Trans-Jordan
                                      1 infantry moved from Shan State to French Indo China
                                      1 infantry moved from Burma to Shan State
                                      1 infantry moved from India to Burma
                                      1 uk_tactical_bomber moved from India to Caucasus
                              
                                  Place Units - British
                                      Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      5 infantry and 1 uk_armour placed in India
                                      2 infantry placed in Union of South Africa
                                      1 uk_armour placed in Egypt
                                      1 carrier placed in 98 Sea Zone
                                      1 uk_fighter placed in 98 Sea Zone
                                      1 UK_LCV placed in United Kingdom
                              
                                  Turn Complete - British
                                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                      Total Cost from Convoy Blockades: 6
                                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,1,1,4,6,1
                                      British collect 44 PUs (6 lost to blockades); end with 44 PUs
                                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese regular : 0.83
                              Japanese regular : -0.67
                              Germans regular : -1.00
                              Neutral_Axis regular : 0.00
                              British regular : 0.33
                              

                              EXP Game 6 Victory UK3edit.tsvg

                              Hey we can edit here lol

                              Forgot UK Air is LL

                              Edit
                              Hmm ... wonder if the powers that be should change that. Most people are honest. Not any fun to win by cheating 🙂

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                              • B Offline
                                beelee @VictoryFirst
                                last edited by beelee

                                @victoryfirst

                                hmm place got fckd up.

                                Screenshot from 2024-10-03 08-41-03.png

                                Screenshot from 2024-10-03 08-41-39.png

                                Screenshot from 2024-10-03 08-42-28.png

                                Egypt too. Everything else seems ok. GD it. Spent a lot of time trying to make those as geographically correct as I could 😞

                                Guess I'll have to manually move them. How's it look for you ?

                                Edit
                                That doesn't really make any sense. I haven't updated triplea. I did add Elks fix but that doesn't affect place. Tweaked S Italy a CH because it's PU number was covered up.

                                Don't recall that till recently either.

                                Well, I'll fix for next update. I'm gonna shit can the LM box and move the soviet AGs over. Guess we'll just leave that space blank for now

                                Edit2
                                I guess I should remove the Victory Cities too, since EXP doesn't use them. Make some more room

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                                • B Offline
                                  beelee @VictoryFirst
                                  last edited by beelee

                                  @victoryfirst

                                  I think I found what happened. When you added the varaibles for take over of Italy, you have minor Fctry listed first. I will change the order and see if it fixes itself 🙂

                                  Pretty sure unitList is the order they show up for place. I think some of it is hardwired. Goes AB, NB, Fctry, Inf, Arty, Mech, Armor, Ftr, Tac, Bmbr

                                  Trprt, SS, DD, CA, BB, CV

                                  Edit
                                  Well that didn't work. Idk wtf is going on. I'll just fix it manually, but not knowing what caused it, means it might happen again.

                                  W/e F it

                                  Edit2
                                  Minor Factories have nutted up somehow. Screwing everything up. Trying to track it down.

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                                  • VictoryFirstV Offline
                                    VictoryFirst
                                    last edited by

                                    Oh, I don't understand why that happened. I accidentally did the Japanese turn on 2.6 version thought, might that have caused problems?

                                    Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities. I am not sure if that already was like that or if something fckd up.

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                                    • VictoryFirstV Offline
                                      VictoryFirst
                                      last edited by

                                      TripleA Turn Summary: Italians round 3

                                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - Italians
                                              Italians buy 1 armour, 4 infantry and 1 italian_para; Remaining resources: 1 PUs; 
                                      
                                          Combat Move - Italians
                                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                              1 artillery and 3 infantry moved from Tobruk to Alexandria
                                              1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
                                              1 bomber moved from Southern Italy to Alexandria
                                      
                                          Combat - Italians
                                              Battle in Morocco
                                                  Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                                                  French defend with 1 infantry
                                                      Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                                                      French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 mech_infantry owned by the Italians lost in Morocco
                                                      1 infantry owned by the French lost in Morocco
                                                  Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                                                  Casualties for Italians: 1 mech_infantry
                                                  Casualties for French: 1 infantry
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Italians from Morocco: 1 artillery
                                                  EDIT: Adding units owned by Italians to Morocco: 1 mech_infantry
                                                  EDIT: Turning off Edit Mode
                                              Battle in Alexandria
                                                  Italians attack with 1 artillery, 1 bomber and 3 infantry
                                                  British defend with 1 infantry
                                                      Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                                                      British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the British lost in Alexandria
                                                  Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                                                  Casualties for British: 1 infantry
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                      
                                          Non Combat Move - Italians
                                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                              Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
                                              1 bomber moved from Alexandria to Greece
                                              2 armour moved from Greece to Romania
                                              4 infantry moved from Greece to Bulgaria
                                              1 Rail moved from Southern Italy to Northern Italy
                                              1 Rail and 1 infantry moved from Northern Italy to Bessarabia
                                              2 artilleries and 3 infantry moved from Romania to Bessarabia
                                              1 infantry moved from Northern Italy to 97 Sea Zone
                                              1 infantry moved from 97 Sea Zone to Greece
                                              EDIT: 3 italian_paras moved from Southern Italy to Greece
                                      
                                          Place Units - Italians
                                              2 infantry and 1 italian_para placed in Southern Italy
                                              1 armour and 2 infantry placed in Northern Italy
                                      
                                          Turn Complete - Italians
                                              Italians collect 15 PUs; end with 16 PUs
                                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                                              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                                      

                                      Combat Hit Differential Summary :

                                      French regular : 0.67
                                      Italians regular : 0.17
                                      British regular : -0.33
                                      

                                      Savegame

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                                      • VictoryFirstV Offline
                                        VictoryFirst
                                        last edited by

                                        hehe that was Italy in 5, never did a turn so fast 😂

                                        B 2 Replies Last reply Reply Quote 1
                                        • B Offline
                                          beelee @VictoryFirst
                                          last edited by beelee

                                          @victoryfirst

                                          Yea I haven't tracked it down yet. Panzer and my game is correct. I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.

                                          Idky it would though. Anyway, it doesn't affect gameplay. I just like the look better. 🙂 We'll get it sorted 🙂

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @VictoryFirst
                                            last edited by

                                            @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                            Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities.

                                            yea,if you control the TTy your dudes will place first. Some SZs can be controlled, but most can't

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