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    #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain

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    • B Online
      beelee @VictoryFirst
      last edited by

      @victoryfirst

      How's J3 coming ?

      1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        TripleA Turn Summary: Japanese round 3

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 3
        
            Purchase Units - Japanese
                Japanese buy 2 Japan_destroyers, 3 armour, 1 artillery, 1 elite and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                2 infantry moved from Chahar to Suiyuyan
                1 bomber moved from Anhwe to Suiyuyan
                2 infantry moved from Hopei to Shensi
                1 bomber moved from Anhwe to Shensi
                2 infantry moved from Anhwe to Kweichow
                3 armour moved from Shantung to Kweichow
                1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                1 artillery and 4 infantry moved from Yunnan to Szechwan
                5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Anhwe to Suiyuyan
                1 fighter moved from Anhwe to Shensi
        
            Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/14 hits, 7.00 expected hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                        3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 2/7 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
        
            Non Combat Move - Japanese
                Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                5 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Suiyuyan to Anhwe
                1 fighter moved from Shensi to Anhwe
                1 bomber moved from Shensi to Kwangsi
                1 bomber moved from Suiyuyan to Kwangsi
                1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 elite moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 elite moved from Kwangsi to Yunnan
                4 infantry moved from Kwangsi to Yunnan
                4 transports moved from 36 Sea Zone to 6 Sea Zone
                1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery, 1 elite and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 Japan_destroyer moved from 19 Sea Zone to 34 Sea Zone
                1 aaGun moved from Anhwe to Kweichow
                1 infantry moved from Jehol to Chahar
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 infantry moved from Korea to Hopei
                2 artilleries moved from Hopei to Suiyuyan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 J_Rail moved from Kiangsu to Manchuria
                1 J_Rail and 1 infantry moved from Manchuria to Yunnan
        
            Place Units - Japanese
                2 Japan_destroyers placed in 6 Sea Zone
                1 artillery, 1 elite and 5 infantry placed in Japan
                3 armour placed in Shantung
        
            Turn Complete - Japanese
                Japanese collect 35 PUs; end with 37 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : -1.00
        Japanese regular : 0.17
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          So sorry for the long delay, I was too caught up with some other stuff 😞

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @VictoryFirst
            last edited by

            @victoryfirst

            no worries

            hope i didn't come off too strong. I enjoy gaming with you

            1 Reply Last reply Reply Quote 1
            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              I am a king of procrastination so I need a kick in my ass from time to time 🙂

              B 3 Replies Last reply Reply Quote 1
              • B Online
                beelee @VictoryFirst
                last edited by

                @victoryfirst

                heh heh

                U got 15 games going 🙂

                1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @VictoryFirst
                  last edited by beelee

                  @victoryfirst

                  Hallo

                  Game History

                  Round: 3
                  
                      Purchase Units - Americans
                          Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 elite, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
                  
                      Place Units - Americans
                          Units in Western United States being upgraded or consumed: 1 infantry
                          1 marine placed in Western United States
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  
                      Combat - Americans
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                          1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                          1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                          1 artillery moved from 25 Sea Zone to Midway
                          1 marine moved from 25 Sea Zone to Midway
                          2 usa_fighters moved from Hawaiian Islands to Midway
                          1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone
                          2 Heavy_BBs, 1 artillery, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                          1 Rail and 1 elite moved from Eastern United States to Western United States
                  
                      Place Units - Americans
                          1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                          1 submarine placed in 101 Sea Zone
                          1 elite placed in Eastern United States
                          Americans undo move 1.
                          1 carrier placed in 101 Sea Zone
                          1 destroyer and 1 transport placed in 101 Sea Zone
                          1 artillery placed in Central United States
                          1 destroyer and 1 submarine placed in 10 Sea Zone
                  
                      Turn Complete - Americans
                          Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                          Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                          Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                          Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                          Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                          Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                          Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                          Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                          Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                          Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                          Americans collect 52 PUs; end with 52 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                          Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                          Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                  
                      Combat Move - Chinese
                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                          1 fighter moved from Tsinghai to Shensi
                          1 infantry moved from Kansu to Shensi
                          3 infantry moved from Tsinghai to Shensi
                  
                      Combat - Chinese
                          Battle in Shensi
                              Chinese attack with 1 fighter and 4 infantry
                              Japanese defend with 2 infantry
                                  Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                                  Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                                  2 infantry owned by the Japanese lost in Shensi
                              Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                              Casualties for Japanese: 2 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          1 fighter moved from Shensi to Tsinghai
                  
                      Place Units - Chinese
                          1 infantry placed in Sikang
                          2 infantry placed in Tsinghai
                  
                      Turn Complete - Chinese
                          Chinese collect 4 PUs; end with 5 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                  
                      Purchase Units - British
                          British buy 1 UK_LCV, 1 carrier, 7 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium
                          EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium
                          1 artillery moved from British Somaliland to 76 Sea Zone
                          1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                          1 artillery moved from 80 Sea Zone to Iraq
                          1 infantry moved from Northwest Persia to Iraq
                  
                      Combat - British
                          Battle in Iraq
                              British attack with 1 artillery and 1 infantry
                              Neutral_Axis defend with 3 infantry
                                  British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                                  British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                                  Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                                  1 artillery owned by the British lost in Iraq
                                  2 infantry owned by the Neutral_Axis lost in Iraq
                              1 infantry owned by the British retreated to Northwest Persia
                              Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 2
                              Casualties for British: 1 artillery
                              Casualties for Neutral_Axis: 2 infantry
                          Battle in Holland Belgium
                              British attack with 1 bomber, 1 uk_fighter and 3 uk_paras
                              Germans defend with 2 infantry
                                  British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                                  Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                                  1 infantry owned by the Germans lost in Holland Belgium
                                  British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
                                  Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Germans lost in Holland Belgium
                              British win, taking Holland Belgium from Germans with 1 bomber, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 6
                              Casualties for Germans: 2 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                  
                      Non Combat Move - British
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
                          1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom
                          1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus
                          1 infantry moved from British Somaliland to 76 Sea Zone
                          1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                          1 infantry moved from 98 Sea Zone to Trans-Jordan
                          1 uk_armour moved from Belgian Congo to Egypt
                          1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
                          1 infantry moved from Kenya to Anglo Egyptian Sudan
                          1 uk_armour moved from Union of South Africa to Belgian Congo
                          2 Rails and 2 infantry moved from Union of South Africa to Trans-Jordan
                          1 artillery moved from Egypt to Trans-Jordan
                          1 infantry moved from Egypt to Trans-Jordan
                          1 infantry moved from Shan State to French Indo China
                          1 infantry moved from Burma to Shan State
                          1 infantry moved from India to Burma
                          1 uk_tactical_bomber moved from India to Caucasus
                  
                      Place Units - British
                          Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          5 infantry and 1 uk_armour placed in India
                          2 infantry placed in Union of South Africa
                          1 uk_armour placed in Egypt
                          1 carrier placed in 98 Sea Zone
                          1 uk_fighter placed in 98 Sea Zone
                          1 UK_LCV placed in United Kingdom
                  
                      Turn Complete - British
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          Total Cost from Convoy Blockades: 6
                              Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,1,1,4,6,1
                          British collect 44 PUs (6 lost to blockades); end with 44 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : 0.83
                  Japanese regular : -0.67
                  Germans regular : -1.00
                  Neutral_Axis regular : 0.00
                  British regular : 0.33
                  

                  EXP Game 6 Victory UK3edit.tsvg

                  Hey we can edit here lol

                  Forgot UK Air is LL

                  Edit
                  Hmm ... wonder if the powers that be should change that. Most people are honest. Not any fun to win by cheating 🙂

                  1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @VictoryFirst
                    last edited by beelee

                    @victoryfirst

                    hmm place got fckd up.

                    Screenshot from 2024-10-03 08-41-03.png

                    Screenshot from 2024-10-03 08-41-39.png

                    Screenshot from 2024-10-03 08-42-28.png

                    Egypt too. Everything else seems ok. GD it. Spent a lot of time trying to make those as geographically correct as I could 😞

                    Guess I'll have to manually move them. How's it look for you ?

                    Edit
                    That doesn't really make any sense. I haven't updated triplea. I did add Elks fix but that doesn't affect place. Tweaked S Italy a CH because it's PU number was covered up.

                    Don't recall that till recently either.

                    Well, I'll fix for next update. I'm gonna shit can the LM box and move the soviet AGs over. Guess we'll just leave that space blank for now

                    Edit2
                    I guess I should remove the Victory Cities too, since EXP doesn't use them. Make some more room

                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @VictoryFirst
                      last edited by beelee

                      @victoryfirst

                      I think I found what happened. When you added the varaibles for take over of Italy, you have minor Fctry listed first. I will change the order and see if it fixes itself 🙂

                      Pretty sure unitList is the order they show up for place. I think some of it is hardwired. Goes AB, NB, Fctry, Inf, Arty, Mech, Armor, Ftr, Tac, Bmbr

                      Trprt, SS, DD, CA, BB, CV

                      Edit
                      Well that didn't work. Idk wtf is going on. I'll just fix it manually, but not knowing what caused it, means it might happen again.

                      W/e F it

                      Edit2
                      Minor Factories have nutted up somehow. Screwing everything up. Trying to track it down.

                      1 Reply Last reply Reply Quote 0
                      • VictoryFirstV Offline
                        VictoryFirst
                        last edited by

                        Oh, I don't understand why that happened. I accidentally did the Japanese turn on 2.6 version thought, might that have caused problems?

                        Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities. I am not sure if that already was like that or if something fckd up.

                        B 1 Reply Last reply Reply Quote 1
                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          TripleA Turn Summary: Italians round 3

                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 3
                          
                              Purchase Units - Italians
                                  Italians buy 1 armour, 4 infantry and 1 italian_para; Remaining resources: 1 PUs; 
                          
                              Combat Move - Italians
                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                  1 artillery and 3 infantry moved from Tobruk to Alexandria
                                  1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
                                  1 bomber moved from Southern Italy to Alexandria
                          
                              Combat - Italians
                                  Battle in Morocco
                                      Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                                      French defend with 1 infantry
                                          Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
                                          French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                                          1 mech_infantry owned by the Italians lost in Morocco
                                          1 infantry owned by the French lost in Morocco
                                      Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                                      Casualties for Italians: 1 mech_infantry
                                      Casualties for French: 1 infantry
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Italians from Morocco: 1 artillery
                                      EDIT: Adding units owned by Italians to Morocco: 1 mech_infantry
                                      EDIT: Turning off Edit Mode
                                  Battle in Alexandria
                                      Italians attack with 1 artillery, 1 bomber and 3 infantry
                                      British defend with 1 infantry
                                          Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                                          British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the British lost in Alexandria
                                      Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                                      Casualties for British: 1 infantry
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                          
                              Non Combat Move - Italians
                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                  Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
                                  1 bomber moved from Alexandria to Greece
                                  2 armour moved from Greece to Romania
                                  4 infantry moved from Greece to Bulgaria
                                  1 Rail moved from Southern Italy to Northern Italy
                                  1 Rail and 1 infantry moved from Northern Italy to Bessarabia
                                  2 artilleries and 3 infantry moved from Romania to Bessarabia
                                  1 infantry moved from Northern Italy to 97 Sea Zone
                                  1 infantry moved from 97 Sea Zone to Greece
                                  EDIT: 3 italian_paras moved from Southern Italy to Greece
                          
                              Place Units - Italians
                                  2 infantry and 1 italian_para placed in Southern Italy
                                  1 armour and 2 infantry placed in Northern Italy
                          
                              Turn Complete - Italians
                                  Italians collect 15 PUs; end with 16 PUs
                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                          

                          Combat Hit Differential Summary :

                          French regular : 0.67
                          Italians regular : 0.17
                          British regular : -0.33
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by

                            hehe that was Italy in 5, never did a turn so fast 😂

                            B 2 Replies Last reply Reply Quote 1
                            • B Online
                              beelee @VictoryFirst
                              last edited by beelee

                              @victoryfirst

                              Yea I haven't tracked it down yet. Panzer and my game is correct. I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.

                              Idky it would though. Anyway, it doesn't affect gameplay. I just like the look better. 🙂 We'll get it sorted 🙂

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @VictoryFirst
                                last edited by

                                @victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities.

                                yea,if you control the TTy your dudes will place first. Some SZs can be controlled, but most can't

                                1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @VictoryFirst
                                  last edited by

                                  @victoryfirst

                                  Game History

                                  Round: 3
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 air_transport, 1 artillery and 1 fighter; Remaining resources: 3 PUs; 
                                  
                                      Combat Move - ANZAC
                                  
                                      Combat - ANZAC
                                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                  
                                      Non Combat Move - ANZAC
                                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                          Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          1 infantry moved from Sumatra to 41 Sea Zone
                                          1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                                          1 infantry moved from 44 Sea Zone to Celebes
                                                ANZAC take Celebes from Dutch
                                          1 transport moved from 42 Sea Zone to 41 Sea Zone
                                          1 aaGun moved from Sumatra to 41 Sea Zone
                                          1 aaGun and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                                          1 aaGun moved from 42 Sea Zone to Java
                                          1 fighter moved from Java to India
                                          1 fighter moved from Queensland to Java
                                          1 fighter and 2 infantry moved from New South Wales to Queensland
                                          2 infantry moved from Queensland to Northern Territory
                                  
                                      Place Units - ANZAC
                                          1 air_transport, 1 artillery and 1 fighter placed in New South Wales
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 21 PUs; end with 24 PUs
                                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
                                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
                                  
                                      Combat Move - French
                                  
                                      Combat - French
                                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone
                                  
                                      Non Combat Move - French
                                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                          Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                          1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                                  
                                      Turn Complete - French
                                  

                                  Combat Hit Differential Summary :

                                  EXP Game 6 Victory F3.tsvg

                                  1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @beelee
                                    last edited by

                                    @beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:

                                    I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
                                    Idky it would though.

                                    @VictoryFirst

                                    wow who woulda thunk it ? lol That's what screwed everything up.

                                    Anyway, I reverted it, so will have to use edit, delete and place, when moving with Engnrs. Russia's still move.

                                    I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys

                                    Also, if you need to recover something on git, hit commits, select the one you want and hit the commit # and you can restore branch.

                                    Then switch to that branch and DL zip and you get the full package.

                                    Took a while to figure that out. :angry_face: lol

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                                      beelee
                                      last edited by beelee

                                      @VictoryFirst

                                      Hmm ... maybe I'll try and make them Nation specific like russia. It's kinda nice not needing edit to move them but having a Naval Base in the middle of land is kinda fckd

                                      well, I'll dick with it some more

                                      Edit
                                      I can tweak place but then it screws up when they change to majors or undg, hvy. Probably just do the update and continue to work on it

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                                      • VictoryFirstV Offline
                                        VictoryFirst
                                        last edited by

                                        I am playing too many games lol. I am ping-ponging between threads. Need to get my head wrapped around the german turn here 😀

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                                        • VictoryFirstV Offline
                                          VictoryFirst
                                          last edited by

                                          Lol that's new 😀

                                          8049a839-c4a2-47dc-99df-26fb267a1a68-image.png

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                                            beelee @VictoryFirst
                                            last edited by

                                            @victoryfirst

                                            Yea I like the Air Trprts more and more 🙂 Panzer had over 15 with the yanks lol

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