#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
-
Hallo
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 elite, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - Americans Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 marine moved from 25 Sea Zone to Midway 2 usa_fighters moved from Hawaiian Islands to Midway 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 Heavy_BBs, 1 artillery, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 elite placed in Eastern United States Americans undo move 1. 1 carrier placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 UK_LCV, 1 carrier, 7 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium 1 artillery moved from British Somaliland to 76 Sea Zone 1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq Combat - British Battle in Iraq British attack with 1 artillery and 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq 1 infantry owned by the British retreated to Northwest Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Neutral_Axis: 2 infantry Battle in Holland Belgium British attack with 1 bomber, 1 uk_fighter and 3 uk_paras Germans defend with 2 infantry British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan 1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus 1 infantry moved from British Somaliland to 76 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 uk_armour moved from Belgian Congo to Egypt 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 uk_armour moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Shan State to French Indo China 1 infantry moved from Burma to Shan State 1 infantry moved from India to Burma 1 uk_tactical_bomber moved from India to Caucasus Place Units - British Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 5 infantry and 1 uk_armour placed in India 2 infantry placed in Union of South Africa 1 uk_armour placed in Egypt 1 carrier placed in 98 Sea Zone 1 uk_fighter placed in 98 Sea Zone 1 UK_LCV placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,1,1,4,6,1 British collect 44 PUs (6 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67 Germans regular : -1.00 Neutral_Axis regular : 0.00 British regular : 0.33EXP Game 6 Victory UK3edit.tsvg
Hey we can edit here lol
Forgot UK Air is LL
Edit
Hmm ... wonder if the powers that be should change that. Most people are honest. Not any fun to win by cheating
-
hmm place got fckd up.



Egypt too. Everything else seems ok. GD it. Spent a lot of time trying to make those as geographically correct as I could

Guess I'll have to manually move them. How's it look for you ?
Edit
That doesn't really make any sense. I haven't updated triplea. I did add Elks fix but that doesn't affect place. Tweaked S Italy a CH because it's PU number was covered up.Don't recall that till recently either.
Well, I'll fix for next update. I'm gonna shit can the LM box and move the soviet AGs over. Guess we'll just leave that space blank for now
Edit2
I guess I should remove the Victory Cities too, since EXP doesn't use them. Make some more room -
I think I found what happened. When you added the varaibles for take over of Italy, you have minor Fctry listed first. I will change the order and see if it fixes itself

Pretty sure unitList is the order they show up for place. I think some of it is hardwired. Goes AB, NB, Fctry, Inf, Arty, Mech, Armor, Ftr, Tac, Bmbr
Trprt, SS, DD, CA, BB, CV
Edit
Well that didn't work. Idk wtf is going on. I'll just fix it manually, but not knowing what caused it, means it might happen again.W/e F it
Edit2
Minor Factories have nutted up somehow. Screwing everything up. Trying to track it down. -
Oh, I don't understand why that happened. I accidentally did the Japanese turn on 2.6 version thought, might that have caused problems?
Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities. I am not sure if that already was like that or if something fckd up.
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 4 infantry and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 artillery EDIT: Adding units owned by Italians to Morocco: 1 mech_infantry EDIT: Turning off Edit Mode Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber moved from Alexandria to Greece 2 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Bessarabia 2 artilleries and 3 infantry moved from Romania to Bessarabia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece EDIT: 3 italian_paras moved from Southern Italy to Greece Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.17 British regular : -0.33 -
hehe that was Italy in 5, never did a turn so fast

-
Yea I haven't tracked it down yet. Panzer and my game is correct. I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
Idky it would though. Anyway, it doesn't affect gameplay. I just like the look better.
We'll get it sorted 
-
@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities.
yea,if you control the TTy your dudes will place first. Some SZs can be controlled, but most can't
-
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 air_transport, 1 artillery and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun moved from Sumatra to 41 Sea Zone 1 aaGun and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 aaGun moved from 42 Sea Zone to Java 1 fighter moved from Java to India 1 fighter moved from Queensland to Java 1 fighter and 2 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 air_transport, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
Idky it would though.wow who woulda thunk it ? lol That's what screwed everything up.
Anyway, I reverted it, so will have to use edit, delete and place, when moving with Engnrs. Russia's still move.
I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys
Also, if you need to recover something on git, hit commits, select the one you want and hit the commit # and you can restore branch.
Then switch to that branch and DL zip and you get the full package.
Took a while to figure that out. :angry_face: lol
-
Hmm ... maybe I'll try and make them Nation specific like russia. It's kinda nice not needing edit to move them but having a Naval Base in the middle of land is kinda fckd
well, I'll dick with it some more
Edit
I can tweak place but then it screws up when they change to majors or undg, hvy. Probably just do the update and continue to work on it -
I am playing too many games lol. I am ping-ponging between threads. Need to get my head wrapped around the german turn here

-
Lol that's new


-
Yea I like the Air Trprts more and more
Panzer had over 15 with the yanks lol -
@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys
All right, got brain working again. So, the xml still dictates place order, as far as i can tell, with Infrastructure going before non infra units.
For some reason, giving infra units movement, jumps them in the place order, even if they are listed behind others.
At least that's how it seems to me.So, what I'm doing is moving All the factories to place first and then rearranging the place order. About a third of the way done.
There will still be some movement, like when GIB gets an AB the NB will move but at least we won't have a Harbor in the middle of Novgorod lol.
I tried to place them as historically correct as possible. NB in Nagasaki and San Diego. Fctry in Chicago etc ... Wasn't always able to do it but we want to get as close as we can

Anyway, The Engnrs will still be able to move the Fctrys

-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 elite, 2 german_paras and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery, 1 elite and 4 infantry moved from Finland to Karelia EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Baltic States EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Baltic States EDIT: 2 artilleries, 2 mech_infantrys and 1 waffen_infantry moved from Army Group North to Baltic States EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North EDIT: 5 infantry moved from Army Group North to Baltic States EDIT: 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys moved from Baltic States to Novgorod 1 battleship and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 artillery, 1 elite and 6 infantry moved from Poland to Eastern Poland 1 Waffen_Arty moved from Poland to Eastern Poland 1 german_para moved from Romania to Ukraine 3 armour moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Ukraine 2 Panzer_Grndrss moved from Germany to Eastern Poland 1 fighter moved from Finland to Eastern Poland 1 infantry moved from Western Germany to Holland Belgium EDIT: 1 1stCorps moved from Western Ukraine to 1st Corps EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from 1st Corps to Western Ukraine 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 waffen_infantry moved from Romania to Western Ukraine 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine 1 fighter and 2 tactical_bombers moved from Poland to Western Ukraine Combat - Germans Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Novgorod Germans attack with 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys Russians defend with 1 airfield, 1 harbour, 1 infantry and 1 russian_minor Germans roll dice for 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys in Novgorod, round 2 : 11/24 hits, 9.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Some non-combat units are destroyed: Germans win, taking Novgorod from Russians with 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 4 infantry British defend with 3 uk_paras and 1 uk_paraBoost Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2.50 expected hits British roll dice for 3 uk_paras and 1 uk_paraBoost in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Holland Belgium, round 3 : 3/6 hits, 2.33 expected hits British roll dice for 2 uk_paras in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 uk_paras owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 3 uk_paras and 1 uk_paraBoost Battle in Karelia Germans attack with 1 artillery, 1 elite and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 elite and 4 infantry in Karelia, round 2 : 3/7 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 artillery, 1 elite and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber Russians defend with 1 elite Germans roll dice for 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 elite in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 german_para and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Western Ukraine Germans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry Russians defend with 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry Russians roll AA dice in Western Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry in Western Ukraine, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry in Western Ukraine, round 2 : 0/6 hits, 2.67 expected hits 1 Soviet_Commisar_3 owned by the Russians, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Western Ukraine Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry in Western Ukraine, round 3 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 mech_infantry, 3 tactical_bombers and 1 waffen_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 1 Soviet_Commisar_3, 1 aaGun, 1 armour and 2 infantry Battle in 115 Sea Zone Germans attack with 1 battleship and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 6 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 6 infantry in Eastern Poland, round 2 : 6/17 hits, 5.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 Panzer_Grndrss, 1 Waffen_Arty, 4 armour, 1 artillery, 1 elite, 1 fighter and 5 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bessarabia Trigger Remove All Wolfpack: has removed 5 Wolfpacks owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 german_para moved from Germany to Eastern Poland 1 waffen_infantry moved from Poland to Germany 1 aaGun moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 2 tactical_bombers moved from Western Ukraine to Poland 2 bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Eastern Poland to Poland 2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 3 GermanUBoats and 2 Wolfpacks moved from 108 Sea Zone to 109 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 1 G_Rail and 1 elite moved from Germany to Bessarabia 1 G_Rail and 1 infantry moved from Germany to Bessarabia 1 waffen_infantry moved from Romania to Germany 3 infantry moved from Germany to Poland EDIT: 2 German_Engineers and 1 factory_minor moved from Greater Southern Germany to Romania 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 elite, 2 german_paras and 3 infantry placed in Germany 8 infantry placed in Western Germany Germans undo move 1. Germans undo move 1. 2 Panzer_Grndrss placed in Western Germany 1 Panzer_General, 1 armour, 1 elite, 2 german_paras and 5 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : -4.67 Germans regular : 1.33 Russians AA : 0.50 British regular : -0.17 -
those cockskrs in W UKR musta all been drinking the potato spirits lol
At least the Flak boys were on it

-
@barnee This game is already looking good for you lol. I always mess up the barb and let my combat units immediately get destroyed. Hope Japan can put some things right

-
hmm ... not looking good for the rooskis imo

We'll see how it urns out

Had to reload some rail units on my test. Dickin with place fckd it up lol Still works with the generics but yea

-
@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
We'll see how it urns out
Lol I hope it's not time for the urn yet

Hehe I am always having trouble as the Germans. And I am allergic to land mines

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login