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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @Nothingtoseehere i should be able to do battle even if im on that ship maybe not as fast but i dont leave here till thursday

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 1
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut: Hi. I've got a few sea battles for you.

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Lobby Moderators @Nothingtoseehere
          last edited by

          @Nothingtoseehere going to lobby

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 1
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut: Hi. Did finish 🇮🇹 now
            Game History

            Round: 13
            
                Research Technology - Italy
                        Italy roll 5,8,7,5,6,9,7,1,6,5,6,7 and gets 0 hits
            
                Combat Move - Italy
                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                    Britain scrambles 4 units out of Western Egypt to defend against the attack in 51 Sea Zone
                    Battle in Sardinia
                    Battle in 51 Sea Zone
                        Italy attack with 2 italianFighters, 4 italianNavalFighters and 2 italianSubmarines
                        Britain defend with 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports
                            Italy roll dice for 2 italianSubmarines in 51 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                            1 britishTransport owned by the Britain lost in 51 Sea Zone
                            Italy roll dice for 2 italianFighters and 4 italianNavalFighters in 51 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                            Britain roll dice for 1 britishDestroyer, 4 britishNavalFighters and 1 britishTransport in 51 Sea Zone, round 2 : 3/6 hits, 2,33 expected hits
                            2 italianSubmarines owned by the Italy and 1 italianFighter owned by the Italy lost in 51 Sea Zone
                            1 britishNavalFighter owned by the Britain, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                            Italy roll dice for 1 italianFighter and 4 italianNavalFighters in 51 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                            Britain roll dice for 3 britishNavalFighters in 51 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                            1 italianFighter owned by the Italy lost in 51 Sea Zone
                            3 britishNavalFighters owned by the Britain lost in 51 Sea Zone
                        Italy win with 4 italianNavalFighters remaining. Battle score for attacker is 30
                        Casualties for Britain: 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports
                        Casualties for Italy: 2 italianFighters and 2 italianSubmarines
                    Battle in 48 Sea Zone
                        Italy attack with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer
                        Britain defend with 1 britishDestroyer
                            Italy roll dice for 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer in 48 Sea Zone, round 2 : 2/4 hits, 1,92 expected hits
                            Britain roll dice for 1 britishDestroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                            1 britishDestroyer owned by the Britain lost in 48 Sea Zone
                        Italy win with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer remaining. Battle score for attacker is 8
                        Casualties for Britain: 1 britishDestroyer
                    2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
                    2 italianNavalFighters moved from Sicily to 51 Sea Zone
                    2 italianFighters and 2 italianNavalFighters moved from Cyrenaica to 51 Sea Zone
                    1 italianBattleship, 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 48 Sea Zone
                    1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
                    1 italianInfantry moved from Sicily to 46 Sea Zone
                    1 italianInfantry moved from 46 Sea Zone to Sardinia
                    1 italianArtillery moved from Novgorod to Eastern Karelia
                          Italy take Eastern Karelia from Russia
                          Italy take Sardinia from Britain
                          Italy take 48 Sea Zone from Britain
            
                Non Combat Move - Italy
                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianProd: Italy has 1 Material placed in Rome
                    2 italianNavalFighters moved from 51 Sea Zone to Sicily
                    2 italianNavalFighters moved from 51 Sea Zone to Northern Italy
                    1 italianArtillery moved from Tobruk to Cyrenaica
                    1 Truck moved from Cyrenaica to Al Kufrah
                    1 Truck, 3 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianArtillerys and 1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
                    1 italianArtillery and 1 italianMech.Infantry moved from Cyrenaica to Algeria
                    1 Train moved from Kharkov to Northern Italy
                    2 italianBattleships moved from 53 Sea Zone to 48 Sea Zone
                    2 italianMech.Infantrys and 1 italianTank moved from Novgorod to Orel Kursk
                    2 italianCombatEngineers, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Orel Kursk
                    1 italianInfantry moved from Sicily to 50 Sea Zone
                    1 italianInfantry moved from Southern Italy to 50 Sea Zone
                    2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone
                    2 italianInfantrys moved from 48 Sea Zone to Cyrenaica
                    1 italianInfantry moved from Rome to Northern Italy
                    1 italianAirTransport moved from Cyrenaica to Sicily
                    1 Truck moved from Northern Italy to Rome
                    2 Trucks moved from Southern Italy to Rome
                    1 Truck moved from Rome to Northern Italy
                    1 italianInfantry moved from Rome to Northern Italy
                    1 italianTacticalBomber moved from Leningrad to Southern Ukraine
                    1 Material and 1 Truck moved from Rome to Southern Italy
            
                Purchase Units - Italy
                    Italy buy 2 italianDestroyers, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 12 techTokens; 
            
                Place Units - Italy
                    1 italianDestroyer placed in 47 Sea Zone
                    1 italianNavalFighter placed in Northern Italy
                    1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone
            
                Turn Complete - Italy
                    Italy collect 30 PUs; end with 30 PUs
                    Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs]
                    Units generate 6 techTokens; Italy end with 18 techTokens
            

            Combat Hit Differential Summary :

            Italy regular : 0,75
            Britain regular : -0,08
            
            ubernautU 1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @Nothingtoseehere is forum posting working agn or was this a manual paste?

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut it was a manual paste.

                ubernautU 2 Replies Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @Nothingtoseehere gotcha 🫡

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @Nothingtoseehere headed back now but will prolly be few days of catching up on stuff b4 i can look at the game i want to say there wasn’t much going on for us this turn so theoretically should have it ready for ur weekend 🫡

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut Yeah, that seems right. Your British Move didn't set up anything spicy in the US's turn.

                      M 1 Reply Last reply Reply Quote 0
                      • M Offline
                        malmessi @Nothingtoseehere
                        last edited by malmessi

                        Hi guys sorry if I post here, I know it is not the proper thread but you are kind and always reply because this thread is active so...

                        Question about ADVANCED HULLS, manual says cruisers get another +2 and says +3 total
                        so why they rolled with 2 for each cruiser ?
                        it seems like the +2 of advanced delete the +1 of improved hulls....

                        I can post a TSVG proving it, maybe an issue related to the xml correcting AircraftCarr. bug ?

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @malmessi
                          last edited by

                          @malmessi This was a change from 2.8 to 3.0. The AA from Advanced Hulls was reduced from 3 to 2, but on the other hand, most AA units, including the teched-up cruisers, got their AA rolls changed from shooting only in the first round to shooting every round that you keep them.

                          M 1 Reply Last reply Reply Quote 0
                          • M Offline
                            malmessi @Nothingtoseehere
                            last edited by

                            @Nothingtoseehere
                            Thank you as always !

                            1 Reply Last reply Reply Quote 0

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