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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut: Hi. I've got a few sea battles for you.

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @Nothingtoseehere going to lobby

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 1
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut: Hi. Did finish 🇮🇹 now
          Game History

          Round: 13
          
              Research Technology - Italy
                      Italy roll 5,8,7,5,6,9,7,1,6,5,6,7 and gets 0 hits
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  Britain scrambles 4 units out of Western Egypt to defend against the attack in 51 Sea Zone
                  Battle in Sardinia
                  Battle in 51 Sea Zone
                      Italy attack with 2 italianFighters, 4 italianNavalFighters and 2 italianSubmarines
                      Britain defend with 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports
                          Italy roll dice for 2 italianSubmarines in 51 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                          1 britishTransport owned by the Britain lost in 51 Sea Zone
                          Italy roll dice for 2 italianFighters and 4 italianNavalFighters in 51 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                          Britain roll dice for 1 britishDestroyer, 4 britishNavalFighters and 1 britishTransport in 51 Sea Zone, round 2 : 3/6 hits, 2,33 expected hits
                          2 italianSubmarines owned by the Italy and 1 italianFighter owned by the Italy lost in 51 Sea Zone
                          1 britishNavalFighter owned by the Britain, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                          Italy roll dice for 1 italianFighter and 4 italianNavalFighters in 51 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                          Britain roll dice for 3 britishNavalFighters in 51 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                          1 italianFighter owned by the Italy lost in 51 Sea Zone
                          3 britishNavalFighters owned by the Britain lost in 51 Sea Zone
                      Italy win with 4 italianNavalFighters remaining. Battle score for attacker is 30
                      Casualties for Britain: 1 britishDestroyer, 4 britishNavalFighters and 2 britishTransports
                      Casualties for Italy: 2 italianFighters and 2 italianSubmarines
                  Battle in 48 Sea Zone
                      Italy attack with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer
                      Britain defend with 1 britishDestroyer
                          Italy roll dice for 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer in 48 Sea Zone, round 2 : 2/4 hits, 1,92 expected hits
                          Britain roll dice for 1 britishDestroyer in 48 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                          1 britishDestroyer owned by the Britain lost in 48 Sea Zone
                      Italy win with 1 italianBattleship, 1 italianCruiser and 1 italianDestroyer remaining. Battle score for attacker is 8
                      Casualties for Britain: 1 britishDestroyer
                  2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone
                  2 italianNavalFighters moved from Sicily to 51 Sea Zone
                  2 italianFighters and 2 italianNavalFighters moved from Cyrenaica to 51 Sea Zone
                  1 italianBattleship, 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 48 Sea Zone
                  1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
                  1 italianInfantry moved from Sicily to 46 Sea Zone
                  1 italianInfantry moved from 46 Sea Zone to Sardinia
                  1 italianArtillery moved from Novgorod to Eastern Karelia
                        Italy take Eastern Karelia from Russia
                        Italy take Sardinia from Britain
                        Italy take 48 Sea Zone from Britain
          
              Non Combat Move - Italy
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianProd: Italy has 1 Material placed in Rome
                  2 italianNavalFighters moved from 51 Sea Zone to Sicily
                  2 italianNavalFighters moved from 51 Sea Zone to Northern Italy
                  1 italianArtillery moved from Tobruk to Cyrenaica
                  1 Truck moved from Cyrenaica to Al Kufrah
                  1 Truck, 3 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianArtillerys and 1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
                  1 italianArtillery and 1 italianMech.Infantry moved from Cyrenaica to Algeria
                  1 Train moved from Kharkov to Northern Italy
                  2 italianBattleships moved from 53 Sea Zone to 48 Sea Zone
                  2 italianMech.Infantrys and 1 italianTank moved from Novgorod to Orel Kursk
                  2 italianCombatEngineers, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kharkov to Orel Kursk
                  1 italianInfantry moved from Sicily to 50 Sea Zone
                  1 italianInfantry moved from Southern Italy to 50 Sea Zone
                  2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 48 Sea Zone
                  2 italianInfantrys moved from 48 Sea Zone to Cyrenaica
                  1 italianInfantry moved from Rome to Northern Italy
                  1 italianAirTransport moved from Cyrenaica to Sicily
                  1 Truck moved from Northern Italy to Rome
                  2 Trucks moved from Southern Italy to Rome
                  1 Truck moved from Rome to Northern Italy
                  1 italianInfantry moved from Rome to Northern Italy
                  1 italianTacticalBomber moved from Leningrad to Southern Ukraine
                  1 Material and 1 Truck moved from Rome to Southern Italy
          
              Purchase Units - Italy
                  Italy buy 2 italianDestroyers, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 12 techTokens; 
          
              Place Units - Italy
                  1 italianDestroyer placed in 47 Sea Zone
                  1 italianNavalFighter placed in Northern Italy
                  1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone
          
              Turn Complete - Italy
                  Italy collect 30 PUs; end with 30 PUs
                  Trigger italianIP: Italy met a national objective for an additional 3 Optional[PUs]; end with 33 Optional[PUs]
                  Units generate 6 techTokens; Italy end with 18 techTokens
          

          Combat Hit Differential Summary :

          Italy regular : 0,75
          Britain regular : -0,08
          
          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @Nothingtoseehere is forum posting working agn or was this a manual paste?

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut it was a manual paste.

              ubernautU 2 Replies Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @Nothingtoseehere gotcha 🫡

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @Nothingtoseehere headed back now but will prolly be few days of catching up on stuff b4 i can look at the game i want to say there wasn’t much going on for us this turn so theoretically should have it ready for ur weekend 🫡

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut Yeah, that seems right. Your British Move didn't set up anything spicy in the US's turn.

                    M 1 Reply Last reply Reply Quote 0
                    • M Offline
                      malmessi @Nothingtoseehere
                      last edited by malmessi

                      Hi guys sorry if I post here, I know it is not the proper thread but you are kind and always reply because this thread is active so...

                      Question about ADVANCED HULLS, manual says cruisers get another +2 and says +3 total
                      so why they rolled with 2 for each cruiser ?
                      it seems like the +2 of advanced delete the +1 of improved hulls....

                      I can post a TSVG proving it, maybe an issue related to the xml correcting AircraftCarr. bug ?

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @malmessi
                        last edited by

                        @malmessi This was a change from 2.8 to 3.0. The AA from Advanced Hulls was reduced from 3 to 2, but on the other hand, most AA units, including the teched-up cruisers, got their AA rolls changed from shooting only in the first round to shooting every round that you keep them.

                        M 1 Reply Last reply Reply Quote 0
                        • M Offline
                          malmessi @Nothingtoseehere
                          last edited by

                          @Nothingtoseehere
                          Thank you as always !

                          1 Reply Last reply Reply Quote 0

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