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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @Nothingtoseehere
      last edited by Nothingtoseehere

      @ubernaut Got a very straightforward scramble

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      • N Offline
        Nothingtoseehere
        last edited by

        @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

        ps i had an idea abt the tech, which is sort of in between our ideas, i can explain next time we battle but i think it might be balanced enuf to work with both shared and unshared tech

        anywho go 4 🇯🇵

        @ubernaut By the way, I think my idea is slightly slower but pretty similar to LL for tech, which, in my opinion, has just the right amount of volatility for tech (LL for tech, I mean). My only complaint with LL for tech is that it makes the third RC so much less useful than it is with tech with dice.

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        • N Offline
          Nothingtoseehere @Nothingtoseehere
          last edited by

          @ubernaut I'm away for a bit

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere i am up wenever u get back

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut I'm back. U there?

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere yeah i see u in lobby and have started the game

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • N Offline
                  Nothingtoseehere
                  last edited by

                  TripleA Turn Summary: Thailand round 5

                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 5
                  
                      Training Troops - Manchuria
                          Manchuria collect 0 PUs; end with 10 PUs
                  
                      Consolidating - Thailand
                          Thailand collect 0 PUs; end with 9 PUs
                  
                      Research Technology - Japan
                              Japan roll 1,1,1,5,7,3,12,7,1,4,4,3 and gets 1 hit
                          Japan removing all Technology Tokens after successful research.
                          Japan discover ImprovedFighters
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          1 unit repaired.
                              1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
                              1 japaneseBattleship owned by the Japan added in 91 Sea Zone
                              Some non-combat units are destroyed: 
                              Some non-combat units are destroyed: 
                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                          1 japaneseInfantry moved from Northern Manchuria to Yakut
                                Manchuria take Yakut from Russia
                          1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                                Japan take Far Eastern Republic from Russia
                          1 japaneseTacticalBomber moved from Northern Manchuria to Northern China
                          2 japaneseFighters and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                          1 japaneseFighter moved from Shensi to Northern China
                          1 japaneseInfantry moved from Kwangsi to Kweichow
                                Japan take Kweichow from China
                          1 japaneseInfantry moved from French Indochina to Yunnan
                                Japan take Yunnan from China
                          2 japaneseInfantrys moved from Burma to Rangoon
                          1 japaneseNavalFighter moved from French Indochina to Rangoon
                  
                      Combat - Japan
                          Battle in Northern China
                              Japan attack with 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                              China defend with 1 Flagpole, 1 Material and 1 chineseInfantry
                                  Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 2 : 0/6 hits, 1,17 expected hits
                                  China roll dice for 1 chineseInfantry in Northern China, round 2 : 0/1 hits, 0,33 expected hits
                                  Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 3 : 1/6 hits, 1,17 expected hits
                                  China roll dice for 1 chineseInfantry in Northern China, round 3 : 1/1 hits, 0,33 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Northern China
                                  1 chineseInfantry owned by the China lost in Northern China
                              Japan win, taking Northern China from China with 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                              Casualties for Japan: 1 japaneseInfantry
                              Casualties for China: 1 chineseInfantry
                          Battle in Rangoon
                              Japan attack with 2 japaneseInfantrys and 1 japaneseNavalFighter
                              Britain defend with 1 Flagpole and 1 britishInfantry
                                  Japan roll dice for 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 0/3 hits, 0,67 expected hits
                                  Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,42 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Rangoon
                                  Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Rangoon, round 3 : 0/2 hits, 0,42 expected hits
                                  Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 1/1 hits, 0,42 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Rangoon
                              1 japaneseNavalFighter owned by the Japan retreated
                              Britain win with 1 britishInfantry remaining. Battle score for attacker is -6
                              Casualties for Japan: 2 japaneseInfantrys
                  
                      Non Combat Move - Japan
                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                          2 japaneseFighters moved from Northern China to Inner Mongolia
                          1 japaneseFighter moved from Northern China to Shensi
                          1 japaneseTacticalBomber moved from Northern China to Inner Mongolia
                          1 japaneseFighter moved from Eastern Manchuria to Shensi
                          1 japaneseFighter moved from Vladivostok to French Indochina
                          1 Train moved from Inner Mongolia to Manchuria
                          2 Trains, 2 Trucks, 3 japaneseArtillerys and 3 japaneseInfantrys moved from Manchuria to Inner Mongolia
                          1 Train moved from Inner Mongolia to Shantung
                          1 Truck moved from Inner Mongolia to Shantung
                          1 japaneseCarrier moved from 128 Sea Zone to 94 Sea Zone
                          1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone
                          1 japaneseDestroyer moved from 94 Sea Zone to 127 Sea Zone
                          1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
                          1 japaneseCarrier and 2 japaneseNavalFighters moved from 98 Sea Zone to 128 Sea Zone
                          2 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone
                          2 japaneseNavalFighters moved from Tokyo to 128 Sea Zone
                          1 japaneseNavalFighter moved from Vladivostok to 128 Sea Zone
                          1 japaneseMech.Infantry moved from Khabarovskiy Kray to Northern Manchuria
                          1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Northern Manchuria to Yakut
                          1 Truck and 1 japaneseAntiAirGun moved from Vladivostok to Yakut
                          1 japaneseFighter moved from Eastern Manchuria to Northern Manchuria
                          1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Yakut
                          1 japaneseParatrooper moved from Khabarovskiy Kray to Northern Manchuria
                          1 Material and 1 japaneseAirTransport moved from Korea to Shansi
                          1 japaneseAirTransport moved from Shansi to Northern Manchuria
                          1 Material and 1 Truck moved from Shanghai to Shansi
                          1 Truck moved from Shansi to Shantung
                          1 japaneseCombatEngineer moved from Inner Mongolia to Shansi
                          1 japaneseInfantry moved from Hunan to Hupeh
                          1 japaneseInfantry moved from Hupeh to Inner Mongolia
                          1 japaneseMech.Infantry moved from Hunan to Shantung
                          3 japaneseMech.Infantrys moved from Inner Mongolia to Shantung
                          1 japaneseArtillery and 1 japaneseCombatEngineer moved from French Indochina to Burma
                          1 japaneseNavalFighter moved from Rangoon to French Indochina
                          1 Truck moved from Yakut to Northern Manchuria
                          2 japaneseAlpineInfantrys moved from Luzon to 128 Sea Zone
                          2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone
                          2 japaneseAlpineInfantrys moved from 94 Sea Zone to French Indochina
                          1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
                          1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone
                          1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                          3 japaneseInfantrys moved from Thailand to Burma
                          2 japaneseMarines moved from Khabarovskiy Kray to 100 Sea Zone
                          2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone
                          2 japaneseMarines moved from 96 Sea Zone to Luzon
                          2 japaneseAlpineInfantrys moved from Khabarovskiy Kray to 100 Sea Zone
                          1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                          1 japaneseAntiAirGun moved from Kyushu Shikoku to 98 Sea Zone
                          1 japaneseAntiAirGun moved from Japan to 98 Sea Zone
                          2 japaneseAntiAirGuns and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                          4 japaneseInfantrys moved from Vladivostok to 100 Sea Zone
                          2 japaneseAlpineInfantrys, 4 japaneseInfantrys and 3 japaneseTransports moved from 100 Sea Zone to 97 Sea Zone
                          2 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns and 4 japaneseInfantrys moved from 97 Sea Zone to Shantung
                          1 japaneseArtillery moved from Manchuria to Northern Manchuria
                          1 japaneseCombatEngineer moved from Vladivostok to Khabarovskiy Kray
                          1 japaneseBattleship, 1 japaneseCruiser and 3 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
                          1 japaneseInfantry moved from Southern Thailand to Burma
                          1 japaneseNavalFighter moved from Japan to 128 Sea Zone
                          2 japaneseInfantrys moved from Luzon to 128 Sea Zone
                          2 japaneseInfantrys moved from 128 Sea Zone to Brunei
                          1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
                  
                      Purchase Units - Japan
                          Japan buy 2 Materials, 1 Truck, 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 2 japaneseDestroyers, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseParatrooper; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Place Units - Japan
                          Units in Shansi being upgraded or consumed: 2 Materials
                          1 japaneseBarracks placed in Shansi
                          1 Material, 1 Truck and 1 japaneseArtillery placed in Korea
                          2 japaneseAlpineInfantrys placed in Kyushu Shikoku
                          2 japaneseDestroyers placed in 98 Sea Zone
                          Japan undo move 4.
                          1 Material, 1 japaneseAirTransport and 1 japaneseFighter placed in Japan
                          1 japaneseDestroyer placed in 98 Sea Zone
                          1 japaneseDestroyer placed in 98 Sea Zone
                          1 japaneseInfantry and 1 japaneseMarine placed in Luzon
                          1 japaneseParatrooper placed in Tokyo
                  
                      Activate Technology - Japan
                          Japan activating ImprovedFighters
                          Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter
                          Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter
                          Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter
                          Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter
                          Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter
                          Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter
                          Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter
                          Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter
                  
                      Turn Complete - Japan
                          Japan collect 72 PUs; end with 72 PUs
                          Units generate 6 techTokens; Japan end with 6 techTokens
                          Units Change Ownership
                              Some Units in Burma change ownership: 1 japaneseCombatEngineer
                              Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                              Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                  
                      Purchase Units - Manchuria
                          Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
                  
                      Place Units - Manchuria
                          3 japaneseInfantrys placed in Manchuria
                  
                      Turn Complete - Manchuria
                          Manchuria collect 11 PUs; end with 12 PUs
                          Units Change Ownership
                              Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                              Some Units in Manchuria change ownership: 3 japaneseInfantrys
                              Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                  
                      Purchase Units - Thailand
                          Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Thailand
                          3 japaneseInfantrys placed in Thailand
                  
                      Turn Complete - Thailand
                          Thailand collect 9 PUs; end with 9 PUs
                          Units Change Ownership
                              Some Units in Burma change ownership: 1 japaneseCombatEngineer
                              Some Units in Thailand change ownership: 3 japaneseInfantrys
                  

                  Combat Hit Differential Summary :

                  Japan regular : -2,42
                  China regular : 0,33
                  Britain regular : 1,17
                  

                  Savegame

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                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut :china: is up.

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: China round 5

                      TripleA Move Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 5
                      
                          Research Technology - China
                              China spend 0 on tech rolls
                              China removing all Technology Tokens after successful research.
                              China discover ImprovedAntiTank
                      
                          Combat Move - China
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              1 chineseFighter moved from Eastern Szechwan to Northern China
                              2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China
                              1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere quickie scramble 4 whenever

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut No scramble. You can roll it in PBF mode if you want to. Have you thought through the British cm yet?

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere cool still gotta look at uk little bit was pretty busy this last week. curious did u get my mart roll the same time as the notification from here or was there a delay compared to when you roll them yourself?

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut Hey, still up?

                              ubernautU 2 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere yeah hi going to lobby if u want to battle wont be up much longer tho

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere maybe we will have to do it tomorrow

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut Sorry didn't notice your first post. Going to lobby

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: China round 5

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 5
                                      
                                          Research Technology - China
                                              China spend 0 on tech rolls
                                                  China roll 12,7,10,5,7,6,8,11,12 and gets 2 hits
                                              China removing all Technology Tokens after successful research.
                                              China discover ImprovedAntiTank
                                      
                                          Combat Move - China
                                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                              1 chineseFighter moved from Eastern Szechwan to Northern China
                                              2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China
                                              1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
                                      
                                          Combat - China
                                              Battle in Kweichow
                                                  China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry
                                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                      China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry in Kweichow, round 2 : 1/3 hits, 0.75 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 japaneseInfantry owned by the Japan lost in Kweichow
                                                  China win, taking Kweichow from Japan with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is 3
                                                  Casualties for Japan: 1 japaneseInfantry
                                              Battle in Northern China
                                                  China attack with 3 chineseFighters and 3 chineseInfantrys
                                                  Japan defend with 1 Flagpole, 1 Material and 1 japaneseInfantry
                                                      China roll dice for 3 chineseFighters and 3 chineseInfantrys in Northern China, round 2 : 1/6 hits, 1.00 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 chineseInfantry owned by the China lost in Northern China
                                                      1 japaneseInfantry owned by the Japan lost in Northern China
                                                  China win, taking Northern China from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 0
                                                  Casualties for China: 1 chineseInfantry
                                                  Casualties for Japan: 1 japaneseInfantry
                                              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                              2 chineseFighters moved from Northern China to Chungking
                                              1 chineseFighter moved from Northern China to Kansu
                                              1 Train moved from Ningsia to Singkiang
                                              1 Train and 2 chineseInfantrys moved from Singkiang to Kansu
                                              1 Train moved from Kansu to Singkiang
                                              1 Truck and 1 chineseInfantry moved from Singkiang to Kansu
                                              1 Truck moved from Kansu to Singkiang
                                              1 Truck and 1 chineseMech.Infantry moved from Chungking to Eastern Szechwan
                                              1 Truck, 2 chineseAntiAirGuns, 2 chineseInfantrys and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                                              1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Kansu
                                      
                                          Purchase Units - China
                                              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                              China buy 1 chineseAlpineInfantry, 1 chineseArtillery and 4 chineseInfantrys; Remaining resources: 5 PUs; 0 techTokens; 
                                      
                                          Place Units - China
                                              1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry placed in Chungking
                                              3 chineseInfantrys placed in Singkiang
                                      
                                          Activate Technology - China
                                              China activating ImprovedAntiTank
                                              Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun
                                              Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun
                                      
                                          Turn Complete - China
                                              China collect 20 PUs; end with 25 PUs
                                              Units generate 3 techTokens; China end with 3 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Japan regular : 0.33
                                      China regular : 0.25
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere :spain: is up

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere
                                          last edited by

                                          TripleA Turn Summary: Spain round 5

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Spain
                                          
                                              Non Combat Move - Spain
                                                  1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain
                                                  2 spanishInfantrys moved from Madrid to Southern Spain
                                                  1 Material and 1 Truck moved from Madrid to Southern Spain
                                          
                                              Purchase Units - Spain
                                                  Spain buy 1 spanishEntrenchment and 2 spanishInfantrys; Remaining resources: 1 PUs; 
                                          
                                              Place Units - Spain
                                                  2 spanishInfantrys placed in Madrid
                                                  Units in Southern Spain being upgraded or consumed: 1 Material
                                                  1 spanishEntrenchment placed in Southern Spain
                                          
                                              Turn Complete - Spain
                                                  Spain collect 7 PUs; end with 8 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut go for 🇬🇧

                                            ubernautU 1 Reply Last reply Reply Quote 1

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