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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere :italy: is up

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere u still in the tank over there or just busy?

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut Yeah, I'm preoccupied with other stuff and annoyed by the lack of good options for Italy, so I did look at the map a few times, but I'm always hemming and hawing, wondering which unsatisfying decision I should go for.

          ubernautU 1 Reply Last reply Reply Quote 2
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere gotchano worries

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • N Offline
              Nothingtoseehere
              last edited by

              TripleA Manual Gamesave Post: Italy round 4

              TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

              Game History

              Round: 4
              
                  Research Technology - Italy
                          Italy roll 4,9,7,8,4,4,12,12,6,5,4,7 and gets 2 hits
                      Italy removing all Technology Tokens after successful research.
                      Italy discover ImprovedFighters
              
                  Combat Move - Italy
                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                      1 italianInfantry moved from Southern Spain to 43 Sea Zone
                      1 italianInfantry and 1 italianTransport moved from 43 Sea Zone to 48 Sea Zone
                      1 italianMarine moved from Cyrenaica to 48 Sea Zone
                      1 italianInfantry moved from Northern Italy to 47 Sea Zone
                      1 italianInfantry moved from Rome to 47 Sea Zone
                      2 italianInfantrys and 1 italianTransport moved from 47 Sea Zone to 48 Sea Zone
                      3 italianInfantrys and 1 italianMarine moved from 48 Sea Zone to Malta
                      1 italianFighter and 1 italianTacticalBomber moved from Cyrenaica to Malta
                      1 italianBattleship moved from 48 Sea Zone to 50 Sea Zone
                      1 italianBattleship moved from 43 Sea Zone to 48 Sea Zone
                      1 italianStrategicBomber moved from Romania to Caucasus
                      1 italianInfantry moved from Sicily to 48 Sea Zone
                      1 italianAirTransport and 1 italianParatrooper moved from Sicily to Crete
                      1 italianAlpineInfantry moved from Sicily to 48 Sea Zone
                      1 italianAlpineInfantry and 1 italianInfantry moved from 48 Sea Zone to Malta
                      1 italianFighter and 1 italianNavalFighter moved from Sicily to Malta
              

              Combat Hit Differential Summary :

              Savegame

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              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut So finally decided on a cm.

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                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut guess you're busy atm

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere oh hey just saw this still around?

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by Nothingtoseehere

                      @ubernaut I can come quickly

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @Nothingtoseehere
                        last edited by

                        @ubernaut I joined the game now.

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere
                          last edited by

                          TripleA Turn Summary: Italy round 4

                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                          Game History

                          Round: 4
                          
                              Research Technology - Italy
                                      Italy roll 4,9,7,8,4,4,12,12,6,5,4,7 and gets 2 hits
                                  Italy removing all Technology Tokens after successful research.
                                  Italy discover ImprovedFighters
                          
                              Combat Move - Italy
                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                  1 italianInfantry moved from Southern Spain to 43 Sea Zone
                                  1 italianInfantry and 1 italianTransport moved from 43 Sea Zone to 48 Sea Zone
                                  1 italianMarine moved from Cyrenaica to 48 Sea Zone
                                  1 italianInfantry moved from Northern Italy to 47 Sea Zone
                                  1 italianInfantry moved from Rome to 47 Sea Zone
                                  2 italianInfantrys and 1 italianTransport moved from 47 Sea Zone to 48 Sea Zone
                                  3 italianInfantrys and 1 italianMarine moved from 48 Sea Zone to Malta
                                  1 italianFighter and 1 italianTacticalBomber moved from Cyrenaica to Malta
                                  1 italianBattleship moved from 48 Sea Zone to 50 Sea Zone
                                  1 italianBattleship moved from 43 Sea Zone to 48 Sea Zone
                                  1 italianStrategicBomber moved from Romania to Caucasus
                                  1 italianInfantry moved from Sicily to 48 Sea Zone
                                  1 italianAirTransport and 1 italianParatrooper moved from Sicily to Crete
                                  1 italianAlpineInfantry moved from Sicily to 48 Sea Zone
                                  1 italianAlpineInfantry and 1 italianInfantry moved from 48 Sea Zone to Malta
                                  1 italianFighter and 1 italianNavalFighter moved from Sicily to Malta
                          
                              Combat - Italy
                                  Italy lands units in Crete
                                  Italy creates battle in territory Crete
                                  Strategic bombing raid in Caucasus
                                          Russia roll AntiAircraftGun dice in Caucasus : 0/1 hits, 0,08 expected hits
                                      Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: russianAirfield
                                      Bombing raid in Caucasus causes 3 damage total. 
                                  Battle in Malta
                                      Italy attack with 1 italianAlpineInfantry, 2 italianFighters, 4 italianInfantrys, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber
                                      Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
                                          Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                                          Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 4 italianInfantrys, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber in Malta, round 2 : 2/10 hits, 2,08 expected hits
                                          Britain roll dice for 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper in Malta, round 2 : 3/4 hits, 2,83 expected hits
                                          3 italianInfantrys owned by the Italy lost in Malta
                                          1 britishInfantry owned by the Britain, 1 britishParatrooper owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malta
                                          Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 1 italianInfantry, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber in Malta, round 3 : 2/7 hits, 1,83 expected hits
                                          Britain roll dice for 1 britishFortification in Malta, round 3 : 1/1 hits, 1,00 expected hits
                                          1 italianInfantry owned by the Italy lost in Malta
                                          1 britishFortification owned by the Britain lost in Malta
                                      Some non-combat units are destroyed: 
                                      Italy win, taking Crete from Britain, taking Malta from Britain with 1 italianAlpineInfantry, 2 italianFighters, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is 13
                                      Casualties for Italy: 4 italianInfantrys
                                      Casualties for Britain: 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
                          
                              Non Combat Move - Italy
                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                  2 italianDestroyers and 1 italianSubmarine moved from 48 Sea Zone to 50 Sea Zone
                                  3 italianSubmarines moved from 43 Sea Zone to 48 Sea Zone
                                  1 italianAirTransport moved from Crete to Cyrenaica
                                  1 italianCombatEngineer moved from Cyrenaica to Al Kufrah
                                  1 italianStrategicBomber moved from Caucasus to Romania
                                  1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
                                  1 italianMech.Infantry moved from Orel Kursk to Kharkov
                                  1 Truck and 1 italianAntiAirGun moved from Northern Italy to Northern Spain
                                  2 italianInfantrys moved from Northern Spain to Southern Spain
                                  1 Truck and 1 italianAntiAirGun moved from Vichy France to Northern Spain
                                  1 Truck moved from Northern Spain to Northern Italy
                                  1 italianFighter moved from Malta to Cyrenaica
                                  1 italianFighter and 1 italianNavalFighter moved from Malta to Sicily
                                  1 italianTacticalBomber moved from Malta to Southern Italy
                                  1 Train moved from Southern Spain to Northern Italy
                          
                              Purchase Units - Italy
                                  Italy buy 1 italianAlpineInfantry, 2 italianDestroyers and 2 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Italy
                                  2 italianDestroyers placed in 50 Sea Zone
                                  1 italianAlpineInfantry and 2 italianInfantrys placed in Sicily
                          
                              Activate Technology - Italy
                                  Italy activating ImprovedFighters
                                  Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
                                  Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
                                  Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
                                  Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
                                  Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
                                  Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
                                  Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
                                  Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
                                  Italy giving technology to Germany: ImprovedFighters
                          
                              Turn Complete - Italy
                                  Italy collect 27 PUs; end with 27 PUs
                                  Units generate 6 techTokens; Italy end with 6 techTokens
                          

                          Combat Hit Differential Summary :

                          Italy regular : 0,00
                          Russia AntiAircraftGun : -0,08
                          Britain regular : 0,17
                          

                          Savegame

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @Nothingtoseehere
                            last edited by

                            @ubernaut :united_states: is up

                            ubernautU 1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Usa round 4

                              TripleA Move Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 4
                              
                                  Research Technology - Usa
                                      Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                                      Usa spend 0 on tech rolls
                              
                                  Politics - Usa
                              
                                  Combat Move - Usa
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      1 americanNavalFighter and 1 americanStrategicBomber moved from Gibraltar to 41 Sea Zone
                                      1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                                      1 americanInfantry moved from Azores to 40 Sea Zone
                                      1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                                      1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone
                                      1 americanInfantry moved from 61 Sea Zone to Morrocco
                                      2 americanDestroyers moved from 39 Sea Zone to 41 Sea Zone
                                      1 americanDestroyer moved from 62 Sea Zone to 41 Sea Zone
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere quickie scramble/ool 4 wenever

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut:
                                  Scramble all to Morocco nothing to SZ41. Submerge SZ41, if it survives.
                                  OOL Morocco: 2 Spanish Inf, then 3 German Inf, if you even mak that many hits

                                  ubernautU 2 Replies Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere got it still thinking a bit abt pacicfic nc and next 2 dasy r locked up with end of month shit fyi

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere not sure if you saw the marti rolls already or not i just got ur tech roll today 😛

                                      anywae i hit one on bombard and hit a depth charge

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut yeah saw the rolls

                                        N 1 Reply Last reply Reply Quote 1
                                        • N Offline
                                          Nothingtoseehere @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere Allied bad luck with tech continues

                                          ubernautU 2 Replies Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere it's weird the differential email timing, do u always get them right away or are yours delayed sometimes as well?

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 1 Reply Last reply Reply Quote 0

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