TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    855 Posts 8 Posters 485.8k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      Nothingtoseehere @Nothingtoseehere
      last edited by

      @ubernaut I joined the game now.

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere
        last edited by

        TripleA Turn Summary: Italy round 4

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 4
        
            Research Technology - Italy
                    Italy roll 4,9,7,8,4,4,12,12,6,5,4,7 and gets 2 hits
                Italy removing all Technology Tokens after successful research.
                Italy discover ImprovedFighters
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianInfantry moved from Southern Spain to 43 Sea Zone
                1 italianInfantry and 1 italianTransport moved from 43 Sea Zone to 48 Sea Zone
                1 italianMarine moved from Cyrenaica to 48 Sea Zone
                1 italianInfantry moved from Northern Italy to 47 Sea Zone
                1 italianInfantry moved from Rome to 47 Sea Zone
                2 italianInfantrys and 1 italianTransport moved from 47 Sea Zone to 48 Sea Zone
                3 italianInfantrys and 1 italianMarine moved from 48 Sea Zone to Malta
                1 italianFighter and 1 italianTacticalBomber moved from Cyrenaica to Malta
                1 italianBattleship moved from 48 Sea Zone to 50 Sea Zone
                1 italianBattleship moved from 43 Sea Zone to 48 Sea Zone
                1 italianStrategicBomber moved from Romania to Caucasus
                1 italianInfantry moved from Sicily to 48 Sea Zone
                1 italianAirTransport and 1 italianParatrooper moved from Sicily to Crete
                1 italianAlpineInfantry moved from Sicily to 48 Sea Zone
                1 italianAlpineInfantry and 1 italianInfantry moved from 48 Sea Zone to Malta
                1 italianFighter and 1 italianNavalFighter moved from Sicily to Malta
        
            Combat - Italy
                Italy lands units in Crete
                Italy creates battle in territory Crete
                Strategic bombing raid in Caucasus
                        Russia roll AntiAircraftGun dice in Caucasus : 0/1 hits, 0,08 expected hits
                    Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: russianAirfield
                    Bombing raid in Caucasus causes 3 damage total. 
                Battle in Malta
                    Italy attack with 1 italianAlpineInfantry, 2 italianFighters, 4 italianInfantrys, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber
                    Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
                        Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                        Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 4 italianInfantrys, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber in Malta, round 2 : 2/10 hits, 2,08 expected hits
                        Britain roll dice for 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper in Malta, round 2 : 3/4 hits, 2,83 expected hits
                        3 italianInfantrys owned by the Italy lost in Malta
                        1 britishInfantry owned by the Britain, 1 britishParatrooper owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malta
                        Italy roll dice for 1 italianAlpineInfantry, 2 italianFighters, 1 italianInfantry, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber in Malta, round 3 : 2/7 hits, 1,83 expected hits
                        Britain roll dice for 1 britishFortification in Malta, round 3 : 1/1 hits, 1,00 expected hits
                        1 italianInfantry owned by the Italy lost in Malta
                        1 britishFortification owned by the Britain lost in Malta
                    Some non-combat units are destroyed: 
                    Italy win, taking Crete from Britain, taking Malta from Britain with 1 italianAlpineInfantry, 2 italianFighters, 1 italianMarine, 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is 13
                    Casualties for Italy: 4 italianInfantrys
                    Casualties for Britain: 1 britishEntrenchment, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
        
            Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                2 italianDestroyers and 1 italianSubmarine moved from 48 Sea Zone to 50 Sea Zone
                3 italianSubmarines moved from 43 Sea Zone to 48 Sea Zone
                1 italianAirTransport moved from Crete to Cyrenaica
                1 italianCombatEngineer moved from Cyrenaica to Al Kufrah
                1 italianStrategicBomber moved from Caucasus to Romania
                1 italianAntiAirGun and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
                1 italianMech.Infantry moved from Orel Kursk to Kharkov
                1 Truck and 1 italianAntiAirGun moved from Northern Italy to Northern Spain
                2 italianInfantrys moved from Northern Spain to Southern Spain
                1 Truck and 1 italianAntiAirGun moved from Vichy France to Northern Spain
                1 Truck moved from Northern Spain to Northern Italy
                1 italianFighter moved from Malta to Cyrenaica
                1 italianFighter and 1 italianNavalFighter moved from Malta to Sicily
                1 italianTacticalBomber moved from Malta to Southern Italy
                1 Train moved from Southern Spain to Northern Italy
        
            Purchase Units - Italy
                Italy buy 1 italianAlpineInfantry, 2 italianDestroyers and 2 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                2 italianDestroyers placed in 50 Sea Zone
                1 italianAlpineInfantry and 2 italianInfantrys placed in Sicily
        
            Activate Technology - Italy
                Italy activating ImprovedFighters
                Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
                Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
                Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
                Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
                Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
                Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
                Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
                Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
                Italy giving technology to Germany: ImprovedFighters
        
            Turn Complete - Italy
                Italy collect 27 PUs; end with 27 PUs
                Units generate 6 techTokens; Italy end with 6 techTokens
        

        Combat Hit Differential Summary :

        Italy regular : 0,00
        Russia AntiAircraftGun : -0,08
        Britain regular : 0,17
        

        Savegame

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @Nothingtoseehere
          last edited by

          @ubernaut :united_states: is up

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Lobby Moderators
            last edited by

            TripleA Move Summary: Usa round 4

            TripleA Move Summary for game: Total World War: December 1941 3.0

            Game History

            Round: 4
            
                Research Technology - Usa
                    Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                    Usa spend 0 on tech rolls
            
                Politics - Usa
            
                Combat Move - Usa
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    1 americanNavalFighter and 1 americanStrategicBomber moved from Gibraltar to 41 Sea Zone
                    1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                    1 americanInfantry moved from Azores to 40 Sea Zone
                    1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                    1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone
                    1 americanInfantry moved from 61 Sea Zone to Morrocco
                    2 americanDestroyers moved from 39 Sea Zone to 41 Sea Zone
                    1 americanDestroyer moved from 62 Sea Zone to 41 Sea Zone
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere quickie scramble/ool 4 wenever

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut:
                Scramble all to Morocco nothing to SZ41. Submerge SZ41, if it survives.
                OOL Morocco: 2 Spanish Inf, then 3 German Inf, if you even mak that many hits

                ubernautU 2 Replies Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere got it still thinking a bit abt pacicfic nc and next 2 dasy r locked up with end of month shit fyi

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere not sure if you saw the marti rolls already or not i just got ur tech roll today 😛

                    anywae i hit one on bombard and hit a depth charge

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut yeah saw the rolls

                      N 1 Reply Last reply Reply Quote 1
                      • N Offline
                        Nothingtoseehere @Nothingtoseehere
                        last edited by

                        @nothingtoseehere Allied bad luck with tech continues

                        ubernautU 2 Replies Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Lobby Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere it's weird the differential email timing, do u always get them right away or are yours delayed sometimes as well?

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere haha yeah

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                              @nothingtoseehere it's weird the differential email timing, do u always get them right away or are yours delayed sometimes as well?

                              I think I always get them within minutes

                              ubernautU 3 Replies Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Lobby Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere wild sometimes i get them right away and other times it takes days not even sure wat the diffference is

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Lobby Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere just got one but not both of my own rolls 😛 Screenshot 2025-04-28 at 11.32.34 PM.png

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators
                                    last edited by

                                    TripleA Turn Summary: Usa round 4

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 4
                                    
                                        Research Technology - Usa
                                            Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                                            Usa spend 0 on tech rolls
                                                Usa roll 8,2,10,8,3,8,7,8,2,8,4,9,9,9,7,10,1,5 and gets 0 hits
                                    
                                        Politics - Usa
                                    
                                        Combat Move - Usa
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            1 americanNavalFighter and 1 americanStrategicBomber moved from Gibraltar to 41 Sea Zone
                                            1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                                            1 americanInfantry moved from Azores to 40 Sea Zone
                                            1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                                            1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone
                                            1 americanInfantry moved from 61 Sea Zone to Morrocco
                                            2 americanDestroyers moved from 39 Sea Zone to 41 Sea Zone
                                            1 americanDestroyer moved from 62 Sea Zone to 41 Sea Zone
                                    
                                        Combat - Usa
                                            VichyFrance scrambles 2 units out of Algeria to defend against the attack in Morrocco
                                            Battle in Morrocco
                                                Usa attack with 1 americanInfantry
                                                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Germany defend with 1 UnitsForExiledAllies, 1 germanAntiAirGun, 1 germanArtillery, 2 germanCombatEngineers, 2 germanEntrenchments, 1 germanFighter and 3 germanInfantrys; Spain defend with 1 spanishArtillery, 1 spanishFighter and 2 spanishInfantrys
                                                    Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 1/2 hits, 0.83 expected hits
                                                    Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                                    VichyFrance roll dice for 1 germanAntiAirGun, 1 germanArtillery, 2 germanCombatEngineers, 2 germanEntrenchments, 1 germanFighter, 3 germanInfantrys, 1 spanishArtillery, 1 spanishFighter and 2 spanishInfantrys in Morrocco, round 2 : 6/14 hits, 4.75 expected hits
                                                    1 americanInfantry owned by the Usa lost in Morrocco
                                                    1 spanishInfantry owned by the Spain lost in Morrocco
                                                VichyFrance win with 1 germanAntiAirGun, 1 germanArtillery, 2 germanCombatEngineers, 2 germanEntrenchments, 1 germanFighter, 3 germanInfantrys, 1 spanishArtillery, 1 spanishFighter and 1 spanishInfantry remaining. Battle score for attacker is 0
                                                Casualties for Usa: 1 americanInfantry
                                                Casualties for Spain: 1 spanishInfantry
                                            Battle in 41 Sea Zone
                                                Usa attack with 3 americanDestroyers, 1 americanNavalFighter and 1 americanStrategicBomber; Britain loiter and taunt
                                                Germany defend with 1 germanSubmarine
                                                    Usa roll DepthChargeAttack dice in 41 Sea Zone : 1/4 hits, 0.33 expected hits
                                                    1 germanSubmarine owned by the Germany lost in 41 Sea Zone
                                                Usa win with 3 americanDestroyers, 1 americanNavalFighter and 1 americanStrategicBomber remaining. Battle score for attacker is 7
                                                Casualties for Germany: 1 germanSubmarine
                                            Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                            Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                    
                                        Non Combat Move - Usa
                                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                            Trigger americanProd1: Usa has 1 Material placed in Washington
                                            1 americanNavalFighter and 1 americanStrategicBomber moved from 41 Sea Zone to Gibraltar
                                            2 americanNavalFighters moved from Hawaiian Islands to 118 Sea Zone
                                            1 americanFighter moved from Dutch New Guinea to Java
                                            2 americanMarines moved from Azores to 39 Sea Zone
                                            2 americanMarines and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                                            2 americanInfantrys moved from West Africa to 62 Sea Zone
                                            2 americanInfantrys and 2 americanTransports moved from 62 Sea Zone to 41 Sea Zone
                                            2 americanInfantrys and 2 americanMarines moved from 41 Sea Zone to Gibraltar
                                            1 americanInfantry and 1 americanMarine moved from Azores to 39 Sea Zone
                                            1 americanCruiser, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                                            1 americanInfantry and 1 americanMarine moved from 61 Sea Zone to Western Sahara
                                            1 Truck, 1 americanAntiAirGun, 1 americanArtillery, 1 americanMech.Infantry and 1 americanTank moved from New York to 30 Sea Zone
                                            2 americanInfantrys moved from Washington to 30 Sea Zone
                                            1 Truck, 1 americanAntiAirGun, 1 americanArtillery, 2 americanInfantrys, 1 americanMech.Infantry, 1 americanTank and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                            1 Truck, 1 americanAntiAirGun, 1 americanArtillery, 2 americanInfantrys, 1 americanMech.Infantry and 1 americanTank moved from 39 Sea Zone to Azores
                                            2 americanAntiAirGuns moved from New York to 30 Sea Zone
                                            2 americanAntiAirGuns and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                            1 americanInfantry moved from San Francisco to 156 Sea Zone
                                            1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                                            1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands
                                            1 americanCombatEngineer, 2 americanDestroyers, 4 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 118 Sea Zone to 124 Sea Zone
                                            1 americanCombatEngineer, 4 americanInfantrys and 1 americanMarine moved from 124 Sea Zone to Wake Island
                                            1 Truck, 1 americanArtillery and 1 americanTransport moved from 105 Sea Zone to 101 Sea Zone
                                            1 Truck, 1 americanAntiTankGun and 2 americanArtillerys moved from 101 Sea Zone to Soviet Far East
                                            1 americanDestroyer moved from 24 Sea Zone to 23 Sea Zone
                                            1 americanTransport moved from 39 Sea Zone to 37 Sea Zone
                                            2 americanSubmarines moved from 123 Sea Zone to 118 Sea Zone
                                            1 americanSubmarine moved from 130 Sea Zone to 124 Sea Zone
                                            1 americanSubmarine moved from 156 Sea Zone to 109 Sea Zone
                                            1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Los Angeles
                                            1 Train moved from Los Angeles to Southwestern US
                                            1 Train and 1 americanAntiAirGun moved from Southwestern US to Florida Peninsula
                                            1 Train moved from Florida Peninsula to Eastern Central US
                                            1 americanInfantry and 1 americanMarine moved from West Africa to Western Sahara
                                    
                                        Purchase Units - Usa
                                            Usa buy 1 Material, 1 americanDestroyer, 1 americanFactory, 4 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 0 PUs; 18 techTokens; 
                                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Usa
                                            Units in Los Angeles being upgraded or consumed: 2 Materials
                                            1 americanFactory placed in Los Angeles
                                            1 Material placed in Detroit
                                            2 americanNavalFighters placed in Hawaiian Islands
                                            2 americanTransports placed in 30 Sea Zone
                                            1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone
                                            4 americanInfantrys placed in Washington
                                    
                                        Activate Technology - Usa
                                            Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
                                    
                                        Turn Complete - Usa
                                            Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                            Trigger LLaTRS: has removed 1 Truck owned by Usa in Soviet Far East
                                            Trigger LLaGS: has removed 1 americanAntiTankGun owned by Usa in Soviet Far East
                                            Trigger LLaTRS: Russia has 1 Truck placed in Soviet Far East
                                            Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                            Trigger LLaGS: Russia has 1 russianAntiTankGun placed in Soviet Far East
                                            Usa collect 69 PUs; end with 69 PUs
                                            Units generate 6 techTokens; Usa end with 24 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Usa DepthChargeAttack : 0.67
                                    VichyFrance regular : 1.25
                                    Usa regular : -0.00
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere time for 🇹🇷

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere
                                        last edited by Nothingtoseehere

                                        TripleA Turn Summary: Turkey round 4

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Turkey
                                        
                                            Combat - Turkey
                                        
                                            Non Combat Move - Turkey
                                                1 Truck moved from Turkey to Eastern Turkey
                                                1 Truck, 1 turkishAntiAirGun, 1 turkishArtillery and 2 turkishInfantrys moved from Eastern Turkey to Turkey
                                                1 turkishSubmarine moved from 52 Sea Zone to 50 Sea Zone
                                                1 turkishTank moved from Turkey to Western Turkey
                                        
                                            Purchase Units - Turkey
                                                Turkey buy 1 turkishEntrenchment and 2 turkishInfantrys; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Turkey
                                                Units in Turkey being upgraded or consumed: 1 Material
                                                1 turkishEntrenchment and 2 turkishInfantrys placed in Turkey
                                        
                                            Turn Complete - Turkey
                                                Turkey collect 7 PUs; end with 7 PUs
                                        

                                        Combat Hit Differential Summary :

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere
                                          last edited by

                                          TripleA Turn Summary: Turkey round 4

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Turkey
                                          
                                              Combat - Turkey
                                                  1 turkishSubmarine moved from 52 Sea Zone to 50 Sea Zone
                                                  1 Truck moved from Turkey to Eastern Turkey
                                                  1 Truck, 1 turkishAntiAirGun, 1 turkishArtillery and 2 turkishInfantrys moved from Eastern Turkey to Turkey
                                                  1 turkishTank moved from Turkey to Western Turkey
                                                  3 turkishInfantrys moved from Istanbul to Greece
                                          
                                              Purchase Units - Turkey
                                                  Turkey buy 1 turkishEntrenchment and 2 turkishInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Turkey
                                                  Units in Turkey being upgraded or consumed: 1 Material
                                                  1 turkishEntrenchment and 2 turkishInfantrys placed in Turkey
                                          
                                              Turn Complete - Turkey
                                                  Turkey collect 7 PUs; end with 7 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @Nothingtoseehere
                                            last edited by

                                            @ubernaut : small change in the ncm.

                                            ubernautU 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 12
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 42
                                            • 43
                                            • 14 / 43
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums