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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut I'm back. U there?

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere yeah i see u in lobby and have started the game

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Turn Summary: Thailand round 5

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 5
          
              Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 10 PUs
          
              Consolidating - Thailand
                  Thailand collect 0 PUs; end with 9 PUs
          
              Research Technology - Japan
                      Japan roll 1,1,1,5,7,3,12,7,1,4,4,3 and gets 1 hit
                  Japan removing all Technology Tokens after successful research.
                  Japan discover ImprovedFighters
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  1 unit repaired.
                      1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
                      1 japaneseBattleship owned by the Japan added in 91 Sea Zone
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                  1 japaneseInfantry moved from Northern Manchuria to Yakut
                        Manchuria take Yakut from Russia
                  1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                        Japan take Far Eastern Republic from Russia
                  1 japaneseTacticalBomber moved from Northern Manchuria to Northern China
                  2 japaneseFighters and 2 japaneseInfantrys moved from Inner Mongolia to Northern China
                  1 japaneseFighter moved from Shensi to Northern China
                  1 japaneseInfantry moved from Kwangsi to Kweichow
                        Japan take Kweichow from China
                  1 japaneseInfantry moved from French Indochina to Yunnan
                        Japan take Yunnan from China
                  2 japaneseInfantrys moved from Burma to Rangoon
                  1 japaneseNavalFighter moved from French Indochina to Rangoon
          
              Combat - Japan
                  Battle in Northern China
                      Japan attack with 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                      China defend with 1 Flagpole, 1 Material and 1 chineseInfantry
                          Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 2 : 0/6 hits, 1,17 expected hits
                          China roll dice for 1 chineseInfantry in Northern China, round 2 : 0/1 hits, 0,33 expected hits
                          Japan roll dice for 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Northern China, round 3 : 1/6 hits, 1,17 expected hits
                          China roll dice for 1 chineseInfantry in Northern China, round 3 : 1/1 hits, 0,33 expected hits
                          1 japaneseInfantry owned by the Japan lost in Northern China
                          1 chineseInfantry owned by the China lost in Northern China
                      Japan win, taking Northern China from China with 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                      Casualties for Japan: 1 japaneseInfantry
                      Casualties for China: 1 chineseInfantry
                  Battle in Rangoon
                      Japan attack with 2 japaneseInfantrys and 1 japaneseNavalFighter
                      Britain defend with 1 Flagpole and 1 britishInfantry
                          Japan roll dice for 2 japaneseInfantrys and 1 japaneseNavalFighter in Rangoon, round 2 : 0/3 hits, 0,67 expected hits
                          Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,42 expected hits
                          1 japaneseInfantry owned by the Japan lost in Rangoon
                          Japan roll dice for 1 japaneseInfantry and 1 japaneseNavalFighter in Rangoon, round 3 : 0/2 hits, 0,42 expected hits
                          Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 1/1 hits, 0,42 expected hits
                          1 japaneseInfantry owned by the Japan lost in Rangoon
                      1 japaneseNavalFighter owned by the Japan retreated
                      Britain win with 1 britishInfantry remaining. Battle score for attacker is -6
                      Casualties for Japan: 2 japaneseInfantrys
          
              Non Combat Move - Japan
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                  2 japaneseFighters moved from Northern China to Inner Mongolia
                  1 japaneseFighter moved from Northern China to Shensi
                  1 japaneseTacticalBomber moved from Northern China to Inner Mongolia
                  1 japaneseFighter moved from Eastern Manchuria to Shensi
                  1 japaneseFighter moved from Vladivostok to French Indochina
                  1 Train moved from Inner Mongolia to Manchuria
                  2 Trains, 2 Trucks, 3 japaneseArtillerys and 3 japaneseInfantrys moved from Manchuria to Inner Mongolia
                  1 Train moved from Inner Mongolia to Shantung
                  1 Truck moved from Inner Mongolia to Shantung
                  1 japaneseCarrier moved from 128 Sea Zone to 94 Sea Zone
                  1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone
                  1 japaneseDestroyer moved from 94 Sea Zone to 127 Sea Zone
                  1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
                  1 japaneseCarrier and 2 japaneseNavalFighters moved from 98 Sea Zone to 128 Sea Zone
                  2 japaneseNavalFighters moved from 128 Sea Zone to 94 Sea Zone
                  2 japaneseNavalFighters moved from Tokyo to 128 Sea Zone
                  1 japaneseNavalFighter moved from Vladivostok to 128 Sea Zone
                  1 japaneseMech.Infantry moved from Khabarovskiy Kray to Northern Manchuria
                  1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Northern Manchuria to Yakut
                  1 Truck and 1 japaneseAntiAirGun moved from Vladivostok to Yakut
                  1 japaneseFighter moved from Eastern Manchuria to Northern Manchuria
                  1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Yakut
                  1 japaneseParatrooper moved from Khabarovskiy Kray to Northern Manchuria
                  1 Material and 1 japaneseAirTransport moved from Korea to Shansi
                  1 japaneseAirTransport moved from Shansi to Northern Manchuria
                  1 Material and 1 Truck moved from Shanghai to Shansi
                  1 Truck moved from Shansi to Shantung
                  1 japaneseCombatEngineer moved from Inner Mongolia to Shansi
                  1 japaneseInfantry moved from Hunan to Hupeh
                  1 japaneseInfantry moved from Hupeh to Inner Mongolia
                  1 japaneseMech.Infantry moved from Hunan to Shantung
                  3 japaneseMech.Infantrys moved from Inner Mongolia to Shantung
                  1 japaneseArtillery and 1 japaneseCombatEngineer moved from French Indochina to Burma
                  1 japaneseNavalFighter moved from Rangoon to French Indochina
                  1 Truck moved from Yakut to Northern Manchuria
                  2 japaneseAlpineInfantrys moved from Luzon to 128 Sea Zone
                  2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 94 Sea Zone
                  2 japaneseAlpineInfantrys moved from 94 Sea Zone to French Indochina
                  1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
                  1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone
                  1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
                  3 japaneseInfantrys moved from Thailand to Burma
                  2 japaneseMarines moved from Khabarovskiy Kray to 100 Sea Zone
                  2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone
                  2 japaneseMarines moved from 96 Sea Zone to Luzon
                  2 japaneseAlpineInfantrys moved from Khabarovskiy Kray to 100 Sea Zone
                  1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                  1 japaneseAntiAirGun moved from Kyushu Shikoku to 98 Sea Zone
                  1 japaneseAntiAirGun moved from Japan to 98 Sea Zone
                  2 japaneseAntiAirGuns and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
                  4 japaneseInfantrys moved from Vladivostok to 100 Sea Zone
                  2 japaneseAlpineInfantrys, 4 japaneseInfantrys and 3 japaneseTransports moved from 100 Sea Zone to 97 Sea Zone
                  2 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns and 4 japaneseInfantrys moved from 97 Sea Zone to Shantung
                  1 japaneseArtillery moved from Manchuria to Northern Manchuria
                  1 japaneseCombatEngineer moved from Vladivostok to Khabarovskiy Kray
                  1 japaneseBattleship, 1 japaneseCruiser and 3 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
                  1 japaneseInfantry moved from Southern Thailand to Burma
                  1 japaneseNavalFighter moved from Japan to 128 Sea Zone
                  2 japaneseInfantrys moved from Luzon to 128 Sea Zone
                  2 japaneseInfantrys moved from 128 Sea Zone to Brunei
                  1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
          
              Purchase Units - Japan
                  Japan buy 2 Materials, 1 Truck, 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 2 japaneseDestroyers, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseParatrooper; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Japan
                  Units in Shansi being upgraded or consumed: 2 Materials
                  1 japaneseBarracks placed in Shansi
                  1 Material, 1 Truck and 1 japaneseArtillery placed in Korea
                  2 japaneseAlpineInfantrys placed in Kyushu Shikoku
                  2 japaneseDestroyers placed in 98 Sea Zone
                  Japan undo move 4.
                  1 Material, 1 japaneseAirTransport and 1 japaneseFighter placed in Japan
                  1 japaneseDestroyer placed in 98 Sea Zone
                  1 japaneseDestroyer placed in 98 Sea Zone
                  1 japaneseInfantry and 1 japaneseMarine placed in Luzon
                  1 japaneseParatrooper placed in Tokyo
          
              Activate Technology - Japan
                  Japan activating ImprovedFighters
                  Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter
                  Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter
                  Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter
                  Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter
                  Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter
                  Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter
                  Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter
                  Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter
          
              Turn Complete - Japan
                  Japan collect 72 PUs; end with 72 PUs
                  Units generate 6 techTokens; Japan end with 6 techTokens
                  Units Change Ownership
                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                      Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                      Some Units in Northern Manchuria change ownership: 1 japaneseFortification
          
              Purchase Units - Manchuria
                  Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
          
              Place Units - Manchuria
                  3 japaneseInfantrys placed in Manchuria
          
              Turn Complete - Manchuria
                  Manchuria collect 11 PUs; end with 12 PUs
                  Units Change Ownership
                      Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                      Some Units in Manchuria change ownership: 3 japaneseInfantrys
                      Some Units in Northern Manchuria change ownership: 1 japaneseFortification
          
              Purchase Units - Thailand
                  Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - Thailand
                  3 japaneseInfantrys placed in Thailand
          
              Turn Complete - Thailand
                  Thailand collect 9 PUs; end with 9 PUs
                  Units Change Ownership
                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                      Some Units in Thailand change ownership: 3 japaneseInfantrys
          

          Combat Hit Differential Summary :

          Japan regular : -2,42
          China regular : 0,33
          Britain regular : 1,17
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut :china: is up.

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators
              last edited by

              TripleA Move Summary: China round 5

              TripleA Move Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 5
              
                  Research Technology - China
                      China spend 0 on tech rolls
                      China removing all Technology Tokens after successful research.
                      China discover ImprovedAntiTank
              
                  Combat Move - China
                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                      1 chineseFighter moved from Eastern Szechwan to Northern China
                      2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China
                      1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere quickie scramble 4 whenever

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut No scramble. You can roll it in PBF mode if you want to. Have you thought through the British cm yet?

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere cool still gotta look at uk little bit was pretty busy this last week. curious did u get my mart roll the same time as the notification from here or was there a delay compared to when you roll them yourself?

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut Hey, still up?

                      ubernautU 2 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere yeah hi going to lobby if u want to battle wont be up much longer tho

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere maybe we will have to do it tomorrow

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut Sorry didn't notice your first post. Going to lobby

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Turn Summary: China round 5

                              TripleA Turn Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 5
                              
                                  Research Technology - China
                                      China spend 0 on tech rolls
                                          China roll 12,7,10,5,7,6,8,11,12 and gets 2 hits
                                      China removing all Technology Tokens after successful research.
                                      China discover ImprovedAntiTank
                              
                                  Combat Move - China
                                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                      Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                      Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                      1 chineseFighter moved from Eastern Szechwan to Northern China
                                      2 chineseFighters and 3 chineseInfantrys moved from Kansu to Northern China
                                      1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Kweichow
                              
                                  Combat - China
                                      Battle in Kweichow
                                          China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry
                                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                                              China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry in Kweichow, round 2 : 1/3 hits, 0.75 expected hits
                                              Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                              1 japaneseInfantry owned by the Japan lost in Kweichow
                                          China win, taking Kweichow from Japan with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is 3
                                          Casualties for Japan: 1 japaneseInfantry
                                      Battle in Northern China
                                          China attack with 3 chineseFighters and 3 chineseInfantrys
                                          Japan defend with 1 Flagpole, 1 Material and 1 japaneseInfantry
                                              China roll dice for 3 chineseFighters and 3 chineseInfantrys in Northern China, round 2 : 1/6 hits, 1.00 expected hits
                                              Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 1/1 hits, 0.33 expected hits
                                              1 chineseInfantry owned by the China lost in Northern China
                                              1 japaneseInfantry owned by the Japan lost in Northern China
                                          China win, taking Northern China from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 0
                                          Casualties for China: 1 chineseInfantry
                                          Casualties for Japan: 1 japaneseInfantry
                                      Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                      Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                      2 chineseFighters moved from Northern China to Chungking
                                      1 chineseFighter moved from Northern China to Kansu
                                      1 Train moved from Ningsia to Singkiang
                                      1 Train and 2 chineseInfantrys moved from Singkiang to Kansu
                                      1 Train moved from Kansu to Singkiang
                                      1 Truck and 1 chineseInfantry moved from Singkiang to Kansu
                                      1 Truck moved from Kansu to Singkiang
                                      1 Truck and 1 chineseMech.Infantry moved from Chungking to Eastern Szechwan
                                      1 Truck, 2 chineseAntiAirGuns, 2 chineseInfantrys and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking
                                      1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Kansu
                              
                                  Purchase Units - China
                                      Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                      China buy 1 chineseAlpineInfantry, 1 chineseArtillery and 4 chineseInfantrys; Remaining resources: 5 PUs; 0 techTokens; 
                              
                                  Place Units - China
                                      1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry placed in Chungking
                                      3 chineseInfantrys placed in Singkiang
                              
                                  Activate Technology - China
                                      China activating ImprovedAntiTank
                                      Trigger chineseImpAT: Setting defense to 2 for unitAttachment attached to chineseAntiTankGun
                                      Trigger chineseImpAT: Setting attackAA to 3 for unitAttachment attached to chineseAntiTankGun
                              
                                  Turn Complete - China
                                      China collect 20 PUs; end with 25 PUs
                                      Units generate 3 techTokens; China end with 3 techTokens
                              

                              Combat Hit Differential Summary :

                              Japan regular : 0.33
                              China regular : 0.25
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Lobby Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere :spain: is up

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere
                                  last edited by

                                  TripleA Turn Summary: Spain round 5

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Spain
                                  
                                      Non Combat Move - Spain
                                          1 Truck and 1 spanishAntiAirGun moved from Madrid to Southern Spain
                                          2 spanishInfantrys moved from Madrid to Southern Spain
                                          1 Material and 1 Truck moved from Madrid to Southern Spain
                                  
                                      Purchase Units - Spain
                                          Spain buy 1 spanishEntrenchment and 2 spanishInfantrys; Remaining resources: 1 PUs; 
                                  
                                      Place Units - Spain
                                          2 spanishInfantrys placed in Madrid
                                          Units in Southern Spain being upgraded or consumed: 1 Material
                                          1 spanishEntrenchment placed in Southern Spain
                                  
                                      Turn Complete - Spain
                                          Spain collect 7 PUs; end with 8 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut go for 🇬🇧

                                    ubernautU 1 Reply Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      TripleA Move Summary: Britain round 5

                                      TripleA Move Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 5
                                      
                                          Research Technology - Britain
                                              Trigger britishaTAD: Britain gains access to AdvancedDestroyers
                                              Britain spend 0 on tech rolls
                                      
                                          Politics - Britain
                                      
                                          Combat Move - Britain
                                              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                              Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                              4 britishNavalFighters moved from Central Britain to Northern France
                                              3 britishNavalFighters moved from Cairo to Crete
                                              1 britishFighter and 1 britishStrategicBomber moved from Cairo to Tobruk
                                              1 britishInfantry and 2 britishTacticalBombers moved from Western Egypt to Tobruk
                                              1 britishInfantry moved from London to 23 Sea Zone
                                              1 britishInfantry moved from London to 23 Sea Zone
                                              1 britishInfantry and 4 britishNavalFighters moved from 23 Sea Zone to Northern France
                                              1 britishInfantry moved from 23 Sea Zone to Low Countries
                                              2 britishInfantrys moved from Syria to 53 Sea Zone
                                              2 britishInfantrys moved from 53 Sea Zone to Crete
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere quickie scramble/ool for wenever

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut I'm up, you too?

                                          ubernautU 4 Replies Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere yo

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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