TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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Hi and sorry for my intrusion in this chat... I think you are playing TWW 3.0.9 but I only have 3.0.0.6
Is it a different game (like 2.8 3.0 differences) or just some bugfix version ? Where can I fnd a thread about it ?
Did not manage to update my map version, maybe it requires newer version of TripleA engine ? -
@malmessi the version was never updated in the game file thus the? after the version number
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@nothingtoseehere sorry still haven’t had another chance yet hoping for tomorrow

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@nothingtoseehere ug just got slammed agn this week is probably out too at this point
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@ubernaut What do you mean? You have so much to do for work, that the game has to wait until the end of the month is through?
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@malmessi The file to get rid of the carrier bug was posted here:
https://forums.triplea-game.org/topic/3237/can-we-fix-tww/43?_=1756376921098
You'd need to replace the file of the same name in your TWW folder -
@nothingtoseehere havent been able to look at it agn since like 2 weeks ago
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@nothingtoseehere hey man bad news this project i’ve been working on for the last 2 years almost now how has a hard deadline about a month out and the time will be very tight not sure i will have any time to look at the game between now and the deadline if i can i will but yeah
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@ubernaut Ok, thanks for the heads-up.
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@nothingtoseehere still socked in over here fyi
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@nothingtoseehere sorry still a few weeks out i think i did get a little bit of time to look at it again last weekend had been so long it was kinda like looking at it fresh anyway will keep you posted sorry for the delay
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@nothingtoseehere good news we officially blew the deadline today so i believe i will have a chance to look at it again soon possibly this weekend

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TripleA Move Summary: China round 6
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 6 Research Technology - China China spend 0 on tech rolls Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseFighter and 2 chineseInfantrys moved from Kansu to Northern China 2 chineseFighters moved from Chungking to Northern China 4 chineseTanks moved from Kansu to Kweichow 3 chineseInfantrys moved from Chungking to Kweichow 1 chineseInfantry moved from Eastern Szechwan to Kweichow -
@nothingtoseehere finally back here
2 quick probably obvious scrambles 4 wenever -
@ubernaut: We can do it now if you got the time.
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@nothingtoseehere ya goin to lobby
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@nothingtoseehere sorry last 2 days were knocked out i think i know what im doin basically but i haven't had a chance to double check stuffs yet
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@nothingtoseehere sorry thought i wud have it 4 u tonight but i need to make a few adjustments i think should b good by tomorrow
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@ubernaut That's good to hear. I guess Spain should be quick.
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TripleA Turn Summary: China round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 6 Research Technology - China China spend 0 on tech rolls China roll 3,6,2 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseFighter and 2 chineseInfantrys moved from Kansu to Northern China 2 chineseFighters moved from Chungking to Northern China 4 chineseTanks moved from Kansu to Kweichow 3 chineseInfantrys moved from Chungking to Kweichow 1 chineseInfantry moved from Eastern Szechwan to Kweichow Combat - China Japan scrambles 1 units out of Hupeh to defend against the attack in Kweichow Japan scrambles 2 units out of Inner Mongolia to defend against the attack in Northern China Battle in Kweichow China attack with 4 chineseInfantrys and 4 chineseTanks Japan defend with 1 Flagpole, 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseTanks China roll dice for 4 chineseInfantrys and 4 chineseTanks in Kweichow, round 2 : 2/8 hits, 2.00 expected hits Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseTanks in Kweichow, round 2 : 0/5 hits, 1.75 expected hits 2 japaneseTanks owned by the Japan lost in Kweichow 4 chineseInfantrys owned by the China and 4 chineseTanks owned by the China retreated to Eastern Szechwan Japan win with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 12 Casualties for Japan: 2 japaneseTanks Battle in Northern China China attack with 3 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 Material, 1 japaneseArtillery and 2 japaneseFighters China roll dice for 3 chineseFighters and 2 chineseInfantrys in Northern China, round 2 : 2/5 hits, 0.92 expected hits Japan roll dice for 1 japaneseArtillery and 2 japaneseFighters in Northern China, round 2 : 1/3 hits, 1.42 expected hits 1 chineseInfantry owned by the China lost in Northern China 1 japaneseArtillery owned by the Japan and 1 japaneseFighter owned by the Japan lost in Northern China China roll dice for 3 chineseFighters and 1 chineseInfantry in Northern China, round 3 : 2/4 hits, 0.83 expected hits Japan roll dice for 1 japaneseFighter in Northern China, round 3 : 1/1 hits, 0.50 expected hits 1 chineseInfantry owned by the China lost in Northern China 1 japaneseFighter owned by the Japan lost in Northern China China win with 3 chineseFighters remaining. Battle score for attacker is 20 Casualties for China: 2 chineseInfantrys Casualties for Japan: 1 japaneseArtillery and 2 japaneseFighters Moving scrambled unit from Kweichow back to originating territory: Hupeh Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseFighter moved from Northern China to Eastern Szechwan 2 chineseFighters moved from Northern China to Chungking 1 Train moved from Singkiang to Kansu 1 Train and 2 chineseAntiAirGuns moved from Kansu to Eastern Szechwan 1 Train moved from Eastern Szechwan to Chungking 1 Truck, 1 chineseAntiAirGun, 1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia 1 Truck moved from Ningsia to Altay 1 Material and 1 Truck moved from Kansu to Singkiang 1 Truck, 1 chineseAlpineInfantry, 2 chineseAntiAirGuns, 1 chineseArtillery and 1 chineseMech.Infantry moved from Chungking to Eastern Szechwan 1 Truck moved from Eastern Szechwan to Chungking 1 Truck and 3 chineseInfantrys moved from Singkiang to Ningsia 1 chineseAntiTankGun, 1 chineseCombatEngineer and 3 chineseInfantrys moved from Kansu to Ningsia 5 chineseAlpineInfantrys, 3 chineseAntiTankGuns, 5 chineseArtillerys, 1 chineseCombatEngineer and 13 chineseInfantrys moved from Kansu to Chungking Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAlpineInfantry, 1 chineseArtillery and 4 chineseInfantrys; Remaining resources: 5 PUs; 3 techTokens; Place Units - China 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry placed in Chungking 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 16 PUs; end with 21 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
Japan regular : -1.67 China regular : 2.25
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