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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Manual Gamesave Post: Italy round 7

      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

      Game History

      Round: 7
      
          Research Technology - Italy
                  Italy roll 1,5,11,1,1,9,11,11,9,12,6,4 and gets 1 hit
              Italy removing all Technology Tokens after successful research.
              Italy discover Production
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              1 italianInfantry moved from Voronezh to Smolensk
              3 italianMech.Infantrys and 1 italianTank moved from Caucasus to Smolensk
              2 italianInfantrys moved from Cyrenaica to Al Kufrah
              1 italianNavalFighter moved from Sicily to Tangier
              1 italianNavalFighter moved from Algeria to Tangier
              1 italianFighter and 1 italianTacticalBomber moved from Tripolitania to Al Kufrah
              1 italianFighter moved from Sicily to Al Kufrah
              3 italianInfantrys moved from Southern Italy to 46 Sea Zone
              1 italianInfantry moved from Sicily to 46 Sea Zone
              2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
              2 italianInfantrys moved from 43 Sea Zone to Tangier
              2 italianBattleships, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys, 1 italianSubmarine and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
              2 italianInfantrys moved from 43 Sea Zone to Gibraltar
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut A few scramble and OOl decisions over here

        1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Turn Summary: Italy round 7

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 7
          
              Research Technology - Italy
                      Italy roll 1,5,11,1,1,9,11,11,9,12,6,4 and gets 1 hit
                  Italy removing all Technology Tokens after successful research.
                  Italy discover Production
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  1 italianInfantry moved from Voronezh to Smolensk
                  3 italianMech.Infantrys and 1 italianTank moved from Caucasus to Smolensk
                  2 italianInfantrys moved from Cyrenaica to Al Kufrah
                  1 italianNavalFighter moved from Sicily to Tangier
                  1 italianNavalFighter moved from Algeria to Tangier
                  1 italianFighter and 1 italianTacticalBomber moved from Tripolitania to Al Kufrah
                  1 italianFighter moved from Sicily to Al Kufrah
                  3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                  1 italianInfantry moved from Sicily to 46 Sea Zone
                  2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                  2 italianInfantrys moved from 43 Sea Zone to Tangier
                  2 italianBattleships, 1 italianCruiser, 1 italianDestroyer, 2 italianInfantrys, 1 italianSubmarine and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                  2 italianInfantrys moved from 43 Sea Zone to Gibraltar
          
              Combat - Italy
                  Battle in Al Kufrah
                      Italy attack with 2 italianFighters, 2 italianInfantrys and 1 italianTacticalBomber
                      Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry
                          Italy roll dice for 2 italianFighters, 2 italianInfantrys and 1 italianTacticalBomber in Al Kufrah, round 2 : 0/5 hits, 1,83 expected hits
                          Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 1/1 hits, 0,25 expected hits
                          1 italianInfantry owned by the Italy lost in Al Kufrah
                          Italy roll dice for 2 italianFighters, 1 italianInfantry and 1 italianTacticalBomber in Al Kufrah, round 3 : 1/4 hits, 1,67 expected hits
                          Egypt roll dice for 1 britishInfantry in Al Kufrah, round 3 : 0/1 hits, 0,25 expected hits
                          1 britishInfantry owned by the Britain lost in Al Kufrah
                      Italy win, taking Al Kufrah from Egypt with 2 italianFighters, 1 italianInfantry and 1 italianTacticalBomber remaining. Battle score for attacker is 0
                      Casualties for Italy: 1 italianInfantry
                      Casualties for Britain: 1 britishInfantry
                  Battle in Gibraltar
                      Italy attack with 2 italianInfantrys
                      Usa defend with 1 americanAirTransport, 2 americanAntiAirGuns and 1 americanNavalFighter; Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishDocks, 1 britishFortification, 3 britishInfantrys, 2 britishMarines and 2 britishNavalFighters
                          Italy roll dice for 2 italianBattleships in Gibraltar, round 2 : 2/4 hits, 1,67 expected hits
                          Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 1/2 hits, 0,17 expected hits
                          Britain roll dice for 1 americanAirTransport, 2 americanAntiAirGuns, 1 americanNavalFighter, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishFortification, 3 britishInfantrys, 2 britishMarines and 2 britishNavalFighters in Gibraltar, round 2 : 4/16 hits, 7,00 expected hits
                          2 italianInfantrys owned by the Italy lost in Gibraltar
                          1 americanAntiAirGun owned by the Usa and 2 britishInfantrys owned by the Britain lost in Gibraltar
                      Britain win with 1 americanAirTransport, 1 americanAntiAirGun, 1 americanNavalFighter, 1 britishAntiAirGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishFortification, 1 britishInfantry, 2 britishMarines and 2 britishNavalFighters remaining. Battle score for attacker is 4
                      Casualties for Italy: 2 italianInfantrys
                      Casualties for Usa: 1 americanAntiAirGun
                      Casualties for Britain: 2 britishInfantrys
                  Battle in Smolensk
                      Italy attack with 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank
                      Russia defend with 1 Flagpole and 3 russianInfantrys
                          Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 2 : 1/5 hits, 1,42 expected hits
                          Russia roll dice for 3 russianInfantrys in Smolensk, round 2 : 0/3 hits, 0,75 expected hits
                          1 russianInfantry owned by the Russia lost in Smolensk
                          Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 3 : 1/5 hits, 1,42 expected hits
                          Russia roll dice for 2 russianInfantrys in Smolensk, round 3 : 0/2 hits, 0,50 expected hits
                          1 russianInfantry owned by the Russia lost in Smolensk
                          Italy roll dice for 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank in Smolensk, round 4 : 2/5 hits, 1,42 expected hits
                          Russia roll dice for 1 russianInfantry in Smolensk, round 4 : 0/1 hits, 0,25 expected hits
                          1 russianInfantry owned by the Russia lost in Smolensk
                      Italy win, taking Smolensk from Russia with 1 italianInfantry, 3 italianMech.Infantrys and 1 italianTank remaining. Battle score for attacker is 9
                      Casualties for Russia: 3 russianInfantrys
                  Battle in Tangier
                      Italy attack with 2 italianInfantrys and 2 italianNavalFighters
                      Britain defend with 1 Flagpole and 1 britishInfantry
                          Italy roll dice for 1 italianCruiser in Tangier, round 2 : 0/1 hits, 0,25 expected hits
                          Italy roll dice for 2 italianInfantrys and 2 italianNavalFighters in Tangier, round 2 : 1/4 hits, 1,17 expected hits
                          Britain roll dice for 1 britishInfantry in Tangier, round 2 : 0/1 hits, 0,25 expected hits
                          1 britishInfantry owned by the Britain lost in Tangier
                      Italy win, taking Tangier from Britain with 2 italianInfantrys and 2 italianNavalFighters remaining. Battle score for attacker is 3
                      Casualties for Britain: 1 britishInfantry
          
              Non Combat Move - Italy
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  1 italianNavalFighter moved from Tangier to Southern Spain
                  1 italianNavalFighter moved from Tangier to Morrocco
                  1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                  2 italianMarines moved from Cyrenaica to 48 Sea Zone
                  2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                  2 italianMarines moved from 46 Sea Zone to Sicily
                  1 italianDestroyer moved from 46 Sea Zone to 43 Sea Zone
                  2 italianFighters moved from Al Kufrah to Cyrenaica
                  1 italianTacticalBomber moved from Al Kufrah to Sicily
                  1 italianAlpineInfantry and 1 italianParatrooper moved from Southern Italy to Rome
                  5 italianSubmarines moved from 48 Sea Zone to 46 Sea Zone
                  1 italianAlpineInfantry moved from Algeria to Morrocco
                  1 Truck, 1 italianAntiAirGun, 1 italianMech.Infantry and 1 italianTank moved from Algeria to Cyrenaica
                  1 italianArtillery moved from Caucasus to Eastern Ukraine
                  1 italianInfantry moved from Cyrenaica to Tripolitania
                  1 italianInfantry moved from Kharkov to Voronezh
                  1 italianInfantry moved from Kharkov to Eastern Ukraine
                  1 Train moved from Kharkov to Rome
                  1 Material, 1 Truck and 1 italianAirTransport moved from Northern Italy to Rome
                  1 Truck and 1 italianAntiAirGun moved from Eastern France to Northern Spain
          
              Purchase Units - Italy
                  Italy buy 1 italianCombatEngineer, 1 italianDestroyer, 4 italianInfantrys and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Italy
                  3 italianInfantrys placed in Sicily
                  1 italianDestroyer and 1 italianTransport placed in 46 Sea Zone
                  1 italianCombatEngineer and 1 italianInfantry placed in Rome
          
              Activate Technology - Italy
                  Italy activating Production
                  Trigger japaneseIFR4: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianCarrier
                  Trigger japaneseIFR3: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to italianAirfield
                  Trigger japaneseIFR3: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianAirfield
                  Italy giving technology to Germany: Production
          
              Turn Complete - Italy
                  Italy collect 33 PUs; end with 33 PUs
                  Units generate 6 techTokens; Italy end with 6 techTokens
          

          Combat Hit Differential Summary :

          Italy regular : -2,00
          Egypt regular : 0,50
          Russia regular : -1,50
          Britain regular : -3,25
          

          Savegame

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @Nothingtoseehere
            last edited by

            @ubernaut : Go for :united_states:

            ubernautU 1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere actually should be able to go ahead do do my combat move right away want to do it live?

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut Yes

                ubernautU 2 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere sorry wasn’t able to wrap it up today. hopefully tomorrow 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators
                    last edited by

                    TripleA Turn Summary: Usa round 7

                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                    Game History

                    Round: 7
                    
                        Research Technology - Usa
                            Usa spend 0 on tech rolls
                                Usa roll 1,11,1,3,12,8,12,11,5,7,7,2,9,8,11,12,1,2 and gets 3 hits
                            Usa removing all Technology Tokens after successful research.
                            Usa discover ImprovedGunLaying
                    
                        Combat Move - Usa
                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                            1 americanInfantry moved from Western Sahara to 61 Sea Zone
                            1 americanBattleship, 1 americanCruiser and 1 americanDestroyer moved from 61 Sea Zone to 42 Sea Zone
                            1 americanInfantry and 1 americanTransport moved from 61 Sea Zone to 42 Sea Zone
                            1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone
                            2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 102 Sea Zone
                            2 americanNavalFighters and 1 americanSubmarine moved from 108 Sea Zone to 107 Sea Zone
                            1 americanInfantry moved from Johnston Island to 116 Sea Zone
                            1 americanInfantry and 1 americanTransport moved from 116 Sea Zone to 132 Sea Zone
                            1 americanInfantry moved from Gilbert Islands to 132 Sea Zone
                            1 americanNavalFighter moved from Johnston Island to 132 Sea Zone
                            3 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 145 Sea Zone
                            3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 145 Sea Zone to 132 Sea Zone
                            5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter moved from 132 Sea Zone to Marshall Islands
                            1 americanInfantry moved from 42 Sea Zone to Morrocco
                    
                        Combat - Usa
                            Battle in Morrocco
                                Usa attack with 1 americanInfantry
                                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAlpineInfantry and 1 italianNavalFighter; Germany defend with 1 UnitsForExiledAllies, 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys and 2 germanTanks
                                    Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 0/2 hits, 0.83 expected hits
                                    Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                    VichyFrance roll dice for 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter in Morrocco, round 2 : 3/13 hits, 5.58 expected hits
                                    1 americanInfantry owned by the Usa lost in Morrocco
                                VichyFrance win with 1 germanArtillery, 1 germanCombatEngineer, 3 germanEntrenchments, 2 germanFighters, 2 germanInfantrys, 2 germanTanks, 1 italianAlpineInfantry and 1 italianNavalFighter remaining. Battle score for attacker is -3
                                Casualties for Usa: 1 americanInfantry
                            Battle in 107 Sea Zone
                                Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                                Japan defend with 1 japaneseDestroyer
                                    Usa roll dice for 1 americanSubmarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                    1 japaneseDestroyer owned by the Japan lost in 107 Sea Zone
                                Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                                Casualties for Japan: 1 japaneseDestroyer
                            Battle in Marshall Islands
                                Usa attack with 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter
                                Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                                    Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                                    Usa roll dice for 5 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 2 : 1/7 hits, 1.33 expected hits
                                    Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits
                                    1 americanInfantry owned by the Usa lost in Marshall Islands
                                    1 japaneseCombatEngineer owned by the Japan lost in Marshall Islands
                                    Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits
                                    Usa roll dice for 4 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 3 : 1/6 hits, 1.25 expected hits
                                    Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseEntrenchment in Marshall Islands, round 3 : 1/2 hits, 0.75 expected hits
                                    1 americanInfantry owned by the Usa lost in Marshall Islands
                                    1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands
                                    Usa roll dice for 3 americanInfantrys, 1 americanMarine and 1 americanNavalFighter in Marshall Islands, round 4 : 1/5 hits, 1.17 expected hits
                                    Japan roll dice for 1 japaneseEntrenchment in Marshall Islands, round 4 : 1/1 hits, 0.58 expected hits
                                    1 americanInfantry owned by the Usa lost in Marshall Islands
                                    1 japaneseEntrenchment owned by the Japan lost in Marshall Islands
                                Some non-combat units are destroyed: 
                                Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine and 1 americanNavalFighter remaining. Battle score for attacker is 5
                                Casualties for Usa: 3 americanInfantrys
                                Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment
                            Battle in 102 Sea Zone
                                Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                                Japan defend with 1 japaneseDestroyer
                                    Usa roll dice for 1 americanSubmarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    Usa roll dice for 2 americanNavalFighters in 102 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                    Japan roll dice for 1 japaneseDestroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                    1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone
                                Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                                Casualties for Japan: 1 japaneseDestroyer
                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                            Trigger americanProd1: Usa has 1 Material placed in Washington
                            2 americanNavalFighters moved from 102 Sea Zone to 120 Sea Zone
                            2 americanNavalFighters moved from 107 Sea Zone to 120 Sea Zone
                            1 americanNavalFighter moved from Marshall Islands to Gilbert Islands
                            1 americanAirTransport and 1 americanNavalFighter moved from Gibraltar to Western Sahara
                            2 americanNavalFighters moved from Hawaiian Islands to 115 Sea Zone
                            1 americanNavalFighter moved from Dutch New Guinea to Java
                            1 americanAntiAirGun and 1 americanMech.Infantry moved from New York to 30 Sea Zone
                            2 americanMarines moved from Washington to 30 Sea Zone
                            1 americanAntiAirGun, 2 americanMarines, 1 americanMech.Infantry and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                            1 americanAntiAirGun, 2 americanMarines and 1 americanMech.Infantry moved from 39 Sea Zone to Azores
                            2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                            4 americanInfantrys moved from Azores to 40 Sea Zone
                            4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                            4 americanInfantrys moved from 61 Sea Zone to Western Sahara
                            1 americanTransport moved from 108 Sea Zone to 109 Sea Zone
                            1 americanInfantry moved from Midway to 109 Sea Zone
                            1 americanInfantry and 1 americanTransport moved from 109 Sea Zone to 115 Sea Zone
                            1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands
                            2 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 3 americanInfantrys, 3 americanSubmarines and 2 americanTransports moved from 108 Sea Zone to 120 Sea Zone
                            1 americanCombatEngineer and 3 americanInfantrys moved from 120 Sea Zone to Wake Island
                            2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                            1 americanTransport moved from 39 Sea Zone to 37 Sea Zone
                            2 americanTransports moved from 61 Sea Zone to 39 Sea Zone
                            3 americanTransports moved from 61 Sea Zone to 41 Sea Zone
                            2 americanAdvancedSubmarines and 2 americanCarriers moved from 156 Sea Zone to 115 Sea Zone
                            1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US
                            1 Material and 1 Train moved from New York to Northeastern US
                            1 Train moved from Northeastern US to Southern Central US
                            1 Train moved from Northeastern US to New York
                    
                        Purchase Units - Usa
                            Usa buy 1 americanAdvancedSubmarine, 1 americanArtillery, 1 americanBarracks, 1 americanDestroyer, 6 americanInfantrys, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                    
                        Place Units - Usa
                            Units in Northeastern US being upgraded or consumed: 2 Materials
                            1 americanBarracks placed in Northeastern US
                            2 americanNavalFighters placed in 115 Sea Zone
                            1 americanAdvancedSubmarine, 1 americanDestroyer and 1 americanSubmarine placed in 156 Sea Zone
                            1 americanArtillery placed in New York
                            4 americanInfantrys placed in Washington
                            2 americanInfantrys placed in San Francisco
                    
                        Activate Technology - Usa
                            Usa activating ImprovedGunLaying
                            Trigger americanIGL3: Setting bombard to 6 for unitAttachment attached to americanBattleship-damaged
                            Trigger americanIGL1: Setting bombard to 4 for unitAttachment attached to americanCruiser
                            Trigger americanIGL2: Setting bombard to 6 for unitAttachment attached to americanBattleship
                    
                        Turn Complete - Usa
                            Usa collect 70 PUs; end with 70 PUs
                            Units generate 9 techTokens; Usa end with 9 techTokens
                    

                    Combat Hit Differential Summary :

                    Japan regular : 0.25
                    VichyFrance regular : -2.58
                    Usa regular : -0.58
                    Japan AntiAircraftGun : -0.17
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Lobby Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere 🇹🇷 time

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • M Offline
                        malmessi
                        last edited by

                        Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version

                        Subs were completely different...

                        Now sub attack with 3 and not 4 (subs are weaker)
                        Now sub defend with zero if joined with surface naval units (subs are weaker)
                        Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
                        Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?

                        N 1 Reply Last reply Reply Quote 0
                        • M Offline
                          malmessi
                          last edited by

                          Wanted to see your game and

                          This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

                          But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

                          N 1 Reply Last reply Reply Quote 0
                          • M Offline
                            malmessi
                            last edited by

                            Do you use a pre release ?
                            Wich one ? Is it stable ?

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                              Nothingtoseehere @malmessi
                              last edited by

                              @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                              Wanted to see your game and

                              This save was made by a newer version of TripleA. To load this save, download the latest version of TripleA: https://triplea-game.org/download/ If this problem happens frequently and is something you cannot fix, please report it to TripleA

                              But I downloaded tha last aveilable version of TripleA ans still get thuis message !!

                              @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                              Do you use a pre release ?
                              Wich one ? Is it stable ?

                              We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
                              So far, we have had no issues with its stability.

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                                Nothingtoseehere @malmessi
                                last edited by

                                @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                                Hi, sorry for the intrusion but me and my friends are trying to learn 3.0.0.6 after months playing 2.8 and you seem to play that version

                                Subs were completely different...

                                Now sub attack with 3 and not 4 (subs are weaker)
                                Now sub defend with zero if joined with surface naval units (subs are weaker)
                                Now subs can be hit by any air units EVEN WITHOUT A SUPPORTING DES (subs are weaker)
                                Maybe the only good news is that sub movement cannot be blocked by any opponent's unit but being a sub so weak, why sould I be worried about blocking it ?

                                The version 3 changes to sub and destroyer mechanics were intended to make spamming subs less optimal and way less of a no-brainer. They are no longer the best cheap ship compared to destroyers, they are still cheaper for attacking and they are actually harder to get rid of on their own after improved destroyers than they were in versions 2.8 and earlier, and keep their first strike (at least on offense) past improved destroyers. But they no longer have attack 4, they simply suck for defense when they are part of a fleet. It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

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                                  malmessi @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                                  . It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                                  That's why I wanted to see your game, to see the use of subs

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                                    Nothingtoseehere @malmessi
                                    last edited by

                                    @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                                    @nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                                    . It definitely feels quite different playing with them and they get built quite a bit less especially after the opponent gets improved destroyers.

                                    That's why I wanted to see your game, to see the use of subs

                                    Like I wrote here:

                                    We are playing on a pre-release that is a subversion of triplea2.7. The exact one we are playing on can be found here. We are also testing a modified XML, that fixes the carrier bug and a few other issues the latest official tww version had, which is linked in the post here.
                                    So far, we have had no issues with its stability.

                                    You can download the triplea and tww XML versions, if you follow the links and then take a look.

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                                      Nothingtoseehere
                                      last edited by

                                      TripleA Move Summary: Turkey round 7

                                      TripleA Move Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 7
                                      
                                          Combat Move - Turkey
                                                  Some non-combat units are destroyed: 
                                              1 turkishInfantry moved from Eastern Turkey to Northern Iran
                                                    Turkey take Northern Iran from Russia
                                      

                                      Savegame

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                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut 🦃 cm just fyi.

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                                          Nothingtoseehere
                                          last edited by

                                          TripleA Turn Summary: Turkey round 7

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - Turkey
                                                      Some non-combat units are destroyed: 
                                                  1 turkishInfantry moved from Eastern Turkey to Northern Iran
                                                        Turkey take Northern Iran from Russia
                                          
                                              Combat - Turkey
                                          
                                              Non Combat Move - Turkey
                                                  1 turkishSubmarine moved from 48 Sea Zone to 43 Sea Zone
                                                  1 turkishAntiTankGun, 2 turkishArtillerys, 1 turkishCombatEngineer and 2 turkishInfantrys moved from Eastern Turkey to Turkey
                                                  1 turkishInfantry moved from Western Turkey to Turkey
                                                  1 turkishInfantry moved from Greece to Bulgaria
                                                  2 turkishInfantrys moved from Istanbul to Bulgaria
                                          
                                              Purchase Units - Turkey
                                                  Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 1 PUs; 
                                          
                                              Place Units - Turkey
                                                  1 turkishArtillery and 1 turkishInfantry placed in Turkey
                                          
                                              Turn Complete - Turkey
                                                  Turkey collect 8 PUs; end with 9 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                            Nothingtoseehere
                                            last edited by

                                            @ubernaut Germany is probably going to take a while yet.

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