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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere the misses wer insane that round

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators
        last edited by

        TripleA Turn Summary: China round 1

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 1
        
            Combat Move - China
                Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
        
            Non Combat Move - China
                Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                1 chineseFighter moved from Chungking to Kansu
                1 Material, 1 Train and 1 chineseAntiAirGun moved from Altay to Northern China
                1 Train moved from Northern China to Singkiang
                1 Material, 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia
                1 Truck and 1 chineseCombatEngineer moved from Singkiang to Northern China
                1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Hupeh
                1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan
                1 Truck moved from Eastern Szechwan to Chungking
                1 chineseTank moved from Singkiang to Kansu
                1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Kansu
                1 chineseTank moved from Hupeh to Kansu
                1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
                2 chineseInfantrys moved from Ningsia to Northern China
                1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Northern China to Kansu
                1 chineseInfantry moved from Tsinghai to Kansu
                1 chineseInfantry moved from Western Szechwan to Kansu
                1 chineseInfantry moved from Kansu to Hupeh
                1 chineseAntiTankGun and 1 chineseCombatEngineer moved from Chungking to Kansu
                1 chineseArtillery and 1 chineseInfantry moved from Chungking to Hupeh
                1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry moved from Shensi to Hupeh
                2 chineseInfantrys moved from Hunan to Hupeh
                1 chineseInfantry moved from Yunnan to Eastern Szechwan
                1 chineseInfantry moved from Kweichow to Eastern Szechwan
        
            Purchase Units - China
                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                China buy 1 chineseEntrenchment and 6 chineseInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - China
                Units in Northern China being upgraded or consumed: 1 Material
                1 chineseEntrenchment and 2 chineseInfantrys placed in Northern China
                2 chineseInfantrys placed in Chungking
                2 chineseInfantrys placed in Singkiang
        
            Turn Complete - China
                China collect 26 PUs; end with 26 PUs
                Units generate 3 techTokens; China end with 3 techTokens
        

        Combat Hit Differential Summary :

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by ubernaut

          TripleA Move Summary: Britain round 1

          TripleA Move Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 1
          
              Research Technology - Britain
                  Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                  Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                  Britain spend 0 on tech rolls
                  Britain removing all Technology Tokens after successful research.
                  Britain discover SpecialWarfare
          
              Combat Move - Britain
                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                  Trigger LLquLL: Britain has 1 Pg placed in Queensland
                  Trigger LLabLL: Britain has 1 Pg placed in Labrador
                  1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                  1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                  1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                  1 britishInfantry moved from Nigeria to French Central Africa
                        Britain take French Central Africa from VichyFrance
          

          edit: saved removed

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere got a big one here for whenever

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators
              last edited by ubernaut

              TripleA Move Summary: Britain round 1

              TripleA Move Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 1
              
                  Research Technology - Britain
                      Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                      Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                      Britain spend 0 on tech rolls
                      Britain removing all Technology Tokens after successful research.
                      Britain discover SpecialWarfare
              
                  Politics - Britain
              
                  Combat Move - Britain
                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                      Trigger LLquLL: Britain has 1 Pg placed in Queensland
                      Trigger LLabLL: Britain has 1 Pg placed in Labrador
                      1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                      1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                      1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                      1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone
              

              edit: saved removed agn

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere sorry strike the first post i forgot to move the second cruiser in 🤡

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Move Summary: Britain round 1

                  TripleA Move Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 1
                  
                      Research Technology - Britain
                          Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                          Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                          Britain spend 0 on tech rolls
                          Britain removing all Technology Tokens after successful research.
                          Britain discover SpecialWarfare
                  
                      Politics - Britain
                  
                      Combat Move - Britain
                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                          Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                          Trigger LLquLL: Britain has 1 Pg placed in Queensland
                          Trigger LLabLL: Britain has 1 Pg placed in Labrador
                          1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                          1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                          1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                          1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone
                          1 britishInfantry moved from Nigeria to French Central Africa
                                Britain take French Central Africa from VichyFrance
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere double sorry double clown i forgot to do my africa attack also kinda late here sorry 😛

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut Are you still up?

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere yeah going to lobby

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut no rush. I'll need a few more minutes

                          ubernautU 4 Replies Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere not up much longer fyi

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Lobby Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere also not sure why but apparently i cant host agn lol

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere oh actually i guess a few minutes should be fine i cant crash out that soon yet 😛

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut I'm in the lobby now.

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere oh crap i forgot u wer hosting i don't have the save file

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere
                                      last edited by

                                      TripleA Manual Gamesave Post: Britain round 1

                                      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 1
                                      
                                          Research Technology - Britain
                                              Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                                              Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                                              Britain spend 0 on tech rolls
                                                  Britain roll 12,4,2,10,8 and gets 1 hit
                                              Britain removing all Technology Tokens after successful research.
                                              Britain discover SpecialWarfare
                                      
                                          Politics - Britain
                                      
                                          Combat Move - Britain
                                              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                              Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                              Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                              Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                              Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                              Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                              Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                              1 britishNavalFighter moved from Central Britain to 25 Sea Zone
                                              1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone
                                              1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone
                                              1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone
                                              1 britishInfantry moved from Nigeria to French Central Africa
                                                    Britain take French Central Africa from VichyFrance
                                      
                                          Combat - Britain
                                              Battle in 25 Sea Zone
                                                  Britain attack with 1 britishBattleship, 2 britishCruisers, 1 britishDestroyer, 1 britishFighter, 2 britishNavalFighters, 1 britishStrategicBomber and 1 britishSubmarine
                                                  Germany defend with 1 germanBattleship-damaged, 1 germanCruiser, 1 germanDestroyer, 4 germanSubmarines and 1 germanTransport
                                                      Britain roll DepthChargeAttack dice in 25 Sea Zone : 0/2 hits, 0,17 expected hits
                                                  1 britishSubmarine owned by the Britain submerged
                                                  4 germanSubmarines owned by the Germany submerged
                                                      Britain roll dice for 1 britishBattleship, 2 britishCruisers, 1 britishDestroyer, 1 britishFighter, 2 britishNavalFighters and 1 britishStrategicBomber in 25 Sea Zone, round 2 : 3/9 hits, 3,50 expected hits
                                                      Germany roll dice for 1 germanBattleship-damaged, 1 germanCruiser, 1 germanDestroyer and 1 germanTransport in 25 Sea Zone, round 2 : 0/4 hits, 1,25 expected hits
                                                      1 germanCruiser owned by the Germany, 1 germanDestroyer owned by the Germany and 1 germanTransport owned by the Germany lost in 25 Sea Zone
                                                  2 britishNavalFighters owned by the Britain, 1 britishStrategicBomber owned by the Britain and 1 britishFighter owned by the Britain retreated
                                                  2 britishCruisers owned by the Britain, 1 britishBattleship owned by the Britain and 1 britishDestroyer owned by the Britain retreated to 24 Sea Zone
                                                  Germany win with 1 germanBattleship-damaged remaining. Battle score for attacker is 27
                                                  Casualties for Germany: 1 germanCruiser, 1 germanDestroyer and 1 germanTransport
                                      
                                          Non Combat Move - Britain
                                              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                      

                                      Combat Hit Differential Summary :

                                      Germany regular : -1,25
                                      Britain DepthChargeAttack : -0,17
                                      Britain regular : -0,50
                                      

                                      Savegame

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                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by Nothingtoseehere

                                        @ubernaut there you go

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere tanks!

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut moar tanks :face_with_tongue:

                                            ubernautU 1 Reply Last reply Reply Quote 1

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