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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere
      last edited by

      TripleA Turn Summary: Italy round 9

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 9
      
          Research Technology - Italy
              Trigger italianaTAS: Italy gains access to AdvancedSubmarines
                  Italy roll 12,2,12,1,2,7 and gets 2 hits
              Italy removing all Technology Tokens after successful research.
              Italy discover ImprovedTanks
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              2 italianBattleships, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone
              1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
              2 italianFighters moved from Cyrenaica to 51 Sea Zone
              2 italianNavalFighters moved from Sicily to 51 Sea Zone
              1 italianTacticalBomber moved from Morrocco to 51 Sea Zone
              1 italianNavalFighter moved from Northern Italy to 51 Sea Zone
              1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Voronezh to Smolensk
      
          Combat - Italy
              Battle in 51 Sea Zone
                  Italy attack with 2 italianBattleships, 1 italianCruiser, 4 italianDestroyers, 2 italianFighters, 3 italianNavalFighters and 1 italianTacticalBomber
                  Britain defend with 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 5 britishTransports
                      Italy roll dice for 2 italianBattleships, 1 italianCruiser, 4 italianDestroyers, 2 italianFighters, 3 italianNavalFighters and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 7/15 hits, 6,50 expected hits
                  Units damaged: 1 britishBattleship owned by the Britain
                      Britain roll dice for 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 5 britishTransports in 51 Sea Zone, round 2 : 2/9 hits, 2,00 expected hits
                  Units damaged: 2 italianBattleships owned by the Italy
                  2 italianBattleships owned by the Italy transformed into 2 italianBattleship-damageds owned by the Italy in 51 Sea Zone
                  1 britishBattleship owned by the Britain transformed into 1 britishBattleship-damaged owned by the Britain in 51 Sea Zone
                      5 britishTransports owned by the Britain and 1 britishDestroyer owned by the Britain lost in 51 Sea Zone
                  3 italianNavalFighters owned by the Italy, 2 italianFighters owned by the Italy and 1 italianTacticalBomber owned by the Italy retreated
                  2 italianBattleship-damageds owned by the Italy, 4 italianDestroyers owned by the Italy and 1 italianCruiser owned by the Italy retreated to 50 Sea Zone
                  Britain win with 1 britishBattleship-damaged and 1 britishCruiser remaining. Battle score for attacker is 21
                  Casualties for Italy: 2 italianBattleships
                  Casualties for Britain: 1 britishBattleship, 1 britishDestroyer and 5 britishTransports
              Battle in Smolensk
                  Italy attack with 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Italy roll dice for 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank in Smolensk, round 2 : 0/5 hits, 1,42 expected hits
                      Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0,25 expected hits
                      Italy roll dice for 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank in Smolensk, round 3 : 1/5 hits, 1,42 expected hits
                      Russia roll dice for 1 russianInfantry in Smolensk, round 3 : 0/1 hits, 0,25 expected hits
                      1 russianInfantry owned by the Russia lost in Smolensk
                  Italy win, taking Smolensk from Russia with 1 italianArtillery, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianProd: Italy has 1 Material placed in Rome
              2 italianFighters moved from 51 Sea Zone to Morrocco
              1 italianNavalFighter moved from 51 Sea Zone to Algeria
              1 italianNavalFighter moved from 51 Sea Zone to Sicily
              1 italianTacticalBomber moved from 51 Sea Zone to Cyrenaica
              1 italianNavalFighter moved from 51 Sea Zone to Southern Italy
              1 italianTransport moved from 49 Sea Zone to 50 Sea Zone
              2 italianInfantrys moved from Sicily to 50 Sea Zone
              2 italianInfantrys moved from 50 Sea Zone to Southern Italy
              1 italianAirTransport and 1 italianParatrooper moved from Sicily to Morrocco
              1 italianAlpineInfantry and 2 italianInfantrys moved from Rome to Southern Italy
              1 italianTank moved from Northern Italy to Southern Italy
              1 Material, 1 italianCombatEngineer and 2 italianMech.Infantrys moved from Kharkov to Smolensk
              1 Train and 1 italianAntiAirGun moved from Kharkov to Rome
              1 italianAlpineInfantry, 5 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from Al Kufrah to Cyrenaica
              1 Truck moved from Cyrenaica to Al Kufrah
              1 Truck and 1 italianAntiAirGun moved from Al Kufrah to Cyrenaica
              1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Cyrenaica to Algeria
              1 italianInfantry moved from Tripolitania to Algeria
              2 italianAlpineInfantrys, 1 italianAntiTankGun, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Tripolitania
              1 italianInfantry moved from Southern Spain to Northern Spain
              1 Truck moved from Rome to Northern Italy
              1 Truck moved from Northern Italy to Northern Spain
              1 Truck and 1 italianAntiAirGun moved from Northern Spain to Northern Italy
              1 Truck and 1 italianAntiAirGun moved from Northern Italy to Rome
      
          Purchase Units - Italy
              Italy buy 1 italianCombatEngineer, 1 italianDestroyer, 1 italianInfantry, 1 italianNavalFighter and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Italy
              1 italianDestroyer and 1 italianTransport placed in 50 Sea Zone
              1 italianNavalFighter placed in Northern Italy
              1 italianCombatEngineer and 1 italianInfantry placed in Rome
      
          Activate Technology - Italy
              Italy activating ImprovedTanks
              Trigger italianImpTanks2: Setting defense to 5 for unitAttachment attached to italianTank
              Trigger italianImpTanks1: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianTank} with name: supportAttachmentTankImpitalian
              Italy giving technology to Germany: ImprovedTanks
      
          Turn Complete - Italy
              Italy collect 31 PUs; end with 31 PUs
              Units generate 6 techTokens; Italy end with 6 techTokens
      

      Combat Hit Differential Summary :

      Italy regular : -1,33
      Russia regular : -0,50
      Britain regular : 0,00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut go for :united_states:

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Lobby Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere if you’re sitll up I can probably put my combat together in real time

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut Still there?

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere yo

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • M Offline
                malmessi
                last edited by

                Hi guys, sorry for spamming again...
                We are playing to practice and when you will finish this game we would be very happy to challange you...

                BTW
                I have a question about this one
                IMG-20260226-WA0000.jpg

                We captured chinese capital with Jap and TripleA asked this but I did not find anything in the manual

                Plus in the chinese tirn TripleA propmt for a material ena da bunker as "unplaved from previous turn" but nothing was left from previous turn...

                I am writing here because I suppose those possible bugs are related to the xml fiel you suggested me to use and not to TripleA in general...

                Any hint or suggestion ?

                N ubernautU 3 Replies Last reply Reply Quote 2
                • N Offline
                  Nothingtoseehere @malmessi
                  last edited by Nothingtoseehere

                  @malmessi That looks strange, especially since the units are from FIC. If you capture all capitals from a faction, and it or its allies liberate one of the capitals, you should get a starting bonus of Engineer+ Factory. But this is something different.

                  M 1 Reply Last reply Reply Quote 1
                  • M Offline
                    malmessi @Nothingtoseehere
                    last edited by

                    @nothingtoseehere

                    no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                    N B 2 Replies Last reply Reply Quote 1
                    • N Offline
                      Nothingtoseehere @malmessi
                      last edited by

                      @malmessi Yeah, you could try that, though I think a lot of developers aren't that familiar with tww.

                      ubernautU 1 Reply Last reply Reply Quote 2
                      • B Online
                        beelee @malmessi
                        last edited by

                        @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                        @nothingtoseehere

                        no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                        Post the save where the error occured. Maybe @wc_sumpton will take a look.

                        As Nothingtoseehere said, I'm not real familiar with TWW.

                        What triplea engine version you on ? I guess you should make a separate thread for this so we don't bug on these guys πŸ™‚

                        M 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Lobby Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere hey man got pretty busy and havent been able to wrap up my turn yet might not get another shot until the weekend

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          N 1 Reply Last reply Reply Quote 0
                          • M Offline
                            malmessi @beelee
                            last edited by

                            @beelee said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                            I guess you should make a separate thread for this so we don't bug on these guys πŸ™‚

                            Sorry,, no trace of that bug in Jap8 show history so I opened rus8 and played tha attack again but it has not happened to me.
                            Just to my friend playing from his own pc so I'll stop posting here and when I will be able to post detyails I will open a new thred, sorry again

                            ubernautU 1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Lobby Moderators @malmessi
                              last edited by

                              @malmessi no worries πŸ™‚

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut I was on vacation over the weekend anyway. So no worries.

                                ubernautU 1 Reply Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Lobby Moderators @malmessi
                                  last edited by

                                  @LaFayette

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @malmessi
                                    last edited by

                                    @malmessi what version of the engine did this bug occur on?

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      TripleA Turn Summary: Usa round 9

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 9
                                      
                                          Research Technology - Usa
                                              Trigger americanaTIM: Usa gains access to ImprovedMechanization
                                              Usa spend 0 on tech rolls
                                                  Usa roll 9,8,7,9,2,2,8,8,11 and gets 0 hits
                                      
                                          Combat Move - Usa
                                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                              2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                              4 americanInfantrys moved from Azores to 40 Sea Zone
                                              4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                              4 americanInfantrys moved from 61 Sea Zone to Morrocco
                                              2 americanMarines moved from Western Sahara to 61 Sea Zone
                                              2 americanMarines moved from 61 Sea Zone to Morrocco
                                              1 americanAirTransport, 1 americanArtillery, 4 americanInfantrys, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank moved from Western Sahara to Morrocco
                                      
                                          Combat - Usa
                                              VichyFrance scrambles 2 units out of Algeria to defend against the attack in Morrocco
                                              Battle in Morrocco
                                                  Usa attack with 1 americanAirTransport, 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank
                                                  VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper; Germany defend with 1 UnitsForExiledAllies, 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 2 germanParatroopers and 1 germanTank
                                                      Germany roll AntiAircraftGun dice in Morrocco : 0/1 hits, 0.08 expected hits
                                                      Usa roll dice for 1 americanBattleship and 1 americanCruiser in Morrocco, round 2 : 0/3 hits, 1.33 expected hits
                                                      Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 2 : 3/17 hits, 4.00 expected hits
                                                      VichyFrance roll dice for 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 2 germanParatroopers, 1 germanTank, 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper in Morrocco, round 2 : 5/15 hits, 6.17 expected hits
                                                      5 americanInfantrys owned by the Usa lost in Morrocco
                                                      1 germanParatrooper owned by the Germany, 1 italianParatrooper owned by the Italy and 1 germanAntiAirGun owned by the Germany lost in Morrocco
                                                      Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 3 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 3 : 4/12 hits, 3.17 expected hits
                                                      VichyFrance roll dice for 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 1 germanParatrooper, 1 germanTank, 1 italianAirTransport, 2 italianFighters and 1 italianNavalFighter in Morrocco, round 3 : 8/12 hits, 5.42 expected hits
                                                      2 americanMarines owned by the Usa, 3 americanInfantrys owned by the Usa, 1 americanParatrooper owned by the Usa, 1 americanArtillery owned by the Usa and 1 americanMech.Infantry owned by the Usa lost in Morrocco
                                                      1 germanCombatEngineer owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanParatrooper owned by the Germany lost in Morrocco
                                                  1 americanNavalFighter owned by the Usa and 1 americanAirTransport owned by the Usa retreated
                                                  1 americanTank owned by the Usa and 1 americanMech.Infantry owned by the Usa retreated to Western Sahara
                                                  VichyFrance win with 3 germanEntrenchments, 1 germanFighter, 1 germanTank, 1 italianAirTransport, 2 italianFighters and 1 italianNavalFighter remaining. Battle score for attacker is -17
                                                  Casualties for Usa: 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanParatrooper
                                                  Casualties for Germany: 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer and 2 germanParatroopers
                                                  Casualties for Italy: 1 italianParatrooper
                                              Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                              Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                              Trigger americanProd1: Usa has 1 Material placed in Washington
                                              1 americanAirTransport moved from Morrocco to Azores
                                              1 americanNavalFighter moved from Morrocco to Western Sahara
                                              1 americanNavalFighter moved from Sumatra to 146 Sea Zone
                                              2 americanNavalFighters moved from Hawaiian Islands to Alaska
                                              1 americanNavalFighter moved from 125 Sea Zone to Hawaiian Islands
                                              2 americanMarines moved from Northeastern US to 30 Sea Zone
                                              2 americanInfantrys moved from New York to 30 Sea Zone
                                              4 americanMarines moved from Washington to 30 Sea Zone
                                              1 americanArtillery and 1 americanInfantry moved from Florida Peninsula to 37 Sea Zone
                                              2 americanInfantrys, 6 americanMarines and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                              1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 37 Sea Zone to 39 Sea Zone
                                              1 americanArtillery, 3 americanInfantrys and 6 americanMarines moved from 39 Sea Zone to Azores
                                              1 americanCombatEngineer moved from Marshall Islands to 132 Sea Zone
                                              1 americanCombatEngineer and 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone
                                              2 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone
                                              6 americanInfantrys moved from Marshall Islands to 125 Sea Zone
                                              1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCruiser, 5 americanDestroyers, 6 americanInfantrys, 7 americanNavalFighters, 2 americanSubmarines and 3 americanTransports moved from 125 Sea Zone to 146 Sea Zone
                                              1 americanCombatEngineer, 2 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 131 Sea Zone to 146 Sea Zone
                                              1 americanCombatEngineer, 8 americanInfantrys and 1 americanMarine moved from 146 Sea Zone to Dutch New Guinea
                                              1 americanDestroyer moved from 116 Sea Zone to 111 Sea Zone
                                              1 americanSubmarine moved from 119 Sea Zone to 124 Sea Zone
                                              1 americanSubmarine moved from 121 Sea Zone to 126 Sea Zone
                                              1 americanAdvancedSubmarine and 1 americanSubmarine moved from 116 Sea Zone to 131 Sea Zone
                                              1 americanAdvancedSubmarine and 1 americanSubmarine moved from 125 Sea Zone to 131 Sea Zone
                                              4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                              1 Train and 1 americanCombatEngineer moved from New York to Los Angeles
                                              2 Materials and 1 Train moved from Washington to Los Angeles
                                              2 Trains moved from Los Angeles to Central US
                                              1 Truck moved from Western Sahara to West Africa
                                      
                                          Purchase Units - Usa
                                              Usa buy 1 americanAircraftPlant, 1 americanArtillery, 2 americanCarriers, 1 americanDestroyer, 7 americanInfantrys and 2 americanNavalFighters; Remaining resources: 0 PUs; 9 techTokens; 
                                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                      
                                          Place Units - Usa
                                              Units in Los Angeles being upgraded or consumed: 2 Materials
                                              1 americanAircraftPlant placed in Los Angeles
                                              2 americanNavalFighters placed in Hawaiian Islands
                                              Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                              2 americanCarriers and 1 americanDestroyer placed in 156 Sea Zone
                                              1 americanArtillery placed in New York
                                              4 americanInfantrys placed in Washington
                                              3 americanInfantrys placed in Northeastern US
                                      
                                          Turn Complete - Usa
                                              Usa collect 72 PUs; end with 72 PUs
                                              Units generate 9 techTokens; Usa end with 18 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Germany AntiAircraftGun : -0.08
                                      VichyFrance regular : 1.42
                                      Usa regular : -1.50
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere tough round for me lol back to you

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere
                                          last edited by

                                          TripleA Turn Summary: Turkey round 9

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 9
                                          
                                              Combat Move - Turkey
                                                  1 turkishInfantry moved from Turkey to Syria
                                                        VichyFrance take Syria from ExiledAllies
                                                  1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer and 4 turkishInfantrys moved from Turkey to Eastern Turkey
                                                  1 turkishTank moved from Western Turkey to Eastern Turkey
                                          
                                              Combat - Turkey
                                                  Battle in Eastern Turkey
                                                      Turkey attack with 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank
                                                      Britain defend with 1 Flagpole and 1 britishInfantry
                                                          Turkey roll dice for 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank in Eastern Turkey, round 2 : 0/9 hits, 1,42 expected hits
                                                          Britain roll dice for 1 britishInfantry in Eastern Turkey, round 2 : 0/1 hits, 0,33 expected hits
                                                          Turkey roll dice for 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank in Eastern Turkey, round 3 : 1/9 hits, 1,42 expected hits
                                                          Britain roll dice for 1 britishInfantry in Eastern Turkey, round 3 : 0/1 hits, 0,33 expected hits
                                                          1 britishInfantry owned by the Britain lost in Eastern Turkey
                                                      Turkey win, taking Eastern Turkey from Britain with 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank remaining. Battle score for attacker is 3
                                                      Casualties for Britain: 1 britishInfantry
                                          
                                              Non Combat Move - Turkey
                                                  6 turkishInfantrys moved from Western Turkey to Turkey
                                                  3 turkishInfantrys moved from Bulgaria to Greece
                                                  1 Truck and 1 turkishAntiAirGun moved from Turkey to Eastern Turkey
                                                  1 Truck moved from Eastern Turkey to Turkey
                                          
                                              Purchase Units - Turkey
                                                  Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Turkey
                                                  1 turkishArtillery and 1 turkishInfantry placed in Turkey
                                          
                                              Turn Complete - Turkey
                                                  Turkey collect 7 PUs; end with 7 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Turkey regular : -1,83
                                          Britain regular : -0,67
                                          

                                          Savegame

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                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut Just Turkey for now. Still thinking about Germany.

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