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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut go for :united_states:

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere if you’re sitll up I can probably put my combat together in real time

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut Still there?

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere yo

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • M Offline
              malmessi
              last edited by

              Hi guys, sorry for spamming again...
              We are playing to practice and when you will finish this game we would be very happy to challange you...

              BTW
              I have a question about this one
              IMG-20260226-WA0000.jpg

              We captured chinese capital with Jap and TripleA asked this but I did not find anything in the manual

              Plus in the chinese tirn TripleA propmt for a material ena da bunker as "unplaved from previous turn" but nothing was left from previous turn...

              I am writing here because I suppose those possible bugs are related to the xml fiel you suggested me to use and not to TripleA in general...

              Any hint or suggestion ?

              N ubernautU 3 Replies Last reply Reply Quote 2
              • N Offline
                Nothingtoseehere @malmessi
                last edited by Nothingtoseehere

                @malmessi That looks strange, especially since the units are from FIC. If you capture all capitals from a faction, and it or its allies liberate one of the capitals, you should get a starting bonus of Engineer+ Factory. But this is something different.

                M 1 Reply Last reply Reply Quote 1
                • M Offline
                  malmessi @Nothingtoseehere
                  last edited by

                  @nothingtoseehere

                  no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                  N B 2 Replies Last reply Reply Quote 1
                  • N Offline
                    Nothingtoseehere @malmessi
                    last edited by

                    @malmessi Yeah, you could try that, though I think a lot of developers aren't that familiar with tww.

                    ubernautU 1 Reply Last reply Reply Quote 2
                    • B Offline
                      beelee @malmessi
                      last edited by

                      @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                      @nothingtoseehere

                      no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                      Post the save where the error occured. Maybe @wc_sumpton will take a look.

                      As Nothingtoseehere said, I'm not real familiar with TWW.

                      What triplea engine version you on ? I guess you should make a separate thread for this so we don't bug on these guys πŸ™‚

                      M 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere hey man got pretty busy and havent been able to wrap up my turn yet might not get another shot until the weekend

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • M Offline
                          malmessi @beelee
                          last edited by

                          @beelee said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                          I guess you should make a separate thread for this so we don't bug on these guys πŸ™‚

                          Sorry,, no trace of that bug in Jap8 show history so I opened rus8 and played tha attack again but it has not happened to me.
                          Just to my friend playing from his own pc so I'll stop posting here and when I will be able to post detyails I will open a new thred, sorry again

                          ubernautU 1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Lobby Moderators @malmessi
                            last edited by

                            @malmessi no worries πŸ™‚

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut I was on vacation over the weekend anyway. So no worries.

                              ubernautU 1 Reply Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Lobby Moderators @malmessi
                                last edited by

                                @LaFayette

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Lobby Moderators @malmessi
                                  last edited by

                                  @malmessi what version of the engine did this bug occur on?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators
                                    last edited by

                                    TripleA Turn Summary: Usa round 9

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 9
                                    
                                        Research Technology - Usa
                                            Trigger americanaTIM: Usa gains access to ImprovedMechanization
                                            Usa spend 0 on tech rolls
                                                Usa roll 9,8,7,9,2,2,8,8,11 and gets 0 hits
                                    
                                        Combat Move - Usa
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                            4 americanInfantrys moved from Azores to 40 Sea Zone
                                            4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                            4 americanInfantrys moved from 61 Sea Zone to Morrocco
                                            2 americanMarines moved from Western Sahara to 61 Sea Zone
                                            2 americanMarines moved from 61 Sea Zone to Morrocco
                                            1 americanAirTransport, 1 americanArtillery, 4 americanInfantrys, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank moved from Western Sahara to Morrocco
                                    
                                        Combat - Usa
                                            VichyFrance scrambles 2 units out of Algeria to defend against the attack in Morrocco
                                            Battle in Morrocco
                                                Usa attack with 1 americanAirTransport, 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank
                                                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper; Germany defend with 1 UnitsForExiledAllies, 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 2 germanParatroopers and 1 germanTank
                                                    Germany roll AntiAircraftGun dice in Morrocco : 0/1 hits, 0.08 expected hits
                                                    Usa roll dice for 1 americanBattleship and 1 americanCruiser in Morrocco, round 2 : 0/3 hits, 1.33 expected hits
                                                    Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 2 : 3/17 hits, 4.00 expected hits
                                                    VichyFrance roll dice for 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 2 germanParatroopers, 1 germanTank, 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper in Morrocco, round 2 : 5/15 hits, 6.17 expected hits
                                                    5 americanInfantrys owned by the Usa lost in Morrocco
                                                    1 germanParatrooper owned by the Germany, 1 italianParatrooper owned by the Italy and 1 germanAntiAirGun owned by the Germany lost in Morrocco
                                                    Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 3 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 3 : 4/12 hits, 3.17 expected hits
                                                    VichyFrance roll dice for 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 1 germanParatrooper, 1 germanTank, 1 italianAirTransport, 2 italianFighters and 1 italianNavalFighter in Morrocco, round 3 : 8/12 hits, 5.42 expected hits
                                                    2 americanMarines owned by the Usa, 3 americanInfantrys owned by the Usa, 1 americanParatrooper owned by the Usa, 1 americanArtillery owned by the Usa and 1 americanMech.Infantry owned by the Usa lost in Morrocco
                                                    1 germanCombatEngineer owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanParatrooper owned by the Germany lost in Morrocco
                                                1 americanNavalFighter owned by the Usa and 1 americanAirTransport owned by the Usa retreated
                                                1 americanTank owned by the Usa and 1 americanMech.Infantry owned by the Usa retreated to Western Sahara
                                                VichyFrance win with 3 germanEntrenchments, 1 germanFighter, 1 germanTank, 1 italianAirTransport, 2 italianFighters and 1 italianNavalFighter remaining. Battle score for attacker is -17
                                                Casualties for Usa: 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanParatrooper
                                                Casualties for Germany: 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer and 2 germanParatroopers
                                                Casualties for Italy: 1 italianParatrooper
                                            Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                            Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                            Trigger americanProd1: Usa has 1 Material placed in Washington
                                            1 americanAirTransport moved from Morrocco to Azores
                                            1 americanNavalFighter moved from Morrocco to Western Sahara
                                            1 americanNavalFighter moved from Sumatra to 146 Sea Zone
                                            2 americanNavalFighters moved from Hawaiian Islands to Alaska
                                            1 americanNavalFighter moved from 125 Sea Zone to Hawaiian Islands
                                            2 americanMarines moved from Northeastern US to 30 Sea Zone
                                            2 americanInfantrys moved from New York to 30 Sea Zone
                                            4 americanMarines moved from Washington to 30 Sea Zone
                                            1 americanArtillery and 1 americanInfantry moved from Florida Peninsula to 37 Sea Zone
                                            2 americanInfantrys, 6 americanMarines and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                            1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 37 Sea Zone to 39 Sea Zone
                                            1 americanArtillery, 3 americanInfantrys and 6 americanMarines moved from 39 Sea Zone to Azores
                                            1 americanCombatEngineer moved from Marshall Islands to 132 Sea Zone
                                            1 americanCombatEngineer and 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone
                                            2 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone
                                            6 americanInfantrys moved from Marshall Islands to 125 Sea Zone
                                            1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCruiser, 5 americanDestroyers, 6 americanInfantrys, 7 americanNavalFighters, 2 americanSubmarines and 3 americanTransports moved from 125 Sea Zone to 146 Sea Zone
                                            1 americanCombatEngineer, 2 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 131 Sea Zone to 146 Sea Zone
                                            1 americanCombatEngineer, 8 americanInfantrys and 1 americanMarine moved from 146 Sea Zone to Dutch New Guinea
                                            1 americanDestroyer moved from 116 Sea Zone to 111 Sea Zone
                                            1 americanSubmarine moved from 119 Sea Zone to 124 Sea Zone
                                            1 americanSubmarine moved from 121 Sea Zone to 126 Sea Zone
                                            1 americanAdvancedSubmarine and 1 americanSubmarine moved from 116 Sea Zone to 131 Sea Zone
                                            1 americanAdvancedSubmarine and 1 americanSubmarine moved from 125 Sea Zone to 131 Sea Zone
                                            4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                            1 Train and 1 americanCombatEngineer moved from New York to Los Angeles
                                            2 Materials and 1 Train moved from Washington to Los Angeles
                                            2 Trains moved from Los Angeles to Central US
                                            1 Truck moved from Western Sahara to West Africa
                                    
                                        Purchase Units - Usa
                                            Usa buy 1 americanAircraftPlant, 1 americanArtillery, 2 americanCarriers, 1 americanDestroyer, 7 americanInfantrys and 2 americanNavalFighters; Remaining resources: 0 PUs; 9 techTokens; 
                                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Usa
                                            Units in Los Angeles being upgraded or consumed: 2 Materials
                                            1 americanAircraftPlant placed in Los Angeles
                                            2 americanNavalFighters placed in Hawaiian Islands
                                            Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                            2 americanCarriers and 1 americanDestroyer placed in 156 Sea Zone
                                            1 americanArtillery placed in New York
                                            4 americanInfantrys placed in Washington
                                            3 americanInfantrys placed in Northeastern US
                                    
                                        Turn Complete - Usa
                                            Usa collect 72 PUs; end with 72 PUs
                                            Units generate 9 techTokens; Usa end with 18 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Germany AntiAircraftGun : -0.08
                                    VichyFrance regular : 1.42
                                    Usa regular : -1.50
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere tough round for me lol back to you

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere
                                        last edited by

                                        TripleA Turn Summary: Turkey round 9

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 9
                                        
                                            Combat Move - Turkey
                                                1 turkishInfantry moved from Turkey to Syria
                                                      VichyFrance take Syria from ExiledAllies
                                                1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer and 4 turkishInfantrys moved from Turkey to Eastern Turkey
                                                1 turkishTank moved from Western Turkey to Eastern Turkey
                                        
                                            Combat - Turkey
                                                Battle in Eastern Turkey
                                                    Turkey attack with 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank
                                                    Britain defend with 1 Flagpole and 1 britishInfantry
                                                        Turkey roll dice for 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank in Eastern Turkey, round 2 : 0/9 hits, 1,42 expected hits
                                                        Britain roll dice for 1 britishInfantry in Eastern Turkey, round 2 : 0/1 hits, 0,33 expected hits
                                                        Turkey roll dice for 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank in Eastern Turkey, round 3 : 1/9 hits, 1,42 expected hits
                                                        Britain roll dice for 1 britishInfantry in Eastern Turkey, round 3 : 0/1 hits, 0,33 expected hits
                                                        1 britishInfantry owned by the Britain lost in Eastern Turkey
                                                    Turkey win, taking Eastern Turkey from Britain with 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank remaining. Battle score for attacker is 3
                                                    Casualties for Britain: 1 britishInfantry
                                        
                                            Non Combat Move - Turkey
                                                6 turkishInfantrys moved from Western Turkey to Turkey
                                                3 turkishInfantrys moved from Bulgaria to Greece
                                                1 Truck and 1 turkishAntiAirGun moved from Turkey to Eastern Turkey
                                                1 Truck moved from Eastern Turkey to Turkey
                                        
                                            Purchase Units - Turkey
                                                Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Turkey
                                                1 turkishArtillery and 1 turkishInfantry placed in Turkey
                                        
                                            Turn Complete - Turkey
                                                Turkey collect 7 PUs; end with 7 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Turkey regular : -1,83
                                        Britain regular : -0,67
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut Just Turkey for now. Still thinking about Germany.

                                          1 Reply Last reply Reply Quote 1
                                          • N Offline
                                            Nothingtoseehere
                                            last edited by

                                            TripleA Move Summary: Germany round 10

                                            TripleA Move Summary for game: Total World War: December 1941 3.0

                                            Game History

                                            Round: 10
                                            
                                                Research Technology - Germany
                                                    Trigger germanaTIM: Germany gains access to ImprovedMechanization
                                                    Trigger germanaTIL: Germany gains access to ImprovedLogistics
                                                    Trigger germanaTSPA: Germany gains access to SelfPropelledArtillery
                                                    Trigger germanaTIDS: Germany gains access to ImprovedDefensiveStructures
                                                    Germany removing all Technology Tokens after successful research.
                                                    Germany discover SelfPropelledArtillery
                                            
                                                Combat Move - Germany
                                                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
                                                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                    1 germanInfantry moved from Eastern Karelia to Novgorod
                                                    1 germanTacticalBomber moved from Eastern Finland to Novgorod
                                                    1 germanFighter moved from Finland to Novgorod
                                                    2 germanInfantrys moved from Pskov to Novgorod
                                                    2 germanStrategicBombers moved from Northern Germany to 41 Sea Zone
                                                    1 germanFighter moved from Algeria to 41 Sea Zone
                                                    2 germanFighters moved from Tripolitania to 41 Sea Zone
                                                    1 germanAdvancedNavalFighter moved from Eastern Germany to 41 Sea Zone
                                                    1 germanInfantry moved from Eastern Ukraine to Caucasus
                                                    2 germanInfantrys moved from Voronezh to Caucasus
                                                    1 germanTacticalBomber moved from Turkey to Caucasus
                                                    2 germanFighters moved from Orel Kursk to Caucasus
                                                    2 germanNavalFighters moved from Denmark to Low Countries
                                                    2 germanNavalFighters moved from Norway to Low Countries
                                                    1 germanFighter, 2 germanInfantrys, 2 germanNavalFighters and 1 germanTacticalBomber moved from Northern Germany to Low Countries
                                            

                                            Savegame

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