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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere yo

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • M Offline
        malmessi
        last edited by

        Hi guys, sorry for spamming again...
        We are playing to practice and when you will finish this game we would be very happy to challange you...

        BTW
        I have a question about this one
        IMG-20260226-WA0000.jpg

        We captured chinese capital with Jap and TripleA asked this but I did not find anything in the manual

        Plus in the chinese tirn TripleA propmt for a material ena da bunker as "unplaved from previous turn" but nothing was left from previous turn...

        I am writing here because I suppose those possible bugs are related to the xml fiel you suggested me to use and not to TripleA in general...

        Any hint or suggestion ?

        N ubernautU 3 Replies Last reply Reply Quote 2
        • N Offline
          Nothingtoseehere @malmessi
          last edited by Nothingtoseehere

          @malmessi That looks strange, especially since the units are from FIC. If you capture all capitals from a faction, and it or its allies liberate one of the capitals, you should get a starting bonus of Engineer+ Factory. But this is something different.

          M 1 Reply Last reply Reply Quote 1
          • M Offline
            malmessi @Nothingtoseehere
            last edited by

            @nothingtoseehere

            no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

            N B 2 Replies Last reply Reply Quote 1
            • N Offline
              Nothingtoseehere @malmessi
              last edited by

              @malmessi Yeah, you could try that, though I think a lot of developers aren't that familiar with tww.

              ubernautU 1 Reply Last reply Reply Quote 2
              • B Online
                beelee @malmessi
                last edited by

                @malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

                @nothingtoseehere

                no impact on the game for both strange things.... maybe I should ask Belee or a developer ?

                Post the save where the error occured. Maybe @wc_sumpton will take a look.

                As Nothingtoseehere said, I'm not real familiar with TWW.

                What triplea engine version you on ? I guess you should make a separate thread for this so we don't bug on these guys 🙂

                M 1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Lobby Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere hey man got pretty busy and havent been able to wrap up my turn yet might not get another shot until the weekend

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • M Offline
                    malmessi @beelee
                    last edited by

                    @beelee said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
                    I guess you should make a separate thread for this so we don't bug on these guys 🙂

                    Sorry,, no trace of that bug in Jap8 show history so I opened rus8 and played tha attack again but it has not happened to me.
                    Just to my friend playing from his own pc so I'll stop posting here and when I will be able to post detyails I will open a new thred, sorry again

                    ubernautU 1 Reply Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Lobby Moderators @malmessi
                      last edited by

                      @malmessi no worries 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut I was on vacation over the weekend anyway. So no worries.

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Lobby Moderators @malmessi
                          last edited by

                          @LaFayette

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @malmessi
                            last edited by

                            @malmessi what version of the engine did this bug occur on?

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Turn Summary: Usa round 9

                              TripleA Turn Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 9
                              
                                  Research Technology - Usa
                                      Trigger americanaTIM: Usa gains access to ImprovedMechanization
                                      Usa spend 0 on tech rolls
                                          Usa roll 9,8,7,9,2,2,8,8,11 and gets 0 hits
                              
                                  Combat Move - Usa
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                      2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                      4 americanInfantrys moved from Azores to 40 Sea Zone
                                      4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                      4 americanInfantrys moved from 61 Sea Zone to Morrocco
                                      2 americanMarines moved from Western Sahara to 61 Sea Zone
                                      2 americanMarines moved from 61 Sea Zone to Morrocco
                                      1 americanAirTransport, 1 americanArtillery, 4 americanInfantrys, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank moved from Western Sahara to Morrocco
                              
                                  Combat - Usa
                                      VichyFrance scrambles 2 units out of Algeria to defend against the attack in Morrocco
                                      Battle in Morrocco
                                          Usa attack with 1 americanAirTransport, 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank
                                          VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper; Germany defend with 1 UnitsForExiledAllies, 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 2 germanParatroopers and 1 germanTank
                                              Germany roll AntiAircraftGun dice in Morrocco : 0/1 hits, 0.08 expected hits
                                              Usa roll dice for 1 americanBattleship and 1 americanCruiser in Morrocco, round 2 : 0/3 hits, 1.33 expected hits
                                              Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 2 : 3/17 hits, 4.00 expected hits
                                              VichyFrance roll dice for 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 2 germanParatroopers, 1 germanTank, 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper in Morrocco, round 2 : 5/15 hits, 6.17 expected hits
                                              5 americanInfantrys owned by the Usa lost in Morrocco
                                              1 germanParatrooper owned by the Germany, 1 italianParatrooper owned by the Italy and 1 germanAntiAirGun owned by the Germany lost in Morrocco
                                              Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 3 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 3 : 4/12 hits, 3.17 expected hits
                                              VichyFrance roll dice for 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 1 germanParatrooper, 1 germanTank, 1 italianAirTransport, 2 italianFighters and 1 italianNavalFighter in Morrocco, round 3 : 8/12 hits, 5.42 expected hits
                                              2 americanMarines owned by the Usa, 3 americanInfantrys owned by the Usa, 1 americanParatrooper owned by the Usa, 1 americanArtillery owned by the Usa and 1 americanMech.Infantry owned by the Usa lost in Morrocco
                                              1 germanCombatEngineer owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanParatrooper owned by the Germany lost in Morrocco
                                          1 americanNavalFighter owned by the Usa and 1 americanAirTransport owned by the Usa retreated
                                          1 americanTank owned by the Usa and 1 americanMech.Infantry owned by the Usa retreated to Western Sahara
                                          VichyFrance win with 3 germanEntrenchments, 1 germanFighter, 1 germanTank, 1 italianAirTransport, 2 italianFighters and 1 italianNavalFighter remaining. Battle score for attacker is -17
                                          Casualties for Usa: 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanParatrooper
                                          Casualties for Germany: 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer and 2 germanParatroopers
                                          Casualties for Italy: 1 italianParatrooper
                                      Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                      Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                      Trigger americanProd1: Usa has 1 Material placed in Washington
                                      1 americanAirTransport moved from Morrocco to Azores
                                      1 americanNavalFighter moved from Morrocco to Western Sahara
                                      1 americanNavalFighter moved from Sumatra to 146 Sea Zone
                                      2 americanNavalFighters moved from Hawaiian Islands to Alaska
                                      1 americanNavalFighter moved from 125 Sea Zone to Hawaiian Islands
                                      2 americanMarines moved from Northeastern US to 30 Sea Zone
                                      2 americanInfantrys moved from New York to 30 Sea Zone
                                      4 americanMarines moved from Washington to 30 Sea Zone
                                      1 americanArtillery and 1 americanInfantry moved from Florida Peninsula to 37 Sea Zone
                                      2 americanInfantrys, 6 americanMarines and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                      1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 37 Sea Zone to 39 Sea Zone
                                      1 americanArtillery, 3 americanInfantrys and 6 americanMarines moved from 39 Sea Zone to Azores
                                      1 americanCombatEngineer moved from Marshall Islands to 132 Sea Zone
                                      1 americanCombatEngineer and 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone
                                      2 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone
                                      6 americanInfantrys moved from Marshall Islands to 125 Sea Zone
                                      1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCruiser, 5 americanDestroyers, 6 americanInfantrys, 7 americanNavalFighters, 2 americanSubmarines and 3 americanTransports moved from 125 Sea Zone to 146 Sea Zone
                                      1 americanCombatEngineer, 2 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 131 Sea Zone to 146 Sea Zone
                                      1 americanCombatEngineer, 8 americanInfantrys and 1 americanMarine moved from 146 Sea Zone to Dutch New Guinea
                                      1 americanDestroyer moved from 116 Sea Zone to 111 Sea Zone
                                      1 americanSubmarine moved from 119 Sea Zone to 124 Sea Zone
                                      1 americanSubmarine moved from 121 Sea Zone to 126 Sea Zone
                                      1 americanAdvancedSubmarine and 1 americanSubmarine moved from 116 Sea Zone to 131 Sea Zone
                                      1 americanAdvancedSubmarine and 1 americanSubmarine moved from 125 Sea Zone to 131 Sea Zone
                                      4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                      1 Train and 1 americanCombatEngineer moved from New York to Los Angeles
                                      2 Materials and 1 Train moved from Washington to Los Angeles
                                      2 Trains moved from Los Angeles to Central US
                                      1 Truck moved from Western Sahara to West Africa
                              
                                  Purchase Units - Usa
                                      Usa buy 1 americanAircraftPlant, 1 americanArtillery, 2 americanCarriers, 1 americanDestroyer, 7 americanInfantrys and 2 americanNavalFighters; Remaining resources: 0 PUs; 9 techTokens; 
                                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Usa
                                      Units in Los Angeles being upgraded or consumed: 2 Materials
                                      1 americanAircraftPlant placed in Los Angeles
                                      2 americanNavalFighters placed in Hawaiian Islands
                                      Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                      2 americanCarriers and 1 americanDestroyer placed in 156 Sea Zone
                                      1 americanArtillery placed in New York
                                      4 americanInfantrys placed in Washington
                                      3 americanInfantrys placed in Northeastern US
                              
                                  Turn Complete - Usa
                                      Usa collect 72 PUs; end with 72 PUs
                                      Units generate 9 techTokens; Usa end with 18 techTokens
                              

                              Combat Hit Differential Summary :

                              Germany AntiAircraftGun : -0.08
                              VichyFrance regular : 1.42
                              Usa regular : -1.50
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere tough round for me lol back to you

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere
                                  last edited by

                                  TripleA Turn Summary: Turkey round 9

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 9
                                  
                                      Combat Move - Turkey
                                          1 turkishInfantry moved from Turkey to Syria
                                                VichyFrance take Syria from ExiledAllies
                                          1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer and 4 turkishInfantrys moved from Turkey to Eastern Turkey
                                          1 turkishTank moved from Western Turkey to Eastern Turkey
                                  
                                      Combat - Turkey
                                          Battle in Eastern Turkey
                                              Turkey attack with 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank
                                              Britain defend with 1 Flagpole and 1 britishInfantry
                                                  Turkey roll dice for 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank in Eastern Turkey, round 2 : 0/9 hits, 1,42 expected hits
                                                  Britain roll dice for 1 britishInfantry in Eastern Turkey, round 2 : 0/1 hits, 0,33 expected hits
                                                  Turkey roll dice for 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank in Eastern Turkey, round 3 : 1/9 hits, 1,42 expected hits
                                                  Britain roll dice for 1 britishInfantry in Eastern Turkey, round 3 : 0/1 hits, 0,33 expected hits
                                                  1 britishInfantry owned by the Britain lost in Eastern Turkey
                                              Turkey win, taking Eastern Turkey from Britain with 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank remaining. Battle score for attacker is 3
                                              Casualties for Britain: 1 britishInfantry
                                  
                                      Non Combat Move - Turkey
                                          6 turkishInfantrys moved from Western Turkey to Turkey
                                          3 turkishInfantrys moved from Bulgaria to Greece
                                          1 Truck and 1 turkishAntiAirGun moved from Turkey to Eastern Turkey
                                          1 Truck moved from Eastern Turkey to Turkey
                                  
                                      Purchase Units - Turkey
                                          Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Turkey
                                          1 turkishArtillery and 1 turkishInfantry placed in Turkey
                                  
                                      Turn Complete - Turkey
                                          Turkey collect 7 PUs; end with 7 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Turkey regular : -1,83
                                  Britain regular : -0,67
                                  

                                  Savegame

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                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut Just Turkey for now. Still thinking about Germany.

                                    1 Reply Last reply Reply Quote 1
                                    • N Offline
                                      Nothingtoseehere
                                      last edited by

                                      TripleA Move Summary: Germany round 10

                                      TripleA Move Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 10
                                      
                                          Research Technology - Germany
                                              Trigger germanaTIM: Germany gains access to ImprovedMechanization
                                              Trigger germanaTIL: Germany gains access to ImprovedLogistics
                                              Trigger germanaTSPA: Germany gains access to SelfPropelledArtillery
                                              Trigger germanaTIDS: Germany gains access to ImprovedDefensiveStructures
                                              Germany removing all Technology Tokens after successful research.
                                              Germany discover SelfPropelledArtillery
                                      
                                          Combat Move - Germany
                                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
                                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                              1 germanInfantry moved from Eastern Karelia to Novgorod
                                              1 germanTacticalBomber moved from Eastern Finland to Novgorod
                                              1 germanFighter moved from Finland to Novgorod
                                              2 germanInfantrys moved from Pskov to Novgorod
                                              2 germanStrategicBombers moved from Northern Germany to 41 Sea Zone
                                              1 germanFighter moved from Algeria to 41 Sea Zone
                                              2 germanFighters moved from Tripolitania to 41 Sea Zone
                                              1 germanAdvancedNavalFighter moved from Eastern Germany to 41 Sea Zone
                                              1 germanInfantry moved from Eastern Ukraine to Caucasus
                                              2 germanInfantrys moved from Voronezh to Caucasus
                                              1 germanTacticalBomber moved from Turkey to Caucasus
                                              2 germanFighters moved from Orel Kursk to Caucasus
                                              2 germanNavalFighters moved from Denmark to Low Countries
                                              2 germanNavalFighters moved from Norway to Low Countries
                                              1 germanFighter, 2 germanInfantrys, 2 germanNavalFighters and 1 germanTacticalBomber moved from Northern Germany to Low Countries
                                      

                                      Savegame

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @Nothingtoseehere
                                        last edited by

                                        @ubernaut Some battles. Also, more tech luck for my guys. I'm starting to feel embarrassed about the discrepancy.

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere hey there firing it up now

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 1
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut Sorry, wasn't home for a bit. Still there?

                                            ubernautU 1 Reply Last reply Reply Quote 1

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