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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Online
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere yo

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Online
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere new flagsScreenshot 2026-04-30 at 9.14.46 AM.png

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Turn Summary: Italy round 10

          TripleA Turn Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 10
          
              Research Technology - Italy
                  Trigger italianaTIM: Italy gains access to ImprovedMechanization
                      Italy roll 4,9,4,3,8,9 and gets 0 hits
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  2 units repaired.
                      2 italianBattleship-damageds owned by the Italy removed in 50 Sea Zone
                      2 italianBattleships owned by the Italy added in 50 Sea Zone
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  1 italianArtillery moved from Cyrenaica to Tobruk
                  1 italianInfantry moved from Cyrenaica to Al Kufrah
                  2 italianFighters moved from Morrocco to Al Kufrah
                  1 italianTacticalBomber moved from Cyrenaica to Tobruk
                  1 italianNavalFighter moved from Southern Italy to Tobruk
                  1 italianNavalFighter moved from Algeria to Tobruk
                  1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank moved from Smolensk to Novgorod
          
              Combat - Italy
                  Battle in Tobruk
                      Italy attack with 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber
                      Britain defend with 1 Flagpole and 1 britishInfantry
                          Italy roll dice for 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber in Tobruk, round 2 : 1/4 hits, 1,58 expected hits
                          Britain roll dice for 1 britishInfantry in Tobruk, round 2 : 0/1 hits, 0,25 expected hits
                          1 britishInfantry owned by the Britain lost in Tobruk
                      Italy win, taking Tobruk from Britain with 1 italianArtillery, 2 italianNavalFighters and 1 italianTacticalBomber remaining. Battle score for attacker is 3
                      Casualties for Britain: 1 britishInfantry
                  Battle in Al Kufrah
                      Italy attack with 2 italianFighters and 1 italianInfantry
                      Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry
                          Italy roll dice for 2 italianFighters and 1 italianInfantry in Al Kufrah, round 2 : 2/3 hits, 1,17 expected hits
                          Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 0/1 hits, 0,25 expected hits
                          1 britishInfantry owned by the Britain lost in Al Kufrah
                      Italy win, taking Al Kufrah from Egypt with 2 italianFighters and 1 italianInfantry remaining. Battle score for attacker is 3
                      Casualties for Britain: 1 britishInfantry
                  Battle in Novgorod
                      Italy attack with 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank
                      Russia defend with 1 Flagpole and 1 russianInfantry
                          Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank in Novgorod, round 2 : 0/5 hits, 1,17 expected hits
                          Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                          Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTank in Novgorod, round 3 : 1/5 hits, 1,17 expected hits
                          Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                          1 italianInfantry owned by the Italy lost in Novgorod
                          1 russianInfantry owned by the Russia lost in Novgorod
                      Italy win, taking Novgorod from Russia with 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 1 italianTank remaining. Battle score for attacker is 0
                      Casualties for Italy: 1 italianInfantry
                      Casualties for Russia: 1 russianInfantry
          
              Non Combat Move - Italy
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianProd: Italy has 1 Material placed in Rome
                  1 italianTacticalBomber moved from Tobruk to Southern Ukraine
                  2 italianFighters moved from Al Kufrah to Cyrenaica
                  1 Material and 2 italianMech.Infantrys moved from Smolensk to Novgorod
                  1 italianMech.Infantry moved from Smolensk to Kharkov
                  2 italianInfantrys and 1 italianMech.Infantry moved from Algeria to Morrocco
                  1 italianTank moved from Algeria to Tripolitania
                  1 italianAlpineInfantry and 1 italianAntiTankGun moved from Tripolitania to Algeria
                  1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianInfantry moved from Tripolitania to Cyrenaica
                  1 Material, 1 Train and 1 italianCombatEngineer moved from Rome to Kharkov
                  1 italianInfantry moved from Northern Spain to Southern Spain
                  1 Truck moved from Northern Spain to Northern Italy
                  1 Truck and 1 italianAntiAirGun moved from Northern Italy to Northern Spain
                  1 italianTank moved from Southern Italy to Northern Italy
                  1 Truck moved from Cyrenaica to Algeria
                  2 italianNavalFighters moved from Tobruk to Cyrenaica
                  1 italianAirTransport moved from Morrocco to Rome
                  1 italianNavalFighter moved from Sicily to Morrocco
                  2 italianBattleships and 1 italianCruiser moved from 50 Sea Zone to 46 Sea Zone
                  1 italianNavalFighter moved from Northern Italy to Southern Ukraine
                  1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Italy
                  1 Truck, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Italy
                  1 Truck moved from Southern Italy to Rome
          
              Purchase Units - Italy
                  Italy buy 1 italianCombatEngineer, 1 italianHull and 2 italianTransports; Remaining resources: 1 PUs; 6 techTokens; 
          
              Place Units - Italy
                  1 italianHull placed in 49 Sea Zone
                  2 italianTransports placed in 46 Sea Zone
                  1 italianCombatEngineer placed in Rome
          
              Turn Complete - Italy
                  Italy collect 33 PUs; end with 34 PUs
                  Units generate 6 techTokens; Italy end with 12 techTokens
          

          Combat Hit Differential Summary :

          Italy regular : -1,08
          Egypt regular : -0,25
          Russia regular : 0,33
          Britain regular : -0,25
          

          Savegame

          N ubernautU 2 Replies Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @Nothingtoseehere
            last edited by

            @ubernaut : go for :united_states:

            ubernautU 1 Reply Last reply Reply Quote 1
            • ubernautU Online
              ubernaut Lobby Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere prolly wont be able to look at it for a day or 2 fyi

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Online
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere lol how was russia the only positive results here? lmfao

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut You mean it's playing against type?

                  ubernautU 2 Replies Last reply Reply Quote 1
                  • ubernautU Online
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere yeah lol should have sometime to look at it today had enough to look at your move but not mine yesterday

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Online
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Move Summary: Usa round 10

                      TripleA Move Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 10
                      
                          Research Technology - Usa
                              Trigger americanaTAH: Usa gains access to AdvancedHulls
                              Trigger americanaTIC: Usa gains access to ImprovedCarriers
                              Usa spend 0 on tech rolls
                              Usa removing all Technology Tokens after successful research.
                              Usa discover AdvancedGunLaying
                      
                          Politics - Usa
                              Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                                  Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                                  Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
                      
                          Combat Move - Usa
                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                              1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                              1 americanInfantry moved from Azores to 40 Sea Zone
                              1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                              1 americanInfantry moved from 61 Sea Zone to Morrocco
                              1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Online
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere quickie potential ool for whenever

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut I'm still up randomly. So we could do it now.

                          ubernautU 2 Replies Last reply Reply Quote 0
                          • ubernautU Online
                            ubernaut Lobby Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere cool firing it up now

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Online
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Turn Summary: Usa round 10

                              TripleA Turn Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 10
                              
                                  Research Technology - Usa
                                      Trigger americanaTAH: Usa gains access to AdvancedHulls
                                      Trigger americanaTIC: Usa gains access to ImprovedCarriers
                                      Usa spend 0 on tech rolls
                                          Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits
                                      Usa removing all Technology Tokens after successful research.
                                      Usa discover AdvancedGunLaying
                              
                                  Politics - Usa
                                      Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                                          Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                                          Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
                              
                                  Combat Move - Usa
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                      1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                                      1 americanInfantry moved from Azores to 40 Sea Zone
                                      1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                                      1 americanInfantry moved from 61 Sea Zone to Morrocco
                                      1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                              
                                  Combat - Usa
                                      VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
                                      Battle in Morrocco
                                          Usa attack with 1 americanInfantry
                                          VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter
                                              Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits
                                              Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                              VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits
                                              1 americanInfantry owned by the Usa lost in Morrocco
                                              1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco
                                          VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3
                                          Casualties for Usa: 1 americanInfantry
                                          Casualties for Germany: 1 germanInfantry
                                          Casualties for Italy: 1 italianInfantry
                                      Moving scrambled unit from Morrocco  back to originating territory: Algeria
                                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                      Trigger americanProd1: Usa has 1 Material placed in Washington
                                      1 americanNavalFighter moved from 61 Sea Zone to Azores
                                      1 americanAirTransport moved from Azores to Washington
                                      2 americanNavalFighters moved from Alaska to 109 Sea Zone
                                      2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone
                                      1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
                                      4 americanInfantrys moved from Washington to 30 Sea Zone
                                      1 americanArtillery moved from New York to 30 Sea Zone
                                      3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                                      1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                      1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores
                                      1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone
                                      1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                                      3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                      1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone
                                      1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                      1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara
                                      1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone
                                      1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone
                                      4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                                      2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                                      1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone
                                      4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                      1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone
                                      2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone
                                      1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone
                                      1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone
                                      2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone
                                      1 Train moved from Central US to Los Angeles
                                      1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
                                      1 Train moved from Central US to Washington
                                      1 Truck moved from West Africa to Western Sahara
                              
                                  Purchase Units - Usa
                                      Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
                                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Usa
                                      2 americanNavalFighters placed in Hawaiian Islands
                                      1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone
                                      1 americanMech.Infantry and 1 americanTank placed in New York
                                      3 americanInfantrys and 1 americanParatrooper placed in Washington
                                      2 americanInfantrys placed in Northeastern US
                              
                                  Activate Technology - Usa
                                      Usa activating AdvancedGunLaying
                                      Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
                                      Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
                                      Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
                                      Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
                                      Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
                                      Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
                                      Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
                                      Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
                                      Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
                                      Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged
                                      Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser
                                      Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship
                              
                                  Turn Complete - Usa
                                      Usa collect 72 PUs; end with 72 PUs
                                      Units generate 9 techTokens; Usa end with 9 techTokens
                              

                              Combat Hit Differential Summary :

                              VichyFrance regular : 1.58
                              Usa regular : 0.83
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Online
                                ubernaut Lobby Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere 🇹🇷 time

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 2 Replies Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut I'm having trouble posting from Tripea.

                                  1 Reply Last reply Reply Quote 1
                                  • LaFayetteL Offline
                                    LaFayette Admin
                                    last edited by

                                    There's a good chance the in-game posting is broken after we upgraded the forums.

                                    N 1 Reply Last reply Reply Quote 1
                                    • N Offline
                                      Nothingtoseehere @LaFayette
                                      last edited by

                                      @LaFayette Is there a workaround?

                                      1 Reply Last reply Reply Quote 1
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut Hmm ok just posting by hand: triplea_3915_10tur_cm.tsvg

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Online
                                          ubernaut Lobby Moderators @Nothingtoseehere
                                          last edited by

                                          @Nothingtoseehere firing it up now

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            2.7 might have this fixed. Though, we may need to patch it.
                                            Manual upload should work fine. Though... please wait before uploading anything for about an hour. I'm in process of running restore.

                                            1 Reply Last reply Reply Quote 0

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