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    Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain

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    • B Online
      beelee @Panzerstahl-Helm 0
      last edited by beelee

      @panzerstahl-helm-0

      uggh my yank test turn just took an hour. My last two brain cells that are fighting for dominance were almost overwhelmed.

      Well, it'll get easier now πŸ™‚

      Edit
      OK here we go

      Game History

      Round: 23
      
          Purchase Units - Americans
              Americans buy 1 ArmoredInfantry, 4 TotalWarFighters, 6 TotalWar_Artys, 1 aaGun, 1 destroyer, 1 elite and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              2 infantry moved from Central United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 2 usa_tactical_bombers moved from 91 Sea Zone to 109 Sea Zone
              2 ArmoredInfantrys and 2 artilleries moved from Southeast Mexico to 89 Sea Zone
              1 ArmoredInfantry and 3 artilleries moved from Southeast Mexico to 89 Sea Zone
              3 ArmoredInfantrys, 1 Heavy_Transport, 5 artilleries and 2 transports moved from 89 Sea Zone to 91 Sea Zone
              3 ArmoredInfantrys moved from 91 Sea Zone to Gibraltar
              5 artilleries moved from 91 Sea Zone to Gibraltar
              1 usa_fighter moved from French West Africa to Gibraltar
              3 infantry and 2 usa_fighters moved from Ethiopia to Anglo Egyptian Sudan
              2 usa_fighters moved from 76 Sea Zone to Anglo Egyptian Sudan
              2 USA_Hvy_Bombers moved from New Guinea to Manchuria
              2 usa_fighters moved from Soviet Far East to Amur
              2 ArmoredInfantrys, 2 artilleries, 2 infantry and 2 usa_fighters moved from Amur to Manchuria
              1 destroyer moved from 10 Sea Zone to 4 Sea Zone
              2 NavyFighters moved from 3 Sea Zone to 4 Sea Zone
              1 submarine moved from 3 Sea Zone to 4 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              2 infantry moved from 17 Sea Zone to Iwo Jima
              1 destroyer moved from 46 Sea Zone to 42 Sea Zone
              4 usa_fighters moved from 46 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in Morocco
              Battle in Iwo Jima
              Battle in 42 Sea Zone
                  Americans attack with 1 destroyer and 4 usa_fighters
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 4 usa_fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking Morocco from Germans, taking Iwo Jima from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 4 Sea Zone
                  Americans attack with 2 NavyFighters, 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 4 Sea Zone
                  Americans win with 2 NavyFighters, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Anglo Egyptian Sudan
                  Americans attack with 3 infantry and 4 usa_fighters
                  Germans defend with 1 infantry
                      Americans roll dice for 3 infantry and 4 usa_fighters in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                  Americans win, taking Anglo Egyptian Sudan from Germans with 3 infantry and 4 usa_fighters remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 109 Sea Zone
                  Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 2 usa_tactical_bombers
                  Germans defend with 3 Type_XXI_UBoats; Changer defend
                      Americans roll dice for 1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 2 usa_tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                      Germans roll dice for 3 Type_XXI_UBoats in 109 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      1 destroyer owned by the Americans lost in 109 Sea Zone
                      3 Type_XXI_UBoats owned by the Germans lost in 109 Sea Zone
                  Americans win with 1 FighterAceUSA, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is 11
                  Casualties for Americans: 1 destroyer
                  Casualties for Germans: 3 Type_XXI_UBoats
              Battle in Gibraltar
                  Americans attack with 3 ArmoredInfantrys, 5 artilleries and 1 usa_fighter
                  Germans defend with 1 airfield, 1 armour, 1 harbour and 4 infantry
                      Americans roll dice for 1 Heavy_BB and 1 cruiser in Gibraltar, round 2 : 2/3 hits, 2.17 expected hits
                      Americans roll dice for 3 ArmoredInfantrys, 5 artilleries and 1 usa_fighter in Gibraltar, round 2 : 4/9 hits, 3.67 expected hits
                      Germans roll dice for 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
                      1 artillery owned by the Americans lost in Gibraltar
                      4 infantry owned by the Germans and 1 armour owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 3 ArmoredInfantrys, 4 artilleries and 1 usa_fighter remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 artillery
                  Casualties for Germans: 1 armour and 4 infantry
              Battle in Manchuria
                  Americans attack with 2 ArmoredInfantrys, 2 USA_Hvy_Bombers, 2 artilleries, 2 infantry and 2 usa_fighters
                  Japanese defend with 6 air_transports, 1 elite, 3 fighters and 5 infantry
                      Americans roll dice for 2 ArmoredInfantrys, 2 USA_Hvy_Bombers, 2 artilleries, 2 infantry and 2 usa_fighters in Manchuria, round 2 : 6/12 hits, 5.67 expected hits
                      Japanese roll dice for 6 air_transports, 1 elite, 3 fighters and 5 infantry in Manchuria, round 2 : 3/10 hits, 4.33 expected hits
                      2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
                      5 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Manchuria
                      Americans roll dice for 2 ArmoredInfantrys, 2 USA_Hvy_Bombers, 1 artillery and 2 usa_fighters in Manchuria, round 3 : 6/9 hits, 4.83 expected hits
                      Japanese roll dice for 6 air_transports and 3 fighters in Manchuria, round 3 : 2/3 hits, 2.00 expected hits
                      1 ArmoredInfantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
                      3 fighters owned by the Japanese and 3 air_transports owned by the Japanese lost in Manchuria
                      Americans roll dice for 1 ArmoredInfantry, 2 USA_Hvy_Bombers and 2 usa_fighters in Manchuria, round 4 : 4/7 hits, 4.00 expected hits
                      Japanese roll dice for 3 air_transports in Manchuria, round 4 : 0/0 hits, 0.00 expected hits
                      3 air_transports owned by the Japanese lost in Manchuria
                  Americans win, taking Manchuria from Japanese with 1 ArmoredInfantry, 2 USA_Hvy_Bombers and 2 usa_fighters remaining. Battle score for attacker is 51
                  Casualties for Americans: 1 ArmoredInfantry, 2 artilleries and 2 infantry
                  Casualties for Japanese: 6 air_transports, 1 elite, 3 fighters and 5 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Americans
              Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              2 usa_fighters moved from Manchuria to Amur
              2 artilleries moved from Siberia to Amur
              2 USA_Hvy_Bombers moved from Manchuria to Yunnan
              1 pacific_transport moved from 3 Sea Zone to 2 Sea Zone
              1 infantry moved from Alaska to 2 Sea Zone
              1 infantry and 1 pacific_transport moved from 2 Sea Zone to 3 Sea Zone
              1 infantry moved from 3 Sea Zone to Soviet Far East
              1 infantry moved from Soviet Far East to Siberia
              2 NavyFighters moved from 4 Sea Zone to 3 Sea Zone
              1 Escort_Convoy and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
              1 Escort and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
              2 transports moved from 1 Sea Zone to 10 Sea Zone
              4 usa_fighters moved from 42 Sea Zone to 46 Sea Zone
              2 USA_Hvy_Bombers moved from Ethiopia to Yunnan
              2 usa_fighters moved from Anglo Egyptian Sudan to 76 Sea Zone
              2 usa_fighters moved from Anglo Egyptian Sudan to Ethiopia
              2 usa_fighters moved from West India to Yunnan
              1 FighterAceUSA, 1 usa_fighter and 2 usa_tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
              1 usa_fighter moved from Gibraltar to 91 Sea Zone
              2 ArmoredInfantrys, 4 air_transports and 2 artilleries moved from French West Africa to Ethiopia
              1 ArmoredInfantry moved from French West Africa to French Equatorial Africa
              5 air_transports moved from Ethiopia to French West Africa
              1 FighterAceUSA moved from Eastern United States to 91 Sea Zone
              1 ArmoredInfantry, 4 air_transports, 1 elite and 2 infantry moved from Eastern United States to French West Africa
              1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 Heavy_Transport moved from 91 Sea Zone to 87 Sea Zone
              4 transports moved from 89 Sea Zone to 101 Sea Zone
              1 transport moved from 87 Sea Zone to 89 Sea Zone
              2 infantry moved from Central United States to Southeast Mexico
              1 USA_Engineer moved from Eastern United States to Central United States
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 3 Sea Zone: 1 Escort
              EDIT: Adding units owned by Americans to 3 Sea Zone: 1 Escort_Convoy
              EDIT: Turning off Edit Mode
              6 TotalWar_Artys and 1 aaGun placed in Central United States
              1 ArmoredInfantry, 4 TotalWarFighters and 3 infantry placed in Western United States
              1 elite placed in Eastern United States
              1 destroyer placed in 10 Sea Zone
              2 infantry placed in Central United States
              Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
              Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
              Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
              Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ3: has removed 1 Escort_Convoy owned by Americans in 3 Sea Zone
              Trigger Americans RemoveUSAConvoySZ87: has removed 1 Escort_Convoy owned by Americans in 87 Sea Zone
              Trigger Americans RemoveUSAConvoySZ46: has removed 1 Escort_Convoy owned by Americans in 46 Sea Zone
              Trigger Americans RemoveUSAConvoySZ3: Americans has 1 Escort placed in 3 Sea Zone
              Trigger Americans RemoveUSAConvoySZ87: Americans has 1 Escort placed in 87 Sea Zone
              Trigger Americans RemoveUSAConvoySZ46: Americans has 1 Escort placed in 46 Sea Zone
              Americans collect 53 PUs; end with 54 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 5 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Chinese
              Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
      
          Place Units - Chinese
              2 artilleries and 1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      
          Purchase Units - British
      
          Combat Move - British
              1 uk_armour moved from Yunnan to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to Kwangsi
      
          Combat - British
              Battle in Kwangsi
                  British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  British win, taking Kwangsi from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - British
              2 uk_fighters and 1 uk_tactical_bomber moved from Kwangsi to Yunnan
              1 aaGun moved from West India to Eastern Persia
      
          Place Units - British
              Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
      
          Turn Complete - British
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : 3.50
      Japanese regular : -1.17
      Germans regular : -0.17
      British regular : 1.17
      

      Game History

      Round: 23
      
          Purchase Units - ANZAC
              ANZAC buy 1 Fortification, 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 armour moved from Yunnan to Kiangsi
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
      
          Combat - ANZAC
              Battle in Kiangsi
                  ANZAC attack with 1 armour
                  Japanese defend with 1 aaGun
                      ANZAC roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 aaGun in Kiangsi, round 2 : 0/0 hits, 0.00 expected hits
                      1 aaGun owned by the Japanese lost in Kiangsi
                  ANZAC win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 Escort moved from 37 Sea Zone to 36 Sea Zone
              1 Escort moved from 45 Sea Zone to 43 Sea Zone
              1 Escort moved from 54 Sea Zone to 46 Sea Zone
              1 air_transport and 1 infantry moved from Queensland to Java
              2 air_transports and 2 infantry moved from Queensland to Yunnan
              1 fighter moved from Java to Yunnan
              1 artillery and 1 infantry moved from West India to Eastern Persia
              1 tactical_bomber moved from Yunnan to Eastern Persia
              EDIT: 2 armour moved from Malaya to Eastern Persia
              1 fighter moved from Malaya to West India
              2 air_transports, 1 artillery and 1 infantry moved from Malaya to West India
              1 air_transport and 1 infantry moved from Malaya to Yunnan
              2 armour moved from Malaya to Yunnan
              1 fighter moved from Malaya to Yunnan
              2 infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to Queensland
              1 air_transport moved from Java to Queensland
      
          Place Units - ANZAC
              1 armour, 1 fighter and 1 infantry placed in Malaya
              1 destroyer and 1 transport placed in 54 Sea Zone
              1 Fortification placed in Java
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 21 PUs
              Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
      
          Combat Move - French
      
          Combat - French
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - French
              Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.00
      ANZAC regular : 0.50
      

      EXP Game 7 Stahl F 23.tsvg

      I have Axis at 144

      Battle Royale coming up. That first rd will be key. Hope the Tower does good but even if it does, the Panzers are the problem πŸ™‚

      Let me know when you wanna do it, although i think it should be straight forward. Just a reminder the Urals Para can't make it πŸ™‚

      Yea, so just do what you'd do and roll away πŸ™‚

      A couple of those new Tank Destroyers would be nice about now lol

      Edit
      Adding some Convoys
      EXP Game 7 Stahl F 23edit.tsvg

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @beelee

        Howdy,

        here the file before the attack, in case I mess up somewhere.
        I plan to do the attack later on tonight, hopefully you are online than so we can somehow do it live.
        I will do my last preparations for the big travel and come back online later on.

        The odds are looking good for the Germans - 75 regular tanks + 5 Tiger I + 2 King Tigers vs. 48 T-34. A lot of steel to chew for the Russians!

        exp-game-7-stahl-GER-24_pre_attack.tsvg

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @Panzerstahl-Helm 0
          last edited by

          @panzerstahl-helm-0

          RightArm RightArm.png

          I'll check in off and on the rest of the day

          1 Reply Last reply Reply Quote 1
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @beelee

            ok, I got some spare time.
            I will do the attack and post every round.

            1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              ....and I forgot to roll the "1" for the Flak tower.
              So I start again....

              Attacker
              5 fighters
              [dice 5d6<=1]

              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                canΒ΄t take a screenshot on this laptop, but I used the dice bot in our old thread in the A&A forum.

                5d6<=1: 3, 3, 5, 6, 6; Hits: 0

                B 1 Reply Last reply Reply Quote 0
                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  your flak tower hit 2 bombers, but no fighters.
                  Ground fight will start now.

                  1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by

                    …and forgot to save after battle round 1! :S
                    The battle only lasted for 2 rounds…sorry for this f*ck up. :S
                    But it went quicker than expected. πŸ˜„ I am not used to it πŸ˜‰

                    I saved the Russian TG after the first round as well as all the commisars.
                    Did help the Russians much.
                    The German forces were too overwhelming I believe.

                    exp-game-7-stahl-GER-24_after_Moscow_battle.tsvg

                    1 Reply Last reply Reply Quote 0
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @beelee

                      ...and I posted on the A&A forum all the time as well.... I should not play while under time pressure!

                      Anyway. the game is finally over.

                      Next stop - Washington! πŸ™‚
                      But I guess we can skip that.

                      That was a fantastic game and man - did you fight well!
                      After that early handicap you were still able to give a very hard time to the Axis! Very well done and indeed you are worthy General!!

                      I take my hat off to you! Chapeau!

                      Need to go now.
                      Will answer your other posts later on!

                      exp-game-7-stahl-GER-24_after_Moscow_battle.tsvg

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @Panzerstahl-Helm 0
                        last edited by

                        @panzerstahl-helm-0

                        yea so both Tank Armies are active since they're defending a capital. Not that it'll probably matter πŸ™‚

                        1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0

                          Right on

                          Yes an epic battle for sure. Congratualtions πŸ™‚ I'll write up a report.

                          Safe travels. Enjoy the warm weather πŸ™‚

                          1 Reply Last reply Reply Quote 0

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