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    Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation

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    • T Offline
      The_Good_Captain @VictoryFirst
      last edited by

      @victoryfirst

      Game History

      Round: 6
      
          Purchase Units - Germans
              Germans buy 1 armour and 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Tunisia to Sicilian Sea Sea Zone
              1 artillery, 1 infantry and 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone
              1 battleship and 1 destroyer moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone
              1 artillery and 1 infantry moved from Western Mediterranean Sea Zone to Algeria
              1 armour moved from Trans-Jordan to Iran
                    Germans take Iraq from Middle_East
                    Germans take Iran from Middle_East
              6 artilleries, 2 fighters and 48 infantry moved from Belorussia to Moscow
              12 armour moved from East Poland to Moscow
              11 armour and 1 fighter moved from Ukraine S.S.R. to Moscow
              3 fighters moved from Germany to Netherlands-Belgium
              1 armour moved from Germany to Netherlands-Belgium
              6 infantry moved from Germany to Netherlands-Belgium
              1 infantry moved from Germany to Netherlands-Belgium
              1 infantry moved from Germany to Netherlands-Belgium
      
          Combat - Germans
              Battle in Algeria
                  Germans attack with 1 artillery and 1 infantry
                  Americans defend with 2 infantry
                      Germans roll dice for 1 battleship and 1 destroyer in Algeria, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Algeria
                      Germans roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Algeria
                      1 infantry owned by the Americans lost in Algeria
                  Germans win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Moscow
                  Germans attack with 23 armour, 6 artilleries, 3 fighters and 48 infantry
                  British defend with 1 bomber and 6 fighters; Americans defend with 6 fighters; Russians defend with 3 aaGuns, 1 armour, 2 artilleries, 1 factory, 1 fighter and 53 infantry
                      Russians roll AA dice in Moscow : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Germans lost in Moscow
                      Germans roll dice for 23 armour, 6 artilleries, 2 fighters and 48 infantry in Moscow, round 2 : 22/79 hits, 23.50 expected hits
                      Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 13 fighters and 53 infantry in Moscow, round 2 : 21/70 hits, 27.50 expected hits
                      21 infantry owned by the Germans lost in Moscow
                      21 infantry owned by the Russians and 1 bomber owned by the British lost in Moscow
                      Germans roll dice for 23 armour, 6 artilleries, 2 fighters and 27 infantry in Moscow, round 3 : 18/58 hits, 20.00 expected hits
                      Russians roll dice for 1 armour, 2 artilleries, 13 fighters and 32 infantry in Moscow, round 3 : 19/48 hits, 20.33 expected hits
                      19 infantry owned by the Germans lost in Moscow
                      18 infantry owned by the Russians lost in Moscow
                      Germans roll dice for 23 armour, 6 artilleries, 2 fighters and 8 infantry in Moscow, round 4 : 18/39 hits, 16.83 expected hits
                      Russians roll dice for 1 armour, 2 artilleries, 13 fighters and 14 infantry in Moscow, round 4 : 11/30 hits, 14.33 expected hits
                      3 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Moscow
                      14 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 fighter owned by the British lost in Moscow
                      Germans roll dice for 23 armour, 3 artilleries and 2 fighters in Moscow, round 5 : 11/28 hits, 13.50 expected hits
                      Russians roll dice for 12 fighters in Moscow, round 5 : 7/12 hits, 8.00 expected hits
                      3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Moscow
                      1 fighter owned by the Russians, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Moscow
                      Germans roll dice for 19 armour and 2 fighters in Moscow, round 6 : 9/21 hits, 10.50 expected hits
                      Russians roll dice for 1 fighter in Moscow, round 6 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Moscow
                  Germans captures 17PUs while taking Russians capital
                  Germans win, taking Moscow from Russians with 19 armour and 2 fighters remaining. Battle score for attacker is 143
                  Casualties for Germans: 4 armour, 6 artilleries, 1 fighter and 48 infantry
                  Casualties for British: 1 bomber and 6 fighters
                  Casualties for Russians: 1 armour, 2 artilleries, 1 fighter and 53 infantry
                  Casualties for Americans: 6 fighters
              Battle in Netherlands-Belgium
                  Germans attack with 1 armour, 3 fighters and 8 infantry
                  British defend with 2 infantry; Americans defend with 2 artilleries and 4 infantry
                      Germans roll dice for 1 armour, 3 fighters and 8 infantry in Netherlands-Belgium, round 2 : 4/12 hits, 3.33 expected hits
                      British roll dice for 2 artilleries and 6 infantry in Netherlands-Belgium, round 2 : 2/8 hits, 2.67 expected hits
                      2 infantry owned by the Germans lost in Netherlands-Belgium
                      4 infantry owned by the Americans lost in Netherlands-Belgium
                  3 fighters owned by the Germans retreated
                  6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Germany
                  British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 4 infantry
      
          Non Combat Move - Germans
              Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans
              3 fighters moved from Netherlands-Belgium to Germany
              2 fighters moved from Moscow to Caucasus
      
          Place Units - Germans
              1 armour and 13 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 45 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Russians regular : -12.83
      Germans regular : -6.00
      British regular : -0.67
      Russians AA : 0.50
      

      G6.tsvg

      I understand the dice look like hell for the Russians - and they aren't good - but the battle went +3.73 pieces in favor of the German player (assuming a German win). Take surviving units from the battle (19) and minus "units left if attacker won" (15.27) from the battle calculator to arrive at this result (+3.73 assuming a German win).

      Good game - it seems EXTREMELY tough on allies once the right German strategy is apparent. Thanks for demonstrating that by the way. Unbelievably, the "attack everywhere" hadn't occurred to any of us yet. I was not attacking at all and trying strafes and then trying to attack just one territory - but now it seems obvious. I also really like your fighters in Norway - splitting defense of Moscow with attack on Germany. I've already stolen that idea as well. 😃 Well done Victor - very nice gamesmanship and problem solving.

      b16d2006-7613-45c1-ae90-df360f11e5fc-image.png

      1 Reply Last reply Reply Quote 2
      • kwaspek104K Offline
        kwaspek104
        last edited by

        It's funny because it was probably intended by the developers that Germany attacks heavily in the East Front on turn 1. It is, after all, Operation Barbarossa.

        1 Reply Last reply Reply Quote 2
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          @The_Good_Captain

          Thank you, and good game! This game is indeed extremely tough as the Allies. The right balance between transports and fighters is still a question mark for me. And also on the EF the Russians need to kill as many German units as possible while keeping their own losses to a minimum, something that is quite tricky and oftentimes involves risky attacks. In any case, I was surprised to see that even such a massive early Allied advantage wasn't enough to stop the Germans. I feel like in this particular situation, the Allies CAN win, although I am not sure how. I challenge you to take the Allies with this G1 as a starting point, perhaps you can beat it.

          That German strategy is just a product of trying some stuff out and then finetuning. After the Med transport bid didn't work out, I tried an all-out attack on the EF, which turned out to be pretty effective. Over the course of several games, I made small improvements to the strategy based on those games (for example now I don't make attacks in Leningrad, Vyborg, one infantry takes Gibraltar, and now I don't attack the US fleet anymore, thanks to your comment, ha!). The games I have played on these forums have been very helpful.

          Again, thanks for playing. Over the years I have learned a lot from playing against you. I really appreciate these games 🙂

          Small question, you said there were 19 surviving German units, but I see 19 German tanks and 2 fighters. Shouldn't the fighters be included?

          T 4 Replies Last reply Reply Quote 1
          • T Offline
            The_Good_Captain @VictoryFirst
            last edited by

            @victoryfirst you are 100% right about the fighters. That was a very bad battle for the poor Allies in the end...but still favored the Germans shockingly.

            I think your idea is a good one. Let me try something a little different than what you did with the Allies and see if there is a different final turn result (I want to see if I can get the percentages more in favor for the Allies than you did in our game). It will be a good learning experience. I will start with this configuration on R1. Should have the first turn out tonight.

            1 Reply Last reply Reply Quote 1
            • T Offline
              The_Good_Captain @VictoryFirst
              last edited by

              @victoryfirst

              Game History

              Round: 1
              
                  Purchase Units - Russians
                      Russians buy 8 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Russians
                      3 infantry moved from Caucasus to Ukraine S.S.R.
                      1 artillery moved from Stalingrad to Ukraine S.S.R.
                      1 bomber moved from Moscow to Ukraine S.S.R.
                      1 artillery and 2 infantry moved from Belorussia to East Poland
                      1 fighter moved from Moscow to East Poland
              
                  Combat - Russians
                      Battle in East Poland
                          Russians attack with 1 artillery, 1 fighter and 2 infantry
                          Germans defend with 2 armour
                              Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits
                              Germans roll dice for 2 armour in East Poland, round 2 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Russians lost in East Poland
                              1 armour owned by the Germans lost in East Poland
                              Russians roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 0/3 hits, 1.17 expected hits
                              Germans roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                              Russians roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 4 : 2/3 hits, 1.17 expected hits
                              Germans roll dice for 1 armour in East Poland, round 4 : 0/1 hits, 0.33 expected hits
                              1 armour owned by the Germans lost in East Poland
                          Russians win, taking East Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 2 armour
                      Battle in Ukraine S.S.R.
                          Russians attack with 1 artillery, 1 bomber and 3 infantry
                          Germans defend with 2 armour and 1 infantry
                              Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine S.S.R., round 2 : 5/5 hits, 1.67 expected hits
                              Germans roll dice for 2 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                              1 infantry owned by the Russians lost in Ukraine S.S.R.
                              1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R.
                          Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 2 armour and 1 infantry
              
                  Non Combat Move - Russians
                      1 infantry moved from Iran to Caucasus
                      2 infantry moved from Stalingrad to Belorussia
                      3 infantry moved from Turkestan to Belorussia
                      1 armour moved from Caucasus to Belorussia
                      1 armour moved from Turkestan to Leningrad
                      1 armour moved from Siberia to Leningrad
                      1 armour moved from Archangel to Leningrad
                      2 infantry moved from Karelia to Leningrad
                      1 infantry moved from Vyborg to Leningrad
                      1 infantry moved from Archangel to Karelia
                      1 infantry moved from Archangel to Russia
                      1 infantry moved from Archangel to Russia
                      1 artillery and 4 infantry moved from Russia to Belorussia
                      4 infantry moved from Moscow to Belorussia
                      1 artillery and 3 infantry moved from Siberia to Russia
                      1 armour moved from Moscow to Leningrad
                      1 fighter moved from East Poland to Leningrad
                      1 bomber moved from Ukraine S.S.R. to Leningrad
                      1 aaGun moved from Moscow to Belorussia
                      2 infantry moved from Leningrad to Belorussia
              
                  Place Units - Russians
                      8 infantry placed in Leningrad
              
                  Turn Complete - Russians
                      Russians collect 23 PUs; end with 23 PUs
              

              Combat Hit Differential Summary :

              Germans regular : -0.33
              Russians regular : 2.67
              
              1 Reply Last reply Reply Quote 0
              • T Offline
                The_Good_Captain @VictoryFirst
                last edited by

                @victoryfirst

                Game History

                Round: 1
                
                    Purchase Units - British
                        British buy 2 transports; Remaining resources: 9 PUs; 
                
                    Combat Move - British
                        1 destroyer moved from Celtic Sea Sea Zone to British Convoy 4 Sea Zone
                              British take British Convoy 4 Sea Zone from Germans
                        1 armour moved from Egypt to Libya
                              British take Libya from Germans
                        1 armour moved from Libya to Egypt
                
                    Combat - British
                
                    Non Combat Move - British
                        1 bomber moved from United Kingdom to Belorussia
                        2 fighters moved from United Kingdom to Leningrad
                        1 infantry moved from Iraq to Iran
                        1 infantry moved from Syria to Iran
                        1 infantry moved from Palestine to Egypt
                        1 destroyer moved from Eastern Mediterranean Sea Zone to Central Mediterranean Sea Zone
                
                    Place Units - British
                        2 transports placed in Davis Strait Sea Zone
                
                    Turn Complete - British
                        British collect 21 PUs; end with 30 PUs
                
                1 Reply Last reply Reply Quote 0
                • T Offline
                  The_Good_Captain @VictoryFirst
                  last edited by

                  @victoryfirst

                  Game History

                  Round: 1
                  
                      Purchase Units - Americans
                          Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          1 destroyer moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
                                British take British Convoy 3 Sea Zone from Germans
                  
                      Combat - Americans
                  
                      Non Combat Move - Americans
                          1 transport moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
                          1 bomber and 1 fighter moved from United States to United Kingdom
                  
                      Place Units - Americans
                          1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone
                          1 fighter placed in United States
                  
                      Turn Complete - Americans
                          Americans collect 40 PUs; end with 40 PUs
                  

                  USA1.tsvg

                  1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst
                    last edited by

                    Are you OK if we do this in a separate thread? Just for me to more easily keep track of everything.

                    1 Reply Last reply Reply Quote 1
                    • VictoryFirstV Offline
                      VictoryFirst
                      last edited by

                      @The_Good_Captain Here is a link https://forums.triplea-game.org/topic/3975/vf-germany-vs-tgc-allies-original-europe-game-6b-the-atlantic-fiasco

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        The_Good_Captain @VictoryFirst
                        last edited by

                        @victoryfirst

                        so you see a screen like this in the Discord?

                        2d7b8c7d-3fc4-4fd1-aa4c-0f8a3470eb2a-image.png

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          The_Good_Captain @VictoryFirst
                          last edited by

                          Matt Hyra sent me that and says he doesnt see you

                          VictoryFirstV 1 Reply Last reply Reply Quote 0
                          • VictoryFirstV Offline
                            VictoryFirst @The_Good_Captain
                            last edited by

                            @the_good_captain f060fba2-8cca-43a8-b03c-115dfe92841e-image.png

                            1 Reply Last reply Reply Quote 0
                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              It looks like I'm in, I can see the main channels now.

                              1 Reply Last reply Reply Quote 1

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