VF (Germany) vs. TGC (Allies) | Original Europe, Game 6b - The Atlantic Fiasco
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Game History
Round: 4 Actions - Russians Russians takes action: Action USAPays1PUs Action USAPays1PUs activates a trigger called: Trigger USAPays1PUs Trigger USAPays1PUs: Americans met a national objective for an additional -1 PUs; end with 42 PUs Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber and 1 fighter moved from Leningrad to Belorussia 2 infantry moved from Leningrad to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 aaGun and 1 infantry Germans roll AA dice in Belorussia : 0/2 hits, 0.33 expected hits Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Adding units owned by Russians to Sicilian Sea Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber and 1 fighter moved from Belorussia to Karelia 1 fighter moved from Leningrad to Karelia 2 artilleries and 24 infantry moved from Leningrad to Russia 1 aaGun moved from Moscow to Russia 3 artilleries and 4 infantry moved from Moscow to Turkestan 1 infantry moved from Karelia to Russia 1 transport moved from North Sea Sea Zone to English Channel Sea Zone Place Units - Russians 7 infantry placed in Moscow Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans AA : -0.33 Germans regular : -0.33 Russians regular : -0.50 -
Game History
Round: 4 Purchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from France to Eastern France British take Eastern France from Germans 1 armour moved from Caucasus to Ukraine S.S.R. 1 bomber and 2 fighters moved from Karelia to Ukraine S.S.R. Combat - British Battle in Ukraine S.S.R. British attack with 1 armour, 1 bomber and 2 fighters Germans defend with 2 infantry British roll dice for 1 armour, 1 bomber and 2 fighters in Ukraine S.S.R., round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine S.S.R. British win, taking Ukraine S.S.R. from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 infantry moved from Iran to Syria 1 artillery moved from Iran to Caucasus 2 fighters moved from Ukraine S.S.R. to Stalingrad 1 bomber moved from Ukraine S.S.R. to Karelia 1 aaGun, 1 artillery and 3 infantry moved from France to Netherlands-Belgium 1 armour, 4 artilleries and 4 infantry moved from United Kingdom to English Channel Sea Zone 1 armour, 4 artilleries and 4 infantry moved from English Channel Sea Zone to Netherlands-Belgium Place Units - British 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.17 -
Game History
Round: 4 Purchase Units - Americans Americans buy 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Western Mediterranean Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 destroyers, 1 submarine and 2 transports moved from Western Mediterranean Sea Zone to Sicilian Sea Sea Zone 1 bomber moved from Morocco to Sicilian Sea Sea Zone Combat - Americans Battle in Sicilian Sea Sea Zone Americans attack with 1 bomber, 2 destroyers, 1 submarine and 2 transports; Russians loiter and taunt Germans defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in Sicilian Sea Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 destroyers and 2 transports in Sicilian Sea Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in Sicilian Sea Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 destroyer and 1 transport in Sicilian Sea Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 transports owned by the Americans lost in Sicilian Sea Sea Zone 1 transport owned by the Germans lost in Sicilian Sea Sea Zone Americans roll dice for 1 bomber and 2 destroyers in Sicilian Sea Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in Sicilian Sea Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 destroyer in Sicilian Sea Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 2 destroyers owned by the Americans lost in Sicilian Sea Sea Zone 1 battleship owned by the Germans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in Sicilian Sea Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 destroyers, 1 submarine and 2 transports Casualties for Germans: 1 battleship, 1 destroyer, 1 submarine and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Sicilian Sea Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Sicilian Sea Sea Zone to Cyprus 3 artilleries and 3 infantry moved from United Kingdom to Celtic Sea Sea Zone 3 artilleries, 3 infantry and 3 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone 3 artilleries and 3 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 6 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Germans regular : 1.83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Germans 13 armour, 7 artilleries and 37 infantry moved from East Poland to Belorussia 1 infantry moved from Baltic States to Belorussia 5 infantry moved from Finland to Karelia 3 infantry moved from Northern Italy to Vichy France Germans take Vichy France from Americans 1 bomber moved from Germany to Leningrad 1 armour, 1 artillery and 1 infantry moved from Palestine to Trans-Jordan 1 artillery and 2 infantry moved from Palestine to Syria Combat - Germans Strategic bombing raid in Leningrad Bombing raid in Leningrad rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Belorussia Germans attack with 13 armour, 7 artilleries and 38 infantry Russians defend with 1 aaGun and 2 infantry Germans roll dice for 13 armour, 7 artilleries and 38 infantry in Belorussia, round 2 : 13/58 hits, 16.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 13 armour, 7 artilleries and 37 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 5 infantry British defend with 1 bomber; Americans defend with 1 fighter; Russians defend with 1 aaGun, 5 armour, 1 bomber, 2 fighters and 1 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 5 armour, 2 bombers, 3 fighters and 1 infantry in Karelia, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 5 armour, 2 bombers and 3 fighters in Karelia, round 3 : 5/10 hits, 4.00 expected hits 2 infantry owned by the Germans lost in Karelia Russians win with 5 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is -12 Casualties for Germans: 5 infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits Middle_East roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.17 expected hits Middle_East roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 1 armour and 1 artillery in Trans-Jordan, round 4 : 1/2 hits, 0.83 expected hits Middle_East roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from Middle_East with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Syria Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 0.83 expected hits Middle_East roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria Germans roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits Middle_East roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Germans win, taking Syria from Middle_East with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 5 armour moved from Germany to East Poland 1 bomber moved from Leningrad to Germany 1 infantry moved from Norway to Finland 1 fighter moved from Germany to East Poland Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 40 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -6.17 Middle_East regular : 1.33 -
Allied turn: usa5.tsvg
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6 Purchase Units - Germans Germans buy 8 armour; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 7 artilleries and 37 infantry moved from Belorussia to Moscow 3 armour moved from East Poland to Moscow 2 fighters moved from East Poland to Moscow 1 bomber moved from Germany to Moscow 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Trans-Jordan to Iraq Germans take Iraq from Middle_East 1 armour moved from Iraq to Iran Germans take Iran from Middle_East 1 artillery and 1 infantry moved from Syria to Iran Combat - Germans Battle in Moscow Germans attack with 16 armour, 7 artilleries, 1 bomber, 2 fighters and 37 infantry British defend with 2 fighters; Americans defend with 1 fighter; Russians defend with 1 aaGun, 5 armour, 5 artilleries, 1 factory, 2 fighters and 42 infantry Russians roll AA dice in Moscow : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 16 armour, 7 artilleries, 1 bomber, 1 fighter and 37 infantry in Moscow, round 2 : 14/62 hits, 18.83 expected hits Russians roll dice for 5 armour, 5 artilleries, 5 fighters and 42 infantry in Moscow, round 2 : 16/57 hits, 20.67 expected hits 16 infantry owned by the Germans lost in Moscow 14 infantry owned by the Russians lost in Moscow Germans roll dice for 16 armour, 7 artilleries, 1 bomber, 1 fighter and 21 infantry in Moscow, round 3 : 15/46 hits, 16.17 expected hits Russians roll dice for 5 armour, 5 artilleries, 5 fighters and 28 infantry in Moscow, round 3 : 12/43 hits, 16.00 expected hits 12 infantry owned by the Germans lost in Moscow 15 infantry owned by the Russians lost in Moscow Germans roll dice for 16 armour, 7 artilleries, 1 bomber, 1 fighter and 9 infantry in Moscow, round 4 : 12/34 hits, 14.17 expected hits Russians roll dice for 5 armour, 5 artilleries, 5 fighters and 13 infantry in Moscow, round 4 : 11/28 hits, 11.00 expected hits 2 artilleries owned by the Germans and 9 infantry owned by the Germans lost in Moscow 12 infantry owned by the Russians lost in Moscow Germans roll dice for 16 armour, 5 artilleries, 1 bomber and 1 fighter in Moscow, round 5 : 14/23 hits, 10.83 expected hits Russians roll dice for 5 armour, 5 artilleries, 5 fighters and 1 infantry in Moscow, round 5 : 11/16 hits, 7.00 expected hits 5 artilleries owned by the Germans and 6 armour owned by the Germans lost in Moscow 1 infantry owned by the Russians, 2 fighters owned by the Russians, 5 armour owned by the Russians, 5 artilleries owned by the Russians and 1 fighter owned by the British lost in Moscow Germans roll dice for 10 armour, 1 bomber and 1 fighter in Moscow, round 6 : 6/12 hits, 6.17 expected hits Russians roll dice for 2 fighters in Moscow, round 6 : 2/2 hits, 1.33 expected hits 2 armour owned by the Germans lost in Moscow 1 fighter owned by the Americans and 1 fighter owned by the British lost in Moscow Germans captures 21PUs while taking Russians capital Germans win, taking Moscow from Russians with 8 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 40 Casualties for Germans: 8 armour, 7 artilleries, 1 fighter and 37 infantry Casualties for Russians: 5 armour, 5 artilleries, 2 fighters and 42 infantry Casualties for British: 2 fighters Casualties for Americans: 1 fighter Non Combat Move - Germans Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans 1 bomber moved from Moscow to East Poland 1 fighter moved from Moscow to East Poland 3 infantry moved from Vichy France to Northern Italy Place Units - Germans 8 armour placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -4.00 Germans regular : -5.17 Russians AA : 0.50 -
Game History
Round: 6 Purchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 7 artilleries and 17 infantry moved from Netherlands-Belgium to Germany 2 artilleries and 8 infantry moved from United Kingdom to English Channel Sea Zone 2 artilleries, 1 destroyer, 8 infantry and 5 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 2 artilleries and 8 infantry moved from Danish Sea Sea Zone to Germany 1 artillery moved from Turkestan to Belorussia British take Belorussia from Germans Combat - British Battle in Germany British attack with 1 armour, 9 artilleries and 25 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 4 fighters and 25 infantry British roll dice for 1 destroyer in Germany, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour, 9 artilleries and 25 infantry in Germany, round 2 : 12/35 hits, 9.17 expected hits Germans roll dice for 8 armour, 4 fighters and 25 infantry in Germany, round 2 : 16/37 hits, 13.67 expected hits 16 infantry owned by the British lost in Germany 13 infantry owned by the Germans lost in Germany British roll dice for 1 armour, 9 artilleries and 9 infantry in Germany, round 3 : 5/19 hits, 6.50 expected hits Germans roll dice for 8 armour, 4 fighters and 12 infantry in Germany, round 3 : 8/24 hits, 9.33 expected hits 8 infantry owned by the British lost in Germany 5 infantry owned by the Germans lost in Germany British roll dice for 1 armour, 9 artilleries and 1 infantry in Germany, round 4 : 2/11 hits, 3.83 expected hits Germans roll dice for 8 armour, 4 fighters and 7 infantry in Germany, round 4 : 6/19 hits, 7.67 expected hits 5 artilleries owned by the British and 1 infantry owned by the British lost in Germany 2 infantry owned by the Germans lost in Germany British roll dice for 1 armour and 4 artilleries in Germany, round 5 : 0/5 hits, 1.83 expected hits Germans roll dice for 8 armour, 4 fighters and 5 infantry in Germany, round 5 : 6/17 hits, 7.00 expected hits 4 artilleries owned by the British and 1 armour owned by the British lost in Germany Germans win with 8 armour, 4 fighters and 5 infantry remaining. Battle score for attacker is -56 Casualties for British: 1 armour, 9 artilleries and 25 infantry Casualties for Germans: 20 infantry Non Combat Move - British Place Units - British 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -1.67 British regular : -1.67 -
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - Americans 2 infantry moved from Norway to Norwegian Sea Sea Zone 2 infantry and 1 transport moved from Norwegian Sea Sea Zone to Danish Sea Sea Zone 2 infantry moved from Danish Sea Sea Zone to Germany 3 artilleries and 5 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from United Kingdom to English Channel Sea Zone 4 infantry and 2 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 4 infantry moved from Danish Sea Sea Zone to Germany 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry and 1 transport moved from English Channel Sea Zone to Danish Sea Sea Zone 2 infantry moved from Danish Sea Sea Zone to Germany 2 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tunisia Americans win, taking Tunisia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Germany Americans attack with 3 artilleries and 13 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 4 fighters and 5 infantry Americans roll dice for 3 artilleries and 13 infantry in Germany, round 2 : 4/16 hits, 3.67 expected hits Germans roll dice for 8 armour, 4 fighters and 5 infantry in Germany, round 2 : 7/17 hits, 7.00 expected hits 7 infantry owned by the Americans lost in Germany 4 infantry owned by the Germans lost in Germany Americans roll dice for 3 artilleries and 6 infantry in Germany, round 3 : 0/9 hits, 2.50 expected hits Germans roll dice for 8 armour, 4 fighters and 1 infantry in Germany, round 3 : 6/13 hits, 5.67 expected hits 6 infantry owned by the Americans lost in Germany Americans roll dice for 3 artilleries in Germany, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 8 armour, 4 fighters and 1 infantry in Germany, round 4 : 7/13 hits, 5.67 expected hits 3 artilleries owned by the Americans lost in Germany 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany Germans win with 7 armour and 4 fighters remaining. Battle score for attacker is -31 Casualties for Americans: 3 artilleries and 13 infantry Casualties for Germans: 1 armour and 5 infantry Non Combat Move - Americans 1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 fighter moved from United States to United Kingdom Place Units - Americans 1 transport placed in U.S. Eastern Coast Sea Zone 3 artilleries and 3 infantry placed in United States Turn Complete - Americans Americans collect 45 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Germans regular : 1.33 -
@VictoryFirst @kwaspek104 Going into G6, this game had Germany take Moscow at 78.68% and keeping Germany at roughly 96%.
Taken together, the Germans had a 74-76.6% chance to win (depending on how well the British did in Berlin on UK6) going into the final turn despite the horrific opener in the Atlantic.
My official position is that the German SCA (12 IPC pre game cash) and one submarine off the Bay of Biscay must be removed to have a chance at balance.
*Albeit I didn't track the dice round to round after G1 for this game.
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@the_good_captain I agree. I think removing the German 12 IPCs will certainly help because it will make it harder for them to do such a powerful Barbarossa. It might be enough for game balance. Shall we play again with these rules this time? Which side would you like to play? (If no preference, I'll take Germany).
Thanks for the game my friend. Your play was clever and VERY efficient. I was impressed with how you managed to bring the British Tank and AA from Canada in a natural way, always matching your transport capacity, using the Russian transport to the best of its ability, and parking the US bomber in Cyprus.
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@victoryfirst If you don't mind, it would do a lot of good if you let me take Germany without the SCA and after removing one submarine from the Bay of Biscay.
I have to run a test and need to be Germany - we can switch in the next game?
If that sounds good, let me know where you want the Allied bid?
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Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.

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