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    TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: Europe Improved

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 3 infantry moved from United Kingdom to Atlantic Sea Zone
              1 artillery, 3 infantry and 2 transports moved from Atlantic Sea Zone to English Channel Sea Zone
              1 artillery and 3 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                    British take Netherlands-Belgium from Germans
              1 infantry moved from English Channel Sea Zone to France
                    British take France from Germans
              1 destroyer moved from Atlantic Sea Zone to English Channel Sea Zone
              1 armour moved from Karelia to Moscow
              4 fighters moved from Finland to Moscow
              1 artillery and 3 infantry moved from Caucasus to Iran
      
          Combat - British
              Battle in Iran
                  British attack with 1 artillery and 3 infantry
                  Germans defend with 1 armour and 1 infantry
                      British roll dice for 1 artillery and 3 infantry in Iran, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Iran, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Iran
                      British roll dice for 1 artillery and 3 infantry in Iran, round 3 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 armour in Iran, round 3 : 0/1 hits, 0.33 expected hits
                      1 armour owned by the Germans lost in Iran
                  British win, taking Iran from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 armour and 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 aaGun moved from English Channel Sea Zone to France
      
          Place Units - British
              2 artilleries and 3 infantry placed in United Kingdom
              1 transport placed in English Channel Sea Zone
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.00
      British regular : 1.00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        TripleA Turn Summary: Americans round 5

        TripleA Turn Summary for game: Europe Improved

        Game History

        Round: 5
        
            Purchase Units - Americans
                Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
        
            Non Combat Move - Americans
                1 bomber and 4 fighters moved from Finland to Moscow
                1 aaGun, 3 artilleries and 2 infantry moved from United Kingdom to Celtic Sea Sea Zone
                1 aaGun, 3 artilleries, 2 destroyers, 2 infantry and 3 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone
                1 aaGun, 3 artilleries and 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                1 destroyer moved from Atlantic Sea Zone to Celtic Sea Sea Zone
                2 artilleries and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
                2 artilleries and 4 infantry moved from Celtic Sea Sea Zone to United Kingdom
        
            Place Units - Americans
                2 artilleries and 2 infantry placed in United States
                2 transports placed in U.S. Eastern Coast Sea Zone
        
            Turn Complete - Americans
                Americans collect 40 PUs; end with 42 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          Moscow is around 30%, which is actually pretty high given the bad German dice on the EF plus the fact they are missing 4 inf from the SCA.

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          • T Offline
            The_Good_Captain @VictoryFirst
            last edited by

            @victoryfirst it took me a lot of work and computing different outcomes to make that happen. I will post the dice shortly. I actually have an awful game for the Allies with Ragnell so it will be interesting to compare the two - i might post the numbers and final percentages and @ you both since both games used the balance. Two "wrongs" can sometimes make a "right" lol.

            T VictoryFirstV 2 Replies Last reply Reply Quote 1
            • T Offline
              The_Good_Captain @The_Good_Captain
              last edited by

              @VictoryFirst (and between you and me, I think the Germans will need a tank removed from the at start setup)

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              • VictoryFirstV Offline
                VictoryFirst @The_Good_Captain
                last edited by

                @the_good_captain said in TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay:

                it took me a lot of work and computing different outcomes to make that happen.

                You mean the Moscow odds, bringing them in Germany's favor as much as possible?

                I will check out your game with Ragnell, I'm curious to know how that game is going!

                And those numbers you calculate every time are great, please keep doing that. Not sure how you calculate those exactly, do you just compare the average units left for both sides in each battle with the actual units left?

                I think balancing Europe is going to be tricky as it all comes down to the big Moscow battle. Small randomness during the game can have a big effect on the final odds. So we probably have to a large number of games until we can achieve perfect balance.

                T 1 Reply Last reply Reply Quote 1
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  Actually when I think about it, 30% would be quite reasonable. Normally the odds on Moscow are 90+% in Germany's favor. In case of huge losses on the EF, that would drop to around 50%. In our game we had 4 German infantry removed, dropping the odds even more.

                  I also could have started moving the British units in Africa to Russia on turn 1 and not on turn 2 so that they would reach in time because now the 3 inf + 1 art were too late. With those reinforcements the odds would have probably been lower than 20%

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                  • T Offline
                    The_Good_Captain @VictoryFirst
                    last edited by The_Good_Captain

                    @victoryfirst said in TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay:

                    @the_good_captain said in TGC (Germans) vs VF (Allies) - Original Europe, no Germans SCA, one sub Bay of Biscay:

                    it took me a lot of work and computing different outcomes to make that happen.

                    You mean the Moscow odds, bringing them in Germany's favor as much as possible?

                    Yes, but also respecting the defense of Berlin. It's a precarious balance. The game appears purposefully or accidentally designed to have the battle for Moscow occur the same time as the battle of Berlin. But where the allies only need to win ONE of these two battles, the Germans MUST win both. Therefore, a balanced game should see German at 70.5% for both battles. This would mean that the game is balanced assuming even dice.

                    And yes - to arrive at the best statistical outcome, I use "units left if attacker won" and add or subtract based on how many attacker units are left. There are a few other mechanics I use in different situations like strafes or battles that are close to 50/50 but yeah, thats basically how I do it. I will release a video in the future about this as I think it is a far, far better measure of dice than.... low luck (yuk).

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                    • T Offline
                      The_Good_Captain @VictoryFirst
                      last edited by

                      @victoryfirst

                      G2:
                      -10.01 on the East front
                      +1.5 in the Atlantic
                      +0.06 in the Med

                      Net: -8.09

                      G3
                      -10.01 on the East front
                      +1.16 in the Atlantic
                      +0.08 in the Med

                      Net: -8.77

                      G4
                      -9.01 on the East front
                      +1.16 in the Atlantic
                      +0.08 in the Med

                      Net: -7.77

                      G5 (German turn only)
                      -9.52 on the East Front (SBR +0.5)
                      +1.16 in the Atlantic
                      +0.08 in the Med

                      Net: -8.28

                      Final: 0% German, 30% Moscow

                      T 1 Reply Last reply Reply Quote 1
                      • T Offline
                        The_Good_Captain @The_Good_Captain
                        last edited by

                        Game History

                        Round: 6
                        
                            Purchase Units - Germans
                                Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Germans
                                19 armour, 8 artilleries and 48 infantry moved from Belorussia to Moscow
                                9 armour moved from East Poland to Moscow
                                5 fighters moved from East Poland to Moscow
                                1 bomber moved from East Poland to Moscow
                        
                            Combat - Germans
                                Battle in Moscow
                                    Germans attack with 28 armour, 8 artilleries, 1 bomber, 5 fighters and 48 infantry
                                    British defend with 2 armour and 4 fighters; Americans defend with 1 bomber and 4 fighters; Russians defend with 1 aaGun, 2 armour, 5 artilleries, 1 bomber, 1 factory, 3 fighters and 67 infantry
                                        Russians roll AA dice in Moscow : 0/6 hits, 1.00 expected hits
                                        Germans roll dice for 28 armour, 8 artilleries, 1 bomber, 5 fighters and 48 infantry in Moscow, round 2 : 30/90 hits, 29.17 expected hits
                                        Russians roll dice for 4 armour, 5 artilleries, 2 bombers, 11 fighters and 67 infantry in Moscow, round 2 : 37/89 hits, 33.00 expected hits
                                        37 infantry owned by the Germans lost in Moscow
                                        28 infantry owned by the Russians, 1 bomber owned by the Russians and 1 bomber owned by the Americans lost in Moscow
                                        Germans roll dice for 28 armour, 8 artilleries, 1 bomber, 5 fighters and 11 infantry in Moscow, round 3 : 21/53 hits, 23.00 expected hits
                                        Russians roll dice for 4 armour, 5 artilleries, 11 fighters and 39 infantry in Moscow, round 3 : 22/59 hits, 23.33 expected hits
                                        8 artilleries owned by the Germans, 11 infantry owned by the Germans and 3 armour owned by the Germans lost in Moscow
                                        21 infantry owned by the Russians lost in Moscow
                                        Germans roll dice for 25 armour, 1 bomber and 5 fighters in Moscow, round 4 : 14/31 hits, 15.67 expected hits
                                        Russians roll dice for 4 armour, 5 artilleries, 11 fighters and 18 infantry in Moscow, round 4 : 12/38 hits, 16.33 expected hits
                                        12 armour owned by the Germans lost in Moscow
                                        14 infantry owned by the Russians lost in Moscow
                                        Germans roll dice for 13 armour, 1 bomber and 5 fighters in Moscow, round 5 : 9/19 hits, 9.67 expected hits
                                        Russians roll dice for 4 armour, 5 artilleries, 11 fighters and 4 infantry in Moscow, round 5 : 14/24 hits, 11.67 expected hits
                                        1 fighter owned by the Germans and 13 armour owned by the Germans lost in Moscow
                                        4 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Moscow
                                        Germans roll dice for 1 bomber and 4 fighters in Moscow, round 6 : 4/5 hits, 2.67 expected hits
                                        Russians roll dice for 4 armour and 11 fighters in Moscow, round 6 : 10/15 hits, 8.67 expected hits
                                        4 fighters owned by the Germans and 1 bomber owned by the Germans lost in Moscow
                                        2 armour owned by the Russians and 2 armour owned by the British lost in Moscow
                                    Russians win with 11 fighters remaining. Battle score for attacker is -120
                                    Casualties for Germans: 28 armour, 8 artilleries, 1 bomber, 5 fighters and 48 infantry
                                    Casualties for Russians: 2 armour, 5 artilleries, 1 bomber and 67 infantry
                                    Casualties for Americans: 1 bomber
                                    Casualties for British: 2 armour
                        
                            Non Combat Move - Germans
                        
                            Place Units - Germans
                                3 armour and 11 infantry were produced but were not placed
                        
                            Turn Complete - Germans
                                Germans collect 41 PUs; end with 41 PUs
                        

                        Combat Hit Differential Summary :

                        Russians regular : 2.00
                        Germans regular : -2.17
                        Russians AA : -1.00
                        

                        G6 Final.tsvg based on the distribution and the fact that you 'could' have had two more infantry in Moscow, I think Germany having a 33% chance to win the game after holding "-8" across the game is decent. I still suspect we need to drop a tank but another game or two will make things clear. Would you like the Germans now? We are getting close...

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                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          Sure thing my friend. Let's keep it rolling! If you let me know your bid we can start.

                          Thank you for posting the numbers, they provide a lot of insights. 😀

                          GG

                          T 2 Replies Last reply Reply Quote 1
                          • T Offline
                            The_Good_Captain @VictoryFirst
                            last edited by

                            @victoryfirst 2 infantry in Malta and 2 infantry in Ukraine

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                            • T Offline
                              The_Good_Captain @VictoryFirst
                              last edited by

                              @victoryfirst there may have been a misunderstanding on sides here and thats why the game hasnt started.

                              I thought I was allies and gave you my bid. Did you want to be allies?

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                              • VictoryFirstV Offline
                                VictoryFirst
                                last edited by VictoryFirst

                                i had already set up our game and mentioned you with @The_Good_Captain but I suspect you have notifications disabled so that's my bad. Here is the link:
                                https://forums.triplea-game.org/topic/4015/8-vf-germans-vs-tgc-allies-original-europe-no-german-sca-one-sub-bay-of-biscay-removed

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