EXP crockett Victory Panzer beelee
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@crockett36 downloadedMaps is where triplea will look. And then in savedGames for your saves.
We can trash both of the Expansion Boxes and start from the beginning if needed. We'll go step by step. Should take maybe 15 minutes
Edit
Did you open both Boxes ones and look for Flags ? -
Moved the master out and it worked! Thanks.
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Why didn't my carriers repair?
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@crockett36 I'm going to have to take the escorts instead of the carriers as hits. I need to get my planes on board those carriers.
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@crockett36 in 110 seazone.
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@crockett36 said in EXP crockett Victory Panzer beelee:
Why didn't my carriers repair?
Did you buy the repair token and place it ? They cost 3 bucks per hit
Edit
So the CVs took the hits and the planes land in UK. It has a AB so their range is same as if they were on CV. You buy 2 repair CV tokens and place in 1st place phase and CVs will repair.You don't need to kill the Escorts
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@beelee Thank you. Exactly the kind of info I need.
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@crockett36 what happens when I liberate paris? If you take it back do you get money?
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 16 Purchase Units - Americans Americans buy 2 Repair_Carriers, 4 TotalWar_Bombers, 1 airfield, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 3 usa_fighters; Remaining resources: 0 PUs; Place Units - Americans 2 Repair_Carriers placed in 110 Sea Zone Americans undo move 1. 1 Repair_Carrier placed in 110 Sea Zone 1 Repair_Carrier placed in 110 Sea Zone Americans undo move 2. Americans undo move 1. 2 Repair_Carriers placed in 110 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 units repaired. Turning on Edit Mode EDIT: Turning off Edit Mode 3 carriers moved from 110 Sea Zone to 126 Sea Zone 2 usa_fighters moved from 110 Sea Zone to 126 Sea Zone 3 usa_fighters moved from United Kingdom to 126 Sea Zone 4 bombers moved from United Kingdom to Archangel 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys moved from Spain to Southern France 1 mech_infantry moved from Spain to 93 Sea Zone 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 mech_infantrys moved from Spain to Southern France 1 usa_para moved from Spain to Holland Belgium 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 usa_fighters moved from 91 Sea Zone to Holland Belgium 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 Heavy_BB moved from 110 Sea Zone to 126 Sea Zone 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Spain to 104 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 110 Sea Zone to 126 Sea Zone 1 Escort moved from 110 Sea Zone to 91 Sea Zone 1 Escort_Convoy moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 Heavy_Transport, 2 NavyFighters, 2 carriers, 1 destroyer, 4 infantry and 2 submarines moved from 31 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Guam 1 Escort, 1 Heavy_BB, 6 NavyFighters, 1 aaGun, 6 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 3 usa_fighters moved from 17 Sea Zone to 21 Sea Zone 4 usa_fighters moved from Western United States to Soviet Far East 4 bombers moved from Western United States to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 1 submarine moved from 21 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 Heavy_Transport, 2 artilleries and 2 marines moved from 62 Sea Zone to 60 Sea Zone 1 marineA1 moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport, 8 infantry, 1 marineA1 and 2 transports moved from 101 Sea Zone to 89 Sea Zone 8 infantry and 1 marineA1 moved from 89 Sea Zone to Venezuela 2 mech_infantrys moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela
Combat Hit Differential Summary :
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@crockett36 Trout! What do you think?
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@crockett36 Probably repair the battleship in 110 as well.
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@crockett36 A count on how many can reach Moscow in 2 turns would be helpful Trout. Thank you!
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French liberation rules are same as oob. So if Germany reconquers, it gets the money again.
Also, if the French Factry is damaged, France doesn't get it's 12 bucks worth of dudes until it's been repaired. Hmm ... I can't seem to find that part about the Fctry needing repaired. Pretty sure thats the case.
I'll have to look at the other site or ask the Captain to make sure.
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@crockett36 Hey Crockett! I haven't yet figured out how to load the A&A G40 version that you guys are playing on so I can't view the game itself to give you advice but I think the universal thought on Allies taking France is to not do so until you believe you can hold it. Because otherwise, you are taking money away from Allies (any French territories that UK/USA has liberated such as Normandy, S. France, Morocco, Algeria would revert to French for IPC purposes. Which is then giving that money away to G if they re-capture France. I am not aware of not getting the French 12 IPC's if factory is damaged. I believe it works just like the 10 IPC's that Soviets get when Barb starts. Meaning that it's a one-time amount that you can use to put units there immediately such as infantry/arty/tank or any other combination. In short, I have never taken it unless I can hold and then capture West Germany on the next turn. If all of that is happening, very hard for Axis to avoid defeat.
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Hi Trout
Hit Big Green Code Button
Hit Download Zip
Go to your downloads and extract the zip. I just extract to downloads
Then rename folder to "global_40_expansion_uhd_boxes"
Open your triplea folder
Open downloadedMaps
Make a new Folder and put it somewhere outside of downloadedMaps I'd call it "EXP 2.44" and move your current EXP map to it.
Now Copy the new map from downloads and put it in your downloadedMaps folder. Then make a new folder and put it next to your "EXP 2.44" folder and call it "EXP 2.297"
Then just delete copy and paste when you need to switch. That way you will always have a copy of our latest and 2.297
Let me know if you get stuck somewhere
Windows be a little different but basically the same thing