VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0
-
Net Pieces / TUV Differential / Net TUV - Round 2
After Allied2
Eastern Front: +0.14 / -15.17 / -8
Atlantic/WA: +1.91 / +11.45 / +64
Africa: +0.85 / +0.9 / -6
Total: +2.9 / -3.72 / +50 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Europe Improved
Game History
Round: 3 Purchase Units - Germans Germans buy 8 armour; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Rumania to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians 1 infantry moved from Bessarabia to East Poland Germans take East Poland from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to East Poland 11 armour, 3 artilleries and 30 infantry moved from Poland to East Poland 4 artilleries and 9 infantry moved from Hungary to East Poland 1 submarine moved from U.S. Convoy 2 Sea Zone to U.S. Convoy 1 Sea Zone Germans take U.S. Convoy 1 Sea Zone from Americans 1 bomber moved from Germany to Karelia 1 infantry moved from Finland to Karelia Combat - Germans Battle in Karelia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia to Germany 1 artillery and 15 infantry moved from Germany to Poland 1 aaGun moved from Poland to East Poland 2 infantry moved from Netherlands-Belgium to Germany 2 fighters moved from Netherlands-Belgium to Germany 2 fighters moved from Hungary to Germany Place Units - Germans 8 armour placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 46 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,17 -
Game History
Round: 3 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Belorussia to Ukraine S.S.R. 1 fighter moved from Leningrad to Ukraine S.S.R. 1 infantry moved from Leningrad to Karelia 1 bomber moved from Belorussia to Karelia 1 infantry moved from Leningrad to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Karelia, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Karelia to Belorussia 4 armour and 16 infantry moved from Leningrad to Belorussia 1 aaGun moved from Archangel to Karelia 1 infantry moved from Turkestan to Belorussia 1 fighter moved from Ukraine S.S.R. to Belorussia Place Units - Russians 6 infantry placed in Leningrad Turn Complete - Russians Russians collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.33 -
Game History
Round: 3 Purchase Units - British British buy 1 transport; Remaining resources: 4 PUs; Combat Move - British 1 artillery and 3 infantry moved from United Kingdom to Atlantic Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from Atlantic Sea Zone to Barents Sea Sea Zone 1 artillery and 3 infantry moved from Barents Sea Sea Zone to Finland 1 bomber and 2 fighters moved from United Kingdom to Finland 1 destroyer moved from U.S. Convoy 2 Sea Zone to British Convoy 4 Sea Zone British take British Convoy 4 Sea Zone from Germans 1 armour moved from Tunisia to Morocco British take Algeria from Germans British take Morocco from Germans 1 artillery moved from Tunisia to Sicilian Sea Sea Zone 1 artillery, 1 destroyer and 1 transport moved from Sicilian Sea Sea Zone to Central Mediterranean Sea Zone 1 artillery moved from Central Mediterranean Sea Zone to Greece British take Greece from Germans Combat - British Battle in Finland British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Germans defend with 5 infantry British roll dice for 1 destroyer in Finland, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Finland, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the British lost in Finland 5 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Germans: 5 infantry Non Combat Move - British 1 bomber moved from Finland to Belorussia 2 fighters moved from Finland to Karelia Place Units - British 1 transport placed in Celtic Sea Sea Zone Turn Complete - British British collect 23 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 1.33 British regular : 2.00 -
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 2 infantry EDIT: Adding units owned by British to Turkestan: 2 infantry EDIT: Removing units owned by British from Iran: 1 infantry EDIT: Adding units owned by British to Caucasus: 1 infantry EDIT: Adding units owned by British to Caucasus: 1 fighter EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Turning off Edit Mode 1 submarine moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans 1 destroyer moved from British Convoy 2 Sea Zone to U.S. Convoy 1 Sea Zone 1 bomber moved from United Kingdom to U.S. Convoy 1 Sea Zone Combat - Americans Battle in U.S. Convoy 1 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in U.S. Convoy 1 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 submarine in U.S. Convoy 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in U.S. Convoy 1 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 submarine in U.S. Convoy 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in U.S. Convoy 1 Sea Zone Americans win, taking U.S. Convoy 1 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Germans to U.S. Convoy 1 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from U.S. Convoy 1 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to Leningrad 2 artilleries and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 artilleries, 2 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 2 artilleries and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 artilleries and 2 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Germans regular : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Purchase Units - Germans Germans buy 9 armour; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from U.S. Convoy 1 Sea Zone to Celtic Sea Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 1 infantry moved from Poland to Baltic States 4 fighters moved from Germany to Baltic States Combat - Germans Battle in Celtic Sea Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 transport; Americans defend with 2 transports Germans roll dice for 1 submarine in Celtic Sea Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the British lost in Celtic Sea Sea Zone Germans roll dice for 1 bomber in Celtic Sea Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 transports in Celtic Sea Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 transport owned by the Americans lost in Celtic Sea Sea Zone Germans roll dice for 1 submarine in Celtic Sea Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber in Celtic Sea Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 transport in Celtic Sea Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in Celtic Sea Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 24 Casualties for British: 1 transport Casualties for Americans: 2 transports Battle in Baltic States Germans attack with 4 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 1 infantry in Baltic States, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Germany 1 artillery and 14 infantry moved from Poland to East Poland 8 armour moved from Germany to East Poland 3 fighters moved from Baltic States to Germany 3 infantry moved from Northern Italy to Austria 1 bomber moved from Celtic Sea Sea Zone to Germany 2 submarines moved from Soviet Convoy Sea Zone to Norwegian Sea Sea Zone Place Units - Germans 9 armour placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Russians regular : -0,33 Germans regular : 1,83 -
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Norwegian Sea Sea Zone: 1 submarine EDIT: Adding units owned by Russians to Soviet Convoy Sea Zone: 1 submarine EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Adding units owned by Russians to Barents Sea Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Leningrad: 1 fighter EDIT: Adding units owned by Russians to Leningrad: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 1 fighter EDIT: Adding units owned by Americans to Leningrad: 1 fighter EDIT: Turning off Edit Mode 1 artillery moved from Greece to Central Mediterranean Sea Zone 1 artillery moved from Central Mediterranean Sea Zone to Southern Italy British take Southern Italy from Germans 1 armour moved from Morocco to Tunisia 1 artillery moved from Finland to Norway British take Norway from Germans 1 destroyer moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone 1 bomber moved from Belorussia to Celtic Sea Sea Zone Combat - British Battle in Celtic Sea Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in Celtic Sea Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 submarine in Celtic Sea Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in Celtic Sea Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from Celtic Sea Sea Zone to United Kingdom 1 destroyer and 1 transport moved from Barents Sea Sea Zone to Atlantic Sea Zone 1 transport moved from Barents Sea Sea Zone to Atlantic Sea Zone 1 fighter moved from Caucasus to Karelia 2 infantry moved from Turkestan to Moscow 1 infantry moved from Caucasus to Turkestan Place Units - British 2 transports placed in Atlantic Sea Zone 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.17 -
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from British Convoy 3 Sea Zone to British Convoy 1 Sea Zone British take British Convoy 1 Sea Zone from Germans 3 artilleries and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 3 artilleries, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 3 artilleries and 3 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 fighter moved from Leningrad to Karelia 1 bomber moved from United Kingdom to Karelia Combat - Americans Non Combat Move - Americans 1 destroyer moved from U.S. Convoy 1 Sea Zone to Celtic Sea Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 20 armour, 8 artilleries and 54 infantry moved from East Poland to Belorussia Combat - Germans Battle in Belorussia Germans attack with 20 armour, 8 artilleries and 54 infantry Russians defend with 1 infantry Germans roll dice for 20 armour, 8 artilleries and 54 infantry in Belorussia, round 2 : 28/82 hits, 23,00 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belorussia 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 20 armour, 8 artilleries and 53 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 9 armour moved from Germany to East Poland 4 fighters moved from Germany to East Poland 3 infantry moved from Austria to Germany 2 submarines moved from Norwegian Sea Sea Zone to North Sea Sea Zone Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 5,00 -
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 bomber moved from Russia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 bomber Germans defend with 1 aaGun, 9 armour and 4 fighters Germans roll AA dice in East Poland : 0/1 hits, 0.17 expected hits Russians roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 9 armour and 4 fighters in East Poland, round 2 : 6/13 hits, 5.67 expected hits 1 bomber owned by the Russians lost in East Poland 1 armour owned by the Germans lost in East Poland Germans win with 8 armour and 4 fighters remaining. Battle score for attacker is -10 Casualties for Russians: 1 bomber Casualties for Germans: 1 armour Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Barents Sea Sea Zone: 1 submarine EDIT: Adding units owned by Russians to North Sea Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Stalingrad to Turkestan 5 armour moved from Turkestan to Moscow 1 aaGun moved from Leningrad to Russia 1 aaGun moved from Russia to Moscow 4 artilleries, 1 fighter and 56 infantry moved from Russia to Moscow 1 infantry moved from Baltic States to Leningrad Place Units - Russians 7 infantry placed in Moscow Turn Complete - Russians Russians collect 22 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 0.33 Russians regular : 0.33 -
Game History
Round: 5 Purchase Units - British British buy 4 artilleries and 3 infantry; Remaining resources: 8 PUs; Combat Move - British 1 artillery moved from Southern Italy to Northern Italy British take Northern Italy from Germans 1 transport moved from Central Mediterranean Sea Zone to Sicilian Sea Sea Zone 1 armour moved from Tunisia to Sicilian Sea Sea Zone 1 armour and 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone 1 armour moved from Western Mediterranean Sea Zone to Vichy France British take Vichy France from Germans 1 destroyer moved from Central Mediterranean Sea Zone to Western Mediterranean Sea Zone 1 destroyer moved from Celtic Sea Sea Zone to North Sea Sea Zone 1 destroyer moved from Atlantic Sea Zone to North Sea Sea Zone 1 bomber moved from United Kingdom to North Sea Sea Zone Combat - British Battle in North Sea Sea Zone British attack with 1 bomber and 2 destroyers; Russians loiter and taunt Germans defend with 2 submarines British roll dice for 1 bomber and 2 destroyers in North Sea Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in North Sea Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in North Sea Sea Zone 2 submarines owned by the Germans lost in North Sea Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Germans: 2 submarines Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from North Sea Sea Zone: 1 submarine EDIT: Adding units owned by British to North Sea Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Netherlands-Belgium from Germans to British EDIT: Changing ownership of France from Germans to British EDIT: Turning off Edit Mode 1 bomber moved from North Sea Sea Zone to Moscow 3 fighters moved from Karelia to Moscow 1 infantry moved from Turkestan to Moscow 2 transports moved from Atlantic Sea Zone to English Channel Sea Zone 1 armour moved from United Kingdom to English Channel Sea Zone 1 armour moved from English Channel Sea Zone to Netherlands-Belgium 1 armour moved from United Kingdom to English Channel Sea Zone 1 armour moved from English Channel Sea Zone to France 1 transport moved from Atlantic Sea Zone to North Sea Sea Zone 1 infantry moved from United Kingdom to North Sea Sea Zone 1 artillery moved from Norway to North Sea Sea Zone 1 artillery, 1 infantry and 1 transport moved from North Sea Sea Zone to English Channel Sea Zone 1 artillery and 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 transport moved from Atlantic Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium Place Units - British 4 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.33 -
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 3 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone 1 artillery and 5 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery and 5 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone 1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 bomber moved from Karelia to East Poland 1 fighter moved from Karelia to Moscow Combat - Americans Battle in East Poland Americans attack with 1 bomber Germans defend with 1 aaGun, 8 armour and 4 fighters Germans roll AA dice in East Poland : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 8 armour and 4 fighters in East Poland, round 2 : 4/12 hits, 5.33 expected hits 1 bomber owned by the Americans lost in East Poland 1 armour owned by the Germans lost in East Poland Germans win with 7 armour and 4 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Non Combat Move - Americans Place Units - Americans 4 artilleries and 4 infantry placed in United States 1 transport placed in U.S. Eastern Coast Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from United States: 2 artilleries EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from United States: 1 artillery EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 1 transport EDIT: Changing PUs for Americans from 4 to 0 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Germans AA : -0.17 Germans regular : -1.33USA5.tsvg *I should have sent the UK bomber against E. Poland but statistically, sending three bombers would net two kills at best (AA gun) so I'm comfortable with this result. I feel that the round 4 loss of transports in particular explains the disparity. Let's take it across the finish line. I don't see any reason to do more than remove the infantry from Romania as you have recommended. I'm just not sure if that is necessary...
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 20 armour, 8 artilleries and 53 infantry moved from Belorussia to Moscow 7 armour and 4 fighters moved from East Poland to Moscow 1 bomber moved from Germany to Moscow Combat - Germans Battle in Moscow Germans attack with 27 armour, 8 artilleries, 1 bomber, 4 fighters and 53 infantry British defend with 1 bomber, 3 fighters and 3 infantry; Americans defend with 1 fighter; Russians defend with 1 aaGun, 5 armour, 4 artilleries, 1 factory, 1 fighter and 70 infantry Russians roll AA dice in Moscow : 1/5 hits, 0,83 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 27 armour, 8 artilleries, 1 bomber, 3 fighters and 53 infantry in Moscow, round 2 : 26/92 hits, 28,50 expected hits Russians roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters and 73 infantry in Moscow, round 2 : 28/88 hits, 30,83 expected hits 28 infantry owned by the Germans lost in Moscow 24 infantry owned by the Russians, 1 bomber owned by the British and 1 infantry owned by the British lost in Moscow Germans roll dice for 27 armour, 8 artilleries, 1 bomber, 3 fighters and 25 infantry in Moscow, round 3 : 17/64 hits, 23,83 expected hits Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 48 infantry in Moscow, round 3 : 27/62 hits, 22,33 expected hits 2 artilleries owned by the Germans and 25 infantry owned by the Germans lost in Moscow 15 infantry owned by the Russians and 2 infantry owned by the British lost in Moscow Germans roll dice for 27 armour, 6 artilleries, 1 bomber and 3 fighters in Moscow, round 4 : 13/37 hits, 17,67 expected hits Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 31 infantry in Moscow, round 4 : 9/45 hits, 16,67 expected hits 6 artilleries owned by the Germans and 3 armour owned by the Germans lost in Moscow 13 infantry owned by the Russians lost in Moscow Germans roll dice for 24 armour, 1 bomber and 3 fighters in Moscow, round 5 : 12/28 hits, 14,17 expected hits Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 18 infantry in Moscow, round 5 : 16/32 hits, 12,33 expected hits 16 armour owned by the Germans lost in Moscow 12 infantry owned by the Russians lost in Moscow Germans roll dice for 8 armour, 1 bomber and 3 fighters in Moscow, round 6 : 5/12 hits, 6,17 expected hits Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 6 infantry in Moscow, round 6 : 11/20 hits, 8,33 expected hits 1 bomber owned by the Germans, 3 fighters owned by the Germans and 7 armour owned by the Germans lost in Moscow 5 infantry owned by the Russians lost in Moscow 1 armour owned by the Germans retreated to Belorussia Russians win with 5 armour, 4 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is -153 Casualties for Germans: 26 armour, 8 artilleries, 1 bomber, 4 fighters and 53 infantry Casualties for Russians: 69 infantry Casualties for British: 1 bomber and 3 infantry Non Combat Move - Germans Place Units - Germans 11 infantry placed in Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : -17,33 Russians AA : 0,17 -
GG, the Germans got their ass kicked lol.
I don't know, this game had more or less equal dice but the odds for Germany were still 70%
-
@victoryfirst said in VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0:
GG, the Germans got their ass kicked lol.
I don't know, this game had more or less equal dice but the odds for Germany were still 70%
Agreed - the odds are what the odds are. I'm putting that disparity on the midgame loss of transports for the Allies. I'm just REALLY worried about recommending taking off that infantry. It looks balanced - I'm more afraid of going too far than anything else. Go again with the inf removed from Romania? Are we staying on the same sides or switching? Love our games btw, very fun!
-
Optionally what we could do is remove 1 or 2 infantry from a territory that is NOT Romania. The Romanian infantry actually has a massive impact as it makes any G1 attack on Ukraine impossible. It caused a large change to my G1 opener. I strongly think the bay of biscay and 12 IPCs is not enough for the game balance, so it might be an idea to remove let's say 2-4 infantry from Germany.
Yes, I love these games also. Let's play one more with he Romanian infantry removed but this time let's switch sides. I've been playing 11 games in a row as Germany. If I play one more as Germany I fear I will become a German myself

-
@victoryfirst well, I really like the idea of removing the romania infantry. I think Russia should be allowed to have those units in Ukraine or Germany can take the risk of going easy on the Atlantic side to remove them by using extra fighters.
I feel like its the right direction. But if it turns out more is needed, my thought was to add a single UK infantry to Malta. This would complicate the German attack on that island but not make it impossible. It would allow the Allied player more freedom with his bid.
Good discussion though. I thought of removing a German tank instead of an infantry initally but youve won me over with the ROmania infantry
-
You are right, I do feel without the G1 attack on Ukraine the game is less decided by dice. Those risky EF attacks have a lot of possible variety, a bit less than a powerful G1 Atlantic attack I feel. We can always experiment more with the various ideas.
Anyway, if you are OK to switch sides, my bid will be 4 infantry in Ukraine.
-
@the_good_captain said in VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0:
But if it turns out more is needed, my thought was to add a single UK infantry to Malta. This would complicate the German attack on that island but not make it impossible. It would allow the Allied player more freedom with his bid.
What Eric and I do is ignore Malta all together. I believe we both think that save-guarding Ukraine is much more important than saving the UK fighter. The Malta attack feels also awkward to do as the Germans in my opinion, because the Med fleet needs to kill the DD near Gibraltar and using a lone transport to kill the fighter with just an inf and an art is a bit too risky I find.
-
@victoryfirst It might be a difference of opinion regarding best opener but I don't use the fleet to destroy the DD. I use a sub and a fighter or DD and a fighter and let the BB hit Malta.
But I'm also not a fan of leaving the Mediterranean as the Germans. I've seen it done and done it myself enough times to say I prefer to pick up the middle east IPC for the end game as the Germans. I think it fits better for the "six turn" time limit. I'm not 100% settled on that but getting close.
Eric has a very different allied playstyle compared to Theo, you or myself.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login