🚂 1888A Steam & Steel - Official Thread
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Teaser post - download link is coming soon.
Note This map needs testing and the advanced Techs need to be decided
This is a collaborative map between Ebbe (Graphics, Testing) & TheDog (Code, Testing)
Introduction
It is 1888 in a Steam Punk alternate planet Earth and war is just another technology step away.FEATURES
- 8 player Free For All, FFA, each start with 5 random high value territories, randomly placed Coal & Oil Fields
- Large map 8800 x 7450px=66Mpx. Unit size 72 x 54px high, this is with 2-4K screens in mind.
- 216 land & sea locations, with 13 terrain effects
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- Dice D8
- Resources of PU, Tech & Diplomacy
- Complex Tech Tree with 30+ Tech to research (similar to Age of Tribes but ++enhanced )
+Tech is split into Land, Sea & Air, this aids the player (visually) and the AI (selection)
+Tech grid on Players tab to see what the other nations are researching
- Politics has 5 relationships; War, Hostile, Neutral, Accord, Allied
- To change a relationships costs 0-2 Diplomacy
- Stacking limits are enforced to help the AI. Only 5 Air & 5 Sea units are allowed per Sea Zone/Territory. Only 10 Land per Territory.
- AI friendly-ish, no Objectives & no Technology phases
- Sea Zones are worth 1-3pu/turn
- All land territories bordering Sea Zones can be blockaded. There are no convoy centres/routes/zones.
- Three different type of “Factory”, some generate PU & Tech
- As a minimum requires TripleA 2.7+
Your comments would be most welcome.
Note this version requires a minimum of TripleA 2.7.14900+ as it makes use of a new feature called "isAI" here;
https://github.com/triplea-game/triplea/releasesHow to have TripleA 2.5 & 2.7 installed at the same time
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time.
Download it from google drive here;
LINK COMING SOON -
For Code Raiders
This map has the following code that is worth looking at;
- Buy Tech advances in the Purchase Phase, like Age of Tribes, but is ++++,
+Tech uses isSea & isAir so AI will target its Tech advances if it needs Sea or Air
+Tech advances are shown on Tech grid on Players tab
+Display grouping, Tech is prefixed with _DevL, _DevA, _DevS (Land, Air, Sea)
+Uses Foreach for easy xml maintenance, hundreds of lines of code, reduced to tens of lines
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- Custom Purchase Panel (see above) (see file production_tabs.Autocrats.properties)
As the Purchase Panels are complex with lots of Tech Research & units being added & removed it has the following tabs
< All > < Land & Land-Tech > < Air & Air-Tech > < Sea & Sea-Tech > < All-Tech-Research > < Tech-Land > < Tech-Air > < Tech-Sea >
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- Search GO RandomField - to see how the following are placed randomly
40 Coal-Field - generate 1 pu/turn
8 Oil-Field - generate 1 tech/turn
3 Inf-Garrison
8 Oil-Field Fixed
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- Politics has 5 relationships
- War -> Neutral -> Accord -> Allied (note HOSTILE is skipped when suing for peace, goes from War to Neutral)
- War <- HOSTILE <- Neutral <- Accord <- Allied
- Uses Foreach for easier xml maintenance, thousands of lines of code, reduced to hundreds of lines
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- Impending Victory - When this is notified all isAI players that are;
- HOSTILE will declare War on the impending victory alliance
- Neutral will be HOSTILE to the impending victory alliance
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- Using atWarPlayers function a player faction will if;
- At War earn 1 Tech /turn with one or more factions
- At Peace earn 10 pu /turn with all faction so HOSTILE, Neutral, Accord, Allied (not at War)
- Buy Tech advances in the Purchase Phase, like Age of Tribes, but is ++++,