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    Game 1 EXP Silas vs beelee

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    • B Online
      beelee @SirSilas
      last edited by beelee

      @sirsilas

      Hej

      A reminder that upgraded Factorys and Airfields place in the first placement phase. You can use them that turn.

      The reich coming up.

      Game History

      Round: 3
      
          Purchase Units - Germans
              triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
              triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
              triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
              triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Germans buy 1 G_air_transport, 1 GermanUBoat, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
              1 Waffen_Oberst and 1 waffen_infantry placed in Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              5 GermanUBoats moved from 123 Sea Zone to 109 Sea Zone
      
          Combat - Germans
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              1 GermanUBoat, 1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone
              2 infantry moved from Western Germany to 112 Sea Zone
              1 artillery and 3 infantry moved from Norway to Finland
              1 aaGun moved from Norway to Finland
              2 infantry moved from 112 Sea Zone to Norway
              2 bombers and 1 fighter moved from Norway to Western Germany
              1 fighter and 2 tactical_bombers moved from Western Germany to Romania
              3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone
              1 fighter moved from Northern Italy to Alexandria
              1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
              1 1stPanzerArmy moved from Germany to Slovakia Hungary
              1 1stWaffenArmy moved from Germany to Slovakia Hungary
              EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
              EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
              EDIT: 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
              1 armour moved from Slovakia Hungary to Germany
              2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
              1 armour moved from Yugoslavia to Germany
              2 Panzer_Grndrss moved from Germany to Romania
              2 G_Rails and 2 German_LCVs moved from Germany to Romania
              1 elite moved from Germany to Poland
              2 mech_infantrys moved from Germany to Slovakia Hungary
              1 armour moved from Western Germany to Germany
              1 G_air_transport and 1 aaGun moved from Western Germany to Gibraltar
              2 Panzer_Grndrss moved from Western Germany to Slovakia Hungary
              2 german_paras moved from Germany to Romania
              1 infantry moved from Germany to Poland
      
          Place Units - Germans
              1 GermanUBoat and 1 destroyer placed in 112 Sea Zone
              1 G_air_transport, 1 fighter and 1 infantry placed in Western Germany
              1 Panzer_General, 1 armour, 1 elite and 1 infantry placed in Germany
              1 infantry placed in Western Germany
              2 Panzer_Grndrss and 1 infantry placed in Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour
              EDIT: Adding units owned by Germans to Germany: 1 2ndPanzerArmy
              EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy
              EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
              Germans collect 42 PUs; end with 42 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
      

      EXP game 1 silas G3.tsvg

      S 1 Reply Last reply Reply Quote 0
      • S Offline
        SirSilas @beelee
        last edited by

        @beelee

        Hej,

        Thank you!

        Sovjet T3

        Game History

        Round: 3
        
            Purchase Units - Russians
                Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                Trigger TankGeneral: buyTank_General added to productionRussians
                Russians buy 1 Soviet_Commisar, 1 armour, 1 elite and 8 infantry; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        
            Combat - Russians
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 1stCorps moved from Russia to Bryansk
                1 elite moved from Vologda to Archangel
                1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Sakha
                1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Sakha to Ukraine
                2 Russian_Rails moved from Ukraine to Russia
                1 R_Europe_Rail moved from Ukraine to Russia
                6 mine_unarmeds moved from Russia to Bryansk
                1 armour moved from Urals to Russia
                4 infantry moved from Russia to Bryansk
                1 elite moved from Russia to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
        
            Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 Soviet_Commisar, 1 armour, 1 elite and 2 infantry placed in Russia
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 52 PUs
        

        exp-game-1-silas-S3.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @SirSilas
          last edited by beelee

          @sirsilas

          Lol I just got up from my nap. You must be up early 🙂

          I'll go ahead and bust Nippon out now

          Oh yea you don't need to move the Rail back to where they started. They will disappear at end turn

          S 1 Reply Last reply Reply Quote 0
          • S Offline
            SirSilas @beelee
            last edited by

            @beelee Haha Yeah Cannot sleep is not my strongest side 😴 .
            Are meeting up with The Captain in a couple of hours to see some Axis and Allies. Maybe im just too excited to sleep :beaming_face_with_smiling_eyes:

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @SirSilas
              last edited by beelee

              @sirsilas

              Awesome !!!

              Game History

              Round: 3
              
                  Purchase Units - Japanese
                      Japanese buy 2 Fortifications, 2 air_transports, 1 armour, 1 elite, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      1 fighter and 1 tactical_bomber moved from Chahar to Kansu
                      1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                      2 bombers moved from Anhwe to Kansu
                      1 artillery and 2 infantry moved from Suiyuyan to Kansu
                      1 infantry moved from Hopei to Shensi
                      1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                      2 artilleries and 5 infantry moved from Kweichow to Shensi
                      1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                      1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                      1 fighter moved from Yunnan to Shensi
                      1 fighter moved from Yunnan to Szechwan
                      2 fighters moved from Kwangsi to Szechwan
                      1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Yunnan to Szechwan
              
                  Combat - Japanese
                      Battle in Shensi
                          Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
                          Chinese defend with 1 infantry
                              Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Shensi, round 2 : 5/13 hits, 4.83 expected hits
                              Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Shensi
                              1 infantry owned by the Chinese lost in Shensi
                          Japanese win, taking Shensi from Chinese with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 1 infantry
                      Battle in Szechwan
                          Japanese attack with 1 armour, 4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                          Chinese defend with 1 infantry
                              Japanese roll dice for 1 armour, 4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 7/19 hits, 6.67 expected hits
                              Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Szechwan
                              1 infantry owned by the Chinese lost in Szechwan
                          Japanese win, taking Szechwan from Chinese with 1 armour, 4 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 1 infantry
                      Battle in Kansu
                          Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                          Chinese defend with 4 infantry
                              Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 5/9 hits, 4.50 expected hits
                              Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                              4 infantry owned by the Chinese lost in Kansu
                          Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                          Casualties for Chinese: 4 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Japanese
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                      1 fighter and 1 tactical_bomber moved from Kansu to Chahar
                      2 infantry moved from Chahar to Suiyuyan
                      1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
                      2 bombers moved from Kansu to Hunan
                      4 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
                      3 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                      1 transport moved from 33 Sea Zone to 34 Sea Zone
                      1 infantry moved from Paulau Island to 34 Sea Zone
                      1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                      1 infantry moved from 36 Sea Zone to Kwangsi
                      1 artillery and 1 elite moved from Kiangsu to Kiangsi
                      1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Kwangsi
                      1 J_Rail moved from Kiangsu to Korea
                      1 J_Rail and 1 infantry moved from Korea to Yunnan
                      1 infantry moved from Korea to Manchuria
                      EDIT: 1 Japanese_LCV moved from Korea to Japan
                      1 elite and 3 infantry moved from Japan to 6 Sea Zone
                      1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                      1 elite and 3 infantry moved from 36 Sea Zone to Kwangsi
                      3 armour moved from Shantung to Hunan
                      1 aaGun and 3 infantry moved from Anhwe to Hunan
                      2 infantry moved from Jehol to Anhwe
                      2 transports moved from 19 Sea Zone to 6 Sea Zone
                      1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
                      1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                      1 transport moved from 36 Sea Zone to 19 Sea Zone
              
                  Place Units - Japanese
                      1 harbour placed in Kwangsi
                      1 armour and 2 infantry placed in Shantung
                      3 infantry placed in Kiangsu
                      2 air_transports, 1 elite and 2 infantry placed in Japan
                      2 Fortifications placed in Caroline Islands
              
                  Turn Complete - Japanese
                      Japanese collect 36 PUs; end with 36 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 44 PUs
                      Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 0.00
              Japanese regular : 1.00
              

              EXP Game 1 silas J3.tsvg

              Edit
              Hmm ... I wonder if I should make rail Air Transports ? They can't move after they unload and can't go to newly conquered TTys. I'll have to think about it.
              @VictoryFirst Do you see any reason why that might not work ?

              Edit2
              Oh yea, I think they have to be in same TTy to load, so, won't work 😞

              S 1 Reply Last reply Reply Quote 0
              • S Offline
                SirSilas @beelee
                last edited by

                @beelee

                US, China and UK 🙂

                US:

                Game History

                Round: 3
                
                    Purchase Units - Americans
                        Americans buy 4 Fortifications, 1 artillery, 2 battleships, 2 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                
                    Combat - Americans
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                        2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                        2 infantry moved from 35 Sea Zone to Philippines
                        1 transport moved from 35 Sea Zone to 49 Sea Zone
                        1 submarine moved from 45 Sea Zone to 41 Sea Zone
                        1 transport moved from 8 Sea Zone to 10 Sea Zone
                        1 transport moved from 26 Sea Zone to 10 Sea Zone
                        1 destroyer moved from 45 Sea Zone to 49 Sea Zone
                
                    Place Units - Americans
                        4 Fortifications placed in Philippines
                        2 battleships and 1 transport placed in 101 Sea Zone
                        1 artillery and 2 infantry placed in Eastern United States
                        Americans undo move 3.
                        2 infantry placed in Eastern United States
                        Units in Western United States being upgraded or consumed: 2 infantry
                        1 artillery and 2 marines placed in Western United States
                        Americans undo move 4.
                        Units in Western United States being upgraded or consumed: 2 infantry
                        2 marines placed in Western United States
                        1 artillery placed in Eastern United States
                        Americans undo move 3.
                        Americans undo move 2.
                        1 battleship and 1 transport placed in 101 Sea Zone
                        1 battleship placed in 101 Sea Zone
                        2 infantry placed in Central United States
                
                    Turn Complete - Americans
                        Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                        Americans collect 52 PUs; end with 52 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                

                China:

                Game History

                Round: 3
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                
                    Combat Move - Chinese
                
                    Combat - Chinese
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        1 fighter and 11 infantry moved from Sikang to Tsinghai
                
                    Place Units - Chinese
                        3 infantry placed in Tsinghai
                
                    Turn Complete - Chinese
                        Chinese collect 2 PUs; end with 3 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                

                Combat Hit Differential Summary :

                UK

                Game History

                Round: 3
                
                    Purchase Units - Americans
                        Americans buy 4 Fortifications, 1 artillery, 2 battleships, 2 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                
                    Combat - Americans
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                        2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                        2 infantry moved from 35 Sea Zone to Philippines
                        1 transport moved from 35 Sea Zone to 49 Sea Zone
                        1 submarine moved from 45 Sea Zone to 41 Sea Zone
                        1 transport moved from 8 Sea Zone to 10 Sea Zone
                        1 transport moved from 26 Sea Zone to 10 Sea Zone
                        1 destroyer moved from 45 Sea Zone to 49 Sea Zone
                
                    Place Units - Americans
                        4 Fortifications placed in Philippines
                        2 battleships and 1 transport placed in 101 Sea Zone
                        1 artillery and 2 infantry placed in Eastern United States
                        Americans undo move 3.
                        2 infantry placed in Eastern United States
                        Units in Western United States being upgraded or consumed: 2 infantry
                        1 artillery and 2 marines placed in Western United States
                        Americans undo move 4.
                        Units in Western United States being upgraded or consumed: 2 infantry
                        2 marines placed in Western United States
                        1 artillery placed in Eastern United States
                        Americans undo move 3.
                        Americans undo move 2.
                        1 battleship and 1 transport placed in 101 Sea Zone
                        1 battleship placed in 101 Sea Zone
                        2 infantry placed in Central United States
                
                    Turn Complete - Americans
                        Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                        Americans collect 52 PUs; end with 52 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                
                    Combat Move - Chinese
                
                    Combat - Chinese
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        1 fighter and 11 infantry moved from Sikang to Tsinghai
                
                    Place Units - Chinese
                        3 infantry placed in Tsinghai
                
                    Turn Complete - Chinese
                        Chinese collect 2 PUs; end with 3 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                
                    Purchase Units - British
                        British buy 3 destroyers, 5 infantry, 4 uk_armours and 4 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                
                    Combat - British
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                        1 transport moved from 79 Sea Zone to 39 Sea Zone
                        2 infantry moved from India to 39 Sea Zone
                        2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                        2 infantry moved from 41 Sea Zone to Sumatra
                        2 infantry moved from Shan State to Malaya
                        1 transport moved from 44 Sea Zone to 41 Sea Zone
                        1 battleship moved from 37 Sea Zone to 39 Sea Zone
                        1 transport moved from 42 Sea Zone to 39 Sea Zone
                        1 uk_armour moved from Belgian Congo to Egypt
                        1 artillery moved from Kenya to Anglo Egyptian Sudan
                        2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
                        1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia
                        1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                        1 uk_armour moved from Union of South Africa to Belgian Congo
                
                    Place Units - British
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        3 destroyers placed in 106 Sea Zone
                        4 uk_paras placed in United Kingdom
                        3 uk_armours placed in Union of South Africa
                        5 infantry and 1 uk_armour placed in India
                
                    Turn Complete - British
                        Total Cost from Convoy Blockades: 10
                            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6
                            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3,3,5,6,5,1,5,2,5,5
                            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                        British collect 48 PUs (10 lost to blockades); end with 60 PUs
                        Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 61 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 67 PUs
                

                Combat Hit Differential Summary :

                You are in a strong position :grinning_face_with_sweat:

                exp-game-1-silas-B3.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @SirSilas
                  last edited by beelee

                  @sirsilas

                  He's all over it Well italy coming up then 🙂

                  Sent you a chat

                  Edit
                  Oh yea, so if UK controls all it's original TTys with a PU value on the Europe map, they get a extra 5 bucks. It's slightly different from OOB where you need all the TTys on Europe.

                  Anyway, makes Trans Jordan more valuable for you in this instance.

                  Edit 2
                  Game History

                  Round: 3
                  
                      Purchase Units - Italians
                          Italians buy 1 air_transport, 3 armour, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                  
                      Politics - Italians
                          Italians takes Political Action: Political Action Axis To War With Russians
                              Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                              Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                              Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                              Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                              Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                              Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                          Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                          1 bomber moved from Southern Italy to Eastern Poland
                          1 infantry moved from Romania to Eastern Poland
                          1 infantry moved from Iraq to Northwest Persia
                                Italians take Northwest Persia from Neutral_Allies
                  
                      Combat - Italians
                          Battle in Eastern Poland
                              Italians attack with 1 bomber and 1 infantry
                              Russians defend with 1 infantry
                              Italians win with 1 bomber remaining. Battle score for attacker is 0
                              Casualties for Italians: 1 infantry
                              Casualties for Russians: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                          1 bomber moved from Eastern Poland to Greece
                          1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                          3 infantry moved from Northern Italy to Southern France
                          1 armour and 1 artillery moved from Greece to 97 Sea Zone
                          1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                          1 armour and 1 artillery moved from 98 Sea Zone to Alexandria
                          1 italian_para moved from Syria to Iraq
                          2 infantry moved from Syria to Iraq
                          EDIT: 1 Italian_LCV moved from Syria to Greece
                          EDIT: 1 italian_para moved from Southern Italy to Syria
                  
                      Place Units - Italians
                          1 air_transport, 1 infantry and 1 italian_para placed in Southern Italy
                          3 armour and 2 infantry placed in Northern Italy
                  
                      Turn Complete - Italians
                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                          Italians collect 16 PUs; end with 16 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                          Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                  

                  EXP Game 1 silas I3.tsvg

                  So SSR gets 10 bucks of free dudes. You can place them in any soviet TTy that didn't see combat or put it in the bank.
                  Also, you can only put special units, LMs, Elite, Commisar etc ... in moscow where they normally place.

                  First time I played I put 10 LMs on the border but then got told I couldn't do that 😞

                  ha ha ha

                  S 1 Reply Last reply Reply Quote 0
                  • S Offline
                    SirSilas @beelee
                    last edited by

                    @beelee
                    Hej,

                    I have added 10 IPC to Russia total 🙂

                    I think I have made my mistake this game so far hahah

                    Anzac

                    Game History

                    Round: 3
                    
                        Purchase Units - ANZAC
                            Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
                            Turning on Edit Mode
                            EDIT: Changing PUs for Russians from 52 to 62
                            EDIT: Turning off Edit Mode
                            ANZAC buy 4 infantry; Remaining resources: 2 PUs; 
                    
                        Combat Move - ANZAC
                    
                        Combat - ANZAC
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                            3 fighters moved from Queensland to Malaya
                            2 infantry moved from New South Wales to 62 Sea Zone
                            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                            2 infantry moved from 42 Sea Zone to Java
                            1 transport moved from 42 Sea Zone to 54 Sea Zone
                            1 transport moved from 44 Sea Zone to 56 Sea Zone
                    
                        Place Units - ANZAC
                            4 infantry placed in New South Wales
                    
                        Turn Complete - ANZAC
                            ANZAC collect 10 PUs; end with 12 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
                    

                    France

                    Game History

                    Round: 3
                    
                        Purchase Units - ANZAC
                            Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
                            Turning on Edit Mode
                            EDIT: Changing PUs for Russians from 52 to 62
                            EDIT: Turning off Edit Mode
                            ANZAC buy 4 infantry; Remaining resources: 2 PUs; 
                    
                        Combat Move - ANZAC
                    
                        Combat - ANZAC
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                            3 fighters moved from Queensland to Malaya
                            2 infantry moved from New South Wales to 62 Sea Zone
                            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                            2 infantry moved from 42 Sea Zone to Java
                            1 transport moved from 42 Sea Zone to 54 Sea Zone
                            1 transport moved from 44 Sea Zone to 56 Sea Zone
                    
                        Place Units - ANZAC
                            4 infantry placed in New South Wales
                    
                        Turn Complete - ANZAC
                            ANZAC collect 10 PUs; end with 12 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - French
                            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                            1 infantry moved from French Central Africa to French Equatorial Africa
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    exp-game-1-silas F3.tsvg

                    B 2 Replies Last reply Reply Quote 1
                    • B Online
                      beelee @SirSilas
                      last edited by

                      @sirsilas

                      I've hit the wall again and have to regenerate. Be a few hours 🙂

                      1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @SirSilas
                        last edited by

                        @sirsilas

                        wow bit of a struggle today. Ended up with a jag on last night lol

                        The Reich has Declared War on the Soviet Union !

                        Scramble 115 ?

                        Screenshot from 2025-01-18 16-26-36.png

                        EXP Game 1 silas G4 Scramble.tsvg

                        S 1 Reply Last reply Reply Quote 0
                        • S Offline
                          SirSilas @beelee
                          last edited by

                          @beelee hi - no scramble 😊

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @SirSilas
                            last edited by beelee

                            @sirsilas

                            Game History

                            Round: 4
                            
                                Research Technology - Germans
                            
                                Purchase Units - Germans
                                    Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                                    Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                                    Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                                    Trigger FrenchEscortsA3: buyEscort added to productionFrench
                                    Trigger BritishEscortsA3: buyEscort added to productionBritish
                                    Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                                    Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                                    Trigger RussiansEscortsA3: buyEscort added to productionRussians
                                    Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                                    Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                                    Trigger GermansEscortsA3: buyEscort added to productionGermans
                                    triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                                    triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                                    triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                                    triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                    Germans buy 1 Escort, 1 GermanUBoat, 2 German_LCVs, 1 aaGun, 1 artillery, 1 elite, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
                            
                                Politics - Germans
                                    Germans takes Political Action: Political Action Axis To War With Russians
                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                            
                                Combat Move - Germans
                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General3
                                        EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General
                                        EDIT: Germans takes Eastern Poland from Russians
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    1 infantry moved from Romania to Bessarabia
                                          Germans take Bessarabia from Russians
                                    EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Slovakia Hungary
                                    EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to 1st Panzer
                                    EDIT: 1 Panzer_Grndrs and 1 armour moved from Slovakia Hungary to Western Ukraine
                                    EDIT: 2 german_paras moved from Romania to Caucasus
                                    EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 artillery moved from Romania to Caucasus
                                    EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 artillery moved from Romania to Rostov
                                    1 tactical_bomber moved from Romania to Caucasus
                                    1 tactical_bomber moved from Romania to Rostov
                                    1 tactical_bomber moved from Romania to Western Ukraine
                                    2 fighters and 2 tactical_bombers moved from Romania to 115 Sea Zone
                                    1 GermanUBoat and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                                    1 artillery and 2 infantry moved from Finland to Karelia
                                    1 bomber moved from Western Germany to Karelia
                                    1 bomber moved from Western Germany to 115 Sea Zone
                                    1 infantry moved from Romania to Eastern Poland
                                    1 artillery, 1 elite and 6 infantry moved from Poland to Baltic States
                                    1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs and 4 mech_infantrys moved from Slovakia Hungary to Baltic States
                                    EDIT: 1 Panzer_General and 4 armour moved from Slovakia Hungary to Baltic States
                                    1 2ndPanzerArmy moved from Germany to Baltic States
                                    1 GermanUBoat moved from 112 Sea Zone to 115 Sea Zone
                                    1 GermanUBoat moved from 106 Sea Zone to 123 Sea Zone
                                    1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone
                            
                                Combat - Germans
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                    Battle in Caucasus
                                        Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 2 german_paras and 1 tactical_bomber
                                        Russians defend with 1 infantry
                                        Germans win, taking Caucasus from Russians with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 2 german_paras and 1 tactical_bomber remaining. Battle score for attacker is 3
                                        Casualties for Russians: 1 infantry
                                    Battle in Baltic States
                                        Germans attack with 1 1stWaffenArmy, 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 Panzer_General, 1 Panzer_Grndrs, 4 armour, 1 artillery, 1 elite, 6 infantry and 4 mech_infantrys
                                        Russians defend with 1 infantry
                                        Germans win, taking Baltic States from Russians with 1 1stWaffenArmy, 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 Panzer_General, 1 Panzer_Grndrs, 4 armour, 1 artillery, 1 elite, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                                        Casualties for Russians: 1 infantry
                                    Battle in 115 Sea Zone
                                        Germans attack with 2 GermanUBoats, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                                        Russians defend with 1 cruiser and 1 submarine
                                        Germans win with 1 GermanUBoat, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                                        Casualties for Germans: 1 GermanUBoat
                                        Casualties for Russians: 1 cruiser and 1 submarine
                                    Battle in Rostov
                                        Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery and 1 tactical_bomber
                                        Russians defend with 1 infantry
                                        Germans win, taking Rostov from Russians with 1 Panzer_Grndrs, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                                        Casualties for Germans: 1 German_LCV
                                        Casualties for Russians: 1 infantry
                                    Battle in Western Ukraine
                                        Germans attack with 1 Panzer_Grndrs, 1 armour and 1 tactical_bomber
                                        Russians defend with 1 infantry
                                        Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                                        Casualties for Russians: 1 infantry
                                    Battle in Karelia
                                        Germans attack with 1 artillery, 1 bomber and 2 infantry
                                        Russians defend with 1 infantry
                                        Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                                        Casualties for Germans: 1 infantry
                                        Casualties for Russians: 1 infantry
                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                            
                                Non Combat Move - Germans
                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Poland
                                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                    1 aaGun moved from Finland to Norway
                                    1 infantry moved from Finland to Norway
                                    1 bomber moved from Karelia to Poland
                                    1 aaGun moved from Poland to Baltic States
                                    1 bomber moved from 115 Sea Zone to Western Germany
                                    2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Finland
                                    2 infantry moved from Finland to Karelia
                                    1 tactical_bomber moved from Western Ukraine to Eastern Poland
                                    1 tactical_bomber moved from Eastern Poland to Poland
                                    1 tactical_bomber moved from Rostov to Romania
                                    1 tactical_bomber moved from Caucasus to Romania
                                    5 infantry moved from Romania to Eastern Poland
                                    2 infantry moved from Romania to Eastern Poland
                                    1 Panzer_Grndrs moved from Germany to Western Germany
                                    1 fighter moved from Western Germany to Norway
                                    1 transport moved from 112 Sea Zone to 113 Sea Zone
                                    1 elite and 1 infantry moved from Germany to 113 Sea Zone
                                    1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                                    1 elite and 1 infantry moved from 112 Sea Zone to Norway
                                    1 infantry moved from Germany to Poland
                                    1 infantry moved from Western Germany to Denmark
                                    1 infantry moved from Norway to Finland
                                    1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar
                                    1 G_air_transport moved from Gibraltar to Western Germany
                                    3 GermanUBoats moved from 91 Sea Zone to 112 Sea Zone
                                    4 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone
                                    1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone
                                    EDIT: 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Baltic States to Army Group North
                                    EDIT: 1 Panzer_Grndrs, 4 armour and 1 mech_infantry moved from Baltic States to Army Group North
                                    EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States
                                    1 G_Rail moved from Germany to Romania
                                    1 G_Rail and 1 infantry moved from Romania to Poland
                                    1 G_Rail moved from Germany to Romania
                                    1 G_Rail and 1 aaGun moved from Romania to Poland
                            
                                Place Units - Germans
                                    1 Escort and 1 GermanUBoat placed in 112 Sea Zone
                                    1 aaGun and 2 infantry placed in Western Germany
                                    2 German_LCVs, 1 elite and 2 infantry placed in Germany
                                    1 fighter placed in Western Germany
                                    1 infantry placed in France
                                    1 infantry placed in Normandy Bordeaux
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from France: 1 infantry
                                    EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
                                    EDIT: Turning off Edit Mode
                                    1 infantry placed in France
                                    1 infantry placed in Western Germany
                                    1 artillery and 1 infantry placed in Germany
                            
                                Turn Complete - Germans
                                    Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                                    Germans collect 51 PUs; end with 51 PUs
                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs
                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                                    Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                            

                            EXP Game 1 silas G4.tsvg

                            How did The Captain's game go ?

                            S 1 Reply Last reply Reply Quote 0
                            • S Offline
                              SirSilas @beelee
                              last edited by

                              @beelee Hi,

                              I will not spoil it, as he will put up a game report 🙂

                              I have destroyed the Airport and Naval base in Novgorod and used the 3 Railroad to move Russia Industrial factories.
                              One question: I can see you have 1st Waffen, 2nd Waffen and 2 Panzer in Army Group Center?
                              I think you only can have 2 Armies in one Army Group with 10 land based combat units 🙂
                              One more question? When you have Army Corp./Army Groups etc. how does they count in the attact?

                              More specific: in the attack in Rostov I attack with the following:
                              4 Inf. at 1
                              1 Mech. Inf. at 1
                              1 Mech. Inf. at 2
                              1 Elite Inf. at 2 (2 Dice)
                              2 artillery at 2
                              Total 10 Dice.
                              My 1st Corps is not represented in the Dice (1 Dice at 2 (Commissar) and 3 dice at 3 (Tanks))
                              In total I should have 14 dices 🙂

                              It look like the same with Germany's attack in Baltic States, you are also missing dice there?

                              Rostov:
                              3d808cc3-69d1-4a8d-890c-4eb2f1e283ab-image.png

                              Baltics:
                              6c083691-6697-4eaa-87e1-f7cdc87add4d-image.png

                              Sovjet T4:

                              Game History

                              Round: 4
                              
                                  Purchase Units - Russians
                                      Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                      Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                      Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                      Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                      Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                      Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                      Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                      Russians buy 1 Tank_General, 1 elite and 9 guard_infantrys; Remaining resources: 21 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      4 infantry moved from Bryansk to Rostov
                                      4 infantry moved from Ukraine to Western Ukraine
                                      1 fighter moved from Novgorod to Western Ukraine
                                      1 elite moved from Bryansk to Rostov
                                      2 mech_infantrys moved from Bryansk to Rostov
                                      2 artilleries moved from Bryansk to Rostov
                                      1 1stCorps moved from Bryansk to Rostov
                                      1 tactical_bomber moved from Novgorod to Western Ukraine
                                      1 fighter moved from Novgorod to Western Ukraine
                              
                                  Combat - Russians
                                      Russians creates battle in territory 123 Sea Zone
                                      Battle in Western Ukraine
                                          Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                                          Germans defend with 1 Panzer_Grndrs and 1 armour
                                          Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                          Casualties for Russians: 2 infantry
                                          Casualties for Germans: 1 Panzer_Grndrs and 1 armour
                                      Battle in Rostov
                                          Russians attack with 1 1stCorps, 2 artilleries, 1 elite, 4 infantry and 2 mech_infantrys
                                          Germans defend with 1 Panzer_Grndrs and 1 artillery
                                          Russians win, taking Rostov from Germans with 1 1stCorps, 2 artilleries, 1 elite, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
                                          Casualties for Russians: 2 infantry
                                          Casualties for Germans: 1 Panzer_Grndrs and 1 artillery
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Russians from Novgorod: 1 airfield and 1 harbour
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                      1 tactical_bomber moved from Western Ukraine to Russia
                                      2 fighters moved from Western Ukraine to Russia
                                      EDIT: 1 russian_minor moved from Novgorod to Archangel
                                      EDIT: 1 russian_minor moved from Volgograd to Tambov
                                      EDIT: 1 russian_minor moved from Ukraine to Bryansk
                                      1 armour moved from Urals to Russia
                                      1 elite moved from Russia to Tambov
                                      6 infantry moved from Ukraine to Rostov
                                      1 infantry moved from Vyborg to Novgorod
                                      20 infantry moved from Novgorod to Archangel
                                      1 artillery moved from Novgorod to Archangel
                                      2 aaGuns moved from Novgorod to Archangel
                                      1 infantry moved from Belarus to Smolensk
                                      6 infantry moved from Ukraine to Bryansk
                                      2 infantry moved from Russia to Tambov
                                      1 Soviet_Commisar moved from Russia to Tambov
                                      3 infantry moved from Sakha to Buryatia
                                      6 infantry moved from Sakha to Buryatia
                                      2 aaGuns moved from Sakha to Buryatia
                              
                                  Place Units - Russians
                                      1 Tank_General, 1 elite and 8 guard_infantrys placed in Russia
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Russians undo move 1.
                                      1 Tank_General, 1 elite and 8 guard_infantrys placed in Russia
                                      Russians undo move 1.
                                      1 Tank_General and 9 guard_infantrys placed in Russia
                              
                                  Turn Complete - Russians
                                      Russians collect 32 PUs; end with 53 PUs
                                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
                              

                              exp-game-1-silas-R4.tsvg

                              B 2 Replies Last reply Reply Quote 1
                              • B Online
                                beelee
                                last edited by beelee

                                @sirsilas

                                Right arm looks as if it was a lot of fun. 🙂

                                I will review now. A quick answer though is, one of the Armies can be part of a AG. So 6 dudes and 4 from the Army make 10

                                1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @SirSilas
                                  last edited by beelee

                                  @sirsilaIt's 3 am for you :astonished_face:

                                  Edit
                                  Yea, so for Corps/ Box attacks, you need to move the units from the box in CM to the desired TTy and move the Corps token back to the box.

                                  This will give the desired unit total. Sometimes you will have to edit the Commanding unit before moving.
                                  I will do a example when I get back from my bier run 🙂

                                  Edit
                                  Using Edit "Preform Move or Other Actions"

                                  Edit 2

                                  Screenshot from 2025-01-19 20-51-11.png
                                  Screenshot from 2025-01-19 20-51-33.png

                                  Just looked at Corps and Armies and it doesn't clraify there.

                                  Edit 3 or 4 actually 🙂

                                  Go to edit and "Preform Move or Other Actions"

                                  Screenshot from 2025-01-19 20-58-34.png

                                  Then move the dudes from 1st Corps to the TTy you want to attack.

                                  Screenshot from 2025-01-19 21-01-36.png

                                  I move 1st Corps back to his box too.

                                  Then turn edit off and move the rest of your dudes

                                  Screenshot from 2025-01-19 21-03-53.png

                                  That will get you what you want to dial in on. 🙂

                                  Moving in and out of Boxes during NCM or CM best way to do it. Can't always and sometimes you need to change the Commander to active but you'll pick it up quick. 🙂

                                  I'll give some more examples as we go along and checking History from opponents turn good way to see what's happening too.

                                  Rock On !!!.png

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                                  • B Online
                                    beelee @SirSilas
                                    last edited by beelee

                                    @sirsilas

                                    yea, sorry, I was a slacker and didn't move jerry out of his boxes as I knew Ivan would die 🙂 without max units 🙂 but I should be more deliberate with this being your first game 😞 lol

                                    Oh yea was gonna check your Fctry and Rail move. Think you only need 2 rail ? I can't remember.

                                    brb

                                    Edit
                                    OK 1 Rail per Fctry

                                    Screenshot from 2025-01-19 21-14-56.png

                                    Hmm ... I wonder if that means they can move 3 with 3 Rail ?

                                    uggh brb

                                    Edit
                                    Ok says 2 areas only

                                    Edit again
                                    I think that's it 🙂 Obviously ask if still not certain 🙂

                                    Oh yea, I guess I should do Nippon lol. Sneak attack bastards that they are lol

                                    Sorry I shouldn't have said that. My bad 😞

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                                    • S Offline
                                      SirSilas @beelee
                                      last edited by

                                      @beelee
                                      Alright - I will move them out in the Future 🙂
                                      What about mines? How do I activate them in a specific zone between two TTy?

                                      Regarding the Factories I moved them 1 area and didn't build in them last turn. 🙂

                                      Do i miss Japan turn 4? Cannot find it.

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                                      • B Online
                                        beelee
                                        last edited by beelee

                                        @sirsilas

                                        Hej
                                        I went over your Russia turn again. A couple things. You moved your Fctrys correctly. 1 Rail per space. Can move 1 Fctry up to two spaces with 2 Rail max move . That's all good.

                                        It looks as if you bought a Elite but couldn't place it. Did you want to change to a regular INF ? You can place 1 unit in the Minors that moved or in Stalingrad. Or you can save it.

                                        Whatever you decide, I would place it in first place next turn and then delete it. It won't be hanging around that way. With Conscripts coming up, You can place up to 20 in Moscow and 6 in Stalingrad. The other Minors, if they don't move can place 3.

                                        You can't place anyting else in Moscow that turn. So you can bank the Elite I guess until turn 6 and place him then as another option.

                                        Anyway, whichever way you decide is fine.

                                        For battle with Corps/Armies you need to move the units from the Box into the TTy they're fighting at. Use edit "Perform Move or Other Actions" during CM. Also you don't want to send the Token in.

                                        What I do is, move the Token to the Box and then move the dudes to where they go and after battle, reform them in NCM if possible or desired by moving back to the Box and then the Token to the correct TTy.

                                        1st Tank is active, so it needs a "Tank_General3". I swap them out when they're in the Box.
                                        One other thing about Boxes, you have to move any defenders into the TTy before any attackers or triplea won't count them in battle, even though they're on the board.

                                        To arm LMs, remove in edit and add the corresponding one from "Changer". Most of the high use areas have border specific ones. If not, use the recommended color one and specify which border it's defending in comment log.

                                        When you hover on them, it'll tell which ones they are.
                                        For battle, have to use a diceroller. I just use dicebot at the A&A site although Victory has another one that he uses. He might have already mentioned it.

                                        Anyway, you can fight the battle in edit, that way you can kill any LM hits and not count their rolls. If there is only going to be one battle, you will need to be in edit at end of NCM as triplea will go straight to battle and you can't change it then.

                                        Think that was it 🙂 JPN coming up

                                        Edit
                                        when fighting in edit you have to be precise. Just like a real game. I usually double check myself it's a big battle 🙂

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                                        • S Offline
                                          SirSilas @beelee
                                          last edited by SirSilas

                                          @beelee

                                          Yeah i Calculated wrong with the number of units I could place last turn. I will refund it, as next turn I have something else to buy and place 🙂

                                          Will move the token back and the units back to the TTy next time 🙂

                                          Thank you, will try with the LMs and use the diceroller.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @SirSilas
                                            last edited by beelee

                                            @sirsilas

                                            Game History

                                            Round: 4
                                            
                                                Purchase Units - Japanese
                                                    Japanese buy 3 Fortifications, 1 Japan_destroyer, 1 air_transport, 1 armour, 2 artilleries, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                            
                                                Combat Move - Japanese
                                                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                                    1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
                                                    1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
                                                    1 artillery and 2 infantry moved from Kansu to Tsinghai
                                                    2 bombers moved from Hunan to Tsinghai
                                                    5 fighters and 3 tactical_bombers moved from Yunnan to Tsinghai
                                                    2 artilleries and 5 infantry moved from Shensi to Tsinghai
                                                    1 armour and 1 mech_infantry moved from Szechwan to Sikang
                                                          Japanese take Sikang from Chinese
                                                    1 armour and 1 mech_infantry moved from Sikang to Tsinghai
                                            
                                                Combat - Japanese
                                                    Battle in Tsinghai
                                                        Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers
                                                        Chinese defend with 1 fighter and 14 infantry
                                                            Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 11/26 hits, 11.50 expected hits
                                                            Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 6/15 hits, 5.33 expected hits
                                                            6 infantry owned by the Japanese lost in Tsinghai
                                                            11 infantry owned by the Chinese lost in Tsinghai
                                                            Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 12/20 hits, 10.33 expected hits
                                                            Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.67 expected hits
                                                            1 infantry owned by the Japanese lost in Tsinghai
                                                            3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                                                        Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 30
                                                        Casualties for Japanese: 7 infantry
                                                        Casualties for Chinese: 1 fighter and 14 infantry
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - Japanese
                                                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                                                    2 bombers moved from Tsinghai to Szechwan
                                                    1 infantry moved from Suiyuyan to Kansu
                                                    1 infantry moved from Suiyuyan to Shensi
                                                    1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
                                                    1 fighter moved from Tsinghai to Shensi
                                                    1 tactical_bomber moved from Tsinghai to Shensi
                                                    5 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
                                                    2 J_Rails moved from Kiangsu to Szechwan
                                                    2 J_Rails and 2 artilleries moved from Szechwan to Kwangsi
                                                    3 infantry moved from Kiangsu to Kiangsi
                                                    2 infantry moved from Yunnan to Kwangsi
                                                    3 armour moved from Hunan to Yunnan
                                                    1 aaGun moved from Hunan to Yunnan
                                                    2 artilleries moved from Szechwan to Yunnan
                                                    7 infantry moved from Szechwan to Yunnan
                                                    2 bombers moved from Szechwan to Yunnan
                                                    3 infantry moved from Hunan to Kwangsi
                                                    2 infantry moved from Anhwe to Kiangsi
                                                    1 armour moved from Shantung to Kweichow
                                                    1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone
                                                    2 fighters moved from 36 Sea Zone to Caroline Islands
                                                    2 fighters moved from Yunnan to 36 Sea Zone
                                                    2 air_transports, 1 elite and 1 infantry moved from Japan to Caroline Islands
                                                    1 Japanese_LCV and 1 infantry moved from Japan to 6 Sea Zone
                                                    1 Japanese_LCV, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                                    1 Japanese_LCV and 1 infantry moved from 36 Sea Zone to Kwangsi
                                                    2 infantry moved from Shantung to 19 Sea Zone
                                                    2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                                                    2 infantry moved from 36 Sea Zone to Kwangsi
                                                    1 transport moved from 36 Sea Zone to 19 Sea Zone
                                                    1 infantry moved from Japan to 6 Sea Zone
                                                    1 infantry moved from Korea to 6 Sea Zone
                                                    2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                                    2 infantry moved from 36 Sea Zone to Kwangsi
                                                    1 infantry moved from Manchuria to Jehol
                                                    1 aaGun and 1 infantry moved from Korea to Manchuria
                                            
                                                Place Units - Japanese
                                                    3 Fortifications placed in Caroline Islands
                                                    1 armour, 1 artillery and 1 infantry placed in Shantung
                                                    1 artillery and 2 infantry placed in Kiangsu
                                                    1 Japan_destroyer placed in 6 Sea Zone
                                                    1 air_transport, 1 elite and 5 infantry placed in Japan
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 38 PUs; end with 38 PUs
                                                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 46 PUs
                                                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
                                                    Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : 0.00
                                            Japanese regular : 1.17
                                            

                                            EXP Game 1 silas J4.tsvg

                                            Right on we can use Panzer and my old thread

                                            https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/354

                                            the dice code 1 post up

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