Game 1 EXP Silas vs beelee
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@beelee Hi
Sorry for the late reply.
Here are Russia T5.
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 3 AirLLs and 26 Army_Conscripts; Remaining resources: 3 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by British from Samara: 2 uk_fighters EDIT: Adding units owned by Russians to Samara: 2 fighters EDIT: 1 AirLL placed in Rostov EDIT: 2 AirLLs placed in Samara EDIT: Removing units owned by British from Rostov: 1 uk_fighter EDIT: Adding units owned by Russians to Rostov: 1 fighter EDIT: Turning off Edit Mode Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 AirLLs EDIT: Removing units owned by Russians from Rostov: 1 AirLL EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Soviet_Commisar, 1 elite and 2 infantry moved from Tambov to Volgograd 2 fighters moved from Samara to Volgograd 5 infantry moved from Rostov to Caucasus 1 fighter moved from Rostov to Caucasus 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Volgograd Russians attack with 1 Soviet_Commisar, 1 elite, 2 fighters and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians win, taking Volgograd from Germans with 1 Soviet_Commisar, 1 elite, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Caucasus Russians attack with 1 fighter and 5 infantry Germans defend with 1 artillery Russians win, taking Caucasus from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atIraq: Italians has 1 italian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 fighter moved from Caucasus to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 armour moved from Urals to Russia 1 1stCorps moved from Rostov to Caucasus EDIT: 1 russian_minor moved from Archangel to Vologda 2 aaGuns moved from Archangel to Vologda 1 elite moved from Archangel to Vologda 19 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Vologda 1 submarine moved from 123 Sea Zone to 125 Sea Zone Place Units - Russians 20 Army_Conscripts placed in Russia 3 Army_Conscripts placed in Vologda 3 Army_Conscripts placed in Bryansk Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 33 PUs -
hes back ! I was getting worried lol

you've been playing good. Got a couple Texans on there first game too. Hope you stick with it :
Edit
Its been too long and too late in the day to remember my moves
Im gonna study on it though
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Hi silas
Just getting back up to speed here. Massive jag yesterday. Still smoothing out

Couple things before I forget. The commiesar attacking Stalingrad should have activated begininng of CM. Didn't matter as the reds won easily. Just a heads up for future play

Also, Rail should be able to move the Fctrys on there own during NCM. Click on them both and you can move.
Movement is Player Enforced. 1 TTy per rail and 2 TTys max.Anyway, diving in on JPN now. Be up after bit

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Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 5 armour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 bomber moved from Yunnan to India 1 bomber moved from Yunnan to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Yunnan to Shan State Japanese take Shan State from British 3 armour moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from Kweichow to Malaya EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Kwangsi to Malaya 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from Kwangsi to 36 Sea Zone 4 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Malaya EDIT: 1 Japanese_LCV and 2 infantry moved from Kwangsi to Philippines 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer, 1 artillery, 1 carrier, 6 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 6 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Yunnan to Burma 4 fighters and 4 tactical_bombers moved from Shensi to Burma 1 artillery, 1 elite and 5 infantry moved from Kiangsi to Kwangtung Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in Malaya Japanese attack with 1 Japanese_LCV, 3 armour, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 harbour and 7 infantry; ANZAC defend with 3 fighters and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 Japanese_LCV, 3 armour, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber in Malaya, round 2 : 3/13 hits, 4.50 expected hits British roll dice for 3 fighters and 8 infantry in Malaya, round 2 : 6/11 hits, 4.67 expected hits 1 Japanese_LCV owned by the Japanese and 5 infantry owned by the Japanese lost in Malaya 4 infantry owned by the British lost in Malaya Japanese roll dice for 3 armour, 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/8 hits, 3.67 expected hits British roll dice for 3 fighters and 4 infantry in Malaya, round 3 : 6/7 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 elite owned by the Japanese and 3 armour owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya 1 tactical_bomber owned by the Japanese retreated British win with 3 fighters and 2 infantry remaining. Battle score for attacker is -31 Casualties for Japanese: 1 Japanese_LCV, 3 armour, 1 artillery, 1 elite, 1 fighter and 5 infantry Casualties for British: 5 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 2/10 hits, 5.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 2 artilleries, 1 elite, 2 fighters, 9 infantry and 2 tactical_bombers Changer defend; Americans defend with 8 Fortifications, 1 aaGun, 1 airfield, 1 harbour, 8 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 Japanese_LCV, 2 artilleries, 1 elite, 2 fighters, 9 infantry and 2 tactical_bombers in Philippines, round 2 : 7/17 hits, 5.33 expected hits Americans roll dice for 8 Fortifications, 1 aaGun, 8 infantry and 2 usa_fighters in Philippines, round 2 : 6/10 hits, 5.33 expected hits 1 Japanese_LCV owned by the Japanese and 5 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 8 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers in Philippines, round 3 : 7/12 hits, 4.50 expected hits Americans roll dice for 8 Fortifications and 2 usa_fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Philippines 2 usa_fighters owned by the Americans and 5 Fortifications owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 4 : 6/11 hits, 4.33 expected hits Americans roll dice for 3 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits 3 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 1 Japanese_LCV and 6 infantry Casualties for Americans: 8 Fortifications, 1 aaGun, 8 infantry and 2 usa_fighters Battle in Kwangtung Japanese attack with 1 artillery, 1 elite and 5 infantry British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 elite and 5 infantry in Kwangtung, round 2 : 1/8 hits, 1.83 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 elite and 4 infantry in Kwangtung, round 3 : 0/7 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 elite and 4 infantry in Kwangtung, round 4 : 4/7 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 transports in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 transport owned by the British lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atIraq: Italians has 1 italian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Tsinghai Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Shensi to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from Burma to Yunnan 1 artillery and 2 infantry moved from Yunnan to Shan State 1 armour moved from Kweichow to Shan State 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 1 infantry moved from Shensi to Sikang 1 aaGun moved from Manchuria to Jehol 1 J_Rail and 1 infantry moved from Kiangsu to Tsinghai 3 artilleries moved from Tsinghai to Shensi 1 J_Rail and 1 artillery moved from Kiangsu to Yunnan 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from Shantung to Kweichow 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 air_transports moved from Caroline Islands to Japan 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 bomber moved from 43 Sea Zone to Yunnan 1 bomber moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Shensi to Yunnan Place Units - Japanese 1 Fortification placed in Caroline Islands 3 armour placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 elite and 5 infantry placed in Japan 1 Escort and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 47 PUs; end with 47 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 58 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.17 British AA : -0.17 Americans AA : -0.50 British regular : 4.83dam the tommies put the beatdown on in Singapore lol
Edit
oops wanted to move the 6 SZ Ftr to Carolines
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Hi silas
Been another week. Gonna take a long time to finish this game at that pace

Let me know if you got something going on and can't play. It's only a game but don't just go silent on me. I find that to be annoying

Hope everything ok
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Hi - I know I have been long on the answers. Im Sry for that.
US T5:
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 6 artilleries, 2 battleships, 1 destroyer, 3 infantry, 2 marines and 4 transports; Remaining resources: 5 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atIraq: Italians has 1 italian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 3 usa_fighters moved from New Brunswick Nova Scotia to Western United States 2 usa_fighters moved from Western United States to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 1 battleship and 2 transports placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 6 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsUK T 5
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 6 artilleries, 2 battleships, 1 destroyer, 3 infantry, 2 marines and 4 transports; Remaining resources: 5 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atIraq: Italians has 1 italian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 3 usa_fighters moved from New Brunswick Nova Scotia to Western United States 2 usa_fighters moved from Western United States to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 1 battleship and 2 transports placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 6 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atIraq: Italians has 1 italian_paraBoost placed in Iraq Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 85 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 carrier, 5 infantry, 4 uk_armours, 2 uk_fighters and 2 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 uk_armour moved from Belgian Congo to Egypt 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 battleship moved from 39 Sea Zone to 79 Sea Zone 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from British Columbia to Alaska 1 artillery moved from British Columbia to Alaska 1 uk_armour moved from Quebec to Alberta Saskatchewan Manitoba 1 infantry moved from Quebec to Ontario Place Units - British Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atIraq: Italians has 1 italian_paraBoost placed in Iraq 1 carrier placed in 106 Sea Zone 2 uk_fighters placed in 106 Sea Zone 2 uk_paras placed in United Kingdom 5 infantry and 1 uk_armour placed in India 3 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,4,2,2,3,2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,1,4,4,3 British collect 43 PUs (10 lost to blockades); end with 55 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 56 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 62 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 British regular : 0.67 -
That's all right. Hate to lose a promising new player is all
You already have the triplea mechanics down pretty good.Game History
Round: 5 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 air_transport, 2 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Eastern Persia from British EDIT: Italians takes West India from British EDIT: Changing ownership of Eastern Persia from Italians to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Persia to West India 1 bomber moved from Northwest Persia to Egypt 2 fighters moved from Alexandria to Egypt 1 armour moved from Syria to Egypt Italians take Trans-Jordan from British 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 italian_para moved from Tobruk to Egypt 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt EDIT: 1 italian_para moved from Iraq to Egypt EDIT: 1 Italian_LCV moved from Syria to Egypt Combat - Italians Battle in Egypt Italians attack with 1 Italian_LCV, 3 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 2 italian_paras and 1 mech_infantry British defend with 1 artillery, 1 harbour, 3 infantry, 1 mech_infantry, 8 uk_armours, 1 uk_fighter and 2 uk_tactical_bombers; ANZAC defend with 2 infantry 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 armour owned by the Italians retreated to Alexandria British win with 4 uk_armours, 1 uk_fighter and 2 uk_tactical_bombers remaining. Battle score for attacker is -12 Casualties for Italians: 1 Italian_LCV, 2 armour, 3 artilleries, 6 infantry, 2 italian_paras and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 artillery, 3 infantry, 1 mech_infantry and 4 uk_armours Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 2 air_transports and 2 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Northern Italy 2 infantry moved from Northern Italy to Southern France 1 armour moved from Bulgaria to Greece 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 armour moved from Northern Italy to Romania 1 infantry moved from Persia to Northwest Persia 4 infantry moved from Persia to Iraq EDIT: 1 italian_para moved from Southern Italy to Syria EDIT: 1 Italian_LCV moved from Southern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 transport placed in 97 Sea Zone 1 Italian_LCV and 2 infantry placed in Southern Italy 1 infantry placed in Southern Italy 1 air_transport, 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Italians collect 22 PUs; end with 22 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsA few things. Triplea doesn't give the LCV a Bombard, so I edit in a Trprt and load the LCV dude on to it, then remove after battle.
If you go through History, you can see how Empty TTys get conquerred when flying the Paras over them in edit. Sometimes you can avoid it by stopping somewhere and then continuing on a different path to your target.
I just click back to edit and change the TTy back and then turn edit off and continue with the turn.
Lastly, when Paras are participating in a Amphibous Attack, it won't let you retreat any non-amphib attacking units until the Paras are dead.
I think that's only for when edit is used to move the Paras.So, if you think that might happen, fight the battle in edit. If only one battle, you will need edit on at end of NCM, as it'll go straight to battle.
I didn't fight this one in edit, as i figured the Paras would die before it was over and they did.
Just didn't think so many of their buddies would too
Think that's it
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Hi
Anzac T5.
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 4 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 4 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 4 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsI can see you changed Eastern Persia back

Not sure what you mean by LCV gives Bombard?
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Hej silas
So LCV units are same as Trprts but triplea won't allow them to get Bombard from BB and CA because it treats it as a land unit not a Trprt.
I find it esier to add a Trprt temporarily to load the LCV units so you can get the Bombard as opposed to handroll and edit.
Yea, when you move Paras in edit during CM, sometimes their route takes them over empty enemy TTys and it will auto take it.
Same thing happens when moving out of Boxes sometimes. You can stop your route part way and then continue to make it go a different way.
Doesn't always work though
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Game History
Round: 6 Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 5 Atlantic_Walls, 1 Escort, 1 G_air_transport, 1 German_LCV, 1 LuftwaffeAce, 1 Panzer_Grndrs, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 armour, 1 elite, 2 german_paras, 7 infantry, 1 transport and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 1 infantry and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Western Germany to Ukraine 2 tactical_bombers moved from Romania to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Western Germany to Bryansk EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North EDIT: 1 2ndPanzerArmy moved from Army Group North to 2nd Panzer EDIT: 1 Panzer_General3 and 5 armour moved from 2nd Panzer to Belarus 2 artilleries and 9 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Strategic bombing raid in Bryansk Bombing raid in Bryansk rolls: 7 and causes: 6 damage to unit: russian_minor Bombing raid in Bryansk causes 6 damage total. Battle in Belarus Germans attack with 1 Panzer_General3, 5 armour, 2 artilleries, 11 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans win, taking Belarus from Russians with 1 Panzer_General3, 5 armour, 2 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 GermanUBoat, 1 destroyer and 1 fighter Russians defend with 1 submarine Germans win, taking 125 Sea Zone from Neutral with 1 GermanUBoat, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Germans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 1 Panzer_General3 and 5 armour moved from Belarus to 2nd Panzer EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Belarus EDIT: 1 Panzer_Grndrs and 2 infantry moved from Southern France to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Gibraltar 2 artilleries moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to Southern France 2 G_air_transports and 2 infantry moved from Western Germany to Alexandria 1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Karelia to Novgorod 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 1 German_LCV moved from Slovakia Hungary to Romania 1 infantry moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 2 WaffenPnzrGrndrs and 1 Waffen_Oberst moved from Germany to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 WaffenPnzrGrndr moved from Poland to Eastern Poland 1 bomber moved from Bryansk to Eastern Poland 1 bomber and 2 tactical_bombers moved from Ukraine to Romania EDIT: 3 WaffenPnzrGrndrs and 1 Waffen_Oberst moved from Eastern Poland to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Eastern Poland 1 fighter moved from 125 Sea Zone to Western Germany 1 waffen_infantry moved from Germany to Western Germany 1 infantry moved from Germany to Poland 1 G_Rail and 1 elite moved from Germany to Romania 1 G_Rail moved from Germany to Novgorod 1 G_Rail and 1 Panzer_General moved from Novgorod to Germany 1 infantry moved from Poland to Eastern Poland Place Units - Germans 4 Atlantic_Walls placed in Norway 1 Atlantic_Wall placed in Denmark 1 Escort and 1 transport placed in 93 Sea Zone 1 infantry placed in Southern France 1 G_air_transport and 2 infantry placed in Western Germany 1 German_LCV, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 elite, 2 german_paras and 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode 1 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ93Invert: has removed 1 Escort owned by Germans in 93 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ93Invert: Germans has 1 Escort_Convoy placed in 93 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsForgot to move the Arty to France hence edit from W GER
Edit
uggh spaced the Pnzr Grndr to JordanEdit 2
Chees and Rice ! I accidentally moved the P grndr to GIB with the 2 Inf
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Feeling you are winning this game :face_with_tongue:
Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians repair damage of 6x russian_minor; Remaining resources: 27 PUs; 0 AirLendLease; 3 TankLendLease; Russians buy 9 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 5 infantry moved from Caucasus to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 5 infantry Italians defend with 1 infantry Russians win, taking Northwest Persia from Italians with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 infantry moved from Volgograd to Caucasus 1 armour moved from Urals to Russia Place Units - Russians 1 elite and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs -
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did you wanna arm those LMs ?
Edit
Or move them ? Can arm after moving tooFeeling you are winning this game

but it isn't looking all that good for the Allies either
Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 4 armour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 Japan_destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 elite moved from Caroline Islands to 33 Sea Zone 1 Japan_destroyer and 1 elite moved from 33 Sea Zone to 45 Sea Zone 1 elite moved from 45 Sea Zone to Dutch New Guinea 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 elite and 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 21 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 elite and 2 infantry moved from 21 Sea Zone to Guam 1 Banzai moved from Japan to Guam 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 elite moved from Kwangtung to 20 Sea Zone 1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 elite moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to Malaya 2 bombers moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 3 infantry moved from Yunnan to Burma 1 armour, 1 artillery and 3 infantry moved from Shan State to Malaya Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in Malaya Japanese attack with 1 armour, 2 artilleries, 1 elite, 4 fighters, 3 infantry and 3 tactical_bombers British defend with 1 harbour and 2 infantry; ANZAC defend with 3 fighters Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 elite, 4 fighters, 3 infantry and 3 tactical_bombers in Malaya, round 2 : 8/15 hits, 6.50 expected hits British roll dice for 3 fighters and 2 infantry in Malaya, round 2 : 4/5 hits, 2.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya 3 fighters owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 armour, 1 artillery, 1 elite, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 artillery and 3 infantry Casualties for British: 2 infantry Casualties for ANZAC: 3 fighters Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 transport; Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 transports in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 transports in 42 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the British lost in 42 Sea Zone Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 transports Battle in Guam Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 2 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 2 infantry in Guam, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 Banzai, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Guam Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 3 fighters and 3 tactical_bombers moved from Malaya to Yunnan 2 bombers moved from India to Yunnan 2 armour and 1 mech_infantry moved from Kweichow to Yunnan 2 artilleries moved from Shensi to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 3 armour moved from Shantung to Kweichow 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Kwangtung 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 33 Sea Zone 1 elite moved from 33 Sea Zone to Caroline Islands 2 air_transports and 2 infantry moved from Japan to Caroline Islands 1 air_transport moved from Caroline Islands to 6 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 air_transport moved from 6 Sea Zone to Japan Place Units - Japanese 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone 3 armour placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 50 PUs; end with 50 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 52 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 64 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 3.50 British AA : -0.33 ANZAC regular : -0.83 British regular : 1.00 -
Hi
It was my plan to arm the LM, but dont know how haha
Try to change it for the allies

US6
Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 5 artilleries, 1 battleship, 1 carrier, 5 infantry and 2 usa_fighters; Remaining resources: 8 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 9 artilleries and 9 infantry moved from Eastern United States to 101 Sea Zone 2 Heavy_BBs, 9 artilleries, 4 battleships, 5 destroyers, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone 9 artilleries and 9 infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 91 Sea Zone Americans attack with 2 Heavy_BBs, 4 battleships, 5 destroyers and 10 transports Germans defend with 1 Escort Americans win with 2 Heavy_BBs, 4 battleships, 5 destroyers and 10 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Gibraltar Americans attack with 9 artilleries and 11 infantry Germans defend with 1 G_air_transport, 1 aaGun, 4 fighters, 6 infantry and 1 tactical_bomber; Italians defend with 2 air_transports, 1 harbour and 6 infantry Americans win, taking Gibraltar from Italians with 6 artilleries remaining. Battle score for attacker is 54 Casualties for Americans: 3 artilleries and 11 infantry Casualties for Germans: 1 G_air_transport, 1 aaGun, 4 fighters, 6 infantry and 1 tactical_bomber Casualties for Italians: 2 air_transports and 6 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 battleship, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 usa_fighters moved from Western United States to Hawaiian Islands 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 10 Sea Zone 2 usa_fighters placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 52 PUs; end with 60 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 74 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsUK turn 6
Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 5 artilleries, 1 battleship, 1 carrier, 5 infantry and 2 usa_fighters; Remaining resources: 8 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 9 artilleries and 9 infantry moved from Eastern United States to 101 Sea Zone 2 Heavy_BBs, 9 artilleries, 4 battleships, 5 destroyers, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone 9 artilleries and 9 infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 91 Sea Zone Americans attack with 2 Heavy_BBs, 4 battleships, 5 destroyers and 10 transports Germans defend with 1 Escort Americans roll dice for 2 Heavy_BBs, 4 battleships, 5 destroyers and 10 transports in 91 Sea Zone, round 2 : 9/13 hits, 7.67 expected hits Germans roll dice for 1 Escort in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 91 Sea Zone Americans win with 2 Heavy_BBs, 4 battleships, 5 destroyers and 10 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Gibraltar Americans attack with 9 artilleries and 11 infantry Germans defend with 1 G_air_transport, 1 aaGun, 4 fighters, 6 infantry and 1 tactical_bomber; Italians defend with 2 air_transports, 1 harbour and 6 infantry Americans roll dice for 9 artilleries and 11 infantry in Gibraltar, round 2 : 7/20 hits, 6.33 expected hits Italians roll dice for 1 G_air_transport, 1 aaGun, 2 air_transports, 4 fighters, 12 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/17 hits, 7.17 expected hits 5 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans, 2 infantry owned by the Germans, 1 G_air_transport owned by the Germans, 1 infantry owned by the Italians and 2 air_transports owned by the Italians lost in Gibraltar Americans roll dice for 9 artilleries and 6 infantry in Gibraltar, round 3 : 8/15 hits, 5.00 expected hits Italians roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/14 hits, 6.17 expected hits 5 infantry owned by the Americans lost in Gibraltar 4 infantry owned by the Germans and 4 infantry owned by the Italians lost in Gibraltar Americans roll dice for 9 artilleries and 1 infantry in Gibraltar, round 4 : 4/10 hits, 3.33 expected hits Italians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 4 : 3/6 hits, 3.50 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 7 artilleries in Gibraltar, round 5 : 2/7 hits, 2.33 expected hits Italians roll dice for 2 fighters in Gibraltar, round 5 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Americans lost in Gibraltar 2 fighters owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Italians with 6 artilleries remaining. Battle score for attacker is 54 Casualties for Americans: 3 artilleries and 11 infantry Casualties for Germans: 1 G_air_transport, 1 aaGun, 4 fighters, 6 infantry and 1 tactical_bomber Casualties for Italians: 2 air_transports and 6 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 battleship, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 usa_fighters moved from Western United States to Hawaiian Islands 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 10 Sea Zone 2 usa_fighters placed in 10 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 52 PUs; end with 60 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 74 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 60 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 battleship, 6 infantry, 2 transports and 3 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 uk_armour moved from Egypt to Trans-Jordan 2 uk_tactical_bombers moved from Egypt to Trans-Jordan 1 uk_fighter moved from Egypt to Trans-Jordan Combat - British Battle in West India British attack with 1 infantry Italians defend with 1 italian_para British roll dice for 1 battleship in West India, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 italian_para in West India, round 2 : 0/1 hits, 0.33 expected hits 1 italian_para owned by the Italians lost in West India British win, taking West India from Italians with 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para Battle in Trans-Jordan British attack with 1 uk_armour, 1 uk_fighter and 2 uk_tactical_bombers Germans defend with 1 Panzer_Grndrs British roll dice for 1 uk_armour, 1 uk_fighter and 2 uk_tactical_bombers in Trans-Jordan, round 2 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 Panzer_Grndrs in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 Panzer_Grndrs owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 uk_armour, 1 uk_fighter and 2 uk_tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 Panzer_Grndrs Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from Trans-Jordan to Egypt 2 uk_tactical_bombers moved from Trans-Jordan to Egypt 1 uk_armour moved from Belgian Congo to Egypt 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 carrier, 3 destroyers and 2 uk_fighters moved from 106 Sea Zone to 91 Sea Zone 1 uk_armour moved from Alberta Saskatchewan Manitoba to Alaska 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba Place Units - British Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 battleship and 2 transports placed in 106 Sea Zone 4 infantry placed in India 3 uk_armours placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,1,4,5 British collect 44 PUs (5 lost to blockades); end with 44 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 5.33 Italians regular : -5.00 Germans regular : -0.33 British regular : -0.00 -
I was in my email deleting old dice ones when the new ones started coming in. Looks as if GIB got it's ass kicked lol
To arm the LMs go to "Changer" and edit in the correct border ones.

Here the Bryansk ones

Hej silas
yea you don't want to take the Air Trprts as casualties until everything else is dead. You rolled so outstanding though, it didn't make a difference
I thought I had that in the Game Notes but I don't. I'll add for next update. Here's The Captain's

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Dice were on my side this time

Game History
Round: 6 Purchase Units - Italians Italians buy 1 Escort, 2 Italian_LCVs, 1 air_transport, 2 artilleries, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Greece to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 italian_para moved from Syria to Northwest Persia 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar EDIT: 1 Italian_LCV moved from Southern France to France EDIT: Italians undo move 8. EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar Combat - Italians Battle in Northwest Persia Italians attack with 1 bomber, 3 infantry and 1 italian_para Russians defend with 3 infantry Italians roll dice for 1 bomber, 3 infantry and 1 italian_para in Northwest Persia, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 3 infantry in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Northwest Persia 2 infantry owned by the Russians lost in Northwest Persia Italians roll dice for 1 bomber, 1 infantry and 1 italian_para in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 bomber, 1 infantry and 1 italian_para remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Russians: 3 infantry Battle in Gibraltar Italians attack with 1 Italian_LCV, 1 armour and 3 infantry British defend with 1 harbour; Americans defend with 6 artilleries Italians roll dice for 1 Italian_LCV, 1 armour and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 6 artilleries in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits 1 Italian_LCV owned by the Italians lost in Gibraltar 1 artillery owned by the Americans lost in Gibraltar Italians roll dice for 1 armour and 3 infantry in Gibraltar, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 5 artilleries in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Gibraltar 2 artilleries owned by the Americans lost in Gibraltar Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 3 artilleries in Gibraltar, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Gibraltar 1 artillery owned by the Americans lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians roll dice for 1 armour in Gibraltar, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 12 Casualties for Italians: 1 Italian_LCV and 3 infantry Casualties for Americans: 6 artilleries Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria 1 bomber moved from Northwest Persia to Greece 1 armour moved from Romania to Greece 1 armour moved from Northern Italy to Romania 2 air_transports and 2 infantry moved from Northern Italy to Alexandria EDIT: 1 Italian_LCV moved from Southern Italy to Southern France 1 armour and 2 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Normandy Bordeaux to Northern Italy 1 aaGun moved from Normandy Bordeaux to France 1 Rail and 1 infantry moved from Southern Italy to Greece 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 Italian_LCVs and 2 italian_paras placed in Southern Italy 1 air_transport, 2 artilleries and 3 infantry placed in Northern Italy 1 Escort placed in 97 Sea Zone Turn Complete - Italians Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians regular : 3.00 Russians regular : 0.67 British regular : -1.67If you still having trouble arming the LMs, let me know which border(s) you'd like and I'll place them.
Edit
Looks as if you missed the yank Trprt off Guadalcanal. Go ahead and move him on ANZAC. Or maybe you gonna load the Aussies on there
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Forgot to move the transport!

A6
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs[exp-game-1-silas-F-6.tsvg]For some reason I was not able to move in edit with Preform a move

It should move to Hawaii. -
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@sirsilas said in Game 1 EXP Silas vs beelee:
For some reason I was not able to move in edit with Preform a move
It should move to Hawaii.oh yea so perform move only works in CM and NCM. It took me a long time to figure that out. It should be documented better. I'm not sure but I may have mentioned it in one of the notifications at game start but usually people will just blow through those anyway

Vacation is over. they're headed to Pearl. Probably nicer there anyway

Edit
You can delete and add though when not in a move phase, although not always.
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