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    Game 1 EXP Trout vs beelee

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    • T Offline
      Trout @beelee
      last edited by

      @beelee Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to 55 Sea Zone
              1 fighter moved from Queensland to 55 Sea Zone
              1 infantry moved from South Australia to Northern Territory
              1 artillery moved from Queensland to Northern Territory
      
          Combat - ANZAC
              Battle in 55 Sea Zone
                  ANZAC attack with 2 fighters
                  Japanese defend with 1 JPN_Pacific_DD
                      ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 JPN_Pacific_DD in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the ANZAC lost in 55 Sea Zone
                      1 JPN_Pacific_DD owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 JPN_Pacific_DD
              Battle in Northern Territory
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Northern Territory
                      ANZAC roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Northern Territory, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Northern Territory
                  ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 infantry
              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              1 fighter moved from 55 Sea Zone to 62 Sea Zone
              1 transport moved from 54 Sea Zone to 62 Sea Zone
              1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 aaGun moved from Queensland to New South Wales
              1 infantry moved from Queensland to New South Wales
              1 infantry moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 battleship and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 12 PUs
      
          Combat Move - French
              Turning on Edit Mode
              EDIT: Adding units owned by British to United Kingdom: 1 fighter and 2 infantry
              EDIT: Removing units owned by British from United Kingdom: 1 fighter
              EDIT: Removing units owned by French from United Kingdom: 1 fighter
              EDIT: Removing units owned by French from United Kingdom: 2 infantry
              EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
              EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
              EDIT: Turning off Edit Mode
      
          Combat - French
              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - French
              Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              1 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Trans-Jordan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : -0.33
      

      3ef1289d-386e-44a7-9f28-f5ea8ea38a03-exp-game-1-trout-f10.tsvg

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      • T Offline
        Trout @beelee
        last edited by

        @beelee Hey Beelee. Turn is done but I didn't know how to do the French unit conversion in UK. I purchased the $5 token on British turn but at the end of the French turn, the units had not converted yet. So I just did it manually via Edit Mode. If there is another way to do it, please share sir.

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Trout
          last edited by beelee

          @trout

          yea you have to use edit. I'll look at it again and see if I can make it auto change but I don't think I can or they wouldn't until France's turn.

          Screenshot from 2025-02-07 18-25-22.png

          Also, just checked rules and it can only happen in Early 42. I thought it was for the whole game 😊

          Screenshot from 2025-02-07 18-29-33.png

          I need to make that token only purchaseable that one turn. My bad 😞

          Let me know how you wanna redo the 5 bucks or you can just load the save and edit accordingly.

          Sorry about that. It's on the list now 🙂

          Edit
          If you don't mind my asking 🙂 why did you send the loaded Trprt into 46 battle ?

          Edit 2
          I'll just buy 2 Inf for UK for now. We can change if you wanna do something different

          T 2 Replies Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by

            @beelee That's fine for the two Brit dudes. For SZ 46 battle, obviously Allies are gasping for breath at this point so I went into battle hoping the dice would favor me but they went in the opposite direction big-time. Pizza Emperor flew the white flag two days ago so I have been playing all Allies since then which has sped up our turn completions. If I had thought better about it, I would have unloaded them in NG before the battle but forgot to.

            1 Reply Last reply Reply Quote 1
            • T Offline
              Trout @beelee
              last edited by

              @beelee On that thought, I am up for another game after we complete this one but just between you and me. Pizza getting discouraged with you and VF blasting us in G40 with strategies new and ingenious to us and I don't want him to lose heart on playing A&A overall. So him and I started a game with VF earlier this week but after that, I will have him take a break for a little while to lick his wounds.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Trout
                last edited by beelee

                @trout

                Ok well the Trprt won't have any affect on an attack. It will retreat if the sea battle was lost and the survivors retreat, otherwise it'll be sunk too.

                Yea, we don't want Pizza get too bummed out. Idk how many games you want to take on at once but this one almost complete.

                You have the one with Victory and Pizza is the only other ?

                If I might suggest a couple options. Panzer is ready for more action. I suggest you challenge him, as his playstyle is different as well and you will learn even more from playing each other.

                Panzer and Victory have both expressed interest in a multi. These go slower by design, so i find that 1 or 2 plus a multi is fine for my play pace.

                I believe Panzers to be the same. Victory is a fanatic and has had up to 15 at once lol. I think he cut back to 7 or 8 and a lot of them are D-Day or Classic.

                Anyway, getting back to Pizza, I think Pairing him with Victory as a partner would be best. Victory is the strongest player of the Group, although Panzer and I both defeated him in our last games.

                I was thinking
                Reich and Italia
                SSR
                Nippon
                USA and China
                UK, ANZAC and France

                This would require the Western Allies to coordinate in the Pacific theatre as well as with the Soviets.

                At any rate, I suggest Victory and Pizza the Axis and us 3 the Allies. We can mix up the Allies however other than I don't think you should be Russia.

                Wouldn't be right for a proper Texan anyway 🙂

                Russia is kind of on it's own, although there is obviously some coordination still. I would be fine with playing them and actually would kind of prefer to, but I think all the Allied players will be engaging and have plenty todo.

                Victory and Pizza are also closer in age and this might help keep him engaged as using chat to discuss strategy would be a big part of the game.

                Anyway, I will ping @Panzerstahl-Helm-0 and @VictoryFirst and see if they're game 🙂

                Edit
                Also, I will do a game report and critique some thing that I think each player may have done different. You guys will gain credit for free dudes for the real board too 🙂

                Just do a quick take now, If Pizza would have continued his push at the Reich, he was strong enough to push the Wehrmacht back to POL in late 42 i believe. He would've gotten Romainia for sure.

                If he got loose in the Balkans, would have been an even bigger impact. Less dough for the Reich and SSR with the Bonuses, would make up a lot for lost TTy in the East.
                It would still have taken JPN a while to get there and there not there yet 🙂

                Anyway, point being, he played well.

                Learning how powerfull Paras and LCVs are will also help going forward.

                Ok enough for now 🙂

                T 1 Reply Last reply Reply Quote 1
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Beelee - those are all great thoughts but Pizza is not comfortable playing online unless it's with me. Some of that is he likes to collaborate with me before making his move and using TripleA is too complicated for him to do without me. I could go on but the point is he is not ready for your suggestion although for play balance your suggestion is probably spot on. I am ready to surrender on this one with my Pacific fleet no more and Moscow going down whenever you decide to push for it. But I am up for a game myself vs. you again or against Panzer if he can be patient with my TripleA learning curve. Does that make sense?

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Trout
                    last edited by beelee

                    @trout

                    Oh absolutely. Yes Panzer is an excellent play partner and experienced with how triplea does it.

                    May I then suggest, that you and Pizza and Victory take the Allies. you 3 can then coordinate via chat. Panzer is German and is always up to play the Reich. Especially as his wife is Italian 🙂

                    Edit
                    I propose
                    Panzer Reich and Italia
                    Victory USSR
                    beelee JPN
                    You and Pizza the rest

                    What say guys 🙂

                    Having Victory paired on your team will help for learning the game

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee I think what we would need to do is me/VF vs. you/Panzer. That might be fun and somewhat balanced while letting Pizza observe and learn

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @Trout
                        last edited by beelee

                        @trout

                        Ok you know best. 🙂

                        Edit
                        Best way to learn is to play 🙂

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                        • B Offline
                          beelee
                          last edited by

                          @Trout

                          hmm I guess we ended this one at F 10 ? I don't see any other saves so 🙂

                          Going back in time to add the games to the standings. Still don't know if I'm doing it right but w/e lol

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