Game 1 EXP Trout vs beelee
-
@trout Done for the night - pick it up tomorrow with regards to ANZAC's turn. Thanks for your patience!
-
Hey beelee. Just saw your email earlier this morning and responded. Yes, looks like I am up and going now ... I think. Believe you are up for I1 next whenever you find time to continue. Again thanks for the patience while we learn this thing
-
-
Yes, lose the fighters first for the reasons you stated
-
For battles involving my Allies, which are USA/ANZAC/China, I am okay with you making the casualty choices. I trust you to be an honorable gent about it.

-
For my son's Allies, he prefers that you ask, just as you did now. I think he'll change his mind later but on this one, he said fighter casualties first.
-
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 1 bomber moved from Northern Italy to 97 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 armour, 2 artilleries and 2 infantry Neutral_Allies defend with 2 infantry Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier and 2 uk_fighters Units damaged: 1 carrier owned by the British 1 bomber owned by the Italians retreated 1 cruiser owned by the Italians and 1 submarine owned by the Italians retreated to 95 Sea Zone British win with 1 uk_fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer Casualties for British: 1 carrier and 1 uk_fighter 1 uk_fighter owned by the British could not land and were killed Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 1 aaGun moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 13 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUsRight arm. I just pick what I would but sometimes a choice comes up that could go either way.
We'll become more familiar with our playstyles as time goes by
-
-
And also what is the casualty list? Would you prefer to lose the destroyer, cruiser, or fighter (if scrambled) in the event the French Navy gets a hit?
-
@beelee By the way on that same subject, I have noticed that the Triplea engine acts as if you can choose a transport as a casualty. I am pretty sure that on Turns 1 & 2, transports just die. Cannot be taken as casualties or shoot back, just die if they are on losing end of the battle. Or am I mistaken about that.
-
Yea triplea has some limitations. Taking the Trprt as a hit before everything else sunk is one of them.
Game Notes explain most of this.
I will bold it for next update.

-
@beelee Thanks - so are you scrambling the Italian fighter? French attacking SZ 95. See game posted above
-
Sub CA Ftr

Also, when you save, would you remove the random characters please. It makes it easier to tell what is what.
When you click on the save, it'll auto delete and just save the.tsvg triplea save part and you can name it whatever you want

-
sorry
yes scramble -
@beelee I will try. For some reason, I do copy/paste from the game save without all of the mumbo/jumbo but the link shows up how it does.
Maybe I will figure out how to get rid of it but haven't so far -
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 fighter moved from Queensland to New South Wales 1 fighter moved from New Zealand to New South Wales 1 fighter moved from New Zealand to New South Wales 2 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 72 Sea Zone to 70 Sea Zone 1 infantry moved from French West Africa to French Central Africa Combat - French Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 cruiser, 1 fighter, 1 submarine and 1 transport Italians win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -10 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 submarine Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Frenchb2fbe2aa-7890-4af3-87c4-d216db81babf-exp-game-1-trout-france-1.tsvg
Germany up! -
no worries

When I hit ctrls I get

then I type on the hilighted part with the new save. I may have given wrong instructions earlier. When it's hilighted, type in new name.

-
-
-
@beelee No, he does not want to intercept
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login

