Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Game 1 EXP Trout vs beelee

    Play By Forum
    4
    174
    18565
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      beelee @Trout last edited by beelee

      @trout

      I need to make a trigger for 17 Convicts in Moscow to change lol Have 18,19,20 right now. Math works better with 17 πŸ™‚

      Yea, so what you or MPE did is fine. You had overwhelming firepower to win.
      I would wait and create 2nd Corps after the battle and you don't want to send Tokens into combat, as triplea will want to take them as casualties.

      If 2nd Corps attacking on it's own, you would delete the Commisar and edit the correct active one in and then move him in edit to attack.

      So for attack, the tokens should be in the boxes and the dudes should attack.

      So, I would form 2nd Corps in NCM, as only 1 Corps/Army can be active in a TTy unless it's Moscow. I'd just move them in CM as is and in NCM, you can move them to the box.

      Also, 1st AG can form for SSR now. I would make all of the above moves with moving dudes to there boxes and when that's done, move what's needed to 1st AG box.

      I will post a save you can look at in History

      Edit
      So I would set it up like this. Sorry messed up UKR attack a little πŸ™‚ It's correct, just had a redo for the Inf πŸ™‚

      EXP game 1 Trout R 5 Box Moves.tsvg

      I'll finish up now

      T 1 Reply Last reply Reply Quote 0
      • T
        Trout @beelee last edited by

        @beelee Okay thanks. Not exactly following everything you said but I think you said to only have one corps formed when attacking with two of them since only one has the bonus anyway. Do I have that right??

        B 3 Replies Last reply Reply Quote 1
        • B
          beelee @Trout last edited by beelee

          @trout

          Here the end of the save as how I'd do it. The attacks ended up a little different but you should get the idea.

          Also, I was wrong, edit will work with next to go move to move.
          Edit
          For going through History

          EXP game 1 Trout R 5 Box Moves R Complete.tsvg

          So roll through History and you should dial in.

          You guys doing Good. First Game RightArm.png

          That's a lot of soviet Infantry πŸ™‚

          1 Reply Last reply Reply Quote 0
          • B
            beelee @Trout last edited by beelee

            @trout said in Game 1 EXP Trout vs beelee:

            you said to only have one corps formed when attacking with two of them since only one has the bonus anyway

            yea, so those guys then just attack as normal units would. they can still attack though. The Commisar is what activates them for bonus rolls. Use the non bonus commie and send everyone in πŸ™‚

            Ok
            Try and get J out here in a bit πŸ™‚

            1 Reply Last reply Reply Quote 0
            • B
              beelee @Trout last edited by

              @trout

              Test J done
              Coming up πŸ™‚

              B 1 Reply Last reply Reply Quote 0
              • B
                beelee @beelee last edited by

                @Trout

                lol I forgot the 6 bucks to DOW redo 😊

                1 Reply Last reply Reply Quote 0
                • B
                  beelee last edited by beelee

                  @Trout

                  Sadly, machine froze 😞 Tried to recover with auto save but didn't work.

                  Anyway, was through 3 battles and they were all as expeceted. Don't know what else to do but restart . fbs

                  well, here we go again

                  Edit
                  I will check email and see if I can recover the rolls there

                  Edit
                  Yea they are there but pita to deal with. Just gonna reo. If anything you'll do better and if you don't it won't really matter πŸ™‚

                  Screenshot from 2025-01-25 23-44-12.png

                  1 Reply Last reply Reply Quote 0
                  • B
                    beelee last edited by beelee

                    @Trout

                    Game History

                    Round: 5
                    
                        Purchase Units - Japanese
                            Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
                            Japanese buy 8 Fortifications, 1 Heavy_BB, 1 carrier, 1 elite and 4 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
                    
                        Politics - Japanese
                            Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
                            Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
                            Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
                            Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
                            Japanese spend 6 PUs on Political Action: Political Action Japanese To War With RussiansTurn5
                                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Japanese and Russians from Neutrality to War
                                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                            Japanese takes Political Action: Political Action Japanese To War With Allies
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    
                        Combat Move - Japanese
                            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre....
                            Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
                            1 infantry moved from Korea to Amur
                                  Japanese take Amur from Russians
                            1 artillery moved from Sikang to Kazakhstan
                                  Japanese take Kazakhstan from Russians
                            1 artillery moved from Tsinghai to Novosibirsk
                            1 armour and 1 infantry moved from Kansu to Novosibirsk
                            3 armour, 2 artilleries and 1 mech_infantry moved from Kansu to Timguska
                            1 tactical_bomber moved from Shensi to Novosibirsk
                            1 fighter and 1 tactical_bomber moved from Shensi to Burma
                            2 infantry moved from Yunnan to Burma
                            1 fighter and 1 tactical_bomber moved from Shensi to Shan State
                            2 infantry moved from Yunnan to Shan State
                            1 infantry moved from Yunnan to French Indo China
                                  Japanese take French Indo China from French
                            1 infantry moved from Yunnan to Shan State
                            1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                            1 carrier moved from 36 Sea Zone to 37 Sea Zone
                            1 submarine moved from 36 Sea Zone to 41 Sea Zone
                            2 bombers moved from Yunnan to 41 Sea Zone
                            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                            EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Kwangsi to Borneo
                            1 infantry moved from Kwangsi to 36 Sea Zone
                            1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 37 Sea Zone
                            1 infantry moved from 37 Sea Zone to Malaya
                            2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                            EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Kwangsi to Philippines
                            1 infantry moved from Manchuria to 19 Sea Zone
                            1 artillery moved from Kiangsu to 19 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                            1 infantry moved from Japan to 6 Sea Zone
                            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone
                            1 infantry moved from 5 Sea Zone to Siberia
                            1 elite and 3 infantry moved from Japan to 6 Sea Zone
                            1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                            1 elite and 3 infantry moved from 35 Sea Zone to Philippines
                            1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                            2 armour moved from Kiangsu to Kwangtung
                            3 infantry moved from Kiangsi to Kwangtung
                            1 infantry moved from Kwangsi to Kwangtung
                            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
                            1 fighter moved from Szechwan to Burma
                            1 fighter moved from Yunnan to Shan State
                            1 fighter moved from Szechwan to Kwangtung
                    
                        Combat - Japanese
                            Battle in Siberia
                            Battle in Malaya
                                Japanese attack with 1 artillery and 2 infantry
                                British defend with 1 harbour; ANZAC defend with 1 infantry
                                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                                    British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the ANZAC lost in Malaya
                                Japanese win, taking Siberia from Russians, taking Malaya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                Casualties for ANZAC: 1 infantry
                            Battle in Shan State
                                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                                British defend with 1 infantry
                                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits
                                    British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Shan State
                                    1 infantry owned by the British lost in Shan State
                                Japanese win, taking Shan State from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                Casualties for Japanese: 1 infantry
                                Casualties for British: 1 infantry
                            Battle in 41 Sea Zone
                                Japanese attack with 2 bombers and 1 submarine
                                British defend with 1 transport
                                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                                    British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                    1 transport owned by the British lost in 41 Sea Zone
                                Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 6
                                Casualties for British: 1 transport
                            Battle in Burma
                                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                                British defend with 1 infantry
                                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits
                                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Burma
                                    1 infantry owned by the British lost in Burma
                                Japanese win, taking Burma from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                Casualties for Japanese: 1 infantry
                                Casualties for British: 1 infantry
                            Battle in Novosibirsk
                                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                                Russians defend with 1 infantry
                                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.83 expected hits
                                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Russians lost in Novosibirsk
                                Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                Casualties for Russians: 1 infantry
                            Battle in Philippines
                                Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 4 artilleries, 1 elite, 2 fighters, 7 infantry and 2 tactical_bombers
                                Changer defend; Americans defend with 6 Fortifications, 1 aaGun, 1 airfield, 1 harbour, 6 infantry and 2 usa_fighters
                                    Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits
                                    1 fighter owned by the Japanese lost in Philippines
                                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                                    Japanese roll dice for 1 Japanese_LCV, 4 artilleries, 1 elite, 1 fighter, 7 infantry and 2 tactical_bombers in Philippines, round 2 : 10/16 hits, 5.33 expected hits
                                    Americans roll dice for 6 Fortifications, 1 aaGun, 6 infantry and 2 usa_fighters in Philippines, round 2 : 5/8 hits, 4.33 expected hits
                                    1 Japanese_LCV owned by the Japanese and 4 infantry owned by the Japanese lost in Philippines
                                    2 usa_fighters owned by the Americans, 2 Fortifications owned by the Americans, 1 aaGun owned by the Americans and 6 infantry owned by the Americans lost in Philippines
                                    Japanese roll dice for 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 3 : 3/12 hits, 4.67 expected hits
                                    Americans roll dice for 4 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits
                                    3 Fortifications owned by the Americans lost in Philippines
                                    Japanese roll dice for 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 4 : 5/12 hits, 4.67 expected hits
                                    Americans roll dice for 1 Fortification in Philippines, round 4 : 0/0 hits, 0.00 expected hits
                                    1 Fortification owned by the Americans lost in Philippines
                                Japanese win, taking Philippines from Americans with 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                                Casualties for Japanese: 1 Japanese_LCV, 1 fighter and 4 infantry
                                Casualties for Americans: 6 Fortifications, 1 aaGun, 6 infantry and 2 usa_fighters
                            Battle in Kwangtung
                                Japanese attack with 2 armour, 1 fighter and 4 infantry
                                British defend with 1 harbour and 2 infantry
                                    Japanese roll dice for 2 armour, 1 fighter and 4 infantry in Kwangtung, round 2 : 1/7 hits, 2.17 expected hits
                                    British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                    1 infantry owned by the Japanese lost in Kwangtung
                                    1 infantry owned by the British lost in Kwangtung
                                    Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Kwangtung, round 3 : 2/6 hits, 2.00 expected hits
                                    British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Kwangtung
                                    1 infantry owned by the British lost in Kwangtung
                                Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                Casualties for Japanese: 2 infantry
                                Casualties for British: 2 infantry
                            Battle in Borneo
                                Japanese attack with 1 Japanese_LCV, 1 artillery and 1 elite
                                British defend with 1 infantry
                                    Japanese roll dice for 1 Japanese_LCV, 1 artillery and 1 elite in Borneo, round 2 : 1/3 hits, 1.00 expected hits
                                    British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the British lost in Borneo
                                Japanese win, taking Borneo from British with 1 Japanese_LCV, 1 artillery and 1 elite remaining. Battle score for attacker is 3
                                Casualties for British: 1 infantry
                            Battle in Timguska
                                Japanese attack with 3 armour, 2 artilleries and 1 mech_infantry
                                Russians defend with 1 infantry
                                    Japanese roll dice for 3 armour, 2 artilleries and 1 mech_infantry in Timguska, round 2 : 1/6 hits, 2.50 expected hits
                                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Russians lost in Timguska
                                Japanese win, taking Timguska from Russians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                                Casualties for Russians: 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Japanese
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                            1 carrier moved from 6 Sea Zone to 35 Sea Zone
                            1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone
                            1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone
                            1 infantry moved from Japan to 6 Sea Zone
                            1 infantry moved from 6 Sea Zone to Korea
                            2 air_transports and 2 infantry moved from Japan to Caroline Islands
                            1 fighter moved from 6 Sea Zone to Caroline Islands
                            1 fighter moved from Japan to Caroline Islands
                            1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
                            1 fighter and 1 tactical_bomber moved from Chahar to Japan
                            1 fighter moved from Kwangtung to Kwangsi
                            2 tactical_bombers moved from Philippines to 35 Sea Zone
                            1 fighter moved from Philippines to 35 Sea Zone
                            1 fighter moved from Shan State to 35 Sea Zone
                            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
                            2 bombers moved from 41 Sea Zone to Yunnan
                            1 J_Rail moved from Kiangsu to Korea
                            1 J_Rail and 1 infantry moved from Korea to Yunnan
                            1 J_Rail moved from Kiangsu to Shantung
                            1 J_Rail and 1 armour moved from Shantung to Yunnan
                            2 armour moved from Shantung to Kweichow
                            2 infantry moved from Kweichow to Shensi
                            1 tactical_bomber moved from Novosibirsk to Shensi
                            2 fighters moved from Shensi to Yunnan
                            1 carrier moved from 36 Sea Zone to 35 Sea Zone
                    
                        Place Units - Japanese
                            8 Fortifications placed in Caroline Islands
                            1 Heavy_BB and 1 carrier placed in 6 Sea Zone
                            1 elite placed in Japan
                            2 infantry placed in Shantung
                            1 infantry placed in Shantung
                            1 infantry placed in Kiangsu
                    
                        Turn Complete - Japanese
                            Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
                            Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone
                            Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone
                            Japanese collect 59 PUs; end with 59 PUs
                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs
                            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                    

                    Combat Hit Differential Summary :

                    Americans regular : 0.67
                    Japanese regular : 1.67
                    Americans AA : 0.50
                    Russians regular : -0.67
                    British regular : 1.50
                    

                    EXP Game 1 Trout J 5.tsvg

                    Well finally got it done. Took like 5 minutes the first time lol

                    Edit
                    Totally messe this up 😞 Shan ST planes go to the CV

                    oogiliy moogily

                    EXP Game 1 Trout J 5edit.tsvg

                    Edit 2
                    Oh yea so SSR can place up to 6 bucks worth of dudes in any TTy they control that didn't get sneak attacked or put it in the bank.

                    I think the prompts mention it but ... idk anymore lol

                    πŸ™‚

                    Edit 3
                    Oh yea, finally remebered lol. Pizza can destroy the bases in Novgorod if he wants. Use edit. The SSR Fctrys auto destroy if they haven't moved πŸ™‚ You don't have to kill them though. Player Enforced thingy like on the real board πŸ™‚

                    1 Reply Last reply Reply Quote 0
                    • B
                      beelee last edited by

                      @Trout

                      Here latest save again in case my edits obscured it. Just landed a Tac and Ftr on the CV in 37

                      EXP Game 1 Trout J 5edit.tsvg

                      T 2 Replies Last reply Reply Quote 0
                      • T
                        Trout @beelee last edited by

                        @beelee Good morning beelee. Not following everything but understand your machine froze and you tried to recover. Was that successful?? We don't mind restarting if that is the case. Or were you able to find a work around?? If that's the case, then let's play on!

                        1 Reply Last reply Reply Quote 0
                        • T
                          Trout @beelee last edited by

                          @beelee Game History

                          Round: 5
                          
                              Purchase Units - Americans
                                  Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                                  Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                                  Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                                  Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                                  Americans buy 2 ArmoredInfantrys, 2 NavyFighters, 1 battleship, 2 carriers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 2 PUs; 
                          
                              Combat Move - Americans
                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  1 carrier moved from 91 Sea Zone to 92 Sea Zone
                                  1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone
                                  1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone
                                  1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                  1 battleship moved from 91 Sea Zone to 92 Sea Zone
                          
                              Combat - Americans
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Americans
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                  1 usa_fighter moved from Western United States to Eastern United States
                                  1 usa_fighter moved from Western United States to Eastern United States
                                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                                  1 NavyFighter moved from 10 Sea Zone to 26 Sea Zone
                                  1 NavyFighter moved from 10 Sea Zone to 26 Sea Zone
                                  1 usa_fighter moved from Hawaiian Islands to Western United States
                                  1 usa_fighter moved from Hawaiian Islands to Western United States
                                  1 usa_fighter moved from Hawaiian Islands to Western United States
                                  1 infantry moved from Western United States to 10 Sea Zone
                                  1 infantry moved from Western United States to 10 Sea Zone
                                  2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                  1 Rail moved from Eastern United States to Western United States
                                  1 Rail moved from Eastern United States to Western United States
                                  1 Rail moved from Eastern United States to Western United States
                                  1 Rail moved from Eastern United States to Western United States
                                  1 Rail and 1 infantry moved from Western United States to Eastern United States
                                  1 Rail and 1 infantry moved from Western United States to Eastern United States
                                  1 Rail and 1 infantry moved from Western United States to Eastern United States
                                  1 Rail and 1 infantry moved from Western United States to Eastern United States
                                  1 infantry moved from Eastern United States to 101 Sea Zone
                                  1 infantry moved from Eastern United States to 101 Sea Zone
                                  1 infantry moved from Brazil to 86 Sea Zone
                                  1 infantry moved from Brazil to 86 Sea Zone
                                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                                  1 infantry moved from 91 Sea Zone to Gibraltar
                                  1 infantry moved from 91 Sea Zone to Gibraltar
                                  2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                  1 infantry moved from 91 Sea Zone to Gibraltar
                                  1 infantry moved from 91 Sea Zone to Gibraltar
                                  1 battleship moved from 101 Sea Zone to 91 Sea Zone
                                  1 battleship moved from 101 Sea Zone to 91 Sea Zone
                                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                          
                              Place Units - Americans
                                  1 carrier, 1 submarine and 4 transports placed in 101 Sea Zone
                                  1 battleship placed in 101 Sea Zone
                                  1 carrier placed in 10 Sea Zone
                                  2 NavyFighters placed in 10 Sea Zone
                                  2 ArmoredInfantrys and 4 infantry placed in Eastern United States
                          
                              Turn Complete - Americans
                                  Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                  Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                                  Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                                  Americans collect 52 PUs; end with 54 PUs
                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                  Chinese buy nothing; Remaining resources: 8 PUs; 
                          
                              Combat Move - Chinese
                          
                              Combat - Chinese
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Chinese
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          
                              Turn Complete - Chinese
                                  Chinese collect 0 PUs; end with 8 PUs
                          
                              Purchase Units - British
                                  British repair damage of 20x factory_major; Remaining resources: 52 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                  British buy 2 Seafires, 1 carrier, 1 harbour, 2 infantry and 2 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                          
                              Combat Move - British
                                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                  2 artilleries, 7 infantry and 2 uk_armours moved from Alexandria to Tobruk
                                  1 uk_fighter moved from Egypt to Tobruk
                                  1 bomber moved from Egypt to Tobruk
                                  1 uk_armour moved from Egypt to Tobruk
                                  1 uk_armour moved from Egypt to Tobruk
                                  1 mech_infantry moved from Egypt to Tobruk
                                  2 infantry moved from India to Burma
                                  1 uk_fighter moved from India to Burma
                                  1 uk_fighter moved from India to Burma
                                  1 uk_tactical_bomber moved from India to Burma
                          
                              Combat - British
                                  Battle in Tobruk
                                      British attack with 2 artilleries, 1 bomber, 7 infantry, 1 mech_infantry, 4 uk_armours and 1 uk_fighter
                                      Germans defend with 1 infantry
                                      British win, taking Tobruk from Italians with 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry, 4 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 0
                                      Casualties for British: 1 infantry
                                      Casualties for Germans: 1 infantry
                                  Battle in Burma
                                      British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                      Japanese defend with 1 infantry
                                      British win, taking Burma from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                      Casualties for British: 1 infantry
                                      Casualties for Japanese: 1 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - British
                                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                  2 uk_fighters moved from Burma to India
                                  1 uk_tactical_bomber moved from Burma to India
                                  1 uk_fighter moved from Tobruk to Egypt
                                  1 bomber moved from Tobruk to Egypt
                                  2 infantry moved from Persia to Eastern Persia
                                  1 infantry moved from Quebec to 106 Sea Zone
                                  1 artillery moved from Quebec to 106 Sea Zone
                                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                  1 artillery moved from 91 Sea Zone to Gibraltar
                                  1 infantry moved from 91 Sea Zone to Gibraltar
                                  1 battleship and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                                  2 uk_armours moved from Belgian Congo to Egypt
                                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                  2 uk_armours moved from Union of South Africa to Belgian Congo
                          
                              Place Units - British
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  1 harbour placed in Gibraltar
                                  1 carrier placed in 106 Sea Zone
                                  2 Seafires placed in 106 Sea Zone
                                  2 infantry and 2 uk_armours placed in Union of South Africa
                          
                              Turn Complete - British
                                  Total Cost from Convoy Blockades: 4
                                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                                  British collect 40 PUs (4 lost to blockades); end with 40 PUs
                                  Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 41 PUs
                                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
                                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
                          

                          deddf32e-90ad-4b19-b066-5b8177e31e14-exp-game-1-trout-uk5.tsvg

                          1 Reply Last reply Reply Quote 0
                          • T
                            Trout last edited by

                            Italy up!

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              beelee @Trout last edited by beelee

                              @trout

                              yea I had to restart it . No big changes. If anything you killed an extra dude or two. Just a heads up in case you wondered about the extra dice rolls.

                              I actually never look at the emails. Just delete them πŸ™‚

                              Game History

                              Round: 5
                              
                                  Purchase Units - Italians
                                      Italians buy 1 Escort and 5 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Italians
                                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                      Turning on Edit Mode
                                          EDIT: Italians takes Rostov from Russians
                                      EDIT: Turning off Edit Mode
                                      EDIT: 1 italian_para moved from Greece to Rostov
                                      EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus
                                      1 bomber moved from Romania to Caucasus
                                      1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                              
                                  Combat - Italians
                                      Battle in Caucasus
                                          Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry
                                          Russians defend with 1 infantry
                                              Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                                              Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Russians lost in Caucasus
                                          Italians win, taking Caucasus from Russians with 1 Italian_LCV, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                                          Casualties for Russians: 1 infantry
                                      Battle in Western Ukraine
                                          Italians attack with 1 artillery and 2 infantry
                                          Russians defend with 1 infantry
                                              Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                                              Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Russians lost in Western Ukraine
                                          Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                          Casualties for Russians: 1 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Italians
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                                      1 bomber moved from Caucasus to Southern Italy
                                      EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                      EDIT: 1 italian_para moved from Southern Italy to Greece
                                      1 Rail moved from Southern Italy to Greece
                                      1 Rail and 1 infantry moved from Greece to Southern Italy
                                      2 armour and 2 infantry moved from Northern Italy to Southern Italy
                              
                                  Place Units - Italians
                                      1 Escort placed in 95 Sea Zone
                                      3 infantry placed in Southern Italy
                                      2 infantry placed in Northern Italy
                              
                                  Turn Complete - Italians
                                      Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                                      Italians collect 20 PUs; end with 20 PUs
                                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
                              

                              Combat Hit Differential Summary :

                              Italians regular : 1.17
                              Russians regular : -0.67
                              

                              EXP Game 1 Trout I 5.tsvg

                              Edit
                              Reminder SSR has 6 bucks coming or they can place dudes in non attacked TTys. Can't place LMs or special units, unless it's in Moscow

                              T 1 Reply Last reply Reply Quote 0
                              • T
                                Trout @beelee last edited by

                                @beelee Game History

                                Round: 5
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
                                
                                    Combat Move - ANZAC
                                
                                    Combat - ANZAC
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                                        1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                        1 battleship moved from 62 Sea Zone to 54 Sea Zone
                                        1 aaGun moved from New South Wales to Queensland
                                        1 infantry moved from New South Wales to Queensland
                                        1 transport moved from 54 Sea Zone to 49 Sea Zone
                                        1 aaGun moved from Solomon Islands to 49 Sea Zone
                                        1 infantry moved from Solomon Islands to 49 Sea Zone
                                        1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                                        1 aaGun moved from 54 Sea Zone to Queensland
                                        1 infantry moved from 54 Sea Zone to Queensland
                                
                                    Place Units - ANZAC
                                        1 carrier placed in 62 Sea Zone
                                        1 fighter placed in 62 Sea Zone
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 14 PUs; end with 14 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                                
                                    Combat Move - French
                                        1 infantry moved from Trans-Jordan to Egypt
                                        1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                                
                                    Combat - French
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - French
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                                
                                    Turn Complete - French
                                

                                Combat Hit Differential Summary :

                                325a404a-e69a-491c-9069-1fcaab506f7d-exp-game-1-trout-f-5.tsvg

                                B 1 Reply Last reply Reply Quote 0
                                • B
                                  beelee @Trout last edited by

                                  @trout

                                  Looks as if you forgot to move the yank Trprt in 56. Let me know where you want him and I'll move it or Pizza can on R

                                  T 2 Replies Last reply Reply Quote 0
                                  • T
                                    Trout @beelee last edited by

                                    @beelee Yes I did. Was going to move him towards Queensland via sea zones south of Aussie land

                                    1 Reply Last reply Reply Quote 0
                                    • T
                                      Trout @beelee last edited by

                                      @beelee Pizza online until 9:30 tonightβ€” FYI

                                      B 1 Reply Last reply Reply Quote 1
                                      • B
                                        beelee @Trout last edited by beelee

                                        @trout

                                        Right on Almost done with G test Reminder to him, he can whack the facilities in Novgorod. Just use edit.

                                        Game History

                                        Round: 6
                                        
                                            Research Technology - Germans
                                        
                                            Purchase Units - Germans
                                                Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                                                Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                                                Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                                                Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                                                Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                                                Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                                                Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                                                Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                                                triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                                                triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                                                triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                                                triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Germans buy 1 Escort, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 3 armour, 1 elite, 2 german_paras, 7 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Germans
                                                Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 waffen_infantry
                                                1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer placed in Germany
                                        
                                            Combat Move - Germans
                                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                2 bombers moved from Romania to Archangel
                                                6 infantry moved from Novgorod to Archangel
                                        
                                            Combat - Germans
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Battle in Archangel
                                                    Germans attack with 2 bombers and 6 infantry
                                                    Russians defend with 1 infantry
                                                        Germans roll dice for 2 bombers and 6 infantry in Archangel, round 2 : 3/8 hits, 2.33 expected hits
                                                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Russians lost in Archangel
                                                    Germans win, taking Archangel from Russians with 2 bombers and 6 infantry remaining. Battle score for attacker is 3
                                                    Casualties for Russians: 1 infantry
                                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
                                        
                                            Non Combat Move - Germans
                                                Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
                                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                2 bombers moved from Archangel to Romania
                                                1 fighter and 1 tactical_bomber moved from Romania to Western Germany
                                                1 elite and 2 infantry moved from Bessarabia to Romania
                                                4 infantry moved from Eastern Poland to Poland
                                                1 3rdWaffenArmy moved from Eastern Poland to Poland
                                                1 Panzer_General moved from Baltic States to Germany
                                                1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Western Germany
                                                EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Western Germany to 4th Waffen
                                                EDIT: 1 4thWaffenArmy moved from 4th Waffen to Western Germany
                                                EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North
                                                EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 1 artillery and 1 infantry moved from Army Group North to Novgorod
                                                EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Novgorod to Poland
                                                EDIT: 4 armour moved from Novgorod to Poland
                                                EDIT: 1 artillery moved from Novgorod to Karelia
                                                1 artillery moved from Novgorod to Karelia
                                                1 infantry moved from Karelia to Finland
                                                5 infantry moved from Novgorod to Karelia
                                                1 aaGun moved from Novgorod to Archangel
                                                1 artillery and 3 infantry moved from Baltic States to Poland
                                                1 elite moved from Germany to Poland
                                                1 Panzer_Grndrs moved from Germany to Romania
                                                1 G_Rail and 1 German_LCV moved from Germany to Romania
                                                1 G_Rail moved from Germany to France
                                                1 G_Rail and 1 artillery moved from France to Romania
                                                1 Panzer_Grndrs moved from Western Germany to Poland
                                                1 G_air_transport moved from Eastern Poland to Western Germany
                                                1 G_air_transport and 1 infantry moved from Western Germany to Romania
                                                1 infantry moved from Germany to Poland
                                                1 Escort_Convoy moved from 112 Sea Zone to 104 Sea Zone
                                                2 fighters moved from Libya to Southern Italy
                                                2 infantry moved from Western Germany to 112 Sea Zone
                                                2 infantry moved from 112 Sea Zone to Norway
                                                EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Poland to Army Group Centre
                                                EDIT: 1 2ndWaffenArmy moved from Poland to Army Group Centre
                                                EDIT: 1 3rdWaffenArmy moved from Poland to Army Group Centre
                                                EDIT: 2 armour moved from Poland to Army Group Centre
                                                EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Poland
                                        
                                            Place Units - Germans
                                                1 Escort placed in 110 Sea Zone
                                                1 LuftwaffeAce, 3 armour, 1 elite, 2 german_paras and 3 infantry placed in Germany
                                                1 infantry placed in France
                                                1 Panzer_Grndrs and 3 infantry placed in Western Germany
                                        
                                            Turn Complete - Germans
                                                Trigger Germans RemoveConvoySZ104: has removed 1 Escort_Convoy owned by Germans in 104 Sea Zone
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Trigger Germans RemoveConvoySZ104: Germans has 1 Escort placed in 104 Sea Zone
                                                Germans collect 47 PUs; end with 47 PUs
                                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
                                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                                                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Russians regular : -0.33
                                        Germans regular : 0.67
                                        

                                        EXP Game 1 Trout G 6.tsvg

                                        AG North disbanded and AG Center Forms in POL

                                        T 1 Reply Last reply Reply Quote 0
                                        • T
                                          Trout @beelee last edited by

                                          @beelee By the way, from my VF game it looks like TripleA treats fortifications as a casualty separate from the infantry defending. Is that correct? Reviewed the HRE rulebook pages 32-33 and I don't see that being the case. But I have been wrong before.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            beelee @Trout last edited by beelee

                                            @trout

                                            Yea you need to ignore them. Player enforced or triplea will take as a hit. You need to remove any excess ones in edit too.

                                            Screenshot from 2025-01-26 20-25-43.png

                                            Edit
                                            Oh yea, he gets 6 bucks for the Nippon sneak attack

                                            T 2 Replies Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 6 / 9
                                            • First post
                                              Last post
                                            Copyright Β© 2016-2018 TripleA-Devs | Powered by NodeBB Forums