42 G12 Woods vs Wylie
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 4 destroyers, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries and 6 infantry moved from Burma to India 1 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 3 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 4 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 44 Sea Zone to 45 Sea Zone 6 fighters moved from 45 Sea Zone to Dutch New Guinea 1 battleship moved from 37 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from French Indo China to Yunnan Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Manchuria, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 6 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Dutch New Guinea, round 2 : 4/1 hits, 3.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 6 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in India Japanese attack with 1 armour, 2 artilleries and 6 infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in India, round 2 : 2/1 hits, 2.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in India, round 3 : 3/1 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 6 fighters moved from Dutch New Guinea to 45 Sea Zone Place Units - Japanese 1 destroyer placed in 36 Sea Zone 3 destroyers placed in 6 Sea Zone 2 armour placed in French Indo China 1 armour, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 0.83 UK_Pacific regular : -0.33 -
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Western Germany to Bessarabia 1 fighter moved from Western Germany to Bessarabia 2 fighters moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 2 tactical_bombers moved from Finland to Eastern Poland 6 armour moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 armour moved from Poland to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 5 artilleries and 5 infantry moved from Germany to Poland 1 armour moved from Northern Italy to Romania Combat - Germans Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Bessarabia Germans attack with 4 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 fighters and 1 infantry in Bessarabia, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 7 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour, 1 artillery and 1 mech_infantry Germans roll dice for 7 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 6/1 hits, 5.17 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - Germans 2 fighters moved from Bessarabia to Poland 2 fighters moved from Bessarabia to Romania 1 bomber moved from Ukraine to Romania 1 infantry moved from Norway to Finland 2 tactical_bombers moved from Eastern Poland to Poland 1 aaGun moved from Germany to Poland Place Units - Germans 3 armour placed in Romania 1 artillery and 1 infantry placed in France 4 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.67 Russians AA : -0.17 -
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 2 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Tunisia to Libya 1 armour moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 5x factory_minor; Remaining resources: 40 PUs; Russians buy 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Korea to Amur 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 fighter moved from Russia to Western Ukraine 1 armour moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Bessarabia 2 mech_infantrys moved from Russia to Archangel Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Western Ukraine to Novgorod 1 armour moved from Ukraine to Smolensk 1 mech_infantry moved from Ukraine to Smolensk Place Units - Russians 3 armour placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,2 Russians collect 37 PUs (2 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 0.67 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 4 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Suiyuyan to Kansu 1 bomber moved from Philippines to India 1 fighter moved from Yunnan to India 2 tactical_bombers moved from Yunnan to India 1 armour moved from Yunnan to India 1 artillery and 5 infantry moved from Shensi to Kansu 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 6 fighters moved from 45 Sea Zone to 42 Sea Zone 6 fighters moved from 42 Sea Zone to Java 1 tactical_bomber moved from Borneo to French Indo China 1 fighter moved from Japan to Amur 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 armour, 1 artillery and 2 infantry moved from Manchuria to Amur 2 armour moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from Borneo to Sumatra 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 1 transport ANZAC defend with 1 cruiser and 2 transports Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 transport in 42 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 26 Casualties for ANZAC: 1 cruiser and 2 transports Battle in Java Japanese attack with 1 artillery, 6 fighters and 1 infantry ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Java, round 2 : 3/1 hits, 3.67 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Battle in Kansu Japanese attack with 2 artilleries and 8 infantry Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 2 artilleries and 8 infantry in Kansu, round 2 : 2/1 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 artilleries and 7 infantry in Kansu, round 3 : 2/1 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Amur 2 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Amur, round 3 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in India Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 2 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in India 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 artillery and 2 infantry Battle in Korea Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from Sumatra to Burma 6 fighters moved from Java to 42 Sea Zone 1 fighter moved from Amur to Manchuria Place Units - Japanese 1 factory_minor placed in Manchuria 3 armour placed in French Indo China 4 destroyers placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,5,6,2,6 Japanese collect 65 PUs (2 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.33 UK_Pacific regular : 0.00 ANZAC regular : -0.50 Russians regular : -0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 8 infantry moved from Sikang to Szechwan 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Szechwan, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries and 5 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Poland to Belarus 2 tactical_bombers moved from Poland to Belarus 2 fighters moved from Poland to Belarus 7 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 1 armour, 3 artilleries and 8 infantry moved from Finland to Karelia 1 bomber moved from Romania to 96 Sea Zone 2 fighters moved from Romania to Western Germany Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber Americans defend with 1 battleship and 1 transport Germans roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 96 Sea Zone 1 transport owned by the Americans lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 battleship and 1 transport Battle in Karelia Germans attack with 1 armour, 3 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 8 infantry in Karelia, round 2 : 3/1 hits, 3.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 7 armour, 5 artilleries, 5 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Baltic States, round 2 : 7/0 hits, 7.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Norway to Finland 2 infantry moved from Western Germany to Denmark 4 artilleries and 4 infantry moved from Germany to Poland 1 aaGun moved from Poland to Baltic States 2 fighters moved from Belarus to Poland 2 tactical_bombers moved from Belarus to Poland 1 bomber moved from 96 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Romania 1 artillery and 1 infantry placed in Western Germany 4 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Russians regular : -1.00 Germans regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from West India to Burma 1 tactical_bomber moved from West India to Burma 2 fighters moved from 39 Sea Zone to Burma 1 bomber moved from Egypt to Romania 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 3 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 3 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Persia to West India Combat - British Strategic bombing raid in Romania Germans roll AA dice in Romania : 0/1 hits, 0.17 expected hits Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Romania causes 5 damage total. Battle in Burma British attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 bomber, 2 fighters and 1 tactical_bomber British roll dice for 4 fighters and 1 tactical_bomber in Burma, round 2 : 3/1 hits, 2.67 expected hits Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/0 hits, 2.00 expected hits 2 fighters owned by the British lost in Burma 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese lost in Burma British roll dice for 2 fighters and 1 tactical_bomber in Burma, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Burma British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for British: 2 fighters Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber Non Combat Move - British 1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Burma to Szechwan 1 fighter moved from Burma to Szechwan 1 tactical_bomber moved from Burma to Szechwan 1 bomber moved from Romania to Novgorod Place Units - British 3 armour placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -0.67 Germans AA : -0.17 British regular : 0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Russians defend with 1 artillery and 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Bessarabia 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 mech_infantrys Non Combat Move - Italians 2 fighters moved from Bessarabia to Romania Place Units - Italians 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Karelia 1 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Archangel to Karelia 5 artilleries moved from Novgorod to Karelia 2 tactical_bombers moved from Novgorod to Karelia 2 fighters moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 3 infantry moved from Ukraine to Bessarabia 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 armour moved from Smolensk to Belarus 1 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Smolensk to Belarus 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Russia to Samara 1 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Russia to Urals 1 infantry moved from Iraq to Northwest Persia Combat - Russians Battle in Karelia Russians attack with 5 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour, 3 artilleries and 8 infantry Russians roll dice for 5 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Karelia, round 2 : 6/1 hits, 5.83 expected hits Germans roll dice for 1 armour, 3 artilleries and 8 infantry in Karelia, round 2 : 5/1 hits, 4.17 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia 6 infantry owned by the Germans lost in Karelia Russians roll dice for 4 artilleries, 3 fighters and 2 tactical_bombers in Karelia, round 3 : 5/1 hits, 4.17 expected hits Germans roll dice for 1 armour, 3 artilleries and 2 infantry in Karelia, round 3 : 2/1 hits, 2.17 expected hits 2 artilleries owned by the Russians lost in Karelia 3 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Karelia Russians roll dice for 2 artilleries, 3 fighters and 2 tactical_bombers in Karelia, round 4 : 3/1 hits, 3.50 expected hits Germans roll dice for 1 armour in Karelia, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Karelia 1 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 4 artilleries, 2 infantry and 2 mech_infantrys Casualties for Germans: 1 armour, 3 artilleries and 8 infantry Battle in Bessarabia Russians attack with 3 artilleries and 3 infantry Italians defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 3 artilleries and 3 infantry in Bessarabia, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 3 : 2/1 hits, 1.67 expected hits Italians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 3 fighters moved from Karelia to Novgorod 2 tactical_bombers moved from Karelia to Novgorod Place Units - Russians 3 armour placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine Russians undo move 2. 2 armour and 1 infantry placed in Ukraine 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.17 Russians regular : 0.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 9 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 artillery moved from Amur to Sakha 1 infantry moved from Amur to Sakha 1 fighter moved from Manchuria to Sakha 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 6 fighters and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Yunnan to India 2 armour moved from Yunnan to India 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 2 artilleries and 5 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Korea to Jehol 2 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 2 armour moved from French Indo China to Burma 1 armour moved from French Indo China to Burma 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Sakha Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha 1 mech_infantry owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Sakha to Manchuria 2 fighters moved from 39 Sea Zone to India 1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in India 3 armour placed in French Indo China 3 armour placed in Manchuria 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 Russians regular : 0.67 -
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs; Germans buy 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Poland to Bessarabia 2 tactical_bombers moved from Poland to Bessarabia 7 armour moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Eastern Poland Combat - Germans Battle in Bessarabia Germans attack with 7 armour, 1 fighter and 2 tactical_bombers Russians defend with 3 artilleries and 2 infantry Germans roll dice for 7 armour, 1 fighter and 2 tactical_bombers in Bessarabia, round 2 : 5/1 hits, 5.33 expected hits Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 2 : 2/1 hits, 1.67 expected hits 2 armour owned by the Germans lost in Bessarabia 2 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for Russians: 3 artilleries and 2 infantry Battle in Eastern Poland Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Baltic States 1 bomber moved from Eastern Poland to Germany 1 fighter moved from Bessarabia to Baltic States 2 tactical_bombers moved from Bessarabia to Baltic States 2 infantry moved from Poland to Baltic States 4 artilleries moved from Poland to Baltic States 4 artilleries and 4 infantry moved from Germany to Poland Place Units - Germans 1 transport placed in 113 Sea Zone 1 fighter placed in Western Germany 3 armour placed in Romania 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : -0.00 Germans regular : -0.83 -
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 2 fighters moved from Romania to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Western Ukraine to Bessarabia Place Units - Italians 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67 -
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 9 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 infantry moved from Timguska to Yenisey 1 armour moved from Yakut S.S.R. to Yenisey 2 artilleries and 5 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 6 armour moved from India to West India 1 armour moved from Burma to West India 1 armour moved from Burma to West India 1 armour moved from Burma to West India 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Jehol to Anhwe 3 armour, 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 fighter moved from India to 80 Sea Zone 1 tactical_bomber moved from India to 80 Sea Zone 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 artillery moved from Sakha to Amur Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Yenisey Japanese attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 infantry in Yenisey, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in West India Japanese attack with 9 armour British defend with 2 aaGuns and 1 mech_infantry Japanese roll dice for 9 armour in West India, round 2 : 5/1 hits, 4.50 expected hits UK_Pacific roll dice for 2 aaGuns and 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 2 aaGuns owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 9 armour remaining. Battle score for attacker is 14 Casualties for British: 2 aaGuns and 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 2 destroyers and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 fighter in 16 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 3 armour, 1 artillery and 1 fighter Americans defend with 1 mech_infantry Japanese roll dice for 3 armour, 1 artillery and 1 fighter in Amur, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 7 Sea Zone Japanese attack with 2 destroyers and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 fighter in 7 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 3 armour, 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 2/1 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Amur to Manchuria 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone Place Units - Japanese 3 armour placed in India 3 armour placed in French Indo China 3 armour placed in Manchuria 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 French regular : -0.33 Japanese regular : 2.33 UK_Pacific regular : -0.33 Russians regular : -0.67
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