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    #1: VF vs. Lee | Classic - Tournament Rules

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    • L Offline
      leemorrison
      last edited by

      TripleA Turn Summary: British round 12

      TripleA Turn Summary for game: World War II Classic

      Game History

      Round: 12
      
          Purchase Units - British
              British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 armour moved from East Europe to Ukraine S.S.R.
              3 infantry moved from East Europe to Ukraine S.S.R.
              2 fighters moved from West Mediteranean Sea Zone to Ukraine S.S.R.
      
          Combat - British
              Battle in Ukraine S.S.R.
                  British attack with 2 armour, 2 fighters and 3 infantry
                  Germans defend with 3 fighters; Japanese defend with 1 infantry
                      British roll dice for 2 armour, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 1/7 hits, 2.50 expected hits
                      Japanese roll dice for 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/4 hits, 2.33 expected hits
                      3 infantry owned by the British and 1 armour owned by the British lost in Ukraine S.S.R.
                      1 infantry owned by the Japanese lost in Ukraine S.S.R.
                      British roll dice for 1 armour and 2 fighters in Ukraine S.S.R., round 3 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 3 fighters in Ukraine S.S.R., round 3 : 3/3 hits, 2.00 expected hits
                      2 fighters owned by the British and 1 armour owned by the British lost in Ukraine S.S.R.
                      1 fighter owned by the Germans lost in Ukraine S.S.R.
                  Japanese win with 2 fighters remaining. Battle score for attacker is -30
                  Casualties for British: 2 armour, 2 fighters and 3 infantry
                  Casualties for Japanese: 1 infantry
                  Casualties for Germans: 1 fighter
      
          Non Combat Move - British
              6 infantry moved from Germany to East Europe
              6 infantry moved from South Europe to East Europe
              1 carrier moved from West Mediteranean Sea Zone to West Spain Sea Zone
              1 transport moved from West Spain Sea Zone to East Canada Sea Zone
              1 armour moved from West Canada to East Canada Sea Zone
              1 armour and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
              1 armour moved from West Spain Sea Zone to West Europe
              1 transport moved from West Mediteranean Sea Zone to West Spain Sea Zone
      
          Place Units - British
              6 infantry placed in South Europe
              1 armour and 1 infantry placed in Germany
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 2.67
      British regular : -2.00
      

      Savegame

      L 1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        TripleA Turn Summary: Japanese round 12

        TripleA Turn Summary for game: World War II Classic

        Game History

        Round: 12
        
            Purchase Units - Japanese
                Japanese buy 11 armour; Remaining resources: 3 PUs; 
        
            Combat Move - Japanese
                23 armour and 15 infantry moved from Karelia S.S.R. to East Europe
                3 bombers and 3 fighters moved from Karelia S.S.R. to East Europe
                3 armour moved from Russia to East Europe
                2 fighters moved from Novosibirsk to East Europe
                1 bomber moved from Anglo Sudan Egypt to East Europe
                1 armour moved from Anglo Sudan Egypt to Algeria
                2 infantry moved from French Equatorial Africa to Algeria
        
            Combat - Japanese
                Battle in Algeria
                    Japanese attack with 1 armour and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans lost in Algeria
                        Japanese roll dice for 1 armour and 2 infantry in Algeria, round 3 : 1/3 hits, 0,83 expected hits
                        Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                        1 armour owned by the Americans lost in Algeria
                    Japanese win, taking Algeria from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in East Europe
                    Japanese attack with 26 armour, 4 bombers, 5 fighters and 15 infantry
                    British defend with 42 infantry; Americans defend with 1 aaGun, 3 armour, 2 bombers and 1 infantry
                        Americans roll AA dice in East Europe : 3/9 hits, 1,50 expected hits
                        3 fighters owned by the Japanese lost in East Europe
                        Japanese roll dice for 26 armour, 4 bombers, 2 fighters and 15 infantry in East Europe, round 2 : 21/47 hits, 19,17 expected hits
                        Americans roll dice for 3 armour, 2 bombers and 43 infantry in East Europe, round 2 : 15/48 hits, 15,67 expected hits
                        15 infantry owned by the Japanese lost in East Europe
                        1 infantry owned by the Americans, 2 bombers owned by the Americans and 18 infantry owned by the British lost in East Europe
                        Japanese roll dice for 26 armour, 4 bombers and 2 fighters in East Europe, round 3 : 11/32 hits, 16,67 expected hits
                        Americans roll dice for 3 armour and 24 infantry in East Europe, round 3 : 12/27 hits, 9,00 expected hits
                        12 armour owned by the Japanese lost in East Europe
                        11 infantry owned by the British lost in East Europe
                        Japanese roll dice for 14 armour, 4 bombers and 2 fighters in East Europe, round 4 : 10/20 hits, 10,67 expected hits
                        Americans roll dice for 3 armour and 13 infantry in East Europe, round 4 : 6/16 hits, 5,33 expected hits
                        6 armour owned by the Japanese lost in East Europe
                        10 infantry owned by the British lost in East Europe
                        Japanese roll dice for 8 armour, 4 bombers and 2 fighters in East Europe, round 5 : 6/14 hits, 7,67 expected hits
                        Americans roll dice for 3 armour and 3 infantry in East Europe, round 5 : 1/6 hits, 2,00 expected hits
                        1 armour owned by the Japanese lost in East Europe
                        3 armour owned by the Americans and 3 infantry owned by the British lost in East Europe
                    Japanese win, taking East Europe from Americans with 7 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 35
                    Casualties for Japanese: 19 armour, 3 fighters and 15 infantry
                    Casualties for British: 42 infantry
                    Casualties for Americans: 3 armour, 2 bombers and 1 infantry
        
            Non Combat Move - Japanese
                British lost 4 PUs to rocket attack by Japanese
                    Rockets  roll: 4
                4 bombers and 2 fighters moved from East Europe to Karelia S.S.R.
                8 infantry moved from Russia to Karelia S.S.R.
                3 armour moved from Novosibirsk to Karelia S.S.R.
                6 armour moved from Kazakh S.S.R. to Karelia S.S.R.
                2 armour and 3 infantry moved from Anglo Sudan Egypt to French Equatorial Africa
                1 battleship, 1 carrier and 3 transports moved from Japan Sea Zone to Kwangtung Sea Zone
                3 transports moved from Red Sea Zone to South Africa Sea Zone
        
            Place Units - Japanese
                3 armour placed in Karelia S.S.R.
                8 armour placed in Russia
        
            Turn Complete - Japanese
                Japanese collect 72 PUs; end with 75 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 1,00
        Japanese regular : -5,83
        Americans AA : 1,50
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          Just realized I have been playing the rockets incorrectly

          75b49ef9-0628-4b0b-8963-6975d98a0273-image.png

          VictoryFirstV 1 Reply Last reply Reply Quote 0
          • VictoryFirstV Offline
            VictoryFirst @VictoryFirst
            last edited by

            I can't launch more than one rocket attack, and I last turn I fired two. That's why I will give you the opportunity to do something with the 5 IPC that should have been still in the UK treasury previous turn. Sorry.

            1 Reply Last reply Reply Quote 0
            • L Offline
              leemorrison @leemorrison
              last edited by

              @leemorrison This one is over. Well played.

              L 1 Reply Last reply Reply Quote 1
              • L Offline
                leemorrison @leemorrison
                last edited by

                @leemorrison Perhaps another for the League later this week?

                1 Reply Last reply Reply Quote 1
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  @leemorrison Thank you, this was the most fun and crazy Classic game ever. I will never forget it. You got diced the entire game while I was always very lucky, and it was still a close match.

                  I moved the three German fighters to Ukraine as a bait. I noticed that Eastern Europe was in danger unless the British reinforce it with everything they had. Attacking the fighters would be tempting, but risky without leaving Eastern Europe in danger.

                  The German units scoring 7/7 hits was definitely not expected and was the final blow to the poor Allies.

                  Sure we can play one for the league. The League rules have changed a bit, now you may play the game however you want and you can use bidding to determine sides.

                  My preferred way of playing is as following

                  • Russia Restricted

                  • No Invasion of Neutrals

                  • Can Place in Enemy Sea Zones *

                  • No Industrial Complexes *

                  That's because a very experienced player has found out that when the game is calibrated this way, it is almost perfectly balanced. I fully agree with him.

                  We can debate about the ones with a * but the ones without I find are a must.

                  1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst
                    last edited by

                    Also - if time allows you - would you be willing to play more games of AA50 1942? In addition to the Classic game? My goal is to become an experienced player in 1942 however it has been hard to find skillful opponents that are interested in playing. Most people prefer 1941.

                    L 1 Reply Last reply Reply Quote 0
                    • L Offline
                      leemorrison @VictoryFirst
                      last edited by

                      @victoryfirst . And you sir, are a great opponent!

                      If I can have the Allies even, go ahead and start us up with those Classic terms.

                      Let us see how the week goes before adding an AA50 42 game.
                      I have several time consuming PBEM games going at IAAPA, including a tourney. They require writing out everything. Fun but boring.

                      VictoryFirstV 1 Reply Last reply Reply Quote 1
                      • VictoryFirstV Offline
                        VictoryFirst @leemorrison
                        last edited by

                        @leemorrison

                        Hell yeah, that's what I want to hear! I'll go ahead and set us up 🙂

                        What is IAAPA? Why do you have to write out everything? Are there many people participating in the tournament? It sounds cool!

                        L 1 Reply Last reply Reply Quote 0
                        • L Offline
                          leemorrison @VictoryFirst
                          last edited by

                          @victoryfirst We may have so technical difficulties here.

                          since there was no combat, we can correct it with your knowledge of how these two systems work.

                          The start map was set for use on axis&allies.org forum. When I tried to use that, it would not open, giving me an "invalid login error".

                          The map opened when I switched to the "forums,TripleA" forum
                          However, when I tried to send the summary, it gave me an error message.
                          This is the same problem I have had on two other games. My password is the same, both places

                          .VFvsLMrus1.tsvg

                          Eamanon was able to use the DL and open the log in our game

                          L VictoryFirstV 2 Replies Last reply Reply Quote 0
                          • L Offline
                            leemorrison @leemorrison
                            last edited by

                            @leemorrison

                            https://www.axisandallies.net/index.php?option=com_frontpage&Itemid=1

                            IAAPA is the oldest PBEM club. Started around 1994 or 1995 as the AOL.A&A club.
                            Initially, play was like chess by mail. Players used REAL game sets.
                            No one had invented digital maps, so everything had to be written.

                            Some truly great players are still very active there. For example, Explosive, I think from Sweden, was the General of the Army of AAR in at least three PBEM clubs. Many are veterans of 1000+ games.

                            Myself, I was too cheap to pay the dues and only played in the Free ones. I think Panther at A&A.org is the same panther that was long time President and great player in the German club, DAAK

                            VictoryFirstV 1 Reply Last reply Reply Quote 1
                            • VictoryFirstV Offline
                              VictoryFirst @leemorrison
                              last edited by VictoryFirst

                              @leemorrison Did you get this error?

                              ad5b0c2f-d3f3-47e8-ae75-3d65b9a65668-image.png

                              If that's the error, double check if your forum username and password match the ones you use on the A&A forum. It must work.

                              You can view your username and password here: https://www.axisandallies.org/forums/user/leemorrison/edit

                              L 1 Reply Last reply Reply Quote 0
                              • VictoryFirstV Offline
                                VictoryFirst @leemorrison
                                last edited by

                                @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules:

                                @leemorrison

                                https://www.axisandallies.net/index.php?option=com_frontpage&Itemid=1

                                IAAPA is the oldest PBEM club. Started around 1994 or 1995 as the AOL.A&A club.
                                Initially, play was like chess by mail. Players used REAL game sets.
                                No one had invented digital maps, so everything had to be written.https://www.axisandallies.org/forums/user/leemorrison/edit>
                                Some truly great players are still very active there. For example, Explosive, I think from Sweden, was the General of the Army of AAR in at least three PBEM clubs. Many are veterans of 1000+ games.

                                Myself, I was too cheap to pay the dues and only played in the Free ones. I think Panther at A&A.org is the same panther that was long time President and great player in the German club, DAAK

                                Cool, I didn't know about those things. They were before my time. 1000+ games is crazy. Are there more players there than on A&A.org?

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  leemorrison @VictoryFirst
                                  last edited by

                                  @victoryfirst That may be it!. I changed to have both places the same.

                                  We will know on UK 1

                                  VictoryFirstV 1 Reply Last reply Reply Quote 1
                                  • VictoryFirstV Offline
                                    VictoryFirst @leemorrison
                                    last edited by

                                    @leemorrison I posted the Russian turn and my turn, UK is up now: https://www.axisandallies.org/forums/topic/41560/l25-classic-victoryfirst-axis-vs-leemorrison-allies/4

                                    L 1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      leemorrison @VictoryFirst
                                      last edited by

                                      @victoryfirst 16 players in the latest IAAPA gimmick tourney. NAVY format

                                      Anyway, when there was only Classic, the AAMC club championship tourney once had over 120 entries.

                                      VictoryFirstV 1 Reply Last reply Reply Quote 1
                                      • VictoryFirstV Offline
                                        VictoryFirst @leemorrison
                                        last edited by

                                        @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules:

                                        120 entries.

                                        That's a lot!!

                                        1 Reply Last reply Reply Quote 0

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