#1: VF vs. Lee | Classic - Tournament Rules
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Germany to West Europe 1 fighter moved from Germany to West Europe 1 bomber moved from Germany to Anglo Sudan Egypt 2 armour moved from Syria Jordan to Anglo Sudan Egypt 2 infantry moved from Ukraine S.S.R. to East Europe 1 infantry moved from Germany to East Europe 2 fighters moved from Germany to East Europe 1 infantry moved from Germany to East Europe Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 bomber British defend with 1 armour, 1 fighter and 1 infantry Germans roll dice for 2 armour and 1 bomber in Anglo Sudan Egypt, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits, 1,33 expected hits 1 infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 20 Casualties for British: 1 armour, 1 fighter and 1 infantry Battle in West Europe Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in West Europe, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in East Europe Germans attack with 2 fighters and 4 infantry British defend with 3 infantry Germans roll dice for 2 fighters and 4 infantry in East Europe, round 2 : 1/6 hits, 1,67 expected hits British roll dice for 3 infantry in East Europe, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in East Europe Germans roll dice for 2 fighters and 4 infantry in East Europe, round 3 : 2/6 hits, 1,67 expected hits British roll dice for 2 infantry in East Europe, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in East Europe Germans win, taking East Europe from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 4 armour moved from Ukraine S.S.R. to Germany 2 fighters moved from East Europe to Germany 1 armour and 1 infantry moved from South Europe to Germany 1 fighter moved from West Europe to Germany 1 bomber moved from Anglo Sudan Egypt to Syria Jordan Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans rolls : 0,00 Germans regular : 2,17 British regular : -3,33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - British British buy 2 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Karelia S.S.R. to Ukraine S.S.R. British take Ukraine S.S.R. from Germans 1 armour moved from Ukraine S.S.R. to East Europe 6 infantry moved from Karelia S.S.R. to East Europe 1 armour moved from Karelia S.S.R. to East Europe 2 armour moved from North Sea Zone to Finland Norway 5 transports moved from Baltic Sea Zone to North Sea Zone 12 infantry moved from United Kingdom to North Sea Zone 10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 1 fighter and 10 infantry moved from Baltic Sea Zone to East Europe Combat - British Battle in East Europe British attack with 2 armour, 1 fighter and 16 infantry Germans defend with 4 infantry British roll dice for 1 battleship in East Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 armour, 1 fighter and 16 infantry in East Europe, round 2 : 3/19 hits, 4.17 expected hits Germans roll dice for 4 infantry in East Europe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in East Europe 4 infantry owned by the Germans lost in East Europe British win, taking East Europe from Germans with 2 armour, 1 fighter and 14 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 fighter moved from East Europe to Baltic Sea Zone 1 fighter moved from United Kingdom to Baltic Sea Zone Place Units - British 2 armour and 9 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : -0.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese discover Industrial Technology Activate Technology - Japanese Japanese activating Industrial Technology Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 7 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour moved from Syria Jordan to Italian East Africa Japanese take Italian East Africa from British 1 armour moved from Syria Jordan to French Equatorial Africa Japanese take French Equatorial Africa from British 1 armour moved from Syria Jordan to Congo Japanese take Congo from British 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 battleship, 1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone 1 infantry moved from Solomon Islands to Solomon Islands Sea Zone 1 battleship, 2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone 2 infantry moved from New Zealand Sea Zone to New Zealand Japanese take New Zealand from British Combat - Japanese Non Combat Move - Japanese Japanese has no targets to attack with rockets 8 infantry moved from Yakut S.S.R. to Novosibirsk 1 aaGun and 5 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Persia to Syria Jordan 2 fighters moved from Novosibirsk to Syria Jordan 1 armour moved from India to Syria Jordan 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 2 armour moved from India to Novosibirsk 7 infantry moved from Japan to Japan Sea Zone 7 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 1 factory placed in Manchuria 7 infantry placed in Japan 3 armour placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUsCombat Hit Differential Summary :
Japanese rolls : 1,00 -
The Japanese Rocket didn't fire so I am going to roll it with an independent roller
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I've used pbegames.com/roller/
Roll One
Generating 1 rolls of d6, 10 per line.
Comment: Rocket attacking Moscow4
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Karelia S.S.R. to South Europe Americans take South Europe from Germans 2 transports moved from North Sea Zone to East Canada Sea Zone 3 infantry moved from West Canada to East Canada Sea Zone 3 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone 3 infantry moved from North Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 1 fighter moved from Russia to West Europe Combat - Americans Battle in West Europe Americans attack with 2 fighters and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 3 infantry in West Europe, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in West Europe Americans roll dice for 2 fighters and 3 infantry in West Europe, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from West Europe to Russia 1 fighter moved from West Europe to North Sea Zone 1 armour and 6 infantry moved from Karelia S.S.R. to East Europe 1 armour moved from Finland Norway to East Europe 2 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 1 infantry moved from West Canada to East Canada Sea Zone 1 armour, 1 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone 1 armour moved from North Sea Zone to Finland Norway 2 infantry moved from Finland Norway to Karelia S.S.R. 1 infantry moved from North Sea Zone to Finland Norway 2 armour and 7 infantry moved from West US to West Canada Place Units - Americans 1 transport placed in East US Sea Zone 2 armour and 2 infantry placed in East US 1 armour and 1 infantry placed in West US Turn Complete - Americans Americans collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Germans regular : -1.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Karelia S.S.R. to South Europe Americans take South Europe from Germans 2 transports moved from North Sea Zone to East Canada Sea Zone 3 infantry moved from West Canada to East Canada Sea Zone 3 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone 3 infantry moved from North Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 1 fighter moved from Russia to West Europe Combat - Americans Battle in West Europe Americans attack with 2 fighters and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 3 infantry in West Europe, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in West Europe Americans roll dice for 2 fighters and 3 infantry in West Europe, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from West Europe to Russia 1 fighter moved from West Europe to North Sea Zone 1 armour and 6 infantry moved from Karelia S.S.R. to East Europe 1 armour moved from Finland Norway to East Europe 2 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 1 infantry moved from West Canada to East Canada Sea Zone 1 armour, 1 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone 1 armour moved from North Sea Zone to Finland Norway 2 infantry moved from Finland Norway to Karelia S.S.R. 1 infantry moved from North Sea Zone to Finland Norway 2 armour and 7 infantry moved from West US to West Canada Place Units - Americans 1 transport placed in East US Sea Zone 2 armour and 2 infantry placed in East US 1 armour and 1 infantry placed in West US Turn Complete - Americans Americans collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Germans regular : -1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to East Europe 1 aaGun moved from Caucasus to Karelia S.S.R. 7 infantry moved from Caucasus to Russia 2 armour moved from Caucasus to Russia 1 submarine moved from Baltic Sea Zone to North Sea Zone 2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Germany to West Europe 3 fighters moved from Germany to West Europe 1 armour and 2 infantry moved from Germany to South Europe 1 bomber moved from Syria Jordan to Karelia S.S.R. 1 armour moved from Anglo Sudan Egypt to South Africa Germans take Kenya-Rhodesia from British Germans take South Africa from British 1 armour moved from Anglo Sudan Egypt to Libya Germans take Libya from British 1 armour moved from Libya to French Equatorial Africa Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0,17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in West Europe Germans attack with 3 fighters and 3 infantry Americans defend with 3 infantry Germans roll dice for 3 fighters and 3 infantry in West Europe, round 2 : 3/6 hits, 2,00 expected hits Americans roll dice for 3 infantry in West Europe, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in West Europe 3 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Battle in South Europe Germans attack with 1 armour and 2 infantry Americans defend with 1 aaGun, 1 armour and 1 factory Germans roll dice for 1 armour and 2 infantry in South Europe, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 armour in South Europe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in South Europe Germans roll dice for 1 armour and 1 infantry in South Europe, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour in South Europe, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 infantry in South Europe, round 4 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 armour in South Europe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in South Europe 1 armour owned by the Americans lost in South Europe Germans win, taking South Europe from Americans with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 3 fighters moved from West Europe to Germany 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Germans regular : -0,17 Russians AA : -0,17 -
VERY happy I got that tech as Japan, otherwise I would have certainly lost.
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - British British buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 14 infantry moved from East Europe to South Europe 2 infantry moved from Baltic Sea Zone to West Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 9 infantry moved from United Kingdom to North Sea Zone 8 infantry moved from North Sea Zone to West Europe 1 infantry moved from North Sea Zone to West Europe 2 fighters moved from Baltic Sea Zone to West Europe Combat - British Battle in West Europe British attack with 2 fighters and 11 infantry Germans defend with 2 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 fighters and 11 infantry in West Europe, round 2 : 2/13 hits, 2.83 expected hits Germans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in West Europe British win, taking West Europe from Germans with 2 fighters and 11 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in South Europe British attack with 2 armour and 14 infantry Germans defend with 1 aaGun, 1 armour and 1 factory British roll dice for 2 armour and 14 infantry in South Europe, round 2 : 2/16 hits, 3.33 expected hits Germans roll dice for 1 armour in South Europe, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in South Europe British win, taking South Europe from Germans with 2 armour and 14 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 2 armour moved from Finland Norway to Karelia S.S.R. 2 fighters moved from West Europe to Baltic Sea Zone Place Units - British 2 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -1.00 British regular : -1.83 -
@leemorrison yes, IT on 1 dice roll can be a game changer.
this could be a long one
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 armour, 7 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Japanese 1 infantry moved from Persia to Caucasus 2 fighters moved from Syria Jordan to Caucasus 1 armour moved from French Equatorial Africa to Algeria Germans take Algeria from British 1 armour moved from Algeria to French Equatorial Africa Combat - Japanese Battle in Caucasus Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caucasus 2 fighters owned by the Japanese retreated Russians win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing PUs for Russians from 12 to 11 EDIT: Turning off Edit Mode Japanese has no targets to attack with rockets 5 infantry moved from Yakut S.S.R. to Novosibirsk 7 infantry moved from Manchuria to Yakut S.S.R. 1 aaGun moved from Manchuria to Yakut S.S.R. 3 armour moved from India to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 armour and 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 armour moved from Congo to Anglo Sudan Egypt 1 armour moved from Italian East Africa to Anglo Sudan Egypt 2 infantry moved from New Zealand to New Zealand Sea Zone 1 battleship, 2 infantry and 1 transport moved from New Zealand Sea Zone to South Argentina Sea Zone 1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone 6 infantry moved from Japan to Japan Sea Zone 6 infantry moved from Japan Sea Zone to Manchuria 2 fighters moved from Caucasus to Syria Jordan Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 7 infantry placed in Japan 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 52 PUsCombat Hit Differential Summary :
Japanese regular : -1,17 Russians regular : 0,67 -
Rocket got 1 this time with the independent roller. I'm really wondering why it doesn't fire.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour and 9 infantry; Remaining resources: 1 PUs; Non Combat Move - Americans 2 armour and 6 infantry moved from East Europe to South Europe 1 infantry moved from Karelia S.S.R. to East Europe 1 infantry moved from Finland Norway to North Sea Zone 1 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone 7 infantry moved from West Canada to East Canada Sea Zone 8 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 8 infantry moved from West Spain Sea Zone to West Europe 2 infantry moved from East US to East US Sea Zone 1 armour moved from East US to East US Sea Zone 1 armour, 2 infantry and 2 transports moved from East US Sea Zone to West Spain Sea Zone 1 armour and 2 infantry moved from West Spain Sea Zone to West Europe 1 armour moved from East US to West Canada 1 armour moved from West US to West Canada 1 infantry moved from West US to West Canada 1 armour moved from Finland Norway to Karelia S.S.R. 1 battleship moved from North Sea Zone to West Spain Sea Zone Place Units - Americans 1 infantry placed in East US 3 armour and 8 infantry placed in West US Turn Complete - Americans Americans collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Non Combat Move - Russians 1 aaGun moved from East Europe to Baltic Sea Zone 1 aaGun moved from Baltic Sea Zone to West Europe 1 infantry moved from Caucasus to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 bomber moved from Germany to Karelia S.S.R. 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0,17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in East Europe Germans attack with 3 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in East Europe, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in East Europe 1 infantry owned by the Americans lost in East Europe Germans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from East Europe to Germany 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : 0,33 British regular : 0,67 Russians AA : -0,17 -
Forgot to move tank
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - British British buy 7 armour; Remaining resources: 0 PUs; Non Combat Move - British 1 armour moved from Alaska to West Canada 6 infantry moved from United Kingdom to North Sea Zone 2 armour moved from United Kingdom to North Sea Zone 2 armour, 6 infantry and 5 transports moved from North Sea Zone to West Spain Sea Zone 2 armour and 6 infantry moved from West Spain Sea Zone to West Europe 2 armour moved from Karelia S.S.R. to South Europe 1 battleship, 1 carrier and 2 fighters moved from Baltic Sea Zone to West Spain Sea Zone Place Units - British 6 armour placed in South Europe 1 armour placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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