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    #1: VF vs. Lee | Classic - Tournament Rules

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      Second rocket I rolled by hand and did 5 damage.

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      • L Offline
        leemorrison
        last edited by

        TripleA Turn Summary: Americans round 11

        TripleA Turn Summary for game: World War II Classic

        Game History

        Round: 11
        
            Purchase Units - Americans
                Americans buy 2 bombers and 1 infantry; Remaining resources: 4 PUs; 
        
            Combat Move - Americans
                2 bombers moved from East Europe to Karelia S.S.R.
                2 infantry moved from West Canada to East Canada Sea Zone
                1 transport moved from West Spain Sea Zone to East Canada Sea Zone
                1 armour moved from West Canada to East Canada Sea Zone
                1 transport moved from West Spain Sea Zone to East Canada Sea Zone
                1 infantry moved from West Canada to East Canada Sea Zone
                1 armour, 3 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone
                1 armour and 3 infantry moved from West Spain Sea Zone to Algeria
                1 armour moved from East Europe to Baltic Sea Zone
                1 armour moved from East Europe to Baltic Sea Zone
                2 armour moved from Baltic Sea Zone to Finland Norway
                1 fighter moved from West Spain Sea Zone to Finland Norway
        
            Combat - Americans
                Strategic bombing raid in Karelia S.S.R.
                        Japanese roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                    Bombing raid in Karelia S.S.R. rolls: 4,4,2,1,6,6 and costs: 23 PUs.
                    Bombing raid costs 23 PUs
                Battle in Finland Norway
                    Americans attack with 2 armour and 1 fighter
                    Japanese defend with 2 armour
                        Americans roll dice for 1 battleship in Finland Norway, round 2 : 0/1 hits, 0.67 expected hits
                        Americans roll dice for 2 armour and 1 fighter in Finland Norway, round 2 : 2/3 hits, 1.50 expected hits
                        Japanese roll dice for 2 armour in Finland Norway, round 2 : 0/2 hits, 0.67 expected hits
                        2 armour owned by the Japanese lost in Finland Norway
                    Americans win, taking Finland Norway from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 armour
                Battle in Algeria
                    Americans attack with 1 armour and 3 infantry
                    Germans defend with 2 armour
                        Americans roll dice for 1 armour and 3 infantry in Algeria, round 2 : 0/4 hits, 1.00 expected hits
                        Germans roll dice for 2 armour in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Algeria
                        Americans roll dice for 1 armour and 2 infantry in Algeria, round 3 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 2 armour in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Algeria
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 2 armour in Algeria, round 4 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 5 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 2 armour in Algeria, round 5 : 0/2 hits, 0.67 expected hits
                        1 armour owned by the Germans lost in Algeria
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 6 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 armour in Algeria, round 6 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 7 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 armour in Algeria, round 7 : 0/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Algeria
                    Americans win, taking Algeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 2 infantry
                    Casualties for Germans: 2 armour
        
            Non Combat Move - Americans
                2 bombers moved from Karelia S.S.R. to East Europe
                1 carrier moved from West Spain Sea Zone to Baltic Sea Zone
                1 fighter moved from Finland Norway to Baltic Sea Zone
                1 infantry moved from West US to West Canada
                1 infantry moved from Alaska to West Canada
        
            Place Units - Americans
                2 bombers and 1 infantry placed in West US
        
            Turn Complete - Americans
                Americans collect 37 PUs; end with 41 PUs
        

        Combat Hit Differential Summary :

        Americans regular : -2.67
        Japanese regular : -0.67
        Japanese AA : -0.33
        Germans regular : -1.33
        

        Savegame

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        • L Offline
          leemorrison
          last edited by

          TripleA Turn Summary: Russians round 12

          TripleA Turn Summary for game: World War II Classic

          Game History

          Round: 12
          
              Combat Move - Russians
                  1 transport moved from East Canada Sea Zone to Baltic Sea Zone
          
              Non Combat Move - Russians
          
              Turn Complete - Russians
          

          Combat Hit Differential Summary :

          Savegame

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          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            TripleA Turn Summary: Germans round 12

            TripleA Turn Summary for game: World War II Classic

            Game History

            Round: 12
            
                Non Combat Move - Germans
                    3 fighters moved from Anglo Sudan Egypt to Ukraine S.S.R.
            
                Turn Complete - Germans
            

            Combat Hit Differential Summary :

            Savegame

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            • L Offline
              leemorrison
              last edited by

              TripleA Turn Summary: British round 12

              TripleA Turn Summary for game: World War II Classic

              Game History

              Round: 12
              
                  Purchase Units - British
                      British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - British
                      2 armour moved from East Europe to Ukraine S.S.R.
                      3 infantry moved from East Europe to Ukraine S.S.R.
                      2 fighters moved from West Mediteranean Sea Zone to Ukraine S.S.R.
              
                  Combat - British
                      Battle in Ukraine S.S.R.
                          British attack with 2 armour, 2 fighters and 3 infantry
                          Germans defend with 3 fighters; Japanese defend with 1 infantry
                              British roll dice for 2 armour, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 1/7 hits, 2.50 expected hits
                              Japanese roll dice for 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/4 hits, 2.33 expected hits
                              3 infantry owned by the British and 1 armour owned by the British lost in Ukraine S.S.R.
                              1 infantry owned by the Japanese lost in Ukraine S.S.R.
                              British roll dice for 1 armour and 2 fighters in Ukraine S.S.R., round 3 : 1/3 hits, 1.50 expected hits
                              Japanese roll dice for 3 fighters in Ukraine S.S.R., round 3 : 3/3 hits, 2.00 expected hits
                              2 fighters owned by the British and 1 armour owned by the British lost in Ukraine S.S.R.
                              1 fighter owned by the Germans lost in Ukraine S.S.R.
                          Japanese win with 2 fighters remaining. Battle score for attacker is -30
                          Casualties for British: 2 armour, 2 fighters and 3 infantry
                          Casualties for Japanese: 1 infantry
                          Casualties for Germans: 1 fighter
              
                  Non Combat Move - British
                      6 infantry moved from Germany to East Europe
                      6 infantry moved from South Europe to East Europe
                      1 carrier moved from West Mediteranean Sea Zone to West Spain Sea Zone
                      1 transport moved from West Spain Sea Zone to East Canada Sea Zone
                      1 armour moved from West Canada to East Canada Sea Zone
                      1 armour and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
                      1 armour moved from West Spain Sea Zone to West Europe
                      1 transport moved from West Mediteranean Sea Zone to West Spain Sea Zone
              
                  Place Units - British
                      6 infantry placed in South Europe
                      1 armour and 1 infantry placed in Germany
              
                  Turn Complete - British
                      British collect 34 PUs; end with 34 PUs
              

              Combat Hit Differential Summary :

              Japanese regular : 2.67
              British regular : -2.00
              

              Savegame

              L 1 Reply Last reply Reply Quote 0
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                TripleA Turn Summary: Japanese round 12

                TripleA Turn Summary for game: World War II Classic

                Game History

                Round: 12
                
                    Purchase Units - Japanese
                        Japanese buy 11 armour; Remaining resources: 3 PUs; 
                
                    Combat Move - Japanese
                        23 armour and 15 infantry moved from Karelia S.S.R. to East Europe
                        3 bombers and 3 fighters moved from Karelia S.S.R. to East Europe
                        3 armour moved from Russia to East Europe
                        2 fighters moved from Novosibirsk to East Europe
                        1 bomber moved from Anglo Sudan Egypt to East Europe
                        1 armour moved from Anglo Sudan Egypt to Algeria
                        2 infantry moved from French Equatorial Africa to Algeria
                
                    Combat - Japanese
                        Battle in Algeria
                            Japanese attack with 1 armour and 2 infantry
                            Americans defend with 1 armour and 1 infantry
                                Japanese roll dice for 1 armour and 2 infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits
                                Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                                1 infantry owned by the Americans lost in Algeria
                                Japanese roll dice for 1 armour and 2 infantry in Algeria, round 3 : 1/3 hits, 0,83 expected hits
                                Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                                1 armour owned by the Americans lost in Algeria
                            Japanese win, taking Algeria from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                            Casualties for Americans: 1 armour and 1 infantry
                        Battle in East Europe
                            Japanese attack with 26 armour, 4 bombers, 5 fighters and 15 infantry
                            British defend with 42 infantry; Americans defend with 1 aaGun, 3 armour, 2 bombers and 1 infantry
                                Americans roll AA dice in East Europe : 3/9 hits, 1,50 expected hits
                                3 fighters owned by the Japanese lost in East Europe
                                Japanese roll dice for 26 armour, 4 bombers, 2 fighters and 15 infantry in East Europe, round 2 : 21/47 hits, 19,17 expected hits
                                Americans roll dice for 3 armour, 2 bombers and 43 infantry in East Europe, round 2 : 15/48 hits, 15,67 expected hits
                                15 infantry owned by the Japanese lost in East Europe
                                1 infantry owned by the Americans, 2 bombers owned by the Americans and 18 infantry owned by the British lost in East Europe
                                Japanese roll dice for 26 armour, 4 bombers and 2 fighters in East Europe, round 3 : 11/32 hits, 16,67 expected hits
                                Americans roll dice for 3 armour and 24 infantry in East Europe, round 3 : 12/27 hits, 9,00 expected hits
                                12 armour owned by the Japanese lost in East Europe
                                11 infantry owned by the British lost in East Europe
                                Japanese roll dice for 14 armour, 4 bombers and 2 fighters in East Europe, round 4 : 10/20 hits, 10,67 expected hits
                                Americans roll dice for 3 armour and 13 infantry in East Europe, round 4 : 6/16 hits, 5,33 expected hits
                                6 armour owned by the Japanese lost in East Europe
                                10 infantry owned by the British lost in East Europe
                                Japanese roll dice for 8 armour, 4 bombers and 2 fighters in East Europe, round 5 : 6/14 hits, 7,67 expected hits
                                Americans roll dice for 3 armour and 3 infantry in East Europe, round 5 : 1/6 hits, 2,00 expected hits
                                1 armour owned by the Japanese lost in East Europe
                                3 armour owned by the Americans and 3 infantry owned by the British lost in East Europe
                            Japanese win, taking East Europe from Americans with 7 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 35
                            Casualties for Japanese: 19 armour, 3 fighters and 15 infantry
                            Casualties for British: 42 infantry
                            Casualties for Americans: 3 armour, 2 bombers and 1 infantry
                
                    Non Combat Move - Japanese
                        British lost 4 PUs to rocket attack by Japanese
                            Rockets  roll: 4
                        4 bombers and 2 fighters moved from East Europe to Karelia S.S.R.
                        8 infantry moved from Russia to Karelia S.S.R.
                        3 armour moved from Novosibirsk to Karelia S.S.R.
                        6 armour moved from Kazakh S.S.R. to Karelia S.S.R.
                        2 armour and 3 infantry moved from Anglo Sudan Egypt to French Equatorial Africa
                        1 battleship, 1 carrier and 3 transports moved from Japan Sea Zone to Kwangtung Sea Zone
                        3 transports moved from Red Sea Zone to South Africa Sea Zone
                
                    Place Units - Japanese
                        3 armour placed in Karelia S.S.R.
                        8 armour placed in Russia
                
                    Turn Complete - Japanese
                        Japanese collect 72 PUs; end with 75 PUs
                

                Combat Hit Differential Summary :

                Americans regular : 1,00
                Japanese regular : -5,83
                Americans AA : 1,50
                

                Savegame

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                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  Just realized I have been playing the rockets incorrectly

                  75b49ef9-0628-4b0b-8963-6975d98a0273-image.png

                  VictoryFirstV 1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst @VictoryFirst
                    last edited by

                    I can't launch more than one rocket attack, and I last turn I fired two. That's why I will give you the opportunity to do something with the 5 IPC that should have been still in the UK treasury previous turn. Sorry.

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                    • L Offline
                      leemorrison @leemorrison
                      last edited by

                      @leemorrison This one is over. Well played.

                      L 1 Reply Last reply Reply Quote 1
                      • L Offline
                        leemorrison @leemorrison
                        last edited by

                        @leemorrison Perhaps another for the League later this week?

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                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          @leemorrison Thank you, this was the most fun and crazy Classic game ever. I will never forget it. You got diced the entire game while I was always very lucky, and it was still a close match.

                          I moved the three German fighters to Ukraine as a bait. I noticed that Eastern Europe was in danger unless the British reinforce it with everything they had. Attacking the fighters would be tempting, but risky without leaving Eastern Europe in danger.

                          The German units scoring 7/7 hits was definitely not expected and was the final blow to the poor Allies.

                          Sure we can play one for the league. The League rules have changed a bit, now you may play the game however you want and you can use bidding to determine sides.

                          My preferred way of playing is as following

                          • Russia Restricted

                          • No Invasion of Neutrals

                          • Can Place in Enemy Sea Zones *

                          • No Industrial Complexes *

                          That's because a very experienced player has found out that when the game is calibrated this way, it is almost perfectly balanced. I fully agree with him.

                          We can debate about the ones with a * but the ones without I find are a must.

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                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by

                            Also - if time allows you - would you be willing to play more games of AA50 1942? In addition to the Classic game? My goal is to become an experienced player in 1942 however it has been hard to find skillful opponents that are interested in playing. Most people prefer 1941.

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                            • L Offline
                              leemorrison @VictoryFirst
                              last edited by

                              @victoryfirst . And you sir, are a great opponent!

                              If I can have the Allies even, go ahead and start us up with those Classic terms.

                              Let us see how the week goes before adding an AA50 42 game.
                              I have several time consuming PBEM games going at IAAPA, including a tourney. They require writing out everything. Fun but boring.

                              VictoryFirstV 1 Reply Last reply Reply Quote 1
                              • VictoryFirstV Offline
                                VictoryFirst @leemorrison
                                last edited by

                                @leemorrison

                                Hell yeah, that's what I want to hear! I'll go ahead and set us up 🙂

                                What is IAAPA? Why do you have to write out everything? Are there many people participating in the tournament? It sounds cool!

                                L 1 Reply Last reply Reply Quote 0
                                • L Offline
                                  leemorrison @VictoryFirst
                                  last edited by

                                  @victoryfirst We may have so technical difficulties here.

                                  since there was no combat, we can correct it with your knowledge of how these two systems work.

                                  The start map was set for use on axis&allies.org forum. When I tried to use that, it would not open, giving me an "invalid login error".

                                  The map opened when I switched to the "forums,TripleA" forum
                                  However, when I tried to send the summary, it gave me an error message.
                                  This is the same problem I have had on two other games. My password is the same, both places

                                  .VFvsLMrus1.tsvg

                                  Eamanon was able to use the DL and open the log in our game

                                  L VictoryFirstV 2 Replies Last reply Reply Quote 0
                                  • L Offline
                                    leemorrison @leemorrison
                                    last edited by

                                    @leemorrison

                                    https://www.axisandallies.net/index.php?option=com_frontpage&Itemid=1

                                    IAAPA is the oldest PBEM club. Started around 1994 or 1995 as the AOL.A&A club.
                                    Initially, play was like chess by mail. Players used REAL game sets.
                                    No one had invented digital maps, so everything had to be written.

                                    Some truly great players are still very active there. For example, Explosive, I think from Sweden, was the General of the Army of AAR in at least three PBEM clubs. Many are veterans of 1000+ games.

                                    Myself, I was too cheap to pay the dues and only played in the Free ones. I think Panther at A&A.org is the same panther that was long time President and great player in the German club, DAAK

                                    VictoryFirstV 1 Reply Last reply Reply Quote 1
                                    • VictoryFirstV Offline
                                      VictoryFirst @leemorrison
                                      last edited by VictoryFirst

                                      @leemorrison Did you get this error?

                                      ad5b0c2f-d3f3-47e8-ae75-3d65b9a65668-image.png

                                      If that's the error, double check if your forum username and password match the ones you use on the A&A forum. It must work.

                                      You can view your username and password here: https://www.axisandallies.org/forums/user/leemorrison/edit

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                                      • VictoryFirstV Offline
                                        VictoryFirst @leemorrison
                                        last edited by

                                        @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules:

                                        @leemorrison

                                        https://www.axisandallies.net/index.php?option=com_frontpage&Itemid=1

                                        IAAPA is the oldest PBEM club. Started around 1994 or 1995 as the AOL.A&A club.
                                        Initially, play was like chess by mail. Players used REAL game sets.
                                        No one had invented digital maps, so everything had to be written.https://www.axisandallies.org/forums/user/leemorrison/edit>
                                        Some truly great players are still very active there. For example, Explosive, I think from Sweden, was the General of the Army of AAR in at least three PBEM clubs. Many are veterans of 1000+ games.

                                        Myself, I was too cheap to pay the dues and only played in the Free ones. I think Panther at A&A.org is the same panther that was long time President and great player in the German club, DAAK

                                        Cool, I didn't know about those things. They were before my time. 1000+ games is crazy. Are there more players there than on A&A.org?

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                                        • L Offline
                                          leemorrison @VictoryFirst
                                          last edited by

                                          @victoryfirst That may be it!. I changed to have both places the same.

                                          We will know on UK 1

                                          VictoryFirstV 1 Reply Last reply Reply Quote 1
                                          • VictoryFirstV Offline
                                            VictoryFirst @leemorrison
                                            last edited by

                                            @leemorrison I posted the Russian turn and my turn, UK is up now: https://www.axisandallies.org/forums/topic/41560/l25-classic-victoryfirst-axis-vs-leemorrison-allies/4

                                            L 1 Reply Last reply Reply Quote 0

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