Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Testing without Github Upload

    Map Making
    2
    2
    153
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Elf 491
      Elf 491 last edited by

      This is probably a fairly basic question, but I'm fairly new to mapmaking. I have a custom map I've been working on. It definitely isn't finished yet, so I don't want to upload it all to Github and get it approved or whatever. But it is done enough (I believe) that I want to load it up in the client and take it for a spin, mostly to check that everything I have so far works and to test some different strategies for balance. I have the files in what I believe is the proper order in my downloadedMaps folder, but when I start the game, it doesn't appear in the map list. What do I need to do to test it just from my local files?

      TheDog 1 Reply Last reply Reply Quote 3
      • TheDog
        TheDog @Elf 491 last edited by

        @elf-491
        Welcome to the forums.

        If you are using TripleA 2.6+ I think you are missing map.yml look at other map.yml files to work out the syntax.

        If you want others to play test your game host on Google Drive or similar for now, its far easier to update.

        1 Reply Last reply Reply Quote 3
        • 1 / 1
        • First post
          Last post
        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums