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    Continuation of Trout - VF

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 8
      
          Purchase Units - Russians
              Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
              Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
              Russians buy 2 Soviet_Partisans, 1 elite and 8 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 3 TankLendLease; 
      
          Place Units - Russians
              2 Soviet_Partisans placed in Russia
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              2 infantry moved from Vologda to Archangel
              1 fighter moved from Russia to Archangel
              2 infantry moved from Russia to Smolensk
              1 fighter moved from Russia to Smolensk
              2 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              2 infantry moved from Rostov to Ukraine
              1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Rostov to Caucasus
              2 infantry moved from Volgograd to Caucasus
              1 mech_infantry moved from Iraq to Syria
                    Russians take Syria from Italians
              2 infantry moved from Shensi to Sikang
              1 guard_infantry moved from Suiyuyan to Sikang
              1 guard_infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 fighter moved from Russia to Ukraine
              1 FighterAce moved from Russia to Bryansk
              1 fighter moved from Russia to Bryansk
              1 fighter moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 FighterAce, 1 fighter and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 FighterAce, 1 fighter and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
                      Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                      1 infantry owned by the Germans lost in Bryansk
                      Russians roll dice for 1 FighterAce, 1 fighter and 2 infantry in Bryansk, round 3 : 2/5 hits, 1,83 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 FighterAce, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 Panzer_Grndrs
                      Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits
                      Germans roll dice for 1 Panzer_Grndrs in Smolensk, round 2 : 0/1 hits, 0,50 expected hits
                      Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 2/4 hits, 1,33 expected hits
                      Germans roll dice for 1 Panzer_Grndrs in Smolensk, round 3 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      1 Panzer_Grndrs owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 Panzer_Grndrs
              Battle in Sikang
                  Russians attack with 1 guard_infantry and 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 guard_infantry and 2 infantry in Sikang, round 2 : 0/3 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 guard_infantry and 2 infantry in Sikang, round 3 : 1/3 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Sikang
                      1 infantry owned by the Japanese lost in Sikang
                  Russians win, taking Sikang from Japanese with 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Caucasus
                  Russians attack with 1 Soviet_Commisar_3, 2 armour, 2 infantry and 1 mech_infantry
                  Germans defend with 1 Waffen_Para
                      Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/8 hits, 2,67 expected hits
                      Germans roll dice for 1 Waffen_Para in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                      1 Waffen_Para owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 Soviet_Commisar_3, 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 Waffen_Para
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Yakut S.S.R.
              1 infantry moved from Volgograd to Caucasus
              1 FighterAce and 1 fighter moved from Bryansk to Russia
              1 fighter moved from Ukraine to Russia
              2 fighters moved from Smolensk to Russia
              1 fighter moved from Archangel to Russia
              1 elite and 3 infantry moved from Iraq to Northwest Persia
              1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Russia to Yakut S.S.R.
              EDIT: 1 Soviet_Partisan moved from Russia to Amur
              EDIT: 1 Soviet_Partisan moved from Russia to Siberia
              1 guard_infantry moved from Suiyuyan to Hopei
              1 armour moved from Urals to Russia
              1 armour moved from Vologda to Russia
              1 infantry moved from Russia to Vologda
              1 infantry moved from Russia to Vologda
              1 aaGun moved from Russia to Vologda
              2 infantry moved from Russia to Tambov
              1 aaGun moved from Russia to Vologda
      
          Place Units - Russians
              3 infantry placed in Volgograd
              1 elite and 5 infantry placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,4,4,6
              Russians collect 26 PUs (1 lost to blockades); end with 27 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,33
      Germans regular : 0,67
      Russians regular : -1,17
      

      Savegame

      B 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @VictoryFirst
        last edited by beelee

        @victoryfirst

        heh heh thought it was Elk 🙂 The notification thing actually works if i leave the window open lol

        Good. I can take a break from the report 🙂

        Edit
        Hey that's a good idea to place the Partisans first place and NCM. Better than the way i was doing it 🙂

        I'll update game Notes with it

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @VictoryFirst
          last edited by beelee

          @victoryfirst

          I hate those Partisans. Might have to send Banzai after their ass lol

          Game History

          Round: 8
          
              Purchase Units - Japanese
                  Japanese buy 4 TotalWarNavyFtrs, 3 armour, 1 demo_harbour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger Banzai: Japanese has 1 Banzai placed in Japan
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  2 bombers moved from Japan to Hopei
                  1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                  2 armour moved from Jehol to Hopei
                  1 infantry moved from Anhwe to Hopei
                  1 armour moved from Kiangsu to Hopei
                  2 infantry moved from Kiangsu to 19 Sea Zone
                  2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 infantry moved from French Indo China to Kwangsi
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  1 Banzai moved from Japan to Kwangsi
                  2 fighters moved from 6 Sea Zone to Amur
                  2 fighters moved from 6 Sea Zone to Siberia
                  1 infantry moved from Manchuria to Amur
                  1 infantry moved from Soviet Far East to Siberia
          
              Combat - Japanese
                  Battle in Kwangsi
                      Japanese attack with 1 Banzai and 3 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 1 Banzai and 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          Japanese roll dice for 1 Banzai and 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kwangsi
                          1 infantry owned by the British lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 infantry
                  Battle in Siberia
                      Japanese attack with 2 fighters and 1 infantry
                      Russians defend with 1 Soviet_Partisan
                          Japanese roll dice for 2 fighters and 1 infantry in Siberia, round 2 : 3/3 hits, 1.17 expected hits
                          Russians roll dice for 1 Soviet_Partisan in Siberia, round 2 : 0/1 hits, 0.17 expected hits
                          1 Soviet_Partisan owned by the Russians lost in Siberia
                      Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 Soviet_Partisan
                  Battle in Hopei
                      Japanese attack with 3 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                      Chinese defend with 8 infantry; Russians defend with 1 guard_infantry
                          Japanese roll dice for 3 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 4.17 expected hits
                          Chinese roll dice for 1 guard_infantry and 8 infantry in Hopei, round 2 : 5/9 hits, 3.17 expected hits
                          1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 armour owned by the Japanese lost in Hopei
                          3 infantry owned by the Chinese lost in Hopei
                      1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated
                      Chinese win with 1 guard_infantry and 5 infantry remaining. Battle score for attacker is -18
                      Casualties for Japanese: 3 armour, 1 fighter and 1 infantry
                      Casualties for Chinese: 3 infantry
                  Battle in Amur
                      Japanese attack with 2 fighters and 1 infantry
                      Russians defend with 1 Soviet_Partisan
                          Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
                          Russians roll dice for 1 Soviet_Partisan in Amur, round 2 : 0/1 hits, 0.17 expected hits
                          1 Soviet_Partisan owned by the Russians lost in Amur
                      Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 Soviet_Partisan
                  Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Kwangsi
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                  Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
                  2 fighters moved from Siberia to 6 Sea Zone
                  2 fighters moved from Amur to 6 Sea Zone
                  1 elite moved from Japan to 6 Sea Zone
                  1 elite and 1 pacific_transport moved from 6 Sea Zone to 5 Sea Zone
                  1 elite moved from 5 Sea Zone to Soviet Far East
                  1 infantry moved from Shantung to Jehol
                  1 infantry moved from Shantung to Anhwe
                  1 aaGun moved from Anhwe to Shantung
                  1 J_Rail moved from Kiangsu to Shantung
                  1 J_Rail and 1 infantry moved from Shantung to Hunan
                  2 bombers and 1 tactical_bomber moved from Hopei to Shantung
                  1 Japan_destroyer moved from 19 Sea Zone to 35 Sea Zone
                  2 Heavy_BBs, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 1 carrier, 1 pacific_cruiser and 2 transports moved from 19 Sea Zone to 6 Sea Zone
          
              Place Units - Japanese
                  Units in Philippines being upgraded or consumed: 1 harbour
                  1 demo_harbour placed in Philippines
                  4 TotalWarNavyFtrs placed in 6 Sea Zone
                  2 armour and 1 infantry placed in Kiangsu
                  1 armour and 2 infantry placed in Shantung
                  1 elite and 2 infantry placed in Japan
                  Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
                  Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
          
              Turn Complete - Japanese
                  Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
                  Japanese collect 43 PUs; end with 43 PUs
                  Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 PUs; end with 42 PUs
                  Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 39 PUs
                  Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 3.17
          Japanese regular : 0.83
          Russians regular : -0.33
          

          EXP Trout Cont J8.tsvg

          Game report seems not that bad compared to jpn lol

          Edit
          Actually I'm gonna put a Escort in 22

          EXP Trout Cont J8 edit.tsvg

          1 Reply Last reply Reply Quote 0
          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            Remember the partisans cannot be attacked by air 🙂

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @VictoryFirst
              last edited by

              @victoryfirst

              oops I forgot 😊

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @beelee
                last edited by beelee

                @VictoryFirst I'll just put em back

                EXP Trout Cont J8 edit2.tsvg

                Edit
                I wonder if redrawing the Partisan with Plane circle/ above it's shoulder would help to remember ?
                Instead of that thing that's there. idk. probably to small to see but if it could be like the CV it might work/help

                VictoryFirstV 1 Reply Last reply Reply Quote 1
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  TripleA Turn Summary: British round 8

                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 8
                  
                      Purchase Units - Americans
                          Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                          Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                          Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                          Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                          Americans buy 1 Heavy_Transport, 2 NavyFighters, 1 USA_Hvy_Bomber, 3 artilleries, 1 carrier, 1 elite, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
                  
                      Place Units - Americans
                          Units in Western United States being upgraded or consumed: 1 infantry
                          1 marine placed in Western United States
                  
                      Combat Move - Americans
                          Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Philippines
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          1 pacific_submarine moved from 33 Sea Zone to 21 Sea Zone
                          1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                          2 usa_fighters moved from 33 Sea Zone to 21 Sea Zone
                          2 usa_fighters moved from 33 Sea Zone to 35 Sea Zone
                          1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                          1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                          1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                          1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                          1 submarine moved from 26 Sea Zone to 22 Sea Zone
                          2 transports moved from 93 Sea Zone to 92 Sea Zone
                          1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
                          2 infantry moved from Gibraltar to 92 Sea Zone
                          2 infantry moved from Gibraltar to 91 Sea Zone
                          2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                          1 artillery, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                          1 artillery, 4 infantry and 1 marine moved from 93 Sea Zone to Southern France
                          2 usa_fighters moved from 93 Sea Zone to Southern France
                          2 bombers moved from Gibraltar to Southern France
                          1 usa_fighter moved from 91 Sea Zone to Southern France
                  
                      Combat - Americans
                          Battle in 22 Sea Zone
                              Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                              Japanese defend with 1 Escort
                                  Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                  Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                  1 Escort owned by the Japanese lost in 22 Sea Zone
                              Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                              Casualties for Japanese: 1 Escort
                          Battle in 35 Sea Zone
                              Americans attack with 1 destroyer, 1 transport and 2 usa_fighters
                              Japanese defend with 1 Japan_destroyer
                                  Americans roll dice for 1 destroyer, 1 transport and 2 usa_fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                  1 Japan_destroyer owned by the Japanese lost in 35 Sea Zone
                              Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 transport and 2 usa_fighters remaining. Battle score for attacker is 7
                              Casualties for Japanese: 1 Japan_destroyer
                          Battle in Southern France
                              Americans attack with 1 artillery, 2 bombers, 4 infantry, 1 marine and 3 usa_fighters
                              Germans defend with 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 factory_minor, 1 harbour, 1 waffen_infantry and 1 waffen_panzer
                                  Americans roll dice for 2 Heavy_BBs and 1 battleship in Southern France, round 2 : 5/5 hits, 4,00 expected hits
                                  Germans roll dice for 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer in Southern France, round 2 : 4/7 hits, 4,83 expected hits
                                  4 infantry owned by the Americans lost in Southern France
                                  1 Waffen_Oberst_4 owned by the Germans, 1 Panzer_Grndrs owned by the Germans, 1 waffen_panzer owned by the Germans, 1 waffen_infantry owned by the Germans and 1 WaffenPnzrGrndr owned by the Germans lost in Southern France
                              Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 marine and 3 usa_fighters remaining. Battle score for attacker is 13
                              Casualties for Americans: 4 infantry
                              Casualties for Germans: 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer
                          Battle in Philippines
                          Battle in 21 Sea Zone
                              Americans attack with 1 pacific_submarine and 2 usa_fighters
                              Japanese defend with 1 Japan_destroyer
                                  Americans roll dice for 1 pacific_submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                  Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                  Americans roll dice for 1 pacific_submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                  Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                  1 pacific_submarine owned by the Americans lost in 21 Sea Zone
                                  Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                                  Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                                  1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone
                              Americans win, taking Philippines from Japanese with 2 usa_fighters remaining. Battle score for attacker is 7
                              Casualties for Americans: 1 pacific_submarine
                              Casualties for Japanese: 1 Japan_destroyer
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                          1 usa_fighter and 1 usa_tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                          2 usa_fighters moved from 21 Sea Zone to 33 Sea Zone
                          1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                          1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                          1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                          2 NavyFighters, 2 destroyers and 1 pacific_carrier moved from 26 Sea Zone to 33 Sea Zone
                          1 transport moved from 33 Sea Zone to 22 Sea Zone
                          2 infantry moved from Marianas to 22 Sea Zone
                          2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                          2 infantry moved from 35 Sea Zone to Philippines
                          1 transport moved from 33 Sea Zone to 26 Sea Zone
                          1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                          2 NavyFighters, 1 artillery, 1 carrier, 1 destroyer, 1 marine, 1 pacific_BB, 1 pacific_transport and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                          1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                          1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                          1 carrier moved from 33 Sea Zone to 35 Sea Zone
                          1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                          2 destroyers moved from 33 Sea Zone to 35 Sea Zone
                          1 battleship moved from 33 Sea Zone to 35 Sea Zone
                          1 usa_tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                          1 carrier moved from 33 Sea Zone to 35 Sea Zone
                          1 pacific_cruiser moved from 33 Sea Zone to 35 Sea Zone
                          1 usa_fighter moved from 33 Sea Zone to 35 Sea Zone
                          1 elite, 3 infantry, 1 mech_infantry and 1 usa_armour moved from Eastern United States to 101 Sea Zone
                          1 elite, 3 infantry, 1 mech_infantry, 3 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                          2 transports moved from 91 Sea Zone to 101 Sea Zone
                          3 usa_fighters moved from Southern France to 93 Sea Zone
                          2 bombers moved from Southern France to Gibraltar
                          1 elite, 3 infantry, 1 mech_infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar
                          3 mech_infantrys moved from Western United States to Eastern United States
                          1 carrier moved from 91 Sea Zone to 93 Sea Zone
                  
                      Place Units - Americans
                          1 carrier and 1 transport placed in 10 Sea Zone
                          1 artillery and 1 infantry placed in Western United States
                          1 submarine placed in 10 Sea Zone
                          1 Heavy_Transport placed in 101 Sea Zone
                          1 USA_Hvy_Bomber, 2 artilleries, 1 elite and 3 infantry placed in Eastern United States
                          Turning on Edit Mode
                          EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                          EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                          EDIT: Turning off Edit Mode
                          2 NavyFighters placed in 10 Sea Zone
                  
                      Turn Complete - Americans
                          Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                          Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                          Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                          Americans collect 56 PUs; end with 57 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                          Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
                          Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 75 PUs
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                          Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                          Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
                  
                      Combat Move - Chinese
                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                          5 infantry moved from Hopei to Anhwe
                          1 infantry moved from Kweichow to Anhwe
                  
                      Combat - Chinese
                          Battle in Anhwe
                              Chinese attack with 6 infantry
                              Japanese defend with 1 infantry
                                  Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 1,00 expected hits
                                  Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                                  1 infantry owned by the Japanese lost in Anhwe
                              Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          1 infantry moved from Szechwan to Kweichow
                  
                      Place Units - Chinese
                          1 artillery and 4 infantry placed in Anhwe
                  
                      Turn Complete - Chinese
                          Chinese collect 11 PUs; end with 12 PUs
                          Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
                  
                      Purchase Units - British
                          Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                          Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                          British buy 2 UK_LCVs, 1 artillery, 3 infantry, 2 submarines, 2 uk_armours and 6 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                          EDIT: Removing units owned by Americans from 91 Sea Zone: 3 destroyers
                          EDIT: Adding units owned by Americans to 93 Sea Zone: 3 destroyers
                          EDIT: Turning off Edit Mode
                          5 uk_armours moved from Egypt to Anglo Egyptian Sudan
                          1 bomber and 2 uk_fighters moved from Egypt to Anglo Egyptian Sudan
                          1 uk_armour moved from Iraq to 80 Sea Zone
                          1 infantry moved from Persia to 80 Sea Zone
                          1 battleship, 1 cruiser, 1 infantry, 1 transport and 1 uk_armour moved from 80 Sea Zone to 81 Sea Zone
                          1 infantry and 1 uk_armour moved from 81 Sea Zone to Anglo Egyptian Sudan
                          1 infantry moved from Siam to French Indo China
                                British take French Indo China from Japanese
                          1 infantry and 1 uk_armour moved from Malaya to 37 Sea Zone
                          1 infantry, 1 transport and 1 uk_armour moved from 37 Sea Zone to 20 Sea Zone
                          1 infantry and 1 uk_armour moved from 20 Sea Zone to Kwangtung
                          2 infantry and 1 uk_armour moved from Yunnan to Kwangsi
                          5 infantry moved from Yunnan to Hunan
                  
                      Combat - British
                          Battle in Kwangtung
                          Battle in Hunan
                              British attack with 5 infantry
                              Japanese defend with 1 infantry
                                  British roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 0,83 expected hits
                                  Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                                  1 infantry owned by the Japanese lost in Hunan
                              British win, taking Kwangtung from Japanese, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                          Battle in Anglo Egyptian Sudan
                              British attack with 1 bomber, 1 infantry, 6 uk_armours and 2 uk_fighters
                              Germans defend with 4 german_paras and 1 german_paraBoost
                                  British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,17 expected hits
                                  British roll dice for 1 bomber, 1 infantry, 6 uk_armours and 2 uk_fighters in Anglo Egyptian Sudan, round 2 : 3/10 hits, 4,83 expected hits
                                  Germans roll dice for 4 german_paras and 1 german_paraBoost in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,00 expected hits
                                  1 infantry owned by the British and 2 uk_armours owned by the British lost in Anglo Egyptian Sudan
                                  4 german_paras owned by the Germans lost in Anglo Egyptian Sudan
                                  1 german_paraBoost owned by the Germans lost in Anglo Egyptian Sudan
                              British win, taking Anglo Egyptian Sudan from Germans with 1 bomber, 4 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 3
                              Casualties for British: 1 infantry and 2 uk_armours
                              Casualties for Germans: 4 german_paras and 1 german_paraBoost
                          Battle in Kwangsi
                              British attack with 2 infantry and 1 uk_armour
                              Japanese defend with 1 infantry
                                  British roll dice for 2 infantry and 1 uk_armour in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                                  Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                                  1 infantry owned by the Japanese lost in Kwangsi
                              British win, taking Kwangsi from Japanese with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  
                      Non Combat Move - British
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anhwe
                          1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                          1 uk_armour moved from India to Yunnan
                          3 infantry moved from Burma to Yunnan
                          2 Rails moved from Union of South Africa to India
                          2 Rails and 2 infantry moved from India to Anhwe
                          3 infantry moved from India to Burma
                          1 uk_armour moved from Tobruk to Libya
                          2 uk_fighters moved from Anglo Egyptian Sudan to Iraq
                          1 bomber moved from Anglo Egyptian Sudan to Iraq
                          2 infantry moved from Brazil to British Guiana
                  
                      Place Units - British
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          3 infantry and 2 uk_armours placed in India
                          2 submarines placed in 98 Sea Zone
                          2 UK_LCVs, 1 artillery and 6 uk_paras placed in United Kingdom
                  
                      Turn Complete - British
                          Total Cost from Convoy Blockades: 3
                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,3,6,1
                          British collect 53 PUs (3 lost to blockades); end with 53 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
                          Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 69 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : 2,00
                  Americans regular : -0,33
                  Japanese regular : -2,00
                  Germans regular : 0,17
                  British regular : -1,67
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst @beelee
                    last edited by

                    @beelee or a plane with a red line through it 🙂

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @VictoryFirst
                      last edited by

                      @victoryfirst said in Continuation of Trout - VF:

                      or a plane with a red line through it

                      yea that's what I meant. Stick a rocket on his other shoulder 🙂

                      Or maybe just add a separate unit normal sized. Similar to what amphib units have. If there are Partisans, there won't be any other units there.

                      Idk if I can make a popup before battle that detects planes and rockets and Partisans in same TTy.

                      Well, I'll think on it. I can easily see it happening again. Especially for new players. Although I think I should remember now 🙂

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee
                        last edited by

                        @VictoryFirst

                        Got sucked up into the multi. That one is looking more interesting every turn 🙂

                        Looking at this now

                        VictoryFirstV 1 Reply Last reply Reply Quote 0
                        • VictoryFirstV Offline
                          VictoryFirst @beelee
                          last edited by

                          @beelee I believe I am playing over 10 games again. I've lost count lol. You can take your time.

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @VictoryFirst
                            last edited by beelee

                            @victoryfirst

                            heh heh coming right up. Not much for them to do lol

                            Game History

                            Round: 8
                            
                                Purchase Units - Italians
                                    Italians buy 1 Escort and 1 UndergroundMinr; Remaining resources: 2 PUs; 
                            
                                Place Units - Italians
                                    Units in Southern Italy being upgraded or consumed: 1 factory_minor
                                    1 UndergroundMinr placed in Southern Italy
                            
                                Combat Move - Italians
                                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                    1 fighter moved from Southern Italy to Southern France
                                    1 infantry moved from Northern Italy to Southern France
                            
                                Combat - Italians
                                    Battle in Southern France
                                        Italians attack with 1 fighter and 1 infantry
                                        Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine
                                            Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                                            Americans roll dice for 1 artillery and 1 marine in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                                            Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                                            Americans roll dice for 1 artillery and 1 marine in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                                            1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                                            1 marine owned by the Americans lost in Southern France
                                        Americans win with 1 artillery remaining. Battle score for attacker is -8
                                        Casualties for Italians: 1 fighter and 1 infantry
                                        Casualties for Americans: 1 marine
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                            
                                Non Combat Move - Italians
                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                            
                                Place Units - Italians
                                    1 Escort placed in 95 Sea Zone
                            
                                Turn Complete - Italians
                                    Total Cost from Convoy Blockades: 3
                                        Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                                    Italians collect 5 PUs (3 lost to blockades); end with 7 PUs
                                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 10 PUs
                            

                            Combat Hit Differential Summary :

                            Americans regular : 0.67
                            Italians regular : -0.33
                            

                            EXP Trout Cont I 8.tsvg

                            Well this will probably do it lol Still enjoyed playing it 🙂

                            One needs a way to evac those aaGuns or ... well yea ha ha ha

                            1 Reply Last reply Reply Quote 0
                            • VictoryFirstV Offline
                              VictoryFirst
                              last edited by

                              Perhaps the air transport can lend a hand? lol

                              B 1 Reply Last reply Reply Quote 0
                              • VictoryFirstV Offline
                                VictoryFirst
                                last edited by

                                So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @VictoryFirst
                                  last edited by beelee

                                  @victoryfirst
                                  G can but Italia can't. I noticed it a couple turns ago but didn't wanna say anything. i knew you saw it anyways 🙂

                                  Edit
                                  hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                                  VictoryFirstV B 2 Replies Last reply Reply Quote 0
                                  • VictoryFirstV Offline
                                    VictoryFirst @beelee
                                    last edited by

                                    @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                                    I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @VictoryFirst
                                      last edited by

                                      @victoryfirst said in Continuation of Trout - VF:

                                      So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                                      oh yea only one more rd. We've come this far. You no me, till the bitter end. FtF be different, but the digital world, Rock On !

                                      Rock On !!!.png

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @VictoryFirst
                                        last edited by

                                        @victoryfirst said in Continuation of Trout - VF:

                                        @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                                        I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                                        I don't think it would survive to complete it's mission 🙂

                                        Yea I moved a turn to slow for Moscow attack. We can call it if you want. you got 10 others going and a new Multi with trout and Pnzer 🙂

                                        VictoryFirstV 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @beelee
                                          last edited by

                                          @beelee said in Continuation of Trout - VF:

                                          hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                                          @VictoryFirst

                                          I reread the rules and it doesn't say they can't. Would be just like Naval Trprts then. I thought I asked The Captain that and they couldn't.

                                          This the Revised rules. I guess I'll bug on him and ask lol

                                          1 Reply Last reply Reply Quote 0
                                          • VictoryFirstV Offline
                                            VictoryFirst @beelee
                                            last edited by

                                            @beelee Yeah we can stop if you want. I probably need to pay attention to the 10 other games that are on my plate. But I'll write the report 🙂

                                            B 1 Reply Last reply Reply Quote 1

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