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    Continuation of Trout - VF

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      TripleA Turn Summary: British round 8

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 8
      
          Purchase Units - Americans
              Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
              Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
              Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
              Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
              Americans buy 1 Heavy_Transport, 2 NavyFighters, 1 USA_Hvy_Bomber, 3 artilleries, 1 carrier, 1 elite, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Place Units - Americans
              Units in Western United States being upgraded or consumed: 1 infantry
              1 marine placed in Western United States
      
          Combat Move - Americans
              Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Philippines
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 pacific_submarine moved from 33 Sea Zone to 21 Sea Zone
              1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
              2 usa_fighters moved from 33 Sea Zone to 21 Sea Zone
              2 usa_fighters moved from 33 Sea Zone to 35 Sea Zone
              1 destroyer moved from 34 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 submarine moved from 26 Sea Zone to 22 Sea Zone
              2 transports moved from 93 Sea Zone to 92 Sea Zone
              1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
              2 infantry moved from Gibraltar to 92 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 artillery, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 93 Sea Zone
              1 artillery, 4 infantry and 1 marine moved from 93 Sea Zone to Southern France
              2 usa_fighters moved from 93 Sea Zone to Southern France
              2 bombers moved from Gibraltar to Southern France
              1 usa_fighter moved from 91 Sea Zone to Southern France
      
          Combat - Americans
              Battle in 22 Sea Zone
                  Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Escort owned by the Japanese lost in 22 Sea Zone
                  Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer, 1 transport and 2 usa_fighters
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 destroyer, 1 transport and 2 usa_fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 transport and 2 usa_fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in Southern France
                  Americans attack with 1 artillery, 2 bombers, 4 infantry, 1 marine and 3 usa_fighters
                  Germans defend with 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 factory_minor, 1 harbour, 1 waffen_infantry and 1 waffen_panzer
                      Americans roll dice for 2 Heavy_BBs and 1 battleship in Southern France, round 2 : 5/5 hits, 4,00 expected hits
                      Germans roll dice for 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer in Southern France, round 2 : 4/7 hits, 4,83 expected hits
                      4 infantry owned by the Americans lost in Southern France
                      1 Waffen_Oberst_4 owned by the Germans, 1 Panzer_Grndrs owned by the Germans, 1 waffen_panzer owned by the Germans, 1 waffen_infantry owned by the Germans and 1 WaffenPnzrGrndr owned by the Germans lost in Southern France
                  Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 marine and 3 usa_fighters remaining. Battle score for attacker is 13
                  Casualties for Americans: 4 infantry
                  Casualties for Germans: 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer
              Battle in Philippines
              Battle in 21 Sea Zone
                  Americans attack with 1 pacific_submarine and 2 usa_fighters
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 pacific_submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 pacific_submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 pacific_submarine owned by the Americans lost in 21 Sea Zone
                      Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone
                  Americans win, taking Philippines from Japanese with 2 usa_fighters remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 pacific_submarine
                  Casualties for Japanese: 1 Japan_destroyer
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 usa_fighter and 1 usa_tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
              2 usa_fighters moved from 21 Sea Zone to 33 Sea Zone
              1 destroyer moved from 33 Sea Zone to 19 Sea Zone
              1 destroyer moved from 33 Sea Zone to 18 Sea Zone
              1 destroyer moved from 33 Sea Zone to 17 Sea Zone
              2 NavyFighters, 2 destroyers and 1 pacific_carrier moved from 26 Sea Zone to 33 Sea Zone
              1 transport moved from 33 Sea Zone to 22 Sea Zone
              2 infantry moved from Marianas to 22 Sea Zone
              2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 transport moved from 33 Sea Zone to 26 Sea Zone
              1 artillery and 1 marine moved from Western United States to 10 Sea Zone
              2 NavyFighters, 1 artillery, 1 carrier, 1 destroyer, 1 marine, 1 pacific_BB, 1 pacific_transport and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 34 Sea Zone to 35 Sea Zone
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 cruiser moved from 33 Sea Zone to 35 Sea Zone
              2 destroyers moved from 33 Sea Zone to 35 Sea Zone
              1 battleship moved from 33 Sea Zone to 35 Sea Zone
              1 usa_tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 pacific_cruiser moved from 33 Sea Zone to 35 Sea Zone
              1 usa_fighter moved from 33 Sea Zone to 35 Sea Zone
              1 elite, 3 infantry, 1 mech_infantry and 1 usa_armour moved from Eastern United States to 101 Sea Zone
              1 elite, 3 infantry, 1 mech_infantry, 3 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              3 usa_fighters moved from Southern France to 93 Sea Zone
              2 bombers moved from Southern France to Gibraltar
              1 elite, 3 infantry, 1 mech_infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar
              3 mech_infantrys moved from Western United States to Eastern United States
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 submarine placed in 10 Sea Zone
              1 Heavy_Transport placed in 101 Sea Zone
              1 USA_Hvy_Bomber, 2 artilleries, 1 elite and 3 infantry placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
              EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              2 NavyFighters placed in 10 Sea Zone
      
          Turn Complete - Americans
              Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
              Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
              Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
              Americans collect 56 PUs; end with 57 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
              Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 75 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              5 infantry moved from Hopei to Anhwe
              1 infantry moved from Kweichow to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 infantry moved from Szechwan to Kweichow
      
          Place Units - Chinese
              1 artillery and 4 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
      
          Purchase Units - British
              Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
              Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
              British buy 2 UK_LCVs, 1 artillery, 3 infantry, 2 submarines, 2 uk_armours and 6 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 91 Sea Zone: 3 destroyers
              EDIT: Adding units owned by Americans to 93 Sea Zone: 3 destroyers
              EDIT: Turning off Edit Mode
              5 uk_armours moved from Egypt to Anglo Egyptian Sudan
              1 bomber and 2 uk_fighters moved from Egypt to Anglo Egyptian Sudan
              1 uk_armour moved from Iraq to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 battleship, 1 cruiser, 1 infantry, 1 transport and 1 uk_armour moved from 80 Sea Zone to 81 Sea Zone
              1 infantry and 1 uk_armour moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 infantry moved from Siam to French Indo China
                    British take French Indo China from Japanese
              1 infantry and 1 uk_armour moved from Malaya to 37 Sea Zone
              1 infantry, 1 transport and 1 uk_armour moved from 37 Sea Zone to 20 Sea Zone
              1 infantry and 1 uk_armour moved from 20 Sea Zone to Kwangtung
              2 infantry and 1 uk_armour moved from Yunnan to Kwangsi
              5 infantry moved from Yunnan to Hunan
      
          Combat - British
              Battle in Kwangtung
              Battle in Hunan
                  British attack with 5 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  British win, taking Kwangtung from Japanese, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Anglo Egyptian Sudan
                  British attack with 1 bomber, 1 infantry, 6 uk_armours and 2 uk_fighters
                  Germans defend with 4 german_paras and 1 german_paraBoost
                      British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,17 expected hits
                      British roll dice for 1 bomber, 1 infantry, 6 uk_armours and 2 uk_fighters in Anglo Egyptian Sudan, round 2 : 3/10 hits, 4,83 expected hits
                      Germans roll dice for 4 german_paras and 1 german_paraBoost in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,00 expected hits
                      1 infantry owned by the British and 2 uk_armours owned by the British lost in Anglo Egyptian Sudan
                      4 german_paras owned by the Germans lost in Anglo Egyptian Sudan
                      1 german_paraBoost owned by the Germans lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Germans with 1 bomber, 4 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry and 2 uk_armours
                  Casualties for Germans: 4 german_paras and 1 german_paraBoost
              Battle in Kwangsi
                  British attack with 2 infantry and 1 uk_armour
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry and 1 uk_armour in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  British win, taking Kwangsi from Japanese with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anhwe
              1 destroyer moved from 37 Sea Zone to 20 Sea Zone
              1 uk_armour moved from India to Yunnan
              3 infantry moved from Burma to Yunnan
              2 Rails moved from Union of South Africa to India
              2 Rails and 2 infantry moved from India to Anhwe
              3 infantry moved from India to Burma
              1 uk_armour moved from Tobruk to Libya
              2 uk_fighters moved from Anglo Egyptian Sudan to Iraq
              1 bomber moved from Anglo Egyptian Sudan to Iraq
              2 infantry moved from Brazil to British Guiana
      
          Place Units - British
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              3 infantry and 2 uk_armours placed in India
              2 submarines placed in 98 Sea Zone
              2 UK_LCVs, 1 artillery and 6 uk_paras placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,3,6,1
              British collect 53 PUs (3 lost to blockades); end with 53 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
              Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2,00
      Americans regular : -0,33
      Japanese regular : -2,00
      Germans regular : 0,17
      British regular : -1,67
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst @beelee
        last edited by

        @beelee or a plane with a red line through it 🙂

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @VictoryFirst
          last edited by

          @victoryfirst said in Continuation of Trout - VF:

          or a plane with a red line through it

          yea that's what I meant. Stick a rocket on his other shoulder 🙂

          Or maybe just add a separate unit normal sized. Similar to what amphib units have. If there are Partisans, there won't be any other units there.

          Idk if I can make a popup before battle that detects planes and rockets and Partisans in same TTy.

          Well, I'll think on it. I can easily see it happening again. Especially for new players. Although I think I should remember now 🙂

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee
            last edited by

            @VictoryFirst

            Got sucked up into the multi. That one is looking more interesting every turn 🙂

            Looking at this now

            VictoryFirstV 1 Reply Last reply Reply Quote 0
            • VictoryFirstV Offline
              VictoryFirst @beelee
              last edited by

              @beelee I believe I am playing over 10 games again. I've lost count lol. You can take your time.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @VictoryFirst
                last edited by beelee

                @victoryfirst

                heh heh coming right up. Not much for them to do lol

                Game History

                Round: 8
                
                    Purchase Units - Italians
                        Italians buy 1 Escort and 1 UndergroundMinr; Remaining resources: 2 PUs; 
                
                    Place Units - Italians
                        Units in Southern Italy being upgraded or consumed: 1 factory_minor
                        1 UndergroundMinr placed in Southern Italy
                
                    Combat Move - Italians
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                        1 fighter moved from Southern Italy to Southern France
                        1 infantry moved from Northern Italy to Southern France
                
                    Combat - Italians
                        Battle in Southern France
                            Italians attack with 1 fighter and 1 infantry
                            Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine
                                Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                                Americans roll dice for 1 artillery and 1 marine in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                                Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                                Americans roll dice for 1 artillery and 1 marine in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                                1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                                1 marine owned by the Americans lost in Southern France
                            Americans win with 1 artillery remaining. Battle score for attacker is -8
                            Casualties for Italians: 1 fighter and 1 infantry
                            Casualties for Americans: 1 marine
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                
                    Place Units - Italians
                        1 Escort placed in 95 Sea Zone
                
                    Turn Complete - Italians
                        Total Cost from Convoy Blockades: 3
                            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                        Italians collect 5 PUs (3 lost to blockades); end with 7 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 10 PUs
                

                Combat Hit Differential Summary :

                Americans regular : 0.67
                Italians regular : -0.33
                

                EXP Trout Cont I 8.tsvg

                Well this will probably do it lol Still enjoyed playing it 🙂

                One needs a way to evac those aaGuns or ... well yea ha ha ha

                1 Reply Last reply Reply Quote 0
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  Perhaps the air transport can lend a hand? lol

                  B 1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst
                    last edited by

                    So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @VictoryFirst
                      last edited by beelee

                      @victoryfirst
                      G can but Italia can't. I noticed it a couple turns ago but didn't wanna say anything. i knew you saw it anyways 🙂

                      Edit
                      hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                      VictoryFirstV B 2 Replies Last reply Reply Quote 0
                      • VictoryFirstV Offline
                        VictoryFirst @beelee
                        last edited by

                        @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                        I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @VictoryFirst
                          last edited by

                          @victoryfirst said in Continuation of Trout - VF:

                          So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                          oh yea only one more rd. We've come this far. You no me, till the bitter end. FtF be different, but the digital world, Rock On !

                          Rock On !!!.png

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @VictoryFirst
                            last edited by

                            @victoryfirst said in Continuation of Trout - VF:

                            @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                            I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                            I don't think it would survive to complete it's mission 🙂

                            Yea I moved a turn to slow for Moscow attack. We can call it if you want. you got 10 others going and a new Multi with trout and Pnzer 🙂

                            VictoryFirstV 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @beelee
                              last edited by

                              @beelee said in Continuation of Trout - VF:

                              hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                              @VictoryFirst

                              I reread the rules and it doesn't say they can't. Would be just like Naval Trprts then. I thought I asked The Captain that and they couldn't.

                              This the Revised rules. I guess I'll bug on him and ask lol

                              1 Reply Last reply Reply Quote 0
                              • VictoryFirstV Offline
                                VictoryFirst @beelee
                                last edited by

                                @beelee Yeah we can stop if you want. I probably need to pay attention to the 10 other games that are on my plate. But I'll write the report 🙂

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @VictoryFirst
                                  last edited by

                                  @victoryfirst

                                  Right Arm

                                  I need to get back to my report too 🙂

                                  1 Reply Last reply Reply Quote 1

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