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    Continuation of Trout - VF

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    • B Offline
      beelee @VictoryFirst
      last edited by beelee

      @victoryfirst

      heh heh coming right up. Not much for them to do lol

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 Escort and 1 UndergroundMinr; Remaining resources: 2 PUs; 
      
          Place Units - Italians
              Units in Southern Italy being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Southern Italy
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
              1 fighter moved from Southern Italy to Southern France
              1 infantry moved from Northern Italy to Southern France
      
          Combat - Italians
              Battle in Southern France
                  Italians attack with 1 fighter and 1 infantry
                  Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine
                      Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 artillery and 1 marine in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 artillery and 1 marine in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                      1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                      1 marine owned by the Americans lost in Southern France
                  Americans win with 1 artillery remaining. Battle score for attacker is -8
                  Casualties for Italians: 1 fighter and 1 infantry
                  Casualties for Americans: 1 marine
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
      
          Non Combat Move - Italians
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
      
          Place Units - Italians
              1 Escort placed in 95 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
              Italians collect 5 PUs (3 lost to blockades); end with 7 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : -0.33
      

      EXP Trout Cont I 8.tsvg

      Well this will probably do it lol Still enjoyed playing it 🙂

      One needs a way to evac those aaGuns or ... well yea ha ha ha

      1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        Perhaps the air transport can lend a hand? lol

        B 1 Reply Last reply Reply Quote 0
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @VictoryFirst
            last edited by beelee

            @victoryfirst
            G can but Italia can't. I noticed it a couple turns ago but didn't wanna say anything. i knew you saw it anyways 🙂

            Edit
            hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

            VictoryFirstV B 2 Replies Last reply Reply Quote 0
            • VictoryFirstV Offline
              VictoryFirst @beelee
              last edited by

              @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

              I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @VictoryFirst
                last edited by

                @victoryfirst said in Continuation of Trout - VF:

                So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                oh yea only one more rd. We've come this far. You no me, till the bitter end. FtF be different, but the digital world, Rock On !

                Rock On !!!.png

                1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @VictoryFirst
                  last edited by

                  @victoryfirst said in Continuation of Trout - VF:

                  @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                  I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                  I don't think it would survive to complete it's mission 🙂

                  Yea I moved a turn to slow for Moscow attack. We can call it if you want. you got 10 others going and a new Multi with trout and Pnzer 🙂

                  VictoryFirstV 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @beelee
                    last edited by

                    @beelee said in Continuation of Trout - VF:

                    hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                    @VictoryFirst

                    I reread the rules and it doesn't say they can't. Would be just like Naval Trprts then. I thought I asked The Captain that and they couldn't.

                    This the Revised rules. I guess I'll bug on him and ask lol

                    1 Reply Last reply Reply Quote 0
                    • VictoryFirstV Offline
                      VictoryFirst @beelee
                      last edited by

                      @beelee Yeah we can stop if you want. I probably need to pay attention to the 10 other games that are on my plate. But I'll write the report 🙂

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @VictoryFirst
                        last edited by

                        @victoryfirst

                        Right Arm

                        I need to get back to my report too 🙂

                        1 Reply Last reply Reply Quote 1

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