42 G15 Woods vs. Wylie
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 3 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 armour moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 1 fighter moved from United Kingdom to Gibraltar 7 armour moved from Persia to Eastern Persia 6 armour moved from Iraq to Caucasus 1 infantry moved from Iraq to Persia 1 infantry moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 123 Sea Zone to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Eastern Persia British attack with 7 armour Japanese defend with 1 armour British roll dice for 7 armour in Eastern Persia, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Normandy Bordeaux from Germans, taking Eastern Persia from Japanese with 7 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Iceland British attack with 1 armour and 1 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 armour and 1 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Iceland 1 infantry owned by the Germans lost in Iceland British roll dice for 1 armour in Iceland, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Iceland 1 infantry owned by the Germans lost in Iceland Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus British attack with 6 armour Italians defend with 1 mech_infantry British roll dice for 6 armour in Caucasus, round 2 : 3/0 hits, 3.00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 6 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British Place Units - British 3 armour placed in Egypt 1 fighter placed in United Kingdom 1 transport placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.50 Germans regular : 1.00 British regular : 0.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Volgograd to Caucasus 5 mech_infantrys moved from Volgograd to Caucasus 3 fighters moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 3 fighters and 5 mech_infantrys British defend with 6 armour Italians roll dice for 2 armour, 3 fighters and 5 mech_infantrys in Caucasus, round 2 : 4/1 hits, 3.33 expected hits British roll dice for 6 armour in Caucasus, round 2 : 3/0 hits, 3.00 expected hits 3 mech_infantrys owned by the Italians lost in Caucasus 4 armour owned by the British lost in Caucasus Italians roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 2 armour in Caucasus, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in Caucasus 2 armour owned by the British lost in Caucasus Italians win, taking Caucasus from British with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Italians: 4 mech_infantrys Casualties for British: 6 armour Non Combat Move - Italians 3 fighters moved from Caucasus to Volgograd Place Units - Italians 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British regular : 0.00 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 1 bomber, 5 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Kansu to Chahar 1 mech_infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Novosibirsk to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Kazakhstan to Kansu 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 4 armour moved from West India to Eastern Persia 2 armour moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 1 armour moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 artillery moved from Sikang to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Turkmenistan 2 mech_infantrys moved from Sikang to Kansu 2 mech_infantrys moved from Burma to West India 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 fighter moved from Paulau Island to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 battleship and 2 carriers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 armour moved from Kazakhstan to Rostov 1 armour moved from Kazakhstan to Tambov Japanese take Tambov from Russians Combat - Japanese Battle in Eastern Persia Japanese attack with 7 armour, 1 bomber and 2 mech_infantrys British defend with 7 armour Japanese roll dice for 7 armour, 1 bomber and 2 mech_infantrys in Eastern Persia, round 2 : 4/1 hits, 4.50 expected hits British roll dice for 7 armour in Eastern Persia, round 2 : 4/1 hits, 3.50 expected hits 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Eastern Persia 4 armour owned by the British lost in Eastern Persia Japanese roll dice for 5 armour and 1 bomber in Eastern Persia, round 3 : 3/1 hits, 3.17 expected hits British roll dice for 3 armour in Eastern Persia, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia 3 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 armour and 1 bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 3 armour and 2 mech_infantrys Casualties for British: 7 armour Battle in Rostov Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Rostov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Japanese win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 2 destroyers Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 destroyers Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Eastern Persia to India Place Units - Japanese 1 bomber placed in Japan 5 destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in India 2 armour and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : -0.67 Russians regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Siberia to Amur 2 infantry moved from Siberia to Amur 1 artillery moved from Sakha to Amur 1 infantry moved from Sakha to Amur 3 infantry moved from Buryatia to Amur 1 artillery moved from Buryatia to Amur 1 armour moved from Yenisey to Central Mongolia 1 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Sakha to Amur 2 artilleries moved from Soviet Far East to Siberia 5 destroyers moved from 10 Sea Zone to 25 Sea Zone 3 armour moved from Northwest Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 armour moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 carrier moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Amur Americans attack with 1 armour, 3 artilleries and 6 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Amur, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Holland Belgium from Germans, taking Amur from Japanese with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Americans attack with 5 armour and 1 fighter Italians defend with 2 armour and 1 mech_infantry Americans roll dice for 5 armour and 1 fighter in Caucasus, round 2 : 3/0 hits, 3.00 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1.33 expected hits 1 armour owned by the Americans lost in Caucasus 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 4 armour and 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Caucasus to Iraq 2 transports moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 3 armour placed in Iraq 1 destroyer placed in 101 Sea Zone 1 artillery and 1 infantry placed in Alaska 4 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 7 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Smolensk to Yenisey 1 armour moved from Evenkiyskiy to Yenisey 1 armour moved from Evenkiyskiy to Yenisey 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 tactical_bomber moved from Norway to 125 Sea Zone 3 armour moved from Finland to Norway 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 6 armour moved from Russia to Volgograd 3 armour moved from Russia to Rostov 1 tactical_bomber moved from Smolensk to Rostov 1 tactical_bomber moved from Smolensk to Rostov Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone 1 submarine owned by the British lost in 125 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for British: 1 submarine Battle in Yenisey Germans attack with 2 armour and 1 bomber Americans defend with 1 infantry; Russians defend with 2 infantry Germans roll dice for 2 armour and 1 bomber in Yenisey, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 3 infantry in Yenisey, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Yenisey 1 infantry owned by the Russians and 1 infantry owned by the Americans lost in Yenisey Germans roll dice for 1 armour and 1 bomber in Yenisey, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Yenisey 1 infantry owned by the Russians lost in Yenisey Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 armour Casualties for Russians: 2 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter and 2 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from 125 Sea Zone to Norway 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from Kazakhstan to Volgograd 1 bomber moved from Yenisey to Kansu 1 fighter moved from Novgorod to Northern Italy 1 fighter moved from Novgorod to Northern Italy Place Units - Germans 3 destroyers placed in 97 Sea Zone 3 destroyers placed in 113 Sea Zone 1 destroyer placed in 127 Sea Zone 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Russia 1 artillery and 1 infantry placed in France Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 0.67 Germans regular : 0.00 British regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - British British buy 5 destroyers; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Japanese 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 1 fighter moved from Gibraltar to Egypt Combat - British Battle in Iceland Non Combat Move - British Place Units - British 3 destroyers placed in 81 Sea Zone 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 fighters and 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Turkmenistan to Caucasus 1 bomber moved from India to Persia Combat - Italians Battle in Caucasus Italians attack with 1 armour, 3 fighters and 3 mech_infantrys Americans defend with 4 armour Italians roll dice for 1 armour, 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 2/1 hits, 2.50 expected hits Americans roll dice for 4 armour in Caucasus, round 2 : 2/0 hits, 2.00 expected hits 2 mech_infantrys owned by the Italians lost in Caucasus 2 armour owned by the Americans lost in Caucasus Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 2/1 hits, 2.17 expected hits Americans roll dice for 2 armour in Caucasus, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in Caucasus 2 armour owned by the Americans lost in Caucasus Italians win, taking Caucasus from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 3 mech_infantrys Casualties for Americans: 4 armour Battle in Persia Italians attack with 1 bomber British defend with 1 infantry Italians roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Persia 1 infantry owned by the British lost in Persia British win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Caucasus to Volgograd Place Units - Italians 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 46 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java Japanese win with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 2 infantry Battle in 44 Sea Zone ANZAC attack with 2 destroyers Japanese defend with 1 submarine ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.50 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Buryatia to Ulaanbaatar Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 armour, 2 bombers, 4 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Manchuria to Amur 1 bomber and 3 fighters moved from Japan to Amur 4 armour moved from Eastern Persia to Iraq Japanese take Persia from British 1 bomber moved from India to Iraq 1 armour moved from Rostov to Northwest Persia Japanese take Northwest Persia from Americans 1 armour moved from Rostov to Northwest Persia 1 armour moved from Tambov to Caucasus 1 mech_infantry moved from Turkmenistan to Persia 1 artillery moved from Kazakhstan to Turkmenistan 1 infantry moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from West India to Persia 2 armour and 1 mech_infantry moved from India to Eastern Persia 3 fighters moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Korea to Amur 1 armour moved from Szechwan to Suiyuyan 1 mech_infantry moved from Szechwan to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Jehol 1 armour moved from Shantung to Chahar 1 mech_infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Kansu to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 mech_infantry moved from Kansu to Olgiy Japanese take Olgiy from Russians Combat - Japanese Battle in Amur Japanese attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry Americans defend with 1 armour, 3 artilleries and 6 infantry Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Amur, round 2 : 5/1 hits, 5.50 expected hits Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Amur, round 2 : 3/1 hits, 3.50 expected hits 3 infantry owned by the Japanese lost in Amur 5 infantry owned by the Americans lost in Amur Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Amur, round 3 : 5/0 hits, 5.00 expected hits Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1.83 expected hits 1 infantry owned by the Japanese lost in Amur 1 armour owned by the Americans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Amur Japanese win, taking Amur from Americans with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Japanese: 4 infantry Casualties for Americans: 1 armour, 3 artilleries and 6 infantry Battle in Iraq Japanese attack with 4 armour and 1 bomber Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 fighter Japanese roll dice for 4 armour and 1 bomber in Iraq, round 2 : 3/1 hits, 2.67 expected hits Americans roll dice for 3 armour and 1 fighter in Iraq, round 2 : 3/1 hits, 2.17 expected hits 3 armour owned by the Japanese lost in Iraq 3 armour owned by the Americans lost in Iraq Japanese roll dice for 1 armour and 1 bomber in Iraq, round 3 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in Iraq 1 fighter owned by the Americans lost in Iraq Japanese win, taking Iraq from Americans with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 3 armour and 1 bomber Casualties for Americans: 3 armour and 1 fighter Battle in 42 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 2 destroyers and 1 transport Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 destroyers owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 destroyers and 1 transport Non Combat Move - Japanese 3 fighters moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Amur to Japan 3 fighters moved from Amur to Jehol Place Units - Japanese 4 destroyers placed in 6 Sea Zone 2 bombers placed in Japan 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,3 Japanese collect 78 PUs (4 lost to blockades); end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone Non Combat Move - Americans 1 armour moved from Central Mongolia to Yenisey 2 artilleries moved from Siberia to Soviet Far East 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 1 Sea Zone to 10 Sea Zone 4 destroyers moved from 10 Sea Zone to 25 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 80 Sea Zone to 78 Sea Zone 2 fighters moved from 80 Sea Zone to 78 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 armour and 2 infantry placed in Western United States 2 bombers placed in Alaska 2 fighters placed in Eastern United States 1 infantry placed in Alaska 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Norway to 110 Sea Zone 3 destroyers moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Northern Italy to 110 Sea Zone 6 armour moved from Volgograd to Northwest Persia 3 armour moved from Ukraine to Caucasus 3 armour moved from Rostov to Northwest Persia 1 bomber moved from Kansu to Novgorod 3 fighters moved from Volgograd to Novgorod 2 armour moved from Russia to Urals 1 mech_infantry moved from Russia to Urals Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 3 destroyers, 8 fighters and 1 tactical_bomber British defend with 5 destroyers and 3 fighters; Americans defend with 2 destroyers and 1 transport Germans roll dice for 3 destroyers, 8 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/1 hits, 5.67 expected hits British roll dice for 7 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 5/1 hits, 4.33 expected hits 3 destroyers owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone 4 destroyers owned by the British and 2 destroyers owned by the Americans lost in 110 Sea Zone Germans roll dice for 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.67 expected hits British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits 2 fighters owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British and 3 fighters owned by the British lost in 110 Sea Zone 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Germans: 3 destroyers and 4 fighters Casualties for British: 5 destroyers and 3 fighters Casualties for Americans: 2 destroyers and 1 transport Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 4 fighters moved from 110 Sea Zone to Western Germany Place Units - Germans 2 bombers placed in Western Germany 2 destroyers and 1 transport placed in 113 Sea Zone 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Yugoslavia 2 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - British British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone Combat - British Battle in Iraq British attack with 2 armour and 1 fighter Japanese defend with 1 airfield, 1 armour and 1 factory_minor British roll dice for 2 armour and 1 fighter in Iraq, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Iraq British win, taking Iraq from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from Iraq to Egypt Place Units - British 1 fighter and 7 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -0.50 British regular : -0.50 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Volgograd to Yugoslavia 2 fighters moved from Volgograd to Yugoslavia 1 armour moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia Combat - Italians Non Combat Move - Italians Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 8 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Suiyuyan to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Central Mongolia to Dzavhan 1 mech_infantry moved from Tsagaan Olom to Dzavhan 1 mech_infantry moved from Olgiy to Dzavhan 2 mech_infantrys moved from Suiyuyan to Dzavhan 1 armour moved from Chahar to Dzavhan 1 mech_infantry moved from Chahar to Central Mongolia 1 mech_infantry moved from Chahar to Tsagaan Olom 1 mech_infantry moved from Kansu to Olgiy 2 artilleries moved from Amur to Siberia 1 mech_infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia 1 fighter moved from Jehol to Dzavhan 2 fighters moved from Jehol to Japan 1 armour moved from Jehol to Central Mongolia 1 armour moved from Shantung to Buyant-Uhaa 1 armour moved from Shantung to Buyant-Uhaa 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 bomber moved from Japan to 7 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 4 Sea Zone 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 35 Sea Zone to 44 Sea Zone 3 fighters moved from 35 Sea Zone to 44 Sea Zone 2 armour moved from Northwest Persia to Iraq 3 mech_infantrys moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Turkmenistan to Eastern Persia 1 artillery moved from Turkmenistan to Eastern Persia 1 armour moved from Caucasus to Iraq Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 4 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 2 destroyers and 3 fighters ANZAC defend with 2 destroyers Japanese roll dice for 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 destroyers Battle in Iraq Japanese attack with 5 armour and 4 mech_infantrys British defend with 1 airfield, 2 armour and 1 factory_minor; French defend with 3 infantry Japanese roll dice for 5 armour and 4 mech_infantrys in Iraq, round 2 : 3/1 hits, 3.17 expected hits British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/0 hits, 2.00 expected hits 2 mech_infantrys owned by the Japanese lost in Iraq 3 infantry owned by the French lost in Iraq Japanese roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Iraq 2 armour owned by the British lost in Iraq Japanese win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 mech_infantrys Casualties for French: 3 infantry Casualties for British: 2 armour Battle in Dzavhan Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys Russians defend with 5 infantry Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Dzavhan, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 5 infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese lost in Dzavhan 2 infantry owned by the Russians lost in Dzavhan Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Dzavhan 2 infantry owned by the Russians lost in Dzavhan Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Dzavhan, round 4 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Dzavhan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Dzavhan Japanese win, taking Dzavhan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 mech_infantrys Casualties for Russians: 5 infantry Non Combat Move - Japanese 2 fighters moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from 7 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 bomber moved from 4 Sea Zone to Japan 1 fighter moved from Dzavhan to Tsagaan Olom Place Units - Japanese 3 destroyers placed in 39 Sea Zone 3 destroyers placed in 36 Sea Zone Japanese undo move 2. 2 destroyers and 1 transport placed in 36 Sea Zone 2 armour and 1 mech_infantry placed in Shantung 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 86 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.83 ANZAC regular : -0.67 Russians regular : -0.00 British regular : 0.00 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 2 destroyers moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 4 Sea Zone 1 bomber moved from Alaska to 4 Sea Zone 1 bomber moved from Alaska to 7 Sea Zone 1 carrier moved from 78 Sea Zone to 60 Sea Zone 2 fighters moved from 78 Sea Zone to 60 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Eastern United States to Gibraltar 1 armour moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 1 bomber and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 4 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 2 destroyers Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone 2 destroyers owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 bomber moved from 7 Sea Zone to Midway 1 bomber moved from 4 Sea Zone to Alaska 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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