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    42 G15 Woods vs. Wylie

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    • W Offline
      wylie1070
      last edited by

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 8 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              1 armour moved from Amur to Sakha
                    Japanese take Sakha from Russians
              1 armour moved from Sakha to Buryatia
                    Japanese take Buryatia from Russians
              1 armour moved from Amur to Ulaanbaatar
                    Japanese take Ulaanbaatar from Russians
              1 armour moved from Ulaanbaatar to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 armour moved from Suiyuyan to Central Mongolia
                    Japanese take Central Mongolia from Russians
              1 armour moved from Central Mongolia to Dzavhan
              1 mech_infantry moved from Tsagaan Olom to Dzavhan
              1 mech_infantry moved from Olgiy to Dzavhan
              2 mech_infantrys moved from Suiyuyan to Dzavhan
              1 armour moved from Chahar to Dzavhan
              1 mech_infantry moved from Chahar to Central Mongolia
              1 mech_infantry moved from Chahar to Tsagaan Olom
              1 mech_infantry moved from Kansu to Olgiy
              2 artilleries moved from Amur to Siberia
              1 mech_infantry moved from Amur to Siberia
              1 infantry moved from Amur to Siberia
              1 fighter moved from Jehol to Dzavhan
              2 fighters moved from Jehol to Japan
              1 armour moved from Jehol to Central Mongolia
              1 armour moved from Shantung to Buyant-Uhaa
              1 armour moved from Shantung to Buyant-Uhaa
              1 mech_infantry moved from Shantung to Buyant-Uhaa
              1 bomber moved from Japan to 7 Sea Zone
              1 bomber moved from Japan to 16 Sea Zone
              1 bomber moved from Japan to 4 Sea Zone
              2 destroyers moved from 6 Sea Zone to 4 Sea Zone
              2 destroyers moved from 6 Sea Zone to 7 Sea Zone
              2 destroyers moved from 6 Sea Zone to 16 Sea Zone
              2 destroyers moved from 35 Sea Zone to 44 Sea Zone
              3 fighters moved from 35 Sea Zone to 44 Sea Zone
              2 armour moved from Northwest Persia to Iraq
              3 mech_infantrys moved from Persia to Iraq
              2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
              1 infantry moved from Turkmenistan to Eastern Persia
              1 artillery moved from Turkmenistan to Eastern Persia
              1 armour moved from Caucasus to Iraq
      
          Combat - Japanese
              Battle in 16 Sea Zone
                  Japanese attack with 1 bomber and 2 destroyers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                      1 destroyer owned by the Americans lost in 16 Sea Zone
                  Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 destroyer
              Battle in 7 Sea Zone
                  Japanese attack with 1 bomber and 2 destroyers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 7 Sea Zone
                      1 destroyer owned by the Americans lost in 7 Sea Zone
                  Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 destroyer
              Battle in 4 Sea Zone
                  Japanese attack with 1 bomber and 2 destroyers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 4 Sea Zone
                  Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 44 Sea Zone
                  Japanese attack with 2 destroyers and 3 fighters
                  ANZAC defend with 2 destroyers
                      Japanese roll dice for 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                      ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      2 destroyers owned by the ANZAC lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
                  Casualties for ANZAC: 2 destroyers
              Battle in Iraq
                  Japanese attack with 5 armour and 4 mech_infantrys
                  British defend with 1 airfield, 2 armour and 1 factory_minor; French defend with 3 infantry
                      Japanese roll dice for 5 armour and 4 mech_infantrys in Iraq, round 2 : 3/1 hits, 3.17 expected hits
                      British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/0 hits, 2.00 expected hits
                      2 mech_infantrys owned by the Japanese lost in Iraq
                      3 infantry owned by the French lost in Iraq
                      Japanese roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/1 hits, 2.83 expected hits
                      British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
                      1 mech_infantry owned by the Japanese lost in Iraq
                      2 armour owned by the British lost in Iraq
                  Japanese win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 3 mech_infantrys
                  Casualties for French: 3 infantry
                  Casualties for British: 2 armour
              Battle in Dzavhan
                  Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys
                  Russians defend with 5 infantry
                      Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Dzavhan, round 2 : 2/1 hits, 2.17 expected hits
                      Russians roll dice for 5 infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits
                      2 mech_infantrys owned by the Japanese lost in Dzavhan
                      2 infantry owned by the Russians lost in Dzavhan
                      Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 2/1 hits, 1.83 expected hits
                      Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/0 hits, 1.00 expected hits
                      1 mech_infantry owned by the Japanese lost in Dzavhan
                      2 infantry owned by the Russians lost in Dzavhan
                      Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Dzavhan, round 4 : 1/1 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Dzavhan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Dzavhan
                  Japanese win, taking Dzavhan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 3 mech_infantrys
                  Casualties for Russians: 5 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from 44 Sea Zone to 35 Sea Zone
              1 fighter moved from 44 Sea Zone to 35 Sea Zone
              1 bomber moved from 7 Sea Zone to Japan
              1 bomber moved from 16 Sea Zone to Japan
              1 bomber moved from 4 Sea Zone to Japan
              1 fighter moved from Dzavhan to Tsagaan Olom
      
          Place Units - Japanese
              3 destroyers placed in 39 Sea Zone
              3 destroyers placed in 36 Sea Zone
              Japanese undo move 2.
              2 destroyers and 1 transport placed in 36 Sea Zone
              2 armour and 1 mech_infantry placed in Shantung
              3 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 86 PUs; end with 88 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : -0.83
      ANZAC regular : -0.67
      Russians regular : -0.00
      British regular : 0.00
      

      Savegame

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      • R Offline
        redanto
        last edited by

        TripleA Turn Summary: Americans round 16

        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

        Game History

        Round: 16
        
            Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                2 destroyers moved from 25 Sea Zone to 7 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 destroyer moved from 25 Sea Zone to 4 Sea Zone
                1 bomber moved from Alaska to 4 Sea Zone
                1 bomber moved from Alaska to 7 Sea Zone
                1 carrier moved from 78 Sea Zone to 60 Sea Zone
                2 fighters moved from 78 Sea Zone to 60 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Gibraltar to Egypt
                2 fighters moved from Eastern United States to Gibraltar
                1 armour moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
        
            Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 7 Sea Zone
                    Americans attack with 1 bomber and 3 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 4 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Japanese defend with 2 destroyers
                        Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                        Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                        2 destroyers owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 2 destroyers
        
            Non Combat Move - Americans
                1 bomber moved from 7 Sea Zone to Midway
                1 bomber moved from 4 Sea Zone to Alaska
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 armour moved from 3 Sea Zone to Soviet Far East
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 infantry moved from Alaska to 2 Sea Zone
                1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
        
            Place Units - Americans
                7 fighters placed in Eastern United States
        
            Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 1.00
        Japanese regular : 1.67
        

        Savegame

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        • R Offline
          redanto
          last edited by

          TripleA Turn Summary: Chinese round 16

          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

          Game History

          Round: 16
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
          
              Combat Move - Chinese
          
              Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 0 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • W Offline
            wylie1070 @redanto
            last edited by

            @redanto triplea_4090_16chi.tsvg

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            • R Offline
              redanto
              last edited by

              TripleA Turn Summary: UK_Pacific round 16

              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

              Game History

              Round: 16
              
                  Purchase Units - British
                      British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
              
                  Combat Move - British
                      2 infantry moved from Tunisia to Libya
              
                  Non Combat Move - British
              
                  Place Units - British
                      1 submarine placed in 71 Sea Zone
                      2 fighters placed in Egypt
                      1 artillery and 1 infantry placed in United Kingdom
                      1 transport placed in 106 Sea Zone
              
                  Turn Complete - British
                      British collect 32 PUs; end with 32 PUs
              
                  Turn Complete - UK_Pacific
              

              Combat Hit Differential Summary :

              Savegame

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              • W Offline
                wylie1070 @redanto
                last edited by

                @redanto triplea_4090_16uk_ (2).tsvg

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                • R Offline
                  redanto
                  last edited by

                  TripleA Turn Summary: Russians round 17

                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                  Game History

                  Round: 17
                  
                      Combat Move - Russians
                  
                      Turn Complete - Russians
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • W Offline
                    wylie1070 @redanto
                    last edited by

                    @redanto triplea_4090_17rus.tsvg

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                    • R Offline
                      redanto
                      last edited by

                      TripleA Turn Summary: Americans round 17

                      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                      Game History

                      Round: 17
                      
                          Purchase Units - Americans
                              Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; 
                      
                          Combat Move - Americans
                              3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                              1 transport moved from 91 Sea Zone to 101 Sea Zone
                              2 fighters moved from Gibraltar to Egypt
                              1 carrier moved from 60 Sea Zone to 41 Sea Zone
                              2 fighters moved from 60 Sea Zone to 39 Sea Zone
                              1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                              2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                              1 bomber moved from Midway to 16 Sea Zone
                              1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                              1 bomber moved from Alaska to 7 Sea Zone
                              3 transports moved from 3 Sea Zone to 1 Sea Zone
                              7 fighters moved from Eastern United States to Gibraltar
                      
                          Combat - Americans
                              Battle in 16 Sea Zone
                                  Americans attack with 1 bomber and 2 destroyers
                                  Japanese defend with 1 destroyer
                                      Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                                  Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                                  Casualties for Japanese: 1 destroyer
                              Battle in 39 Sea Zone
                                  Americans attack with 2 fighters
                                  Japanese defend with 1 destroyer and 1 transport
                                      Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                      Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                      1 fighter owned by the Americans lost in 39 Sea Zone
                                      1 destroyer owned by the Japanese lost in 39 Sea Zone
                                      1 transport owned by the Japanese lost in 39 Sea Zone
                                  Americans win with 1 fighter remaining. Battle score for attacker is 5
                                  Casualties for Americans: 1 fighter
                                  Casualties for Japanese: 1 destroyer and 1 transport
                              Battle in 7 Sea Zone
                                  Americans attack with 1 bomber and 2 destroyers
                                  Japanese defend with 2 destroyers
                                      Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                      Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                      1 destroyer owned by the Americans lost in 7 Sea Zone
                                      1 destroyer owned by the Japanese lost in 7 Sea Zone
                                      Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                                      Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                      1 destroyer owned by the Japanese lost in 7 Sea Zone
                                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                  Casualties for Americans: 1 destroyer
                                  Casualties for Japanese: 2 destroyers
                      
                          Non Combat Move - Americans
                              1 bomber moved from 7 Sea Zone to Alaska
                              1 bomber moved from 16 Sea Zone to Midway
                              1 fighter moved from 39 Sea Zone to 41 Sea Zone
                      
                          Place Units - Americans
                              3 destroyers placed in 2 Sea Zone
                              3 destroyers placed in 101 Sea Zone
                              2 artilleries and 2 infantry placed in Eastern United States
                              1 artillery and 1 infantry placed in Western United States
                      
                          Turn Complete - Americans
                              Americans collect 50 PUs; end with 51 PUs
                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                      

                      Combat Hit Differential Summary :

                      Americans regular : -0.67
                      Japanese regular : 0.33
                      

                      Savegame

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                      • R Offline
                        redanto
                        last edited by

                        TripleA Turn Summary: Chinese round 17

                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                        Game History

                        Round: 17
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        
                            Combat Move - Chinese
                        
                            Turn Complete - Chinese
                                Chinese collect 0 PUs; end with 0 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • W Offline
                          wylie1070 @redanto
                          last edited by

                          @redanto triplea_4090_17chi (2).tsvg

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