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    Mega New Elk WIP

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    • Black_ElkB Offline
      Black_Elk @Black_Elk
      last edited by Black_Elk

      ps. I noticed that the computer will often edge it's fights. So sometimes it's tricky when doing 1 hitpoint battles in some spots, cause then the computer will bring fewer units into the attack. I think we might need to remove the US fighter at Manila at the minor factory, and put in on Panay instead, cause it can make that battle for Manilla very swingy on J1. Japan tends to come lighter there now since I tried it with fewer hitpoints spread around.

      Probably just a balance act of like 1 hitpoint here or there, just to make sure they don't totally reset their standard moves each time. Computer player I mean hehe

      wc_sumptonW 1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @Black_Elk
        last edited by

        @black_elk

        Should Americans starting PUs be set to 124 or left at 99?

        Cheers...

        Black_ElkB 1 Reply Last reply Reply Quote 1
        • Black_ElkB Offline
          Black_Elk @wc_sumpton
          last edited by

          I'd just match to production for now, we can always reduce later in the final tally

          wc_sumptonW 1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @Black_Elk
            last edited by

            @black_elk

            MNE WIP '40 version 1.35.10.zip

            MNE WIP '40 version 1.35.10
            New starting setup by @Black_Elk

            According to my count there are only the following territories with a PUs value of 3 and can have a factory_major:
            Berlin
            London-S.England
            Moscow-Cen.Russia
            Sydney Canberra-New South Wales
            Tokyo
            Washington D.C.
            Chicago
            Milan-N.Italy
            New York-New Jersey
            Rhineland
            San Francisco-Cen.California

            Cheers...

            Black_ElkB 1 Reply Last reply Reply Quote 2
            • Black_ElkB Offline
              Black_Elk @wc_sumpton
              last edited by Black_Elk

              Sounds good! We can always boost up from there. I like this lower value approach to the production spread, I think it makes the board somewhat easier to parse.

              I'd say right now that the French are surely having an outsized impact on the Allied war effort, mostly on accounting of purchasing Carriers and Bombers and such from Gabon hehe. While it certainly makes them a bit more interesting to play, it's probably a bit too overpowered. After a few rounds of them making the big ticket buys the effect is magnified, since their income is still relatively high. Probably they will work well using the China rules though, so that's always an option for a reset once we get it figured.

              Currently the computer's defense of USSR's is pretty fragile. So we'll still have to see what can be done for them. It's possible we just need to get Germany into Leningrad a bit earlier, so that line can reset, otherwise USSR will defend it with everything available and stack there at the expense of just about everywhere else.

              The computer already trades pretty inefficiently with fodder, HardAI in particular will edge all it's combat moves, making almost every attack by the computer very narrow and very swingy. They will frequently go light into combat, then often just end up moving the same units they held in reserve forward on Non Com anyway.

              If computer prevails in their narrower attacks they do reasonably well, but if they dud or whiff, the lines can be easy to roll up. It's a bit awkward and they push their fronts rather slower than one might hope. Potentially I think USSR could be formidable if they also used China rules, but right now Japan will sorta nail up into Siberia if they don't reinforce or get lucking just sorta blundering into a defense with an Inf stack hehe. They do love their bombers, which is amusing to see - like who would have thought? lol In any case, probably will take some fine tuning to get them purchasing more regularly, or perhaps to find an alternative way of approaching USSR reinforcement when controlled by the AI.

              For the Torch dynamic in the Med, I think the Sicily factory may have backfired, and made it a little too easy for computer Italy to stack there, but that could also have been the extra couple dudes I put in their backyard changing up their line. I'll have to run some more tests with the current to see how it shakes down game to game. Basically the goal is to get Allies more into Africa so they can pressure the boot and open a front down in Sicily, Southern Italy or in the Balkans. Might have been one step forward 2 back, but least it got Greece working, so we can keep working it up from there.

              I figure we'll have the full slate of options in PvP or solo vs AI to increase challenge by sides or for player parity, but I think if it works under the more Classic do or die conditions, that could only help in getting a more nuanced thing dialed. Say for USSR Japan NAP, or staging J1 or neutral control a bit for USA to more accurately reflect the timeline of the start date. Pretty fun so far though

              Big strides!
              🙂

              wc_sumptonW 1 Reply Last reply Reply Quote 2
              • wc_sumptonW Offline
                wc_sumpton @Black_Elk
                last edited by

                @black_elk

                Rome-Cen.Italy should have a factory_minor because of it's 2PUs status. Milan-N.Italy is 3PUs and does have a factory_major for Italians.

                Cheers...

                Black_ElkB 1 Reply Last reply Reply Quote 2
                • Black_ElkB Offline
                  Black_Elk @wc_sumpton
                  last edited by Black_Elk

                  Right on, makes sense. I will probably end up removing the Sicily minor next out, just so they're not stomping too hard. Chicago I think could be reduced down to a more normal 2 PUs, just so it's not too much of a standout, I don't anticipate much action there. Makes sense to shift somewhere more contested I'd imagine.

                  Speaking of which, probably makes sense to have Paris at 3 PU in that case, since they start with a Major there. Even though it is immediately conquered and downgraded to a factory_minor, would make sense to have at whatever level matches the starting situation.

                  I think we could probably shift the PUs from Orleans or Vichy to make that happen for Paris. Or probably would make sense to shift the other PU to Bordeaux while we're at it, since I'm thinking that Minor might need to make a comeback.

                  I've been running some FastAI games just to see how it compares to the HardAI for the pattern.

                  Right now there is a bit of a challenge in getting a Battle of the Atlantic up off the ground, mainly on account the coastal production locations being somewhat inconvenient for Axis placement, and relatively easy for Allies to cover.

                  Bordeaux would probably make sense as a starting minor factory location to give ok coverage vs the Atlantic while not being just right on top of London, but the issue is more that Germany just won't really purchase many subs regardless. If they're dropping naval it's usually to get defense power in the water and the placement limits favor the heavier hitting more expensive builds. We had it there initially though, in Bordeaux, so might just go back to that. I think it might be ideal if we can get Germany to snag Marseille on G1, or so the Italians don't checkerboard France too hard. That might require a bit of a tweak. I'll go back to the lab tonight and see if we can't tease something out there.
                  🙂

                  I think for a generic solution we can always just give Germany a few more subs to work with at the outset in the Atlantic, perhaps a bit further south so it doesn't jack up the approaches to North Africa too much. Or perhaps a way for players to place subs at some set distance from a given Coastal Factory. So for example placing subs directly into the Atlantic gap. It's a bit of a challenge just because of the way the computer (and most players) will treats subs more as attack/defense stacked with the other ships, rather than prowling. Creating special conditions or rules for that is something I was hoping we might be able to work around for now, since it's a bit of a can of worms.

                  Allowing Subs to place at some further distance from the coastal complexes than the normal surface ships seems like it could work, but not sure if that can be achieved with just regular vanilla factories, or short of some sort of spawn per turn mechanic. Again for the AI there are probably options there, but for now just sorta thinking about where they might need those starting coastal factories just to have a chance to get out on the water hehe.

                  Will be tinkering around the margins for sure. Good stuff!

                  wc_sumptonW 2 Replies Last reply Reply Quote 2
                  • wc_sumptonW Offline
                    wc_sumpton @Black_Elk
                    last edited by

                    @black_elk said in Mega New Elk WIP:

                    Allowing Subs to place at some further distance from the coastal complexes than the normal surface ships seems like it could work

                    Working on the North Africa map, for @VictoryFirst , there is a need to spawn German subs away from "production locations". To accomplish this, I created a canal that connect those locations. Because subs can use canals, even if they are not owned by the controlling power, they were able to be placed/spawned at that location. So, if you want distance spawning of subs, tell which location would be used and I'll create the "special" canals that link to those locations.

                    Cheers...

                    1 Reply Last reply Reply Quote 3
                    • wc_sumptonW Offline
                      wc_sumpton @Black_Elk
                      last edited by

                      @black_elk said in Mega New Elk WIP:

                      Speaking of which, probably makes sense to have Paris at 3 PU in that case, since they start with a Major there.

                      I see a minor factory at Paris, so it can be raised to 3PUs and start with a major factory. Will include it in the next change.

                      Cheers...

                      Black_ElkB 1 Reply Last reply Reply Quote 2
                      • Black_ElkB Offline
                        Black_Elk @wc_sumpton
                        last edited by Black_Elk

                        Sounds like a plan

                        For now I did a rework of the situation in France G1...

                        2025-3-11-Mega-New-Elk-1940.tsvg

                        I moved the starting Italian force from Milan to Rome, then positioned a German force in Milan with Armor to reach Bordeaux. I think this gives a more satisfying sweep since it basically puts more of France under German control after G1, and less about Italy launching over there to gobble it up. Again mainly for the computer to open well.

                        It seemed helpful for the visual too, just to call attention to fact that some German units are located on Italian starting territory (the same way Brits and French start co-located in a few places),. The idea being that we sorta draw the players eye downward first to Milan and then to North Africa where there are is also a pocket force for the Afrika Corps. In any event, gives the right sort of push I think.

                        I removed the factory in Sicily and Gabon, added back the factory in Bordeaux. Left the rest the same so as not to shift the dynamic too much.

                        I think for Sub further than coastal placement, this may require a visual either with some convoy markers or just to differentiate those zones in some way. So perhaps say wherever the starting coastal factories are located we could establish a convoy in that sz, with a control flag and such. Then it makes it easier to see the spawn locations for submarines. I think it would be ideal to have something that works the same way for all nations, just so that say USA could do it in the Pacific, or maybe Italy in the med, that sort of thing.

                        For now the main Atlantic gap is basically sz 103, sz 108, where the north Atlantic subs are prepositioned. I grouped them so it'd easier to see. Probably the idea spot to trial it, since those spots are both a distance of 2 from the coastal factory minors in France.

                        40 atlantic subs france.png

                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton @Black_Elk
                          last edited by

                          @black_elk said in Mega New Elk WIP:

                          I removed the factory in Sicily and Gabon, added back the factory in Bordeaux. Left the rest the same so as not to shift the dynamic too much.

                          I've raised Bordeaux to 2PUs. I'll leave Sicily and Gabon alone, unless you want them reduced to 1PUs.

                          Cheers...

                          Black_ElkB 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @wc_sumpton
                            last edited by

                            Good call, yeah I think that should work out nicely. Fun times!
                            🙂

                            wc_sumptonW 1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @Black_Elk
                              last edited by

                              @black_elk

                              MNE WIP '40 version 1.35.10.zip
                              MNW WIP '40 version 1.35.11
                              Chicago, Bordeaux changed to 2PUs
                              Paris changed to 3PUs
                              New starting lineup by @Black_Elk
                              Submarines can now be placed in sz 103 and sz 108 from a minor factory located at Bordeaux.

                              Cheers...

                              Black_ElkB 1 Reply Last reply Reply Quote 1
                              • Black_ElkB Offline
                                Black_Elk @wc_sumpton
                                last edited by Black_Elk

                                @wc_sumpton Cookin' now!

                                Here was my first trial to round 5, tapping in as France...

                                2025-3-11-Mega-New-Elk-1940_France_5.tsvg

                                This time computer Allies went more North towards Norway and tried to harass the computer Germans in that direction. Computer Russia had a revenge wipe vs the Baltic Fleet, so then computer Germans dropped a pocket fleet in the Med. Pretty interesting thus far! The impact from France just having that delay of a round before they can get up and running I think was also helpful. Saw some solid back and forth across the Central Pacific too. So far feels about right hehe

                                Good times! Excellent work there with the quick turn around
                                🙂

                                Quickie screen

                                https://drive.google.com/file/d/1LyNA_WRYZYSSDf9bZJsfpdhnYqBni0lI/view?usp=sharing

                                40 trials France 5 small.png


                                ps. Same show right before round 10.

                                This time tapping in on computer Soviet's turn to grab the save in round 9

                                2025-3-11-Mega-New-Elk-1940_Russia_9.tsvg

                                Computer Axis were determined not get kicked off the water I guess, and rebuilt their fleet in the Med hehe. Some pretty good fireworks all around! lol Computer D Day seemed to work nicely

                                Quickie screen

                                https://drive.google.com/file/d/1_Oqzj4_KOfr9emDG_B2TV7gGEi9YmLOc/view?usp=sharing

                                40 trials Russia 9 small.png

                                wc_sumptonW 1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton @Black_Elk
                                  last edited by

                                  @black_elk

                                  Nice to see you're having fun, though I thought you were going to sleep.

                                  @black_elk said in Mega New Elk WIP:

                                  Excellent work there with the quick turn around

                                  I have developed a process to do this. But thank you for the complement.

                                  Cheers...

                                  Black_ElkB 1 Reply Last reply Reply Quote 2
                                  • Black_ElkB Offline
                                    Black_Elk @wc_sumpton
                                    last edited by Black_Elk

                                    @wc_sumpton

                                    Yeah insomnia, per the usual hehe

                                    From the games I just ran I'd say FastAI is producing the better play pattern for my sensibility. I think it would be a more entertaining opponent in the solo. Pretty similar to the HardAI except that FastAI seems to shuffle around a bit more, and throws a couple extra hitpoints into it's attacks here and there. Sometimes HardAI would seem to get stuck in a rut, where FastAI will occasionally launch forward or force an exchange. I think probably I would key it off FastAI from here, maybe with a bonus to the machine for added challenge. At this income level even something like 5-10% resource modifier could be pretty major. Going from say Normal challenge, to Hard or Very Hard mode.

                                    Also if the nation is computer AI control, it might make sense to option on an extra factory for spots that can support one at 2 PU as way to increase challenge, perhaps similar to the way it searches to find the second capital spot if the first one falls. Or like 1 per round, something along those lines. Generally though the computer plays an alright game, and will at least push it's stacks.

                                    It may make sense to locate a 2 PU spot in the middle of the board say Baghdad, just so that if Axis reach that far they will have a control zone that can produce potentially.

                                    Here's a quick game to round 6 using the same but FastAI, tapping in for France at that point for the save.

                                    2025-3-11-Mega-New-Elk-1940_France_Fast_6.tsvg

                                    France Fast 6.png


                                    ps. Here's another to the same point, FastAI, where computer France did rather less well. Computer Germans beat them to the punch, then computer Brits moved in lol

                                    2025-3-11-Mega-New-Elk-1940_France_Fast_6_dunzo.tsvg

                                    fast france 6 deadsville.png

                                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                                    • wc_sumptonW Offline
                                      wc_sumpton @Black_Elk
                                      last edited by

                                      @black_elk

                                      Okay insomniac, here is something for you.

                                      MNE WIP '40 version 1.35.12.zip
                                      Chek what happens when the French lose their capital and all territories that can produce.
                                      Paris, Normandy, Orleans, Bordeaux, Vichy, Marseille, Turnis, Algiers and Gabon.

                                      Cheers...

                                      Black_ElkB 1 Reply Last reply Reply Quote 2
                                      • Black_ElkB Offline
                                        Black_Elk @wc_sumpton
                                        last edited by Black_Elk

                                        Oh wow! This is very cool!

                                        So this achieves something I like a lot. It standardizes and makes more-universal a rule that is otherwise sorta complicated coming over from AA50 and G40. It also allows us to use the China placement rules in a more flexible way, which I think could help in multiple scenarios/timelines beyond just this one.

                                        I would suggest then that we lower the PU value of Chunking to 1 PU and raise Peking to 2 PUs. This will describe why China is operating in the way that it is at the game's start (ie since their pre-war capital is already under Japanese occupation). The traditional rationale there is something like 'cause China is Pre-Industrial', but it could also work and make sense for any situation where the Industrial Complexes are in smoldering ruins after capitals have fallen. So for example perhaps something similar could be used as a way to simulate other types of belligerent factions, say Rebellions/Revolutions, Civil Wars, Partisans etc. depending on the scenario or the timeline.

                                        The handling of the Dutch and Mongolians (which are another form of one off G40 rule) I think can be understood via an analogy to the Pro-Side neutral mechanics. Basically describes how they are working anyway, so there's some harmony and universality there, with how that stuff all works.

                                        For Submarine coastal placement at the distance, this could be an opportunity to standardize how Convoys will be treated here on this board and to determine where we locate them. Perhaps with a wording in the rules like 'Subs may be placed into a controlled Convoy SZ, up to 2 spaces from an operational coastal factory' or something along those lines?

                                        Using the scheme that shows the control Flag and awards 1 PU on the water, these Convoy spots can also indicate where the wolf packs can prowl with placement into the Atlantic gap. Or similarly we could have one or two such Convoys for the main factions, in each major naval theater. Or basically for any of the spots where we want to see this sort of back-and forth going down. Example, USA might place subs into the Pacific at some similar locations disrupting Japan's local supply lanes, or Britain and Italy might mess with each other in the Med this way.

                                        Gives us a ready way to locate where such spots might make sense. Under this scheme 'Convoy lanes' would be in the more intermediate spots, or transit tiles, using the system that awards 1 PU and shows a control flag displayed. This also leaves open the option to include "Blockade" or interdiction type mechanics using the more regular Convoy system/graphic from G40, as well, if one wants to allow subs/ships to do the whole raiding of coastal production thing. In my view that system is somewhat involved because it includes a count/calc of the Coastal PUs controlled by the opponent, and also a roll. I think I would probably hold that option in reserve, since it introduces a lot of complexity and likely the Fast/Hard AI would not really have the grasp on it.

                                        Beyond the convoy stuff, really the only other specialty one/off type rule is Japan's Kamikaze aircraft. The 'Blockade' symbols of G40 and the Kamikaze symbols drawn on the board would give some familiarity with the vanilla global, but I think we could probably come up with a simpler presentation, perhaps where Kamikazes can attack into the Convoy sea zones (the PU version that shows the flag for control) as well as into any sea zone adjacent a coastal production center (just so it harmonizes with the subs thing too.) Something like that I think would make sense, and give us some smaller amount of income/production being contested directly in the water. Might be cool
                                        🙂


                                        Quick 5 round game, this time playing as Germany Solo vs FastAI Allies, just to see what sort of press I could make vs the machine.

                                        This was my opener... I went a little light vs the British/French combo fleet - only just barely pulled it off with the uboat. I think here we can say that G1 is essentially 1940 Fall of France to 41 start of Barbarossa, just all compressed into a single turn (sorta like a film reel montage for the war to that point) so catching us up to speed there.

                                        2025-3-12-Mega-New-Elk-1940_G1.tsvg

                                        And then here we are at the start of round 6

                                        2025-3-12-Mega-New-Elk-1940_G6.tsvg

                                        quick screen of my first actual game going through the motions

                                        solo G6.png

                                        It was pretty fun! I did the sort of classic Rookie move of building a carrier and edging my sub attacks high risk just to showboat. I did place a couple new subs in the second G2 round just to confirm it, but then thought I'd try for Leningrad with the newly minted Baltic Fleet carrier. Much to my surprise the Russians schooled me with a Bomber stack, even though I had just watched that happen to computer Germans in the last game! You'd think I would have learned from their mistake haha.

                                        As if to rub it in they also made a fleet build before bouncing on Leningrad, salt in the wounds, and sort of humiliating for our admiralty. I found myself similarly desperate to stay on the water and so tried to get a build in from the Med. We screwed over our Computer Italian buds in the process, making an escape to Marseille with what remained of my naval ambitions. Fortunately I was able to pick apart the Eastern Front to compensate, so we're still in the running. Took a couple hits at Normandy already. So far so good!

                                        🙂

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                                        • wc_sumptonW Offline
                                          wc_sumpton @Black_Elk
                                          last edited by

                                          @black_elk said in Mega New Elk WIP:

                                          I would suggest then that we lower the PU value of Chunking to 1 PU and raise Peking to 2 PUs.

                                          What would be the unit per territory value. French start with over 40 territories. At a 1:2 ratio, they could possibly receive 20+. Right now, I have it set at 1:4, which seems weak for China.

                                          I'm not restricting placement; any territory they own is good.

                                          Cheers...

                                          Black_ElkB 1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk @wc_sumpton
                                            last edited by Black_Elk

                                            @wc_sumpton Yeah I was thinking the same thing earlier, that it could be quite impactful, potentially too overpowered depending on the timing there. Like if only dozen or so territories remaining then sure, perhaps the overall effect isn't too crazy at that point. I wouldn't want to go too nuts since it's sort of an untested proof of concept. Also since with China we can always give a few more units or more support from nearby Allies to keep that theater in balance.

                                            Couple things I noticed from the last run... First was that AAguns were getting captured (v3 style rather than with the fodder hp v5 style), took me a while to notice but that's a few frontline hitpoints there. Oh and second was when I made a run for Pro Axis Persia with Italy, the units in place over their weren't joining the team when I moved, like they did when we moved on Iraq. Maybe cause I just edited control last time when I did that rather than like starting control? Not sure, but anyhow they were just hanging out alongside my guys haha

                                            Anyhow for the ratios I think keying off what makes sense for China make the most sense, since the other concept is more niche and sorta just to keep France interesting, though I was having fun with them. I was sorta working through the turn order sequence in reverse just to see if it felt worthwhile to play as the smaller factions. I had fun

                                            🙂

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