42 G16 Woods vs Wylie
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Holland Belgium 1 fighter moved from Northern Italy to Holland Belgium 2 armour moved from Yugoslavia to Eastern Poland Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 2 mech_infantrys British defend with 2 artilleries Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 2 artilleries in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium 1 artillery owned by the British lost in Holland Belgium Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Holland Belgium 1 artillery owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for British: 2 artilleries Battle in Eastern Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33 British regular : 1.00 -
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 7 armour, 4 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Kansu 2 mech_infantrys moved from Kweichow to Kansu 3 armour moved from Szechwan to Kazakhstan 1 armour moved from Novosibirsk to Urals Japanese take Urals from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 6 armour moved from Novosibirsk to Kazakhstan 4 artilleries moved from Novosibirsk to Kazakhstan 3 armour moved from Malaya to Burma 1 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 1 tactical_bomber moved from Szechwan to Burma 1 fighter moved from Szechwan to Burma 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 79 Sea Zone to 38 Sea Zone 5 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 10 fighters moved from 22 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 22 Sea Zone to 34 Sea Zone 2 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Jehol Combat - Japanese Battle in Kansu Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 bomber, 5 destroyers, 11 fighters and 2 tactical_bombers Americans defend with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 1 bomber, 5 destroyers, 11 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 10/1 hits, 9.17 expected hits Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 10/1 hits, 9.67 expected hits 5 fighters owned by the Japanese and 5 destroyers owned by the Japanese lost in 35 Sea Zone 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC and 3 carriers owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 5/0 hits, 5.00 expected hits Americans roll dice for 2 battleships, 2 cruisers, 7 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 7/1 hits, 7.50 expected hits 1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in 35 Sea Zone 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 1/1 hits, 1.17 expected hits Americans roll dice for 2 battleships, 5 fighters and 2 transports in 35 Sea Zone, round 4 : 5/1 hits, 4.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 2 battleships, 4 fighters and 2 transports remaining. Battle score for attacker is -35 Casualties for Japanese: 1 bomber, 5 destroyers, 11 fighters and 2 tactical_bombers Casualties for Americans: 3 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in 34 Sea Zone Japanese attack with 1 battleship, 5 carriers, 1 cruiser and 2 destroyers Americans defend with 1 destroyer and 3 submarines Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser and 2 destroyers in 34 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 34 Sea Zone Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser and 2 destroyers in 34 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 battleship, 5 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26 Casualties for Americans: 1 destroyer and 3 submarines Battle in Kazakhstan Japanese attack with 9 armour and 4 artilleries British defend with 1 mech_infantry Japanese roll dice for 9 armour and 4 artilleries in Kazakhstan, round 2 : 6/1 hits, 5.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 9 armour and 4 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry 4 fighters owned by the Americans forced to land in Philippines Non Combat Move - Japanese Place Units - Japanese 4 destroyers placed in 6 Sea Zone 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Japanese undo move 3. 3 armour placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5 Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.83 Japanese regular : 1.33 Russians regular : -0.33 -
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 42 PUs; Germans buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Albania 1 armour moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 armour moved from Romania to Albania 5 infantry moved from Germany to Poland 4 infantry moved from Western Germany to Holland Belgium 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Holland Belgium Germans attack with 1 fighter and 7 infantry Americans defend with 2 infantry Germans roll dice for 1 fighter and 7 infantry in Holland Belgium, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans winGermans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining with 1 submarine remaining, taking Holland Belgium from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Poland Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Poland, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 2 armour Americans defend with 1 infantry Germans roll dice for 2 armour in Bulgaria, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Albania Germans attack with 2 armour and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Albania, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 aaGun moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Holland Belgium to Western Germany 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber moved from Finland to Karelia Place Units - Germans 9 infantry placed in Western Germany 3 infantry placed in Yugoslavia 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.67 Germans regular : -0.17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 42 PUs; Germans buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Albania 1 armour moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 armour moved from Romania to Albania 5 infantry moved from Germany to Poland 4 infantry moved from Western Germany to Holland Belgium 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Holland Belgium Germans attack with 1 fighter and 7 infantry Americans defend with 2 infantry Germans roll dice for 1 fighter and 7 infantry in Holland Belgium, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans winGermans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining with 1 submarine remaining, taking Holland Belgium from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Poland Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Poland, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 2 armour Americans defend with 1 infantry Germans roll dice for 2 armour in Bulgaria, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Albania Germans attack with 2 armour and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Albania, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 aaGun moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Holland Belgium to Western Germany 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber moved from Finland to Karelia Place Units - Germans 9 infantry placed in Western Germany 3 infantry placed in Yugoslavia 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.67 Germans regular : -0.17 -
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kansu to Sikang 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 armour moved from Kiangsu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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