42 G16 Woods vs Wylie
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 50 PUs; Germans buy 2 armour, 2 artilleries, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Finland to Novgorod 1 armour and 4 infantry moved from Vyborg to Novgorod 3 armour, 1 infantry and 4 mech_infantrys moved from Baltic States to Novgorod 1 armour moved from Poland to Novgorod 1 bomber moved from Poland to Novgorod 1 fighter moved from Poland to Novgorod 2 tactical_bombers moved from Poland to Novgorod 3 fighters moved from Western Germany to Novgorod 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries moved from 115 Sea Zone to Novgorod 2 infantry moved from 115 Sea Zone to Novgorod 5 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Libya to Algeria Germans take Algeria from French Combat - Germans Battle in Novgorod Germans attack with 5 armour, 2 artilleries, 1 bomber, 5 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 bomber; Americans defend with 2 bombers; Russians defend with 2 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 1 tactical_bomber Russians roll AA dice in Novgorod : 1/0 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 10/1 hits, 9.33 expected hits Russians roll dice for 2 aaGuns, 4 armour, 2 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/1 hits, 8.67 expected hits 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod 5 infantry owned by the Russians, 1 bomber owned by the British, 2 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Novgorod Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 8/0 hits, 8.00 expected hits Russians roll dice for 4 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 7/1 hits, 6.50 expected hits 2 artilleries owned by the Germans, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod 2 infantry owned by the Russians, 4 armour owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Novgorod, round 4 : 5/1 hits, 5.50 expected hits Russians roll dice for 4 fighters and 1 tactical_bomber in Novgorod, round 4 : 3/1 hits, 3.17 expected hits 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Novgorod 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Germans: 4 armour, 2 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys Casualties for Americans: 2 bombers Casualties for Russians: 2 aaGuns, 4 armour, 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber Casualties for British: 1 bomber Battle in Eastern Poland Germans attack with 5 armour, 1 infantry and 1 mech_infantry Russians defend with 2 infantry and 1 mech_infantry Germans roll dice for 5 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania 1 bomber moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Poland 2 armour moved from Western Germany to Poland 1 fighter moved from Novgorod to Poland 1 tactical_bomber moved from Novgorod to Poland 1 tactical_bomber moved from Novgorod to Poland 1 fighter moved from Novgorod to Vyborg 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Denmark Place Units - Germans 1 factory_minor placed in Yugoslavia 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Germany 2 artilleries placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 Russians AA : 0.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from West India to India 1 armour and 1 artillery moved from Tobruk to Libya 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Libya British attack with 1 armour and 1 artillery Germans defend with 1 armour British roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Libya 1 armour owned by the Germans lost in Libya British win, taking Normandy Bordeaux from Germans, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Germans: 1 armour Battle in India British attack with 4 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 4 infantry in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 carrier, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,5,3,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.50 British regular : 0.50 -
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Baltic States to Western Germany 2 fighters moved from Baltic States to Western Germany 2 armour moved from Slovakia Hungary to Belarus 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Belarus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Belarus 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 mech_infantry British defend with 2 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the British lost in Normandy Bordeaux 2 fighters owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.67 British regular : 0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Archangel to Novgorod 3 armour moved from Smolensk to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 1 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Eastern Persia to Turkmenistan 1 infantry moved from Persia to Eastern Persia Combat - Russians Battle in Novgorod Russians attack with 3 armour, 1 artillery and 1 mech_infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Novgorod 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 armour and 1 mech_infantry Italians defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 4 infantry moved from Russia to Smolensk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Timguska to Novosibirsk 2 infantry moved from Novosibirsk to Vologda Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Germans regular : 0.50 Russians regular : 0.17 -
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery moved from 5 Sea Zone to Soviet Far East 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 3 infantry moved from Kweichow to Hopei 2 artilleries moved from Kweichow to Hopei 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hopei 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 3 infantry moved from Burma to India 1 armour moved from Burma to India 1 artillery moved from Burma to India 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from 39 Sea Zone to India 1 tactical_bomber moved from French Indo China to India 1 fighter moved from French Indo China to India 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from Hopei to Chahar 1 fighter moved from Caroline Islands to French Indo China 1 fighter moved from French Indo China to Hopei 1 armour moved from French Indo China to Yunnan 1 armour moved from Yunnan to Kweichow 2 mech_infantrys moved from French Indo China to Kweichow 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in India Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in India, round 2 : 4/0 hits, 4.00 expected hits UK_Pacific roll dice for 4 infantry in India, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in India 4 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking Soviet Far East from Russians, taking India from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from India to French Indo China 1 fighter moved from India to French Indo China 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 5 destroyers, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 cruiser moved from 26 Sea Zone to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 infantry moved from 47 Sea Zone to New Britain 2 fighters moved from 54 Sea Zone to New Britain 1 carrier moved from 54 Sea Zone to 47 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 battleship moved from 26 Sea Zone to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 infantry moved from 125 Sea Zone to Norway 1 submarine moved from 123 Sea Zone to 125 Sea Zone 2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Vologda 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in New Britain Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in New Britain, round 2 : 2/1 hits, 1.17 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Norway Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 3 fighters moved from Iceland to Normandy Bordeaux 2 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 4 Sea Zone 1 fighter moved from New Britain to 47 Sea Zone 1 fighter moved from New Britain to 47 Sea Zone Place Units - Americans 1 factory_minor placed in Alaska 5 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.67 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 9 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to 115 Sea Zone 1 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 armour moved from Germany to 114 Sea Zone 2 armour, 1 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 armour moved from 113 Sea Zone to Norway 3 artilleries moved from France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery moved from Baltic States to Novgorod 1 infantry moved from Karelia to Novgorod 1 armour moved from Romania to Belarus 1 mech_infantry moved from Romania to Belarus 2 armour moved from Eastern Poland to Belarus 3 armour moved from Eastern Poland to Novgorod 1 armour moved from Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour moved from Poland to Belarus 1 fighter moved from Vyborg to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Norway 1 fighter moved from 115 Sea Zone to Norway 1 tactical_bomber moved from Poland to Novgorod 1 destroyer moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Norway Germans attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/1 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 infantry; Americans defend with 1 armour, 4 fighters and 1 infantry Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/1 hits, 3.33 expected hits British roll dice for 1 armour, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 3.83 expected hits 3 infantry owned by the Germans lost in Normandy Bordeaux 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 fighter owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/1 hits, 2.50 expected hits British roll dice for 3 fighters in Normandy Bordeaux, round 3 : 2/0 hits, 2.00 expected hits 2 artilleries owned by the Germans lost in Normandy Bordeaux 3 fighters owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 35 Casualties for Germans: 2 artilleries and 3 infantry Casualties for British: 1 infantry Casualties for Americans: 1 armour, 4 fighters and 1 infantry Battle in Novgorod Germans attack with 4 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 4 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/0 hits, 4.00 expected hits Russians roll dice for 3 armour and 1 artillery in Novgorod, round 2 : 2/1 hits, 1.83 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 3 armour and 1 artillery Battle in Belarus Germans attack with 4 armour and 1 mech_infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 4 armour and 1 mech_infantry in Belarus, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Belarus 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from Novgorod to 113 Sea Zone 1 fighter moved from Poland to 113 Sea Zone 1 mech_infantry moved from Germany to Eastern Poland 1 tactical_bomber moved from Poland to Western Germany 1 fighter moved from Poland to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Novgorod to Finland Place Units - Germans 1 submarine placed in 113 Sea Zone 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Yugoslavia 2 armour and 1 mech_infantry placed in Germany 2 artilleries and 1 infantry placed in France Germans undo move 4. 2 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,2,1 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.33 Germans regular : 1.50 British regular : -0.83 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 1 mech_infantry British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to United Kingdom 1 mech_infantry moved from Iraq to Eastern Persia 2 aaGuns moved from West India to Eastern Persia 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Iraq to Persia 1 tactical_bomber moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from 81 Sea Zone to Iraq 1 fighter moved from Iraq to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.33 -
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 2 fighters moved from Western Germany to Belarus 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy Combat - Italians Battle in 98 Sea Zone Italians attack with 1 tactical_bomber French defend with 1 destroyer Italians roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 tactical_bomber in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Italians lost in 98 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -11 Casualties for Italians: 1 tactical_bomber Non Combat Move - Italians Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 12 PUsCombat Hit Differential Summary :
French regular : 0.33 Italians regular : -1.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 cruiser moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from Kazakhstan to Samara 2 infantry moved from Vologda to Archangel 4 infantry moved from Russia to Bryansk 1 mech_infantry moved from Ukraine to Russia 3 artilleries and 6 infantry moved from Ukraine to Bessarabia 1 infantry moved from Eastern Persia to West India 1 infantry moved from Turkmenistan to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan Non Combat Move - Russians Place Units - Russians 1 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 7 armour, 1 cruiser, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 artillery moved from Soviet Far East to Siberia 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Manchuria to Amur 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Sikang 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Shensi 3 infantry moved from Hopei to Shensi 2 artilleries moved from Hopei to Shensi 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from French Indo China to Kweichow 1 armour moved from French Indo China to Kweichow 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 infantry moved from India to West India 1 artillery moved from India to West India 1 fighter moved from 39 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 destroyer moved from 5 Sea Zone to 4 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 7 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/1 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Shensi, round 2 : 4/1 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 7 Sea Zone to Soviet Far East 1 fighter moved from 4 Sea Zone to Soviet Far East 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 tactical_bomber moved from West India to India 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from West India to 39 Sea Zone 2 fighters moved from Hopei to India 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 destroyer placed in 36 Sea Zone 1 cruiser placed in 6 Sea Zone 2 armour placed in India 2 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Japanese regular : 1.00 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from New Britain to 47 Sea Zone 1 artillery moved from New Britain to 47 Sea Zone 2 fighters moved from 47 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from Caroline Islands to 47 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 3 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 mech_infantry moved from Eastern United States to Quebec 1 infantry moved from Eastern United States to Quebec Place Units - Americans 1 transport placed in 101 Sea Zone 5 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 bomber and 2 infantry placed in Alaska Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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