42 G16 Woods vs Wylie
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 7 armour, 1 cruiser, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 artillery moved from Soviet Far East to Siberia 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Manchuria to Amur 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Sikang 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Shensi 3 infantry moved from Hopei to Shensi 2 artilleries moved from Hopei to Shensi 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from French Indo China to Kweichow 1 armour moved from French Indo China to Kweichow 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 infantry moved from India to West India 1 artillery moved from India to West India 1 fighter moved from 39 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 destroyer moved from 5 Sea Zone to 4 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 7 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/1 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Shensi, round 2 : 4/1 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 7 Sea Zone to Soviet Far East 1 fighter moved from 4 Sea Zone to Soviet Far East 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 tactical_bomber moved from West India to India 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from West India to 39 Sea Zone 2 fighters moved from Hopei to India 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 destroyer placed in 36 Sea Zone 1 cruiser placed in 6 Sea Zone 2 armour placed in India 2 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Japanese regular : 1.00 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from New Britain to 47 Sea Zone 1 artillery moved from New Britain to 47 Sea Zone 2 fighters moved from 47 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from Caroline Islands to 47 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 3 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 mech_infantry moved from Eastern United States to Quebec 1 infantry moved from Eastern United States to Quebec Place Units - Americans 1 transport placed in 101 Sea Zone 5 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 bomber and 2 infantry placed in Alaska Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 armour moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Finland to 110 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 carrier moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 bomber, 1 carrier, 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers British defend with 2 destroyers, 2 fighters and 2 transports; French defend with 1 cruiser and 1 fighter; Americans defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/0 hits, 6.00 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone 2 destroyers owned by the British, 1 destroyer owned by the Americans, 1 cruiser owned by the French, 1 submarine owned by the Russians, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber, 6 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 6/1 hits, 5.67 expected hits British roll dice for 1 fighter and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 110 Sea Zone 2 transports owned by the British and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine Casualties for Russians: 1 submarine Casualties for British: 2 destroyers, 2 fighters and 2 transports Casualties for French: 1 cruiser and 1 fighter Casualties for Americans: 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 armour, 2 artilleries and 1 infantry British defend with 3 infantry Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 3 : 1/1 hits, 1.67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 4 armour moved from Belarus to Baltic States 1 mech_infantry moved from Novgorod to Belarus 2 armour moved from Norway to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 armour moved from 115 Sea Zone to Novgorod 2 infantry moved from 115 Sea Zone to Novgorod 2 armour moved from Yugoslavia to Poland 1 bomber, 5 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Yugoslavia to Poland Place Units - Germans 2 armour and 1 fighter placed in Novgorod 2 artilleries and 1 infantry placed in France 2 armour and 1 mech_infantry placed in Yugoslavia 1 mech_infantry placed in Western Germany 1 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 48 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 airfield, 3 armour and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Eastern Persia to West India 1 artillery moved from Eastern Persia to West India 2 fighters moved from Eastern Persia to West India Combat - British Battle in West India British attack with 1 artillery, 2 fighters and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 mech_infantry in West India, round 2 : 1/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in West India 1 infantry owned by the Japanese lost in West India British roll dice for 1 artillery and 2 fighters in West India, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in West India 1 artillery owned by the Japanese lost in West India British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from West India to Persia 2 aaGuns moved from Eastern Persia to Persia 1 carrier moved from 81 Sea Zone to 80 Sea Zone 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Place Units - British 1 airfield and 3 armour placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 1.00 British regular : -1.00 -
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 fighters moved from Belarus to Slovakia Hungary 1 tactical_bomber moved from Southern Italy to Slovakia Hungary Combat - Italians Non Combat Move - Italians Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Sakha to Buryatia 2 infantry moved from Samara to Volgograd 2 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/1 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 artilleries moved from Bessarabia to Ukraine 4 infantry moved from Bessarabia to Ukraine Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.50 -
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 armour, 5 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Japan to 26 Sea Zone 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery and 2 infantry moved from Amur to Buryatia 1 armour moved from Manchuria to Buryatia 2 fighters moved from Soviet Far East to Buryatia 1 mech_infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 fighter moved from French Indo China to 45 Sea Zone 1 bomber moved from French Indo China to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Kansu 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Kansu 1 armour and 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Sikang to Kansu Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 26 Sea Zone Japanese attack with 2 fighters Americans defend with 1 tactical_bomber and 1 transport Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in 26 Sea Zone 1 tactical_bomber owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter Casualties for Americans: 1 tactical_bomber and 1 transport Battle in 44 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 2 destroyers and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Buryatia Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Buryatia, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 4 infantry in Buryatia, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Buryatia 2 infantry owned by the Russians lost in Buryatia Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Buryatia, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 infantry in Buryatia, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Buryatia 2 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Russians: 4 infantry Battle in Kansu Japanese attack with 2 armour, 3 artilleries, 8 infantry and 4 mech_infantrys Chinese defend with 1 fighter and 12 infantry; Russians defend with 2 infantry Japanese roll dice for 2 armour, 3 artilleries, 8 infantry and 4 mech_infantrys in Kansu, round 2 : 4/1 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 14 infantry in Kansu, round 2 : 5/1 hits, 5.33 expected hits 5 infantry owned by the Japanese lost in Kansu 2 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Kansu, round 3 : 4/1 hits, 3.67 expected hits Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 4/0 hits, 4.00 expected hits 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu 4 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour, 3 artilleries and 3 mech_infantrys in Kansu, round 4 : 3/0 hits, 3.00 expected hits Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 4 : 3/1 hits, 2.67 expected hits 3 mech_infantrys owned by the Japanese lost in Kansu 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour and 3 artilleries in Kansu, round 5 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 5 : 2/1 hits, 1.67 expected hits 2 artilleries owned by the Japanese lost in Kansu 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour and 1 artillery in Kansu, round 6 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour in Kansu, round 7 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 fighter in Kansu, round 7 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Kansu 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys Casualties for Chinese: 1 fighter and 12 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 carrier moved from 6 Sea Zone to 31 Sea Zone 2 destroyers moved from 6 Sea Zone to 31 Sea Zone 1 cruiser moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to 31 Sea Zone 1 destroyer moved from 16 Sea Zone to 31 Sea Zone 1 battleship moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from Buryatia to Amur 1 infantry moved from Manchuria to Amur 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 bomber moved from 33 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 armour moved from French Indo China to Yunnan 1 armour moved from French Indo China to Yunnan 1 armour moved from Shantung to Chahar 1 armour moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Chahar 1 tactical_bomber moved from Japan to Soviet Far East 1 destroyer moved from 7 Sea Zone to 16 Sea Zone 1 destroyer moved from 4 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 destroyer placed in 36 Sea Zone 3 destroyers placed in 6 Sea Zone 1 armour and 1 infantry placed in India 1 armour and 1 mech_infantry placed in French Indo China 3 armour placed in Shantung 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Japanese regular : -0.50 ANZAC regular : -0.50 Russians regular : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 7 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Alaska to 31 Sea Zone 2 fighters moved from Midway to 31 Sea Zone 4 destroyers moved from 25 Sea Zone to 31 Sea Zone 2 fighters moved from 47 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 47 Sea Zone to 30 Sea Zone 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia Combat - Americans Battle in 31 Sea Zone Americans attack with 1 bomber, 4 destroyers and 4 fighters Japanese defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters Americans roll dice for 1 bomber, 4 destroyers and 4 fighters in 31 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 31 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits 3 destroyers owned by the Americans lost in 31 Sea Zone 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 31 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 carrier and 2 fighters in 31 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 31 Sea Zone 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 31 Sea Zone 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Japanese win with 1 fighter remaining. Battle score for attacker is 20 Casualties for Americans: 4 destroyers and 1 fighter Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers and 1 fighter 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 2 fighters moved from 31 Sea Zone to 30 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 bomber moved from 31 Sea Zone to Wake Island 3 destroyers moved from 10 Sea Zone to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone 6 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel 2 armour moved from Baltic States to Bryansk 1 mech_infantry moved from Belarus to Smolensk 1 armour moved from Novgorod to Archangel 1 fighter moved from Novgorod to Smolensk 1 armour moved from Baltic States to Smolensk 1 tactical_bomber moved from Holland Belgium to Western Germany 2 armour moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Holland Belgium to Germany 1 infantry moved from France to Western Germany 2 artilleries moved from Normandy Bordeaux to France 2 armour moved from Novgorod to Archangel 2 armour moved from Novgorod to Archangel Combat - Germans Battle in Bessarabia Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Bryansk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 armour and 1 infantry Russians defend with 3 infantry Germans roll dice for 6 armour and 1 infantry in Archangel, round 2 : 4/1 hits, 3.17 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Archangel 3 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Western Germany 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Yugoslavia to Eastern Poland 1 fighter moved from Smolensk to Novgorod Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 tactical_bomber placed in Western Germany 3 armour placed in Novgorod 1 armour and 2 mech_infantrys placed in Yugoslavia 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 carrier, 1 cruiser and 2 fighters moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Eastern Persia 2 aaGuns moved from Persia to Iraq 4 armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 2 tactical_bombers moved from Iraq to Russia Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 fighters French defend with 1 destroyer Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Western Ukraine Italians attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/1 hits, 3.50 expected hits Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/1 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine 3 infantry owned by the Russians lost in Western Ukraine Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 3/1 hits, 3.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 mech_infantry Casualties for Russians: 4 infantry Non Combat Move - Italians 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 fighters moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 2 fighters moved from 98 Sea Zone to Greece Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.83 Russians regular : -0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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