42 G16 Woods vs Wylie
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel 2 armour moved from Baltic States to Bryansk 1 mech_infantry moved from Belarus to Smolensk 1 armour moved from Novgorod to Archangel 1 fighter moved from Novgorod to Smolensk 1 armour moved from Baltic States to Smolensk 1 tactical_bomber moved from Holland Belgium to Western Germany 2 armour moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Holland Belgium to Germany 1 infantry moved from France to Western Germany 2 artilleries moved from Normandy Bordeaux to France 2 armour moved from Novgorod to Archangel 2 armour moved from Novgorod to Archangel Combat - Germans Battle in Bessarabia Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Bryansk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 armour and 1 infantry Russians defend with 3 infantry Germans roll dice for 6 armour and 1 infantry in Archangel, round 2 : 4/1 hits, 3.17 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Archangel 3 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Western Germany 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Yugoslavia to Eastern Poland 1 fighter moved from Smolensk to Novgorod Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 tactical_bomber placed in Western Germany 3 armour placed in Novgorod 1 armour and 2 mech_infantrys placed in Yugoslavia 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 carrier, 1 cruiser and 2 fighters moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Eastern Persia 2 aaGuns moved from Persia to Iraq 4 armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 2 tactical_bombers moved from Iraq to Russia Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 2 fighters French defend with 1 destroyer Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Western Ukraine Italians attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/1 hits, 3.50 expected hits Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/1 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine 3 infantry owned by the Russians lost in Western Ukraine Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 3/1 hits, 3.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 mech_infantry Casualties for Russians: 4 infantry Non Combat Move - Italians 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 fighters moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 2 fighters moved from 98 Sea Zone to Greece Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.83 Russians regular : -0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 mech_infantry moved from Russia to Nenetsia 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 3 infantry moved from Central Mongolia to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Olgiy to Timguska Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 5 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Smolensk 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Smolensk 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Smolensk to Russia Place Units - Russians 1 fighter placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.50 -
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to Midway 1 bomber moved from Wake Island to Queensland 6 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from Eastern United States to Iceland 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 4 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Non Combat Move - Americans 4 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 123 Sea Zone to Iceland 2 infantry moved from 123 Sea Zone to Iceland 1 mech_infantry moved from 123 Sea Zone to Iceland Place Units - Americans 1 airfield placed in Alaska 3 fighters placed in Alaska 1 infantry placed in Western United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans buy 5 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Germans 2 armour moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 2 armour moved from Archangel to Nenetsia 2 armour moved from Archangel to Vologda 5 armour moved from Novgorod to Smolensk 1 armour moved from Archangel to Smolensk 2 armour moved from Bryansk to Rostov Combat - Germans Battle in United Kingdom Germans attack with 2 armour, 5 fighters, 2 infantry and 4 tactical_bombers British defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 2 armour, 4 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 2 : 6/0 hits, 6.00 expected hits British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 fighter and 9 infantry in United Kingdom, round 2 : 4/1 hits, 4.50 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom 1 aaGun owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 5/1 hits, 4.67 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in United Kingdom, round 3 : 3/1 hits, 2.83 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom 1 artillery owned by the British, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in United Kingdom, round 4 : 3/1 hits, 2.83 expected hits British roll dice for 1 armour and 1 fighter in United Kingdom, round 4 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23 Casualties for Germans: 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 7 infantry Casualties for French: 2 infantry Battle in Rostov Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Rostov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 6 armour Russians defend with 3 infantry Germans roll dice for 6 armour in Smolensk, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Smolensk 3 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for Russians: 3 infantry Battle in Nenetsia Germans attack with 2 armour Russians defend with 1 mech_infantry Germans roll dice for 2 armour in Nenetsia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Vologda, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Bessarabia to Bryansk 1 mech_infantry moved from Poland to Bessarabia 1 armour moved from Bessarabia to Belarus 4 armour moved from Eastern Poland to Belarus 1 armour moved from Baltic States to Belarus 3 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 artillery moved from France to Holland Belgium Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 3 armour placed in Novgorod 2 armour and 1 mech_infantry placed in Yugoslavia 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 62 PUs (3 lost to blockades); end with 98 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 108 PUsCombat Hit Differential Summary :
British AA : 0.50 Russians regular : 0.00 Germans regular : 0.50 British regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Combat Move - British 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 infantry moved from Persia to Eastern Persia 2 armour moved from Caucasus to Rostov 2 tactical_bombers moved from Russia to Rostov 2 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour moved from Iraq to Caucasus Combat - British Battle in 110 Sea Zone British attack with 1 submarine Germans defend with 1 destroyer and 2 transports British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 110 Sea Zone Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Rostov British attack with 2 armour and 2 tactical_bombers Germans defend with 2 armour British roll dice for 2 armour and 2 tactical_bombers in Rostov, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the British lost in Rostov 2 armour owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Casualties for Germans: 2 armour Battle in Kazakhstan British attack with 2 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 2 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 tactical_bombers moved from Rostov to Russia 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 81 Sea Zone to 98 Sea Zone Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.67 British regular : -0.83 -
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Bryansk to Russia 1 infantry moved from Timguska to Urals 1 infantry moved from Tsinghai to Kazakhstan Place Units - Russians 2 infantry placed in Volgograd 1 artillery and 1 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 0.33 -
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 4 destroyers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Iceland to 123 Sea Zone 1 mech_infantry moved from Iceland to 123 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 mech_infantry moved from 125 Sea Zone to Norway 1 destroyer moved from 3 Sea Zone to 4 Sea Zone 3 destroyers moved from 8 Sea Zone to 7 Sea Zone 3 destroyers moved from 25 Sea Zone to 16 Sea Zone 3 destroyers moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Norway Battle in 16 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Norway from Germans with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 destroyers and 1 submarine Germans defend with 1 destroyer and 2 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 16 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 2 transports Battle in United Kingdom Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in United Kingdom 1 armour owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in 7 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 7 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 fighter and 4 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 4 infantry in Algeria, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Algeria to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Iceland to Scotland 1 destroyer moved from 8 Sea Zone to 5 Sea Zone 2 destroyers moved from 26 Sea Zone to 8 Sea Zone 4 destroyers moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 3 armour placed in Alaska 4 destroyers and 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.33 Germans regular : 0.83 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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