42 G18 Woods(Allies) vs. Wylie(Axis)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Slovakia Hungary Non Combat Move - Italians Place Units - Italians 1 armour placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 cruiser moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Western Australia to Queensland Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Belarus to Baltic States 2 fighters moved from Novgorod to Baltic States 1 infantry moved from Western Ukraine to Eastern Poland 2 artilleries moved from Western Ukraine to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Baltic States 1 armour moved from Belarus to Karelia 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Novgorod to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 2 armour and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 armour and 2 infantry in Karelia, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Karelia 1 infantry owned by the Germans lost in Karelia Russians roll dice for 2 armour and 1 infantry in Karelia, round 3 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Karelia 1 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Baltic States Russians attack with 3 fighters and 2 mech_infantrys Germans defend with 1 armour and 1 artillery Russians roll dice for 3 fighters and 2 mech_infantrys in Baltic States, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Russians lost in Baltic States 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 1 artillery Battle in Eastern Poland Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 artillery Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 3 fighters moved from Baltic States to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 fighter moved from Bessarabia to Ukraine 1 tactical_bomber moved from Eastern Poland to Novgorod 1 artillery moved from Belarus to Novgorod 2 armour moved from Belarus to Novgorod 1 artillery moved from Smolensk to Belarus 2 infantry moved from Russia to Bryansk 1 infantry moved from Persia to Eastern Persia Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 1.67 -
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Yunnan to West India 1 tactical_bomber moved from Yunnan to West India 2 fighters moved from 39 Sea Zone to West India 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 armour moved from Burma to India 1 mech_infantry moved from Burma to India 1 infantry moved from Burma to India 1 bomber moved from French Indo China to West India 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 2 bombers moved from Japan to Soviet Far East 2 destroyers moved from 6 Sea Zone to 3 Sea Zone 1 tactical_bomber moved from Japan to 3 Sea Zone 1 fighter moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from 6 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East 1 destroyer moved from 16 Sea Zone to 4 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 armour moved from Sikang to Shensi 1 fighter moved from Yunnan to Suiyuyan 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Szechwan 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from 36 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 2 destroyers and 1 transport Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 2 destroyers and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 3 Sea Zone 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 2 destroyers and 1 transport Battle in Soviet Far East Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Americans defend with 1 artillery, 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/1 hits, 1.67 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Soviet Far East 2 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Soviet Far East, round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 fighter in Soviet Far East, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Soviet Far East 1 artillery owned by the Americans lost in Soviet Far East Japanese roll dice for 1 bomber and 1 fighter in Soviet Far East, round 4 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 fighter in Soviet Far East, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in Soviet Far East 1 fighter owned by the Americans lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 2 bombers and 1 infantry Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese lost in 46 Sea Zone 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in 46 Sea Zone 1 cruiser owned by the ANZAC lost in 46 Sea Zone 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in India Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shensi, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour and 1 artillery in Shensi, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in West India Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 aaGuns, 1 artillery, 1 fighter and 1 infantry British roll AA dice in West India : 1/1 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in West India Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/1 hits, 2.50 expected hits UK_Pacific roll dice for 2 aaGuns, 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 1/1 hits, 1.33 expected hits 1 bomber owned by the Japanese lost in West India 2 aaGuns owned by the British and 1 infantry owned by the British lost in West India Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/1 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 fighter in West India, round 3 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in West India 1 artillery owned by the British and 1 fighter owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for British: 2 aaGuns, 1 artillery, 1 fighter and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from West India to 39 Sea Zone 1 fighter moved from West India to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Suiyuyan to Hopei 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 1 fighter moved from 3 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 tactical_bomber placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 destroyer placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China 1 fighter placed in Japan 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -0.17 British AA : 0.17 UK_Pacific regular : -0.67 ANZAC regular : 0.67 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 4 destroyers moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Alaska to 4 Sea Zone 1 bomber moved from Alaska to 4 Sea Zone 3 submarines moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 2 bombers moved from Novgorod to 110 Sea Zone Combat - Americans Battle in 4 Sea Zone Americans attack with 1 bomber, 4 destroyers and 2 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 bomber, 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 4 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 2/1 hits, 2.67 expected hits Japanese roll dice for 1 carrier and 1 transport in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 4 Sea Zone 1 transport owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 44 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 46 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers and 2 fighters Germans defend with 1 carrier and 1 fighter Americans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 1 carrier and 1 fighter in 110 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier and 1 fighter Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from Queensland to New Guinea 1 fighter moved from Queensland to New Guinea 2 fighters moved from 4 Sea Zone to Soviet Far East 1 bomber moved from 4 Sea Zone to Alaska 2 mech_infantrys moved from Morocco to Algeria 4 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to United Kingdom 2 bombers moved from 110 Sea Zone to United Kingdom 2 fighters moved from Scotland to Novgorod 2 fighters moved from Kazakhstan to Tsinghai 1 tactical_bomber moved from Kazakhstan to Tsinghai 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Alaska 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.50 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 4 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 49 PUs; Germans buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Poland to Baltic States 2 armour moved from Slovakia Hungary to Bessarabia 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour moved from Western Germany to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 1 infantry moved from Norway to Finland 1 bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from Poland to Greece 2 tactical_bombers moved from Poland to Western Germany 1 fighter moved from Norway to Western Germany Combat - Germans Battle in Bessarabia Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 armour Russians defend with 1 mech_infantry Germans roll dice for 2 armour in Baltic States, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Baltic States 1 mech_infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 4 armour Russians defend with 2 artilleries Germans roll dice for 4 armour in Eastern Poland, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Eastern Poland 2 artilleries owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Russians: 2 artilleries Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Yugoslavia 3 infantry placed in Western Germany 3 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 bomber moved from Ukraine to Yugoslavia Combat - British Strategic bombing raid in Yugoslavia Germans roll AA dice in Yugoslavia : 0/1 hits, 0.17 expected hits Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Yugoslavia causes 5 damage total. Battle in 79 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 79 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 79 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Eastern Persia to Tsinghai 1 tactical_bomber moved from Turkmenistan to Tsinghai 2 fighters moved from Turkmenistan to Tsinghai 1 bomber moved from Yugoslavia to Ukraine 2 armour moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt Place Units - British 2 armour placed in Iraq 1 destroyer placed in 80 Sea Zone 3 mech_infantrys placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans AA : -0.17 -
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Northern Italy to Slovakia Hungary 1 fighter moved from Western Germany to Southern Italy Combat - Italians Battle in Belarus Italians attack with 2 armour Russians defend with 1 artillery Italians roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Bryansk to Belarus 1 fighter moved from Novgorod to Belarus 2 fighters moved from Novgorod to Baltic States 2 armour moved from Karelia to Finland 2 armour moved from Novgorod to Belarus 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 2 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Western Ukraine 1 fighter moved from Novgorod to Belarus 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Kansu 4 infantry moved from Kazakhstan to Tsinghai 2 armour moved from Volgograd to Tsinghai 2 mech_infantrys moved from Volgograd to Tsinghai 1 infantry moved from Eastern Persia to Turkmenistan 2 infantry moved from Sakha to Buryatia Combat - Russians Battle in Bessarabia Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry Germans defend with 2 armour Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 armour in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 armour owned by the Germans lost in Bessarabia Russians roll dice for 2 artilleries and 1 mech_infantry in Bessarabia, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Bessarabia 1 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 2 armour Battle in Finland Russians attack with 2 armour Germans defend with 1 infantry Russians roll dice for 2 armour in Finland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Belarus Russians attack with 2 armour, 2 fighters and 1 infantry Italians defend with 2 armour Russians roll dice for 2 armour, 2 fighters and 1 infantry in Belarus, round 2 : 2/1 hits, 2.17 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 2 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Baltic States Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Baltic States, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Baltic States to Novgorod 2 fighters moved from Belarus to Novgorod 2 infantry moved from Russia to Bryansk 1 fighter moved from Western Ukraine to Novgorod Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.33 Russians regular : -1.17 -
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Slovakia Hungary to Belarus 1 mech_infantry moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Northern Italy to Slovakia Hungary 1 fighter moved from Western Germany to Southern Italy Combat - Italians Battle in Belarus Italians attack with 2 armour Russians defend with 1 artillery Italians roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 3 Sea Zone to 4 Sea Zone 1 fighter moved from Japan to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 mech_infantry moved from Szechwan to Suiyuyan 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 2 battleships, 2 carriers, 1 destroyer and 2 fighters moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery moved from Shensi to Sikang 1 fighter moved from Hopei to Sikang 1 mech_infantry moved from Hopei to Sikang 1 armour moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Suiyuyan to Hopei 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Hopei 1 destroyer moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 transport British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; French defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 80 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 80 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the Japanese lost in 80 Sea Zone 1 destroyer owned by the French and 2 destroyers owned by the British lost in 80 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 80 Sea Zone, round 3 : 2/1 hits, 2.67 expected hits British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 80 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Japanese lost in 80 Sea Zone 1 cruiser owned by the British and 1 fighter owned by the British lost in 80 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in 80 Sea Zone, round 4 : 2/1 hits, 2.33 expected hits British roll dice for 1 carrier, 1 fighter and 1 transport in 80 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese 1 carrier owned by the British lost in 80 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in 80 Sea Zone, round 5 : 2/1 hits, 2.33 expected hits British roll dice for 1 fighter and 1 transport in 80 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 fighter owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 55 Casualties for Japanese: 1 carrier and 1 destroyer Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Casualties for French: 1 destroyer Battle in Persia Battle in 4 Sea Zone Japanese attack with 3 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 3 destroyers Japanese roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Americans roll dice for 3 destroyers in 4 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone 3 destroyers owned by the Americans lost in 4 Sea Zone Japanese win, taking Persia from British with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 destroyer Casualties for Americans: 3 destroyers Battle in Sikang Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to Hopei 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 4 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from 80 Sea Zone to West India 1 armour moved from Burma to Szechwan 1 infantry moved from Burma to India 1 artillery moved from Amur to Manchuria 1 infantry moved from Jehol to Manchuria Place Units - Japanese 1 armour, 1 mech_infantry and 1 tactical_bomber placed in India 1 armour, 1 mech_infantry and 1 tactical_bomber placed in French Indo China 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Shantung 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : 0.67 British regular : -1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 5 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Siberia to Sakha 1 armour moved from Siberia to Sakha 1 fighter moved from Soviet Far East to Sakha 1 fighter moved from Soviet Far East to 4 Sea Zone 2 bombers moved from Alaska to 4 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from Novgorod to Tsinghai 2 fighters moved from Tsinghai to Iraq 1 tactical_bomber moved from Tsinghai to Iraq 1 fighter moved from Gibraltar to 104 Sea Zone 2 mech_infantrys moved from Algeria to Libya 4 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 fighter moved from Eastern United States to Gibraltar Combat - Americans Air Battle in Western Germany Americans attacks with 2 units heading to Western Germany Germans launches 1 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Sakha Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Sakha, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sakha 1 infantry owned by the Japanese lost in Sakha Americans win, taking Sakha from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 4 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 2 destroyers Americans roll dice for 2 bombers and 1 fighter in 4 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 4 Sea Zone 2 destroyers owned by the Japanese lost in 4 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Japanese: 2 destroyers Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to United Kingdom 2 bombers moved from Western Germany to Novgorod 1 fighter moved from Sakha to Buryatia 2 bombers moved from 4 Sea Zone to Alaska 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone 1 bomber and 1 fighter placed in Alaska 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 1.00 Defenders Fire, : -0.17 Germans AA : -0.33 Attackers Fire, : -0.33 Germans regular : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 8x factory_major, 5x factory_minor; Remaining resources: 40 PUs; Germans buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 3 infantry moved from Norway to Finland 3 armour moved from Yugoslavia to Bessarabia 1 fighter moved from Greece to Bessarabia 2 armour moved from Eastern Poland to Belarus 1 armour moved from Poland to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Belarus 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 2 armour, 1 bomber and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Belarus 2 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Russians: 2 armour Battle in Bessarabia Germans attack with 3 armour and 1 fighter Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 3 armour and 1 fighter in Bessarabia, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Bessarabia 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Baltic States Germans attack with 2 armour, 1 bomber and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Baltic States, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Finland Germans attack with 3 artilleries and 3 infantry Russians defend with 2 armour Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 armour in Finland, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland 2 armour owned by the Russians lost in Finland Germans win, taking Finland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Belarus to Germany 1 tactical_bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Bessarabia to Slovakia Hungary 2 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 2 armour moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 armour moved from 113 Sea Zone to Norway 2 infantry moved from 113 Sea Zone to Norway 2 artilleries moved from Germany to Poland 1 fighter moved from Greece to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 3 armour placed in Yugoslavia 1 fighter and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.67
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