42 G20 Woods vs Wylie
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TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 7 armour, 4 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from India to Eastern Persia 1 fighter moved from 80 Sea Zone to Eastern Persia 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Ulaanbaatar to Buryatia 2 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur 4 fighters moved from 6 Sea Zone to Amur 3 destroyers moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Anhwe to Jehol 1 armour moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Urals to Russia 2 armour moved from Nenetsia to Evenkiyskiy 2 armour moved from Novosibirsk to Timguska 1 mech_infantry moved from Kweichow to Tsinghai 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 3 armour moved from Shantung to Buyant-Uhaa 1 tactical_bomber moved from Sikang to India Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Eastern Persia Japanese attack with 3 armour and 1 fighter British defend with 2 armour Japanese roll dice for 3 armour and 1 fighter in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Eastern Persia 2 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Amur Japanese attack with 2 armour, 4 fighters and 1 mech_infantry Americans defend with 1 armour and 2 infantry Japanese roll dice for 2 armour, 4 fighters and 1 mech_infantry in Amur, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 armour and 2 infantry in Amur, round 2 : 2/1 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 armour and 2 infantry Battle in 8 Sea Zone Japanese attack with 3 destroyers Americans defend with 1 destroyer Japanese roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Eastern Persia to 39 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 1 Sea Zone 4 fighters moved from Amur to 6 Sea Zone 1 bomber moved from Russia to Timguska Place Units - Japanese 3 armour placed in India 3 armour placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer and 1 transport placed in 36 Sea Zone 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 Russians regular : 0.50 British regular : 0.00 Russians AA : -0.17 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 7 armour, 4 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from India to Eastern Persia 1 fighter moved from 80 Sea Zone to Eastern Persia 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Ulaanbaatar to Buryatia 2 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur 4 fighters moved from 6 Sea Zone to Amur 3 destroyers moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Anhwe to Jehol 1 armour moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Urals to Russia 2 armour moved from Nenetsia to Evenkiyskiy 2 armour moved from Novosibirsk to Timguska 1 mech_infantry moved from Kweichow to Tsinghai 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 3 armour moved from Shantung to Buyant-Uhaa 1 tactical_bomber moved from Sikang to India Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Eastern Persia Japanese attack with 3 armour and 1 fighter British defend with 2 armour Japanese roll dice for 3 armour and 1 fighter in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Eastern Persia 2 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Amur Japanese attack with 2 armour, 4 fighters and 1 mech_infantry Americans defend with 1 armour and 2 infantry Japanese roll dice for 2 armour, 4 fighters and 1 mech_infantry in Amur, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 armour and 2 infantry in Amur, round 2 : 2/1 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 armour and 2 infantry Battle in 8 Sea Zone Japanese attack with 3 destroyers Americans defend with 1 destroyer Japanese roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Eastern Persia to 39 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 1 Sea Zone 4 fighters moved from Amur to 6 Sea Zone 1 bomber moved from Russia to Timguska Place Units - Japanese 3 armour placed in India 3 armour placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer and 1 transport placed in 36 Sea Zone 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 Russians regular : 0.50 British regular : 0.00 Russians AA : -0.17 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - British British buy 7 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Germany to France 1 armour moved from Germany to Holland Belgium British take Holland Belgium from Germans 2 armour moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy 2 armour moved from Slovakia Hungary to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 armour moved from Germany to Northern Italy 1 fighter moved from Germany to Northern Italy Combat - British Battle in France British attack with 1 armour Germans defend with 1 aaGun, 1 airfield and 1 factory_minor 1 aaGun owned by the Germans lost in France British win, taking France from Germans, taking Tunisia from British with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy British attack with 5 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 3 artilleries and 3 infantry; Italians defend with 1 airfield and 1 factory_minor British roll dice for 5 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/1 hits, 4.17 expected hits Italians roll dice for 3 artilleries and 3 infantry in Northern Italy, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the British lost in Northern Italy 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Northern Italy British roll dice for 5 armour, 1 bomber, 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 3/1 hits, 3.83 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy 1 artillery owned by the Germans lost in Northern Italy British win, taking Northern Italy from Italians with 5 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 11 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Germans: 3 artilleries and 3 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 1 bomber moved from Northern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany 1 aaGun moved from Iraq to Persia 1 tactical_bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 armour moved from Greece to Romania 1 mech_infantry moved from Greece to Romania 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan Place Units - British 1 destroyer placed in 80 Sea Zone 2 armour placed in Iraq 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Germany Turn Complete - British British collect 57 PUs; end with 57 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.00 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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