42 G20 Woods vs Wylie
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Western Germany to Southern Italy 1 mech_infantry moved from Romania to Bulgaria 1 fighter moved from Slovakia Hungary to Bulgaria 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 bomber moved from Western Germany to Albania 2 mech_infantrys moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Belarus to Novgorod Combat - Germans Battle in 95 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bulgaria Germans attack with 1 fighter and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Germans roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria 1 infantry owned by the Americans lost in Bulgaria Germans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 infantry Battle in Southern Italy Germans attack with 10 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 10 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Albania Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 1 bomber and 2 mech_infantrys in Albania, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Albania 1 artillery owned by the British lost in Albania Germans win, taking Albania from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Germans 1 bomber moved from Albania to Western Germany 1 fighter moved from Bulgaria to Northern Italy 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 1 armour moved from Yugoslavia to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 tactical_bomber moved from Germany to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Germans regular : -0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Combat Move - Italians Turn Complete - Italians Italians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Shensi to Novosibirsk 1 bomber moved from Shensi to Novosibirsk 2 armour moved from Shensi to Tsinghai 2 mech_infantrys moved from Kweichow to Tsinghai 4 armour moved from Kweichow to Sikang 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 armour moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from India to West India 1 mech_infantry moved from Burma to West India 1 tactical_bomber moved from Burma to West India 2 fighters moved from Burma to West India 2 infantry moved from Korea to Amur 2 fighters moved from 6 Sea Zone to Amur 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Kenya Battle in West India Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in West India 1 mech_infantry owned by the British and 1 armour owned by the British lost in West India Japanese win, taking Kenya from British, taking West India from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 2 fighters and 2 infantry Americans defend with 1 armour Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Amur 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Battle in Novosibirsk Japanese attack with 2 armour and 1 bomber British defend with 2 armour Japanese roll dice for 2 armour and 1 bomber in Novosibirsk, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Novosibirsk 2 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Tsinghai Japanese attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 mech_infantrys Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians lost in Tsinghai Japanese roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 mech_infantrys Battle in Sikang Japanese attack with 4 armour British defend with 1 armour and 1 mech_infantry Japanese roll dice for 4 armour in Sikang, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 4 armour remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from West India to India 1 tactical_bomber moved from West India to India 2 armour moved from Burma to India 2 armour and 1 mech_infantry moved from French Indo China to Szechwan 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 4 armour moved from Manchuria to Ulaanbaatar 3 armour moved from Shantung to Kweichow 2 fighters moved from Amur to 6 Sea Zone 1 carrier, 5 destroyers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan Place Units - Japanese 3 armour placed in Shantung 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 transport placed in 39 Sea Zone 1 armour and 1 infantry placed in India 2 mech_infantrys placed in Kiangsu 1 artillery and 1 bomber placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -0.33 Japanese regular : 0.17 UK_Pacific regular : 0.17 Russians regular : 0.50
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans buy 1 armour, 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 mech_infantrys moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 4 mech_infantrys moved from Western Germany to Yugoslavia 6 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 1 mech_infantry moved from Germany to Yugoslavia 1 bomber moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia Combat - Germans Battle in Northern Italy Germans attack with 1 bomber and 4 mech_infantrys Americans defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Yugoslavia Germans attack with 2 fighters and 5 mech_infantrys British defend with 1 mech_infantry; Americans defend with 1 tactical_bomber Germans roll dice for 2 fighters and 5 mech_infantrys in Yugoslavia, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia 1 mech_infantry owned by the British and 1 tactical_bomber owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from British with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 tactical_bomber Casualties for British: 1 mech_infantry Battle in Eastern Poland Germans attack with 6 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour and 2 mech_infantrys in Eastern Poland, round 2 : 4/1 hits, 3.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Western Germany 2 fighters moved from Yugoslavia to Western Germany 2 mech_infantrys moved from Western Germany to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 0.50 British regular : 0.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany Combat - Italians Non Combat Move - Italians Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Russians Russians buy 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Romania to Slovakia Hungary 1 fighter moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter moved from Russia to Eastern Poland Combat - Russians Battle in Slovakia Hungary Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 6 armour and 2 mech_infantrys in Eastern Poland, round 2 : 3/1 hits, 3.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Eastern Poland 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/1 hits, 2.50 expected hits Germans roll dice for 5 armour in Eastern Poland, round 3 : 2/1 hits, 2.50 expected hits 2 mech_infantrys owned by the Russians lost in Eastern Poland 2 armour owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 2/0 hits, 2.00 expected hits Germans roll dice for 3 armour in Eastern Poland, round 4 : 2/1 hits, 1.50 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland 2 armour owned by the Germans lost in Eastern Poland Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Eastern Poland, round 5 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Eastern Poland 1 armour owned by the Germans lost in Eastern Poland Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Germans: 6 armour and 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Russia to Archangel 1 artillery moved from Vologda to Smolensk 1 artillery moved from Urals to Vologda 1 mech_infantry moved from Russia to Urals 1 mech_infantry moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Ukraine 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk Place Units - Russians 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 5x harbour, 5x factory_major, 5x airfield; Remaining resources: 74 PUs; 0 SuicideAttackTokens; Japanese buy 5 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Szechwan to Volgograd 2 armour moved from Tsinghai to Novosibirsk 1 armour moved from Evenkiyskiy to Urals 1 artillery moved from Evenkiyskiy to Urals 2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from India to 39 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 1 armour moved from Kenya to Ethiopia 1 infantry moved from Kenya to Ethiopia 6 armour, 2 fighters and 1 tactical_bomber moved from India to West India 1 armour moved from Ulaanbaatar to Sakha Japanese take Sakha from Russians 2 armour moved from Ulaanbaatar to Amur 1 armour moved from Shantung to Manchuria 2 armour moved from Shantung to Manchuria 2 mech_infantrys moved from Kiangsu to Jehol Combat - Japanese Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in West India Japanese attack with 6 armour, 2 fighters and 1 tactical_bomber British defend with 2 armour and 1 mech_infantry Japanese roll dice for 6 armour, 2 fighters and 1 tactical_bomber in West India, round 2 : 4/1 hits, 4.67 expected hits UK_Pacific roll dice for 2 armour and 1 mech_infantry in West India, round 2 : 2/1 hits, 1.33 expected hits 2 armour owned by the Japanese lost in West India 1 mech_infantry owned by the British and 2 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour Casualties for British: 2 armour and 1 mech_infantry Battle in Amur Japanese attack with 2 armour Americans defend with 1 armour Japanese roll dice for 2 armour in Amur, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Novosibirsk Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Kazakhstan Japanese attack with 2 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Ethiopia Japanese attack with 2 armour and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour and 2 infantry in Ethiopia, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Ethiopia 1 artillery owned by the British and 1 infantry owned by the British lost in Ethiopia Japanese win, taking Ethiopia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Urals Japanese attack with 1 armour and 1 artillery Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 artillery in Urals, round 2 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Urals Japanese roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Urals Russians win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Japanese 1 armour moved from Ulaanbaatar to Yenisey 4 armour moved from Sikang to Kansu 5 armour and 1 mech_infantry moved from Kweichow to Kansu 1 bomber moved from Volgograd to Kansu 2 fighters moved from West India to India 1 tactical_bomber moved from West India to India 1 artillery moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 7 destroyers, 6 fighters, 1 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 transport placed in 39 Sea Zone Japanese undo move 1. 3 armour placed in India 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 fighter and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17 UK_Pacific regular : 0.67 Russians regular : 2.00 British regular : 0.33 Russians AA : -0.17
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 mech_infantrys moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to 95 Sea Zone 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 fighter moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Baltic States 5 mech_infantrys moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Holland Belgium to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 1 fighter, 7 mech_infantrys and 1 tactical_bomber Americans defend with 1 airfield, 2 artilleries and 1 factory_minor Germans roll dice for 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 3/1 hits, 2.33 expected hits Americans roll dice for 2 artilleries in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in 95 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone 2 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Slovakia Hungary Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Slovakia Hungary, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Western Germany 1 tactical_bomber moved from Northern Italy to Western Germany 1 bomber moved from 95 Sea Zone to Western Germany 1 fighter moved from 95 Sea Zone to Southern Italy 1 artillery moved from Norway to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 fighter moved from Northern Italy to Southern Italy Place Units - Germans 10 infantry placed in Germany 2 infantry placed in Novgorod 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 41 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 12x factory_major, 6x airfield; Remaining resources: 73 PUs; 0 SuicideAttackTokens; Japanese buy 3 armour, 2 destroyers, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 3 destroyers moved from 33 Sea Zone to 30 Sea Zone 1 carrier moved from 33 Sea Zone to 30 Sea Zone 2 fighters moved from 33 Sea Zone to 30 Sea Zone 1 battleship moved from 33 Sea Zone to 30 Sea Zone 2 artilleries moved from 30 Sea Zone to Johnston Island 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 2 carriers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Jehol to Ulaanbaatar 1 bomber moved from 6 Sea Zone to Sakha 3 armour moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 armour moved from Yenisey to Evenkiyskiy 1 mech_infantry moved from Kansu to Evenkiyskiy 1 armour moved from Kansu to Urals 1 armour moved from Kansu to Urals 2 armour moved from Kansu to Novosibirsk 2 armour moved from Kansu to Tsinghai 2 armour moved from Kansu to Sikang 1 bomber moved from Kansu to Russia 1 armour moved from Kansu to Evenkiyskiy 2 armour moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 2 armour moved from Italian Somaliland to Kenya 2 fighters moved from 76 Sea Zone to Kenya 4 armour moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 2 fighters moved from India to Kiangsu 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 armour moved from Shantung to Buyant-Uhaa 2 mech_infantrys moved from Shantung to Buyant-Uhaa Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Urals Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Urals, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 2 carriers, 3 destroyers and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC with 2 carriers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Evenkiyskiy Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Evenkiyskiy 1 mech_infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Sikang Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 30 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports in 30 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kenya Japanese attack with 2 armour and 2 fighters British defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour and 2 fighters in Kenya, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Kenya 1 artillery owned by the British and 1 infantry owned by the British lost in Kenya Japanese win, taking Kenya from British with 1 armour and 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for British: 1 artillery and 1 infantry Battle in Sakha Japanese attack with 1 bomber Americans defend with 1 armour Japanese roll dice for 1 bomber in Sakha, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Sakha Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Tsinghai Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 mech_infantry Battle in Novosibirsk Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 mech_infantry Battle in Amur Japanese attack with 3 armour and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 3 armour and 2 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Japanese lost in Amur 2 infantry owned by the Americans lost in Amur Japanese roll dice for 3 armour in Amur, round 3 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 artillery in Amur, round 3 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese lost in Amur 1 artillery owned by the Americans lost in Amur Japanese roll dice for 2 armour in Amur, round 4 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Amur 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 2 armour and 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Johnston Island Battle in Eastern Persia Japanese attack with 7 armour British defend with 1 mech_infantry Japanese roll dice for 7 armour in Eastern Persia, round 2 : 3/1 hits, 3.50 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Eastern Persia 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Johnston Island from Americans, taking Eastern Persia from British with 6 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Kenya to 76 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 bomber moved from Russia to Kansu 1 tactical_bomber moved from India to Kansu 2 fighters moved from 19 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 bomber moved from Sakha to Central Mongolia Place Units - Japanese 2 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 2 armour and 1 mech_infantry placed in Shantung 1 armour and 2 mech_infantrys placed in India 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -0.67 ANZAC regular : 0.67 Russians regular : 1.67 British regular : 1.00 Russians AA : -0.17
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